Megumi heads for the half-knight half-horse sole. And soon enough, we'll reach the stairs. At that time, the lower half of the knight, who has been overlooking us, hisses and leaps magnificently.

Fall to slip to fit the angle of the stairs. Shake down Halvard to slap it against Megumi.

Roaring, shattering metal floors. Apparently the material itself had changed from stone to metal rather than just appearance.

Nonetheless, the destructive power to shatter. I'm sorry if I ate it properly.

While avoiding the initial blow, Megmi quickly flips himself and puts the opponent behind him in sight. The sound of a hoof pounding the metal floor echoes in a creepy way.

He wields his horse's ass wide and the knight's torso flicks. I can't grasp the look from the look of that armor.

It's just a cold light. And wave the axe blade down into the arrowyard.

lacerations carved on the metal floor surface. The slaughter truthfully advances to Megumi as it sweeps across the ground.

To be honest, switching to this point is pretty quick. The opponent immediately switched to the next attack after removing the assault on Megmi.

But I've had so much experience with Megmi. At the time he avoided the first attack, he assumed many patterns by rotating his brain at high speeds for the opponent's next pattern of behavior.

Ranged attacks from remote locations are also in that pattern.

As much as skipping slaughter now, it's not a rare story.

The cover above is narrow because it is an attack that conveys the ground.

Megumi jumps over the impending slaughter, wind! Windsord! and screaming. Let the sword wrap around the magic attributes of the wind. Keep it stuffed with zigzak movements.

Gathering the wind also increased Megumi's speed. And just keep getting closer...

"Aerial Slash!"

The metal body was struck by several spears. Whenever it hits, countless wind blades splash so that it can play, and chase it to the body of a half knight and a half horse as it dances.

But it's stiff - the damage won't go through about the blade of the wind.

"Is the wind not very effective -"

Update the information on your head immediately. Maybe if we strengthen the wind attribute, we can get a more powerful move, but this is the only move we can get out with the wind attribute at the moment.

"Ah!?"

The knight switches quickly. I hooked and swung Halvard's armor around Megmi's armor.

They throw it big without resisting centrifugal force. But it was helpful to have a wind grant. Soothe and land shocks with the power of the wind.

The damage is not great, but the pursuit of the knight continues, with a spear at the tip continuously coming through the poke.

"Perseverance!"

After turning the attribute into flames and increasing the temperature by the time the blade is red-hot, Vermillion (of Polar Flames) Strike (Blast Sword)! and knock in the screaming sword trident.

A fierce fire column engulfed the knight of metal.

Then the enemy swings up his forefoot so that the horse hisses again. Megmi thought that this behavior might mean something too.

If you have a buddy with an appraisal, you can check their status at a time like this, but they're not here right now. For this reason, the opponent's actions must be closely observed and the operation must be switched while updating the information on his head.

But this would be a better experience than relying on an appraisal.

Appraisal is certainly convenient, but it is easy to neglect the act of trying to find out about someone if you rely too much on the sole.

As a result, you'll panic when you have someone whose appraisal doesn't work, and it can be a factor in your growth.

It's not a good idea to rely too much on it because it's convenient.

And Megmi, who is trying to feed only her own experiences, is now exactly when she grows.

But alarm is an enemy more than just not knowing their next move.

In fact, shortly after shaking up his forefoot, the blow of an axe blade swung down from a knight wrapped in flames was quite a grand move - the moment the blade touched the ground, the surrounding metal floor was heavily recessed.

The silver fragments flying with the bombing are far more numerous than the first blow.

A range attack that extends circularly around a half-knight half-horse sole. Do you have a range of two or thirty meters?

Thanks to the switching to the wind attribute in an aggressive way, I was fortunate to have improved my jumping power, but it is possible that I did not escape after seeing it as another attribute.

The sweat of tension transmitted the cheeks. More than the level difference is overwhelming, Megumi falls into quite a pinch if she eats even one blow.

If you do poorly, then you die. Tingling tension. But there was no wonder and no fear.

That means passive thoughts have disappeared thanks to Ex, and overcoming trauma to some extent is also a factor, but Bitchet's influence may also be significant. I was desperate to see Bitchet's battle as a reference too, Megmi, but at that time Bitchet was also felt by the strength of the gods.

It was just watching her fight like that that that made me think I could compare.

Megmi updates the information immediately. An attack that just relies on the power of a single blow first doesn't do much good. Even Megumi's biggest move has already extinguished the flames, and he hasn't been able to leave that much damage.

And what concerns me in my current actions is whether there is a connection between the cause of hissing and the motion to wave down the weapon.

If there is one behavior that is responsible now, it has never been easier to understand.

However, the hissing behavior has been shown even before the first attack.

Anyway, Megumi landing in the wind. Then the metallic knight of half a knight and half a horse instantly packed the distance with one foot flying and waved down the gain.

Megumi to avoid flying sideways. The floor with the axe blade clashed bounced wide.

Not as powerful as the range attack I just showed you from what I saw, but still more powerful than the first blow I showed you.

Megmi considers this attack to be some skill as well, but by acknowledging the difference between the first and second blows, he grabbed the identity of that hissing trick.

I mean, that's getting more aggressive every time I do it. That's the kind of skill.

However, the question is, how much can you overlap that?

Due to the fact that it is actually more powerful after a second hiss than the first, it would be better to decide that overlapping can be done.

Either way, it's not a good idea to let it go on too long.

Just a little bit, but I felt like I was clearing the way to winning.

This enemy attack has many linear objects. For this reason, no matter how powerful it is, it is not difficult to avoid it if the opponent doesn't even miss the time to attack it.

Only a range attack that extends in circles is troublesome - but anyway, if you're dealing with this enemy, you still need to be somewhat prepared to challenge a melee.

Because when the distance is away, you're likely to get that hissing.

Besides, even if the distance is away, the enemy swings down Halvard while skipping the slaughter.

Moreover, the slaughter after the hissing was widening in range both vertically and horizontally. The slaughter that comes toward me as I scrape the floor blocks my vision, too, due to its effects.

No matter how many linear attacks there are, it's also hard to avoid them if you let them get too much firepower up.

So Megumi is a knight who thoughtfully increases his speed and approaches the metal knight, responds instantly and waves down the axe blade, but turns around behind him while avoiding it, turning his attributes to Ex into flames, burst breaks (blasting swords)! and raises his voice and slashes him over and over.

A sword trident that is swung down continuously from behind. Each time an explosion occurs, a fierce roar is heard.

This magic sword causes the blade to have the effect of a blast for a period of time. It was decided that damage should accumulate if you continue to hit this again and again no matter how metallic your body is.

Furthermore, this knight has a horse in his lower body, so he does move fast, but by the nature of his torso, he does not turn small.

They are weak when they circle behind them. Even with the length of the Halvard, it won't reach straight back.

But it was then. Something like electricity runs behind Megumi's brain that informs him of the danger.

Tight sensation, it's not good to keep attacking like this! Immediately after making that determination and changing his attributes at the same time, the horse's hindlimbs jumped.

In other words, the knight has done a kick in the hindlimbs. The momentum, the sound of shock, the thunder, the little hill, it's so powerful that it's going to blow up.