We arrived at the forest labyrinth entrance.

There's no sign of anyone passing through here but us.

I'm pretty sure it's because Wolfe's checking with me.

I'm taking enough time this morning.

I want to attack this place whenever possible, but there are some parts that don't make sense.

It's like I don't have any plans.

Adele and Irina are here, too.

The entrance to the labyrinth breaks through at once in party formation.

That's why I only had one monster each person summoned to save MP.

After breaking through the entrance, me and Wolfe fall out of the party.

And after the 'Union' application and approval, each summons an extra monster.

I'm Jericho of Wood Golem and Gene of Bats in addition to Wolf.

Adele is a wolf in addition to Mi.

Irina is togro in addition to three hairs.

Same formation as yesterday.

Proof of Achievement and Trust.

No, I don't have any other options.

If you had a choice, it would be about whether or not to replace Gene and Obsidian.

I personally don't mind either, but I just want Gene's level to still keep him up at 2.

Both mushrooms and brunch golems strike from the ground and across the wall.

Obsidian and Gene's ability to defy enemies doesn't work very well here either.

Sometimes it's good for Gene if it's a small space.

There is one thing that has changed dramatically since yesterday.

Today Flash Wright made it his policy to attack this labyrinth without using it.

Use the Dark Magic Noctvision.

The passage here does not become a pitch-black darkness during the day.

There is only a little light through it.

There are many faces in this formation who can act normally without having to illuminate the passage with light magic.

It's me, Adele and Irina, and Jericho, who are the people you'll need.

If only my encounters with demons had diminished.

But I have encountered four mushrooms and three brunch golems in the hall between reaching the first hall.

Maybe it won't change much, but I don't have any spells, so let's keep going.

Well, the route.

The labyrinth here has a hall at the apex of the octagon, and also at its center.

There are eight aisles on the outside and eight that connect the outer hall to the center hall.

The direction through the outer passage must be aligned.

It is conditional on being clockwise or counter-clockwise from the top.

And all passages have to be one-way.

But you can go by as many times as you want.

I've tested it in my brain, and once I've gone through 21 aisles, I'll be able to meet the conditions and arrive in the central hall.

Twenty-one.

And how many demons will you fight if you go through the hall twice?

Not half the number.

We want to fight as little as possible.

There are four halls where the human soul points to the exit passage.

Each is thought to be located east, west, north and south.

The first hall on the east side is blue from the center, black to the north, white to the west and red to the south.

They tentatively call each a blue square, a black square, a white square, and a red square.

Here's the path.

From the first blue square to the central hall.

Turn right into the aisle next to your left and exit into the southeast hall.

From there, go through three outer passages, counter-clockwise.

Then there's the black square to the north.

Then head to the central hall and, similarly, turn right into the aisle next to your left and exit into the hall.

From there, go through three outer passages, counter-clockwise.

That repeat.

Do four sets of this and you'll get to the first blue square.

And if you head into the central hall, you'll meet the conditions.

Long.

It's a long time.

I went through 11 aisles yesterday, but it was draining my MP for a long time.

I also thought about running away, but if I defeat it, it will lead to a level increase, and I don't feel like avoiding it.

I want to keep the MP warm and clear as much as possible while fighting moderately and making money.

I'm really sorry, but this is the real deal.

Well, I'll just try.

Only three mushrooms were encountered in the aisle leading to the first central hall.

There is also one rush fan gas.

Jericho, the wall actor, was used to destroy them all while trying to divide them.

As always, I ripped off my dirty umbrella and tore the rush fan gas vertically.

I'm scared of getting used to it.

I think it's a very animal defeat when I look at it by the side.

Exactly evil outrage.

Proceed from the central hall to the outer southeast hall.

I didn't run into any demons here.

Such an idiot, I thought, but I checked with Cole Monster's spell and it looks like there's a proper demon.

Apparently, it is easy to summon demons when it is a flash light of light magic.

I find it a little troubling how mushrooms and brunch golems sense light.

I don't know.

This is a game, and a fine scratch would be wild.

From here, you can pass three outer passages, through the blue hall, to the black hall.

I hate long and boring work but I am patient here.

"You're finally here."

"You have 35 mushrooms and 6 rush fan gases"

"There were 37 brunch golems"

"That was just a lot."

From the results, we were back in the first blue square.

MP is as warm as possible, HP recovery is mainly using potion.

The brunch golem burned as much as possible to deal with it, but apparently it's the right answer?

As long as the logs are not collected, all the charcoal is accumulated.

How was the effect of the dark magic noctovision?

I can't tell this kind of thing without comparing it in the long span.

Adele and Irina had counted the number of demons, but there were fewer demons than the length of the itinerary.

I'd like to think it turned out to be MP saving.

Naturally, if you defeat all these demons, there's a lot in return.

Adele and Irina's Summoning Monsters were also leveling up, respectively.

Adele's Summoning Monster, Tiger Only - You're on Level 3, Wolf Wow - You're on Level 2.

Irina's Summoning Monster, Snake Togro to Level 3, Tiger Trihairs to Level 2.

And my Summoning Monster was also leveling up.

Wolfe the Wolf, Gene the Bat, Jericho the Wood Golem, all three.

Wolfwolf Lv4 Lv5 ( 1)

Dexterity value 11 ( 1)

Agility value 25

Intelligence Value 12

Muscle strength value 12

Vitality 17 ( 1)

Mental Strength 10

Skills

Biting Disease Drive Intimidation Hearing Ear Hazard Detection Tracking (NEW!

Gene Bat Lv2 Lv3 ( 1)

Dexterity value 15

Agility value 18

Intelligence value 11

Muscle Strength Value 9 ( 1)

Vitality 9

Mental Strength 11 ( 1)

Skills

Chewed Flying Echo