The party had reached the lowest level of the dungeon.

"Next, a range attack is coming! Sanlian!"

Tet, who was sticking to the Avis Demon and waving his knife, raised his voice.

At the same time, the top species of demon-based monsters, which are more than twice the length of a person's back, roughly shake up its large sickle.

I was making some money on Hate, and I ran to Tete, who was also doing damage. Abyss Demon turns his sickle over here so he can set his aim for the two depressed melee positions.

That's it. By doing so, the rear guards Cocor and Melina escape the range attack.

The sickle is swung down to the ground. The simultaneous shockwave of shadows hits us with a wide spread.

Abyss Demon Range Attack.

The most vigilant attack on this hand monster, which penetrates the Shield (Tank) defense and reaches the rear guard... Kokor and Melina were definitely out of range by moving to the other side of us.

All standing around to this extent do as they deserve without saying anything.

When the shadow hits me, I activate "Parry” for [Swordsmanship] skills. Receive shadow attacks while withstanding light shocks. This is defense with skill, not technology, so even an attack without entity can be prevented.

It just wasn't perfectly unprotected. Just forty layers of monsters, which reduces some HP. The same is probably true of Teto, who used [dagger technique] defensive skills.

But then. HP recovered to the upper limit with the feeling that light would pass through the body. It's a healing (heel) for cocols. It was the ideal time.

Abyss Demon shakes up the sickle again. Whether the HP residue is low or ranged attacks have been three consecutive for some time.

When the tip of the blade was about to be swung down to the ground - a giant light bullet coming from behind hit the monster. Heavy damage caused by Weakness attributes, causing a large lean back (knockback) to the Avis Demon. The attack is cancelled.

It's Merina's light attribute magic. It's hard to do a streak because of the spell, but she has the biggest firepower of this party.

Stiffness after reclining (knocking back) is your chance to knock in an attack.

Probably, but there won't be so much enemy HP left either.

I kick the ground and pack my distance from the enemy all at once.

And when I jumped to the Abyss Demon on my knees - to its neck, I flashed a sword with [swordsmanship] skills “hard blow”.

Using this can greatly increase the amount of damage dealt, albeit only for one blow.

And now, that blow was enough.

Abyss Demon, which was hit by weakness and wiped out the remaining HP, was dispersed with flashy effects.

Various items dropped are scattered around.

When I saw it, I took a breather.

And I say looking back at the party members I fought with.

"Tired. You could have afforded more than I thought."

"We did it. Hey, Mr. Alvin!

"What a surprise."

"Really. Abyss Demon usually hits me when I come across it."

In fact, if it's the middle tier, it's a monster that sometimes shows up as the middle boss.

Normally, as a monster, it's hard to come across in about forty layers. Probably the strongest class monster here in the sunset cave, except for the boss.

However, I was able to take it down lightly.

I call it smudging.

"After all, this party is easy to fight. I'm grateful to be able to kill without worrying about drops and XP bonuses."

Until now, I've been reluctant, even when I'm partying, and it doesn't seem like I've had a chance to show off my thoughtful strengths.

Besides, healers are good.

"What, it's me?

I say to Coco, who looks surprised.

"Oh. The timing of the healing (heel) was too perfect every time. He seemed to be watching the example of a cleric."

Recovery jobs (healers) are also referred to as the essentials of a real party. As opposed to adventure success, it is a very heavy role because it involves the lives of everyone in the party.

On the other hand, however, the required adventurer (player) skills were also high and difficult positions.

Especially if it's deep, high-damage attacks often fly in a row. Sometimes you can't make it after you see an attack, so advanced technology is required, such as predicting your buddy's bomb and casting a spell in advance.

Cocor will do it for granted, but there will be a handful of healers who can do it.

"Exactly, I've just been through a lot of boss fights"

"Eh heh. No... Melina is more amazing than I am."

"I?"

Cocor nods to Melina, who seems unexpected.

"Yes. Mr. Melina, you didn't re-utter it once earlier, did you? So he didn't make too much money on Hate. He even did damage to the critical. And I'm not going to get hit at all."

"That's, well... yeah"

Magic fails (fumbles) if it is not stopped from moving when it is released, although there is no problem during chanting. It is therefore the iron rule of the magic profession that the chant always stops at the end of the day.

But because of that, when an enemy attack is about to arrive at the time of release, we sometimes have to give up magic by prioritizing evasion. This is what we call re-chanting.

Although it is said that the fewer adventurers (players) have higher skills, it is difficult to get rid of this altogether. Because the enemy's actions are unpredictable. Some magicians dare to unleash when they are ready to be shot, but they are not very praised for standing around, and vice versa, it is the end of the line that they do not earn much damage identifying the opportunity.

In that sense, Melina was very good.

There's no re-chanting, no bullets, then you earn damage.

As a magician, it would be an ideal standing around.

"I've been stuck with Mr. Melina all along the way. Because it's better to avoid attacks for sure. Understanding enemy behavior patterns, how can you be so perfect? Besides, I only saw it once. Didn't you remember how many seconds it took to make the motion? He even paid attention at a different time... and I wasn't aware of it at all."

"Hey, I'm just a little good at that! Plus...... too much to buy. I'm gonna call it back, and sometimes I'm gonna get hit."

Melina tells you to delude.

"Better than me, Teto."

"What, me?

You didn't think they were going to call you names, raise your voice like Tetto shuddered.

"You didn't pull the most backwards? I'm supposed to do better damage. What's going on?"

"Uh, that? That's because, hey, I was damaging it for the time of the attack motion. The timing is limited, but you can pull back (knockback) at much lower damage than when it's nothing."

I've heard that, too. This phenomenon is commonly referred to as the "counter".

But how many adventurers can go for it?

In the first place, I don't know when it's effective. It seemed to be limited to a really short time and even difficult to identify.

There are countless monster attack motions and so on, and they are not very memorable either. I thought I couldn't stand the pragmatism, and I had a past where I gave up mastery too.

Given that, Teto's fighting sense is out of his mind.

"Is that a payback (counter)? That's what you were after...? I didn't think there was an adventurer who could do that."

"Oh? When I aim for the most convincing timing, it works for me."

I'm telling you it's not a big deal, but Teto looks happy somewhere.

"I mean, it's more Alvin than I am."

"Me? I don't think I did anything special."

"Hmmm......"

So Teto shut up.

I don't know what to say.

"Hey, it hurts the most to be silent there. If you don't have anything, don't tell me from the beginning."

"Haha, no, no. Not really."

Teto answers with a laugh.

"I don't know what Alvin is... he's good at it all"

It's still painful.

"Oh, but I know that!

"I know what you're trying to say. I've been thinking the same thing."

"Eh."

Surprisingly, Cocor and Melina endorsed it.

Teto continues.

"You can do anything, can't you, Alvin? I'm usually strong in battle, and I think about the party, and I manage Hate. We can route, give directions, see if we're tired."

"Probably the one who knows the most about dungeons and monsters is also Mr. Alvin!

"It feels like an adventure. I can't say that well."

"Right..."

I've never been told that before.

"... until now, I've been in a party at a lower level than myself. I was often asked to advise on adventures and help me level up. Maybe because of that."

If the experience of that time was helpful...... maybe it was never in vain that I was banished from the party again and again.