The Peerless Kobold (WN)

Wait for the carriage at the horse.

At present, the topic of the Holy Beast of the Silver Moon and the Doing of the Cathedral Church was gradually becoming more widespread in the King's capital Selkram. Therefore, there is a risk of confusion among the people when we are witnessed leaving the King's capital.

So I got two carriages with a front that could hide us, and I got a knight, Glenn, ready for me. This carriage is used as an escort when rescuing the captured persons.

We waited for the carriage in the royal castle...

"Wahu, Wahua ~ Ng (Wahu, nice weather ~)"

Kobolt, a pale giant body, looks up at the sun and is happily getting sunlight all over his body as he narrows his eyes to the glare... that sounds like an atmosphere he's been standing up for a long time.

Axe, full of gaps, invites me to flutter and attract a long skinny cobolt... but a spear clasps down on the guy approaching me to poke a slight surprise.

"Gah, Krua Oo Wolvan.

Leave him alone. "

"... wahhhhhhhhhhhh

(… my instincts have been stimulated) "

Blazer retreats while scratching his head, and Axe seemed to have taken off his predicament... ruthlessly Kobolt Dagger (sister) smashes everything.

"Wah."

"Fuh!?

Axe, who was accidentally grabbed by his tail from behind and pulled from behind, faces off balance.

"Quoff! (WHAT DO YOU DO!)"

"Ku ~, Gwon? (Mm-hmm, gap?)"

I lean my little neck so cute that I can get my fox ears picky and my sister and Axe in my sight, while I think about the merchant squad.

(First of all, it's a question of where they're going...)

I broaden the map of the rear Stise kingdom borrowed from Glenn and follow the river flow from the vicinity of Serkram, the king's capital, to Vilm territory as usual.

Because the merchants use horses, it is self-evident that they will be tied to water sources more than on foot. In the first place, a creature called a horse drinks as much as 20 to 40 kg of water a day. If we think realistically, we can either continue along the river, or we can only trace water sources such as lakes.

My pressed fingers traverse the river on the map to the Alliance of Free Cities across Vilm territory to neighboring countries.

"Yeah, I think so too. As long as we cross the border, it will be very difficult to bring to justice the crimes committed in this country..."

"Garrau: 'I guess'"

Nod gently and indicate your agreement to Wallace.

Within the same kingdom, judicial and policing powers are delegated to each lord, so they cannot be interfered with overhead from outside the territory unless there are special circumstances. It would be even more troublesome if the merchants reached the Free Cities Alliance...

I've got a rough eye on the whereabouts of the merchants, and I think about the next calculation to catch up.

(Depends on their mobility and speed…)

Essentially, the front carriages used by the merchants are meant to protect the goods from wind and rain and carry them without deterioration. For example, if it rains when salt or the like is being carried, the salt that inhales rainwater dissolves. If you do poorly, you won't be selling.

People have to walk more than just load a carriage with almost all of the merchandise to avoid such a situation. If so, it may be assumed that the speed of travel does not cross the walking range as quickly as possible.

Even “fastest”... if the number of horses pulling the carriage relative to the amount of load is low, the speed of travel will drop. Because horse fatigue will increase and you will need a lot of rest time.

"Woahu, Gagawolwolfaon?

"Wallace, how was the composition of the merchant carriage?

"When I saw it in the village of Luqua, I think there were three four-wheeled carriages with two-headed front and four horseback rides later ridden by some of the merchants"

"Quarg Vanvo......" Three cargos...... ""

Biceps in cargo is unlikely to slow down due to excessive weight.

If you think you are carrying someone who has engaged in merchant activities to reduce the stock of goods and abducted them as a load for that matter, it shouldn't be an extreme load...

Then the speed of movement of the merchant squad will be about walking because the carriage will speed people up. If you're an illegal slaver around here, you'll think about it properly.

However, since there will also be more luggage for individual personnel to make the long journey, as well as a slight drop in the speed of travel on foot... I would assume a speed of about 4 ¢per hour.

(So, considering the distance from yesterday after noon until sundown and today until sundown, is it about 56-60 km?)

Because our luggage is known, we can all ride two carriages and travel about 40 square meters in about 4 hours if we rush the horse.

If we get off the horse and pack the rest of the 16-20 km with our legs while preserving our health in anticipation of the battle...

(I'll catch up with you in the middle of the night just when the date changes... looks like we could make a night raid)

You'll be able to keep an eye on them just fine, but you need to have less people to deal with them at once. Each can also be destroyed before the rest of the rest of the rest of the rest of the rest of the Rest can grasp the situation and move out.

Even if I don't try, it's a situation where Blazer seems happy...

It should be noted that, with reference to the map at hand, the merchants will be captured on the way to the city of Kelp in Vilm territory. Unlike the Royal Hernestas, Kobolt has nothing to do with politics about jurisdiction.

"Wolwo Ouavan: I'll let you do whatever you want."

"" Hihiyin!!

I heard the horse hissing when I made that decision, and Ernesta and Glenn manipulated the two front two-headed carriages into each of them and sent them this way to stop them in front of us.