Something's gotten confusing.

I take my eyes off the battle between the red plane and the ghost plane that Lire seems to be riding.

Um, the green plane had a Kajiwara on board, and a mysterious magic machine appeared that was unidentified...

If we weren't the Willidis Army or the Stigmatist Empire's Mage Machine, we'd be the Great Empire of Diggle, but I've never seen that before. The Empire didn't have any information, so did you play Magic Machine on your own or with other factions?

Nah. Soon, the saquiris will be on their way. I will ensure that no more reinforcements are sent from the Stigme Empire's fleet.

I switched from Trovaon E, a love plane, to another plane, one similar to Trovaon.

Love machines are stored in storage and put into the prototype - the Trovaon type T cockpit.

Hello, Navi.

The copy core "Navi" of the airframe control immediately set the various parts of the trovaon T to the operating state and displayed it on the screen without any problems.

Prototype magic fighter, type T.

Project Magic Wand - A prototyped aircraft in the Magic Wand Project.

Whether it was a ship, an AS, or an aircraft, it was different in shape for me, and it was the same as a magic wand that Deezy started by steaming it over, giving it such a large name.

As a matter of fact, it's a weapons development plan that outlines what happens when we install the Seed Reactor.

Balmunk for ships and Tyrant for AS ships. And on the plane, the type T based on Trovaon - commonly known as Trovaon T, or Super Trovaon.

The plane itself seemed to be a trovah. The difference in appearance is that there is a thin protrusion like a sword at the lower part of the nose, and the main wing is triangular and thick, shaped like a dagger.

Trovaon T jumps into the sky. Fresberg 1 and tactical links. The location of the incoming hostile fleet.... Okay, first transfer on T-Drive!

In the blink of an eye, move to the front of the Stigme Imperial fleet. Battleship 5, Cruiser 16, Guard Ship 20, and Landing Ship 5 are lining up for me. None of them are new, familiar types encountered in Operation First Step.

Let's say hello!

Twin rods are filled with magic power. Preemptive magic attack. I chose...

Banishing Ray!

The engines on the left and right sides of Trovaon's torso, its magic power and air intake turned into a magic radiator called a Twin Rod. With the inexhaustible magic power supply of the Seed Reactor, it was no longer necessary to take in the outside air.

The Twin Rods add the magic of the Seed Reactor to my magic.

Diffuse, go!

Banishing Ray Diffusion Mode emitted two shots simultaneously from Trovaon T. Light showers attack the Stigme Empire fleet, exploding and scattering them one after another.

The light spots on the monitor are marked one after the other.

"Two battleships sank, three were destroyed."... after all, if it's spreading, it'll be scattered and scattered. "

Sink 9 cruisers, 10 frigates, and 5 landing transports. All that's left is Battleship 3, Cruiser 7, and Guard Ship 10.

Battleships and cruisers have taken heavy damage and barely survived. That's a devastating blow. Which one should I sting?

Maximum plasma canon power of the nose. The twin rods are in maggia blaster mode.

I defeated the joystick and forced Trovaon T into the enemy fleet.

Twin rods - Magia blaster fired. Guren's blow puts on the Battleship's armor, turning the damaged enemy ship into a giant fireball.

A small soldier sinks a giant ship over 300 meters, and only about 15 meters away. A beehive that defeats giant elephants. From Trovaon T's point of view, it's a bigger enemy ship.

In the first spreading banishing ray, enemy battleships must have had their chains of command destroyed, such as the bridge. Unable to fight back, all three ships were put up for a blood festival.

Cruisers and frigates. Oops, a Skullhead came out of the cruiser. Main wing micromissile pod deployed, launch!

Main wings like the dagger are supplied with a created missile launcher in the front and a compact, lightweight maggiathruster engine in the back.

Created missiles are magic missiles, so you don't need to build them in your wings. As long as I had magic power, I could shoot all the missiles I wanted.

Three or four small air-to-air missiles fly towards each enemy target. The skull fighter is evasive. … Five planes are blown up by direct missile fire.

Generates magic power. Gifts the next 12 missiles to evaded enemy planes. In the meantime, the Weapon Bay on the lower part of the torso unfolds. This is also the hangar for the create weapon. Lock on the enemy frigate and drop anti-ship high-speed missiles.

The large anti-ship missile used by the Ilyushin attack aircraft approached the whale ship and smashed its hull from the inside, as if it were a whale.

Navi sounded a rear alert. The missile-evading enemy planes are trying to get behind Trovaon T.

I'll shake it off!

High Boost! Ultra-fast flight mode, also available on Raven Reconnaissance aircraft. the acceleration compensator of the cockpit acts to reduce G on the body. Skullhead can't catch up with Gun and the accelerated Trovaon T.

This is a gentle reversal of distance. Catch incoming enemy planes in the front and fire the twin rods in plasma cannon mode. Skullhead jumped into the barrage and immediately exploded.

"... the diffusion mode is too convenient"

Spread beams, if you fire them properly, you'll be riddled with enemy planes.

A well-established enemy ship is firing on Trovaon T as it reverses. Anyway, the new type of ship has less anti-aircraft capability than the previous type.

It would have been a shame if the Grounders hadn't had a stupid plane, but you vampires weren't too careful.

Creature-to-ship missiles and ship-class-enhanced plasma canons slammed into the remnant ships.

The Seed Reactor is still a monster. This Trovaon T is essentially a small, pure fighter plane of the Gunfalcon. Later, I designed the T-Drive, the high boost, the barrier crystal defense, and the wing thrusters with thrusters on the four tails.

We just need to be more careful with group operations than spinning heavy weapons. We need to keep our allies out of trouble for the sake of power.

For now, the Seed Reactor on-board unit is thinking of operating in a magic space. In that environment, the number of enemies will be small, so it is desirable to be able to overwhelm a large number of enemies with a single machine.

In that regard, it can be said that Trovaon T has sufficient abilities.

"Oh......"

A warning sound is heard on the monitor's airframe damage display. "There's something wrong with the right twin rod..." As expected of a prototype, everything is not going well.