What does it take to hit the Adventurer Alliance?

They just need to apply to the lord of the place where the guild is to be built and get permission.

Yes, I, the lord. Speaking of which, I can sign up for the Adventurer Guild and become an S-Rank Adventurer, but I actually don't really know much about the Adventurer Guild.

Tell me, Mr. Lassia.

"The Adventurer Alliance is an armed group that specializes in warcraft crusades and warcraft entanglement cases in the area."

In short, they're like warcraft exterminators. There are various requests for bulletin boards, so the Warcraft Crusade is the main thing, but I thought there were places like stores for everything.

"What do you mean you have the Lord's permission?

"Whether it's the Lord's Knight who crusades the Warcraft, or let those familiar with the Warcraft do it, is the difference."

That means if you're good in armaments and can put a warcraft end to it at your place, you don't need an Adventurer Guild, it seems.

"But in reality, make it aristocratic, knight, because not all the wealthy"

Procurement and maintenance of weapons and protective equipment also cost money. Poor lords say their finances are on fire when they reward their men for every Warcraft crusade. Make it one of its men again, if the war against the Warcraft drains heavily, we still won't be able to afford the money with replacements and maintenance.

"So what started with the idea of leaving the exorcism of the Warcraft to the experts was the organization that formed the basis of the Adventurer's Alliance."

He hated the loss of precious knights in the Warcraft Crusade, on the other hand.

As a result, they also tried to share the burden by giving money to people who would be in trouble if there was a warcraft.

At first, mercenaries, hunters, and haunted knights apparently carried out the Warcraft Crusade, but gradually named the 'Adventurer', after an extravagant turn, to this day.

In this world, that seems to have uked the local lords, leaving the adventurers to hunt for a kemono called the Warcraft Crusade.

In fact, large-scale disasters, such as Dungeon Stampede, say local lords aside, are at a level where the country has to send troops, but in case that happens, adventurers have become more capable of fighting and moving forces between guilds.

Most of all, the powerful do not prefer the powerful flowing elsewhere. Travel is limited to domestic use only, and travel to other countries is most likely unacceptable without special permission.

Well, even when it comes to the Adventurer Guild, there are differences in detailed rules depending on the country and region. For example, when there was a war, if you participated in the Lords' Army, if you held a certain number of magic weapons, you would be taxed, or if someone above a certain rank moved to another place, you would pay a high transfer fee?

Almost common is the rank system. There seems to be an implicit rule that standards around here should be almost common to guide the strength of helper adventurers coming from elsewhere.

As a matter of fact, except for relationships, adventurer guilds don't really mean side-by-side connections between guilds.

When the meteorite fell into Casling territory last year, the Wang Capital Adventurer Alliance had sent support to an Alliance close to the site, but that was a big factor, he said, because Mr. Vaud and the local Alliance Master were in a state of old knowledge. You look like the same company, and it's not directly related because the series companies are different.

"Speaking of which, the adventurers are coming to Noi Arvent, is that okay?

I was also scattered, moving to various places, but they didn't say anything in particular.... Well, I never told the guild where to go.

"You will sometimes go to distant lands at your request. Master Jin brings portals and rides, so it's easy to get far, but most adventurers never leave the area."

"No, who are the people who are now coming to Tokitomo territory?

"Some people come as caravans or merchant escorts. Later, you said you came to buy rare magic equipment and stuff that was bought and sold at Noi Arvent? But most of these people go back to the guild they belonged to."

Oh, yeah...... But then...

"If I open my guild over here, can the adventurers work over here?

Don't they complain about pulling it out of your guild?

"It's no problem to work temporarily on a trip. Long-term stays and the like are contractual issues between the adventurer and his guild, so we have to deal with them individually. However, a full relocation, or relocation, may result in a transfer fee between guilds."

However, they still have rules in their respective guilds, so they take the form of a resolution by discussion.

"So I, the lord, have no problem opening the Adventurer's Alliance in Tokitomo territory, and the adventurers who are coming to Noi Arvent will have no problem getting this request again, right?

"As long as you protect the rewards and rights that each adventurer gets,"

That's Lassia, who was the guild staff of the main business. There is nothing good in the answer.

"But Lassia. Isn't it hard to talk about turning Mr. Vaud into Gilmouth? That guy, he's no longer the master of the Wang Du Adventurer Alliance, but he's S-ranked. Wouldn't the Wang Du side allow us to travel?

"But Lady Jin is made to be kind with His Majesty King Eman, isn't he? If His Majesty says," Okay, "I don't think it's a problem."

Early's father, King Eman, is going to be my stepfather in the future. I'm not mad at you for calling me your stepfather...

I see. Is there anything in this country that requires more permission than His Majesty the King agrees?

"And then, you mean, it's up to Mr. Vaud"

"He seems to want to be an adventurer for a while, so if you have Willidis food and interesting magic equipment, you can do it for free"

He was a former party member and only had a relationship with his boss's men, even in the guild, and Lassia made a clear affirmation. Because we've known each other for a long time, but I don't condone it.

Okay. Well, that's what I'm talking about.

Next time, we'll be at the supply base.

As I spread the map of Tokitomo territory and surrounding territory on my desk, Mr. Parzi, who was listening in silence, quickly pointed to my finger.

"Near the border between the eastern realm of Creniere and the Tokitumo realm -"

"There's a forest."

Great Forest. Plus the Great Crevasse runs east on the eastern side, so you can say it's been cut off from shore. Mr. Parzi's fingers crept through the crevasse and moved west.

"It would be convenient to travel around here, rather close to the main Krenière, because there are streets running on Tokitomo territory. I was wondering if we could build a base around here."

It is close to the border between the main Krenière and the eastern realm. Indeed, using our paved streets would make the journey quite smooth.... and close to the southern fort.

Well, it's a base, but I wonder if it would feel like creating a pioneering village.

Speaking of villages...... Speaking of which, it struck my mind that the victims of the Chimera Weapon project were also planning multi-ethnic cities as a place to live in peace. I've decided where to go and I'm starting to build settlements......

I need an inspection and some extra help if you need it. Oh, man, it's not good to give instructions and leave them alone, really.