The Adventurer's Guild is an organization created as a result of the merger of the guilds that had been divided after the battle between Arda and Vida, when the brave hero Fermaun Gord, now elected as the fallen war god Zantak, was launched.

An organization aimed at helping hunting and gathering in magical areas and dungeons that were carried out individually, and using the gatherings for society, Farmaun is a guild registration card, known as a guild card using alchemy during his lifetime. Was invented and laid the foundation for the current guild.

After the death of Farmaun, the adventurer guild's predecessor grew with the rebirth of humanity, but the name and organization were different for each city, such as hunter guild, brave guild, frontier guild, braver guild, adventurer guild, etc. . But now, adventurer guilds have unified names and organizations on different continents.

Basically, adventurer guilds are unrelated to the state, but like other guilds, they are not completely free and are affected.

One way is to pay taxes, and each adventurer's guild deducts the tax amount from the reward given to the adventure. This tax ratio varies from country to country, but is around 10%.

There are also differences between nations, such as whether or not to use the new Vida races, such as Dampiel, as monsters, aid for adventurers, and guild rules.

-Adventurer registration

Adventurer registration is performed by qualified staff using special magic items.

There are two registration qualifications. First, be human. This is human in a broad sense, including race, elves, dwarves, new races of Vida, etc. However, the meaning may differ from country to country. For example, in the Amid Empire, you can't register as an adventurer because dampirs are demons.

The other is that you have reached a certain age. The Amid Empire and its dependents are over 15 years old, and the Orbaum election varies from duke to descent but generally from the age of ten. If it is recognized that there is a judgment ability, registration is possible.

There are other conditions, such as not being a criminal or being a slave, but this is common sense and will not be explained at the reception.

For registration, give the guild staff a document stating their real name, age, race, etc. and drop a drop of blood on the magic item. The staff will then see the status of the applicant. At this time, if the contents of the document are false, registration may be rejected. Also, it is confirmed whether the applicant for registration is a prize head.

If there is no problem, a guild registration card, commonly known as a guild card, will be issued, and from that moment you will become an adventurer guild member and adventurer.

Adventurer card

It is the ID of the adventurer. It is made of a special metal-like material, the size of which is about the size of a business card on earth, and the table shows the name of the registrant and the current grade.

The back is usually blank, and the registrant's stats and skills can be displayed only when the registrant wants it.

It is free at the time of the first issuance, but there is a fee for reissuing for loss or damage.

Terms of adventurer

Do not violate the laws of the area where you are active.

Adventurers help each other if possible.

If you do not fulfill your request, you must pay a penalty.

These three strict requirements are required. Violations may involve fines, demotions, expulsions, or, in the worst case, a prize at the head of the breach, depending on the extent of the breach, and a request for capture or elimination. In that case, the state will already be chased as a criminal.

Adventure status

Adventurers are basically free at their own risk no matter what. However, their status varies from country to country.

This is because the country differs in how much adventurers leave demon countermeasures and security to the adventurers, and in the past there are also military powers that have defeated monsters and maintained the security of highways with their own troops, and adventures in that country Was recorded as being treated like a yakuza.

On the shores of Bang Gaia, neither the Empire nor the elected kingdom has enough hands, and it is recognized as an emergency power and a guardian from monsters, so people can rely on it. Many. Particularly advanced adventurers are respected.

Of course, the part of the adventurer's daily routine is the largest.

Politically speaking, they are ordinary people unless they have a rank, but adventurers of class B and above have indispensable power, even if they are individuals, and their wealth is greater than poor aristocrats. Deemed to have political voice.

For this reason, the reality is that the higher the grade, the more you will not be immune to politics.

However, there is an exceptional practice in the Milg Shield that does not employ adventurers for large-scale military operations. This is due to the fact that a large number of adventurers were mobilized in the war, and there was a bitter lesson that domestic monsters were thinned out and that monsters overflowed from dungeons and monsters.

However, there are many exceptions, such as small group participation because it is just a custom.

-Adventurer's ability score

Jobs include a battle system in which the acquisition rate of a battle system skill and the rate of increase in the ability value are corrected, and a job system in which the production system skill is corrected but the increase rate of the ability value is low.

The difference between the two is not significant at first, but with each new job change the difference grows, eventually reaching a level that seems unlikely to be of the same race.

Example: Race

In the case of race, the ability value of an adult (about 15 years old) before a job change is said to be "human level" if the ability value including vitality 30 and other magical powers exceed some 10. You.

An average D-class adventurer's avant-garde has a life force of 500, strength, physical strength, and agility of 100-150, intelligence of 50-60, and magic power of around 100.

The higher the rank, the more confidential the information such as the abilities and skills are. However, class B adventurers who are regarded as top-class users have a vitality or magic power of 10,000, and the other abilities are 1,000. Some or two of the abilities have reached the above numbers.

There is a big difference between D-class and B-class, but this is because professional professions such as [Magic swordsman] and [axeman] have higher ability values than general-purpose jobs such as apprenticeship jobs and [Warriors]. It is related to the high rate of increase and the fact that those who can get those jobs have high qualities from the beginning.

Courses and training

The Adventurer's Guild offers a variety of classes and training. The retired adventurer becomes an instructor, learns combat skills such as [swordplay], [bowing], and [spearcraft], knowledge on collecting herbs, etc., lectures on defeated parts and demolition methods for each demon, magician guild There are a wide range of contents, including magical classes by instructors invited from the school, some of which include reading and writing calculations.

These courses and training are not always available if desired. Adventurer school students have the highest priority, so regular adventurers should request and attend the registration at the reception.

If you want to concentrate on classes and training, enrolling in an adventure school is more efficient. However, there is no adventure school system for the Amid Empire and its dependent states on the Bang Gaia continent.

Adventure school

On the continent of Bang Gaia, only the Orbaum election kingdom requires minor adventurers to attend an adventure school.

The system was changed a hundred years ago, and minors who wish to register are registered in short form, and after enrollment procedures and payment of the enrollment fee (small amount, if it can not be paid, postpayment is possible), students in the same position as G-class adventurers It becomes.

Admission qualifications vary from school to school, but as with adventurer registration, humans can enter. However, some Duke territories have regulations that prohibit admission of certain races.

Schools are credit-based and enrollment period is one to three years. Graduation is possible if you take the necessary credits or if three or more instructors are deemed capable. However, many students often graduate by the second year.

Most minors set up their first party in sync with this adventure school.

If you wish, you can enter even if you are not a minor. However, enrollment of former knights and other applicants who already have a class D or better ability is not very welcome. (Because the student is stronger than the instructor)

-Adventurer grade

Adventurers are divided into eight classes from G class below to S class above according to their ability and achievements.

The guild defines the requests that can be received by grade, and union members can receive requests one level higher than their own.

G class adventurer

Grade given to union members who have just registered as adventurers. The starting line as an adventurer and the preparation period.

Basically, you can only receive requests in towns and villages. Cleaning guild facilities and daily labor.

The rewards you get are cheap, and that doesn't mean you have a request every day. Therefore, the life of adventurers of this grade is only to stay in a tree-rented inn and eat a poor meal.

Instead, each guild can be taught and trained for newcomers just as free.

Originally, the G class is a training period for poor people and farmers who have become adventurers who are troubled by eating, so there are few adventurers who stay in this class, and they are not considered in the first place. While earning a small living cost, they gain the skills through guild training and training, gain knowledge about medicinal herbs, etc., and aim for promotion. In rare cases, you may be able to change jobs to a guild staff instead of being promoted, but that is an exception.

However, hunters and peasants may register as adventurers to redeem the demonstrating parts of weak monsters such as goblins and horn rabbits trapped in traps, in which case they often stay in the G class without being promoted.

Adventurers of this grade have little to no skill except with the exception of changing jobs from soldiers or mercenaries.

F class adventurer

It can be promoted if it is judged that there is a certain degree of sociality and motivation after receiving a G-class request several times, or if it passes through a training course. If they have the ability, they are often promoted to F-class from the beginning (excluding minors).

The only requests you can receive are to collect medicinal herbs, mushrooms, wild plants, etc. outside the magical area, or to hunt wild rabbits and pigeons, and to fish and shellfish in rivers and lakes.

There is a possibility of fighting with goblins etc. in the process of requesting, but requests for suppression are not received. Also, entering the Makai is not recommended.

The exception is working for senior adventurers. It is a long-standing tradition that senior adventurers learn the basics of adventurers while carrying luggage and stripping materials, and receive a drop of worn-out equipment as a reward.

The life of F-class adventurers is better than that of G-class, but not very rich. For this reason, many adventurers who stay in the F class actually have other main businesses, and often work as side adventurers.

This includes farmers who hunt goblins while hunting hares and squirrels during off-farm periods, and fishermen fighting Sahagin to protect fishing grounds.

In some countries, soldiers are allowed to work on side jobs, hunting and collecting herbs outdoors on holidays, and cashing in adventurer guilds. In that case, life will be a little richer.

F-Class adventurers range from ordinary people who have not yet experienced job changes to those who are in apprenticeship jobs. There is no skill suitable for battle, or at least one level is at best.

E-class adventurer

If you continue to receive F-class requests for a while, your promotion to E-class will be judged.

E-class adventurers must have at least acquired martial arts or magic skills that can be used in battles.

However, magicians who can manipulate magic at a level that can be used in actual battles are often selected from this level from the beginning.

Adventurers who seem like adventurers imagined by the general public begin with this E class.

In small villages, E-class adventurers are usually the most skilled, and there are rarely active adventurers above this class.

The range of requests that can be received expands rapidly from this class. There are such things as defeating monsters, escorting caravans, and collecting medicinal herbs, but they often live in dangerous places compared to requests of F or lower.

There are many requests that require you to enter the Makai, but if you try to go too far, you are often detained by a caring senior.

E-class adventurers often live on the same level as the average civilian living in urban areas. You can't afford it, but you'll be armed with cheap gear and living with the hope that you can earn more.

It is difficult to marry and want to live a stable life after retiring, and most people want to think after marriage promotion.

E-class adventurers range from apprentice jobs to those who change jobs to warriors or bandits. At least one skill level. Those who aim to be promoted to class D often reach three levels.

The average E class is a guide that can defeat one monster up to rank 2 by itself.

You can also apply for deposit and debt to the adventurer's guild from this level. However, the amount that can be borrowed is small.

D-class adventurer

There are tests from this grade to promotion. The E-class to D-class test is an interview with guild staff and an on-site test to see if you can fulfill a request that targets humans.

Since there are requests from the D class to defeat or capture humans such as bandits, pirates, bounty heads, etc., adventurers of D class and above are required to be able to kill people, and not to lose ethical values even if they can be killed For.

For this reason, there are a small number of those who cannot give up to the D class due to mental problems and give up on adventurers. It is a D-class wall.

However, as long as the barrier can be overcome, most adventurers will be able to climb to this D-class.

Class D is ridiculed by those who speak badly as "a hangout where ordinary people who have only average talent can reach if they do not neglect their efforts."

However, it is not unusual for D-class adventurers to be good at the guild 1 in small towns that have only small magical areas and dungeons that are easy to capture.

The request that can be received will be the E-class request with an increased risk and reward. Also, the Adventurer's Guild is considered one-to-one from this grade.

Adventurers of this class live better than the average farmer, but below the middle class, below the merchants who shop in urban areas.

If you sleep in an inn instead of a house and have armed weapons, you will have more time to spare. In addition, since adventurers deposit in the guild in preparation for dangers such as major injuries and loss of limbs, there are many who live a simpler life than their income.

It is not impossible to get married, but if you continue to live in urban areas, you can not say that you can afford a marriage, and it is premised that you will reemployment after retirement.

If the couple has a job, the spouse's income is used.

For this reason, if there are re-employment places such as guild staff or merchant's exclusive escort, D-class adventurers who realize their own limits are often flooded.

The skills of adventurers of this grade range from those who exceed 50 levels in jobs such as [Warrior] and [Magician] to those who have changed jobs to main business jobs such as [Swordsman] and [○ Attribute Magician].

Skills often range from level 3 to level 4.

D-class adventurers have defeated rank 3 demons alone, and veterans are said to be able to defeat rank 4 demons.

C class adventurer

To advance to this grade, you need to pass a simple courtesy test and a written test.

In addition, most humans have once experienced a "growth barrier" in which their level is extremely difficult to increase to the level where they can be promoted to the C class, so it is necessary to overcome it.

Class C adventurers are therefore generally relied upon, and returning to their home village are considered "triumphal arches." Also around this, scouts from noblemen and large merchants begin to take place.

At work, requests for nominations from aristocrats and large merchants begin to mix, and some of them are intended to be enclosed, so care must be taken to stay free.

Many C-class adventurers live in a rich middle class. The aristocrats, knights, and barons with no territory, however, have almost the same daily life of nobles, so they can be said to be rich enough.

Many people own their homes and live abundant lives by introducing magic items such as magic stoves.

Arms are often enhanced with weapons using magical metal such as obsidian or high-ranking monster materials, and intermediate or higher magic items.

Adventurers of this class have at least specialized skills such as [swordsman] and [axeman], and most of them have changed jobs.

The standard of skill to be used in battle is C-class 4. 5-6 levels on average.

Veterans are required to be able to defeat the rank 5 demons alone, veterans are required to defeat rank 6 alone, and partying is required to defeat rank 7 demons including dragon species such as earth dragons.

B class adventurer

Achieving this rank requires a great deal of action-hunting a dragon alone, taking dangerous dungeons, etc. multiple times.

Tests are also conducted, but only brief interviews are possible, and few fall. It is as if the promotion has been confirmed at the stage of being asked to take the test.

You can receive a wide variety of requests, and if you succeed, you will receive a large reward.

Even from the commoners, their position exceeds that of knights and poor aristocrats. Even in large powers, there are only large towns with tens of thousands of people, and it is not uncommon for small powers to be the country's best adventurers.

Generally, the B class is a hero and is recognized as a superhuman. If a B-class adventurer comes out of the village, it is an honor to use it for the promotion of the village, and in the town, he is asked to "go to the ceremony", and he gives a wedding invitation of a celebrity who has no acquaintance. It is not uncommon to receive.

Basically, at the moment of being promoted to the B class, you should give up the "carefree" adventurer employment.

The life of a B-class adventurer becomes the life of a "successful adventurer" envisioned by ordinary people.

You can buy a small house, hire a servant, and marry a beautiful woman. It is not uncommon to marry a beautiful guild beauty receptionist who is a longing for adventurers. A marriage with a noble daughter is also possible.

Even after retirement, there are no difficulties with reemployment such as staff of various guilds and the role of martial arts guidance of aristocratic families, and there are few people who have the property to eat even if they do not already work or have succeeded in side business Absent.

Its economic power far exceeds that of some small lords in some villages.

Class B adventurers often have five or more jobs, including apprenticeship jobs.

Skills are at least 6 levels, and about B level is about 7 levels.

Also, more than half of adventurers of this grade have two names.

Class B adventurers are required to be capable of defeating demons that can be destroyed individually in ranks 7 and 8 of a single town. At the party level, you may be asked to defeat monsters that have been assigned a disaster rating of rank 9 or higher.

A class adventurer

The criteria required to move up to Class A vary from time to time. It is a condition to be a person who remains in history, such as defeating monsters designated as disasters by individuals.

He is a national hero, and his voice in an emergency surpasses that of a nobleman, and cannot be ignored even in peacetime. If you are in a small country, your royal family will tell you about your marriage, and a big country will dispatch an agent for headhunting.

Generally, a class A adventurer is recognized as a hero sung in a traditional hero song. Even if you do not ask, stone statues and bronze statues stand, songs are created, plays are staged, biographies are published, so you will appoint an artist to create yourself and give it a seal beforehand , It is necessary to take measures.

Requests for Class A or higher are basically nominated requests, and there are almost no requests on the wall of the adventurer's guild.

The rewards are high and often include confidentiality obligations, including requests for content that affects the fate of the nation.

However, some of them include matchmaking with a daughter or princess in the name of an escort.

At the time of becoming an A-class adventurer, it should not be believed that adventurers are a free practice irrespective of state power.

The life of A-class adventurers is as high as the nobility. In a large mansion with convenient magic items, there are several villas, and it is possible to hire a number of excellent servants and live a life that is inconvenienced.

It is natural to marry a number of women, and many start to work on charities, such as running orphanages.

Its economic power is the aristocracy itself imagined by the common people.

It is difficult to measure the level of A-class adventurers. However, these days, it is averaged that you have seven or more jobs and have at least 10 levels of skills used in battle.

In addition, it is not uncommon for two people to have two or more names, have unique skills, or receive blessing from God.

It is natural for small nations to be able to individually defeat monsters of rank 9 or higher, which are at danger of extinction when they leave the Makai.

S class adventurer

The condition for promotion is ambiguous. A title awarded to a force that cannot fit in the frame of an A-class adventurer who is a superhuman among superhumans, and a person who has achieved achievements that may not only be legendary but also mythological.

Since S-class adventurers have a fighting power that can be destroyed in an individual small country, they are basically attached somewhere.

If you are active in a small country, you will not be despised even by a large country, and it will be so powerful that it will voluntarily suspend its plans to launch an invasion war.

There is no request for S-class adventurers only, basically only a nomination request.

His life is only recorded, and he can only imagine purifying the magical territory by himself and turning it into a territory, or defeating an evil king and taking the throne.

For example, Schneider, the only S-Class in the Bang Gaia Continent for the last hundred years, has been encircling countless mistresses, and has several charities, some with only a small number of servants and slaves. He lives in a stupid life, like a house where a village can be built.

The ability of S-class adventurers exceeds that of A-class adventurers, but there is no clear standard. However, they have in common that they have superior skills.

In addition, it is requested that the destruction of existences that are so powerful as to bring the great nation into danger of death, such as those that appear in myths such as dragons and gods, is required to be achieved.

·bonus

[Green Wind Spear] Riley is a Class A adventurer, who received a bribe from Count Thomas Palpapek, and at the same time, was improperly promoted by the guildmaster of the Milg Shield, who is weak.

Since there is no clear standard for the conditions for promotion to Class A, such fraud has been performed in the past.

Riley's bad reputation in adventurer's guilds was the biggest cause because he used criminal slaves, especially Genny as party members.

Genny, who is a C-class adventurer but has fallen into a slave because he has been outrageous for an adventurer who is supposed to be a relative, but pulls it and walks in the adventurer's guild, so not only the receptionist but also other The reputation of adventurers dropped and it was natural.

Additional 2

Marriage with a guild receptionist is a goal that a male adventurer longs for at least once, but not all adventurer guild receptionists are young, beautiful and single, and of course the conditions for hiring a guild receptionist are such rules. There is no.

However, marriage with a successful adventurer is recognized as a more realistic dream than a love with a noble scion or a prince of Hakuba. Occupation.

The adventurer's guild also knows the popularity of such receptionists, so they often recruit a beautiful woman while saying "it is not a condition."

Additional 3

At the time, Talosheim, with a population of about 5,000, had a number of A-class adventurers, such as [Ken] Volks, at the time, and there were as many B-class and C-class underneath.

This is unusual in nature, but it is the result of an abnormally large number of strong people because there are many magical areas around the country, and if you do not dive into the dungeon, the environment will impede the operation of the nation.

Additional 4

The reason why the vitality and power of Vandaloo's abilities are lower than that of adventurers is that they are younger. Before the second growth period, growth in ability values has been suppressed.

This is likely to resolve with growth.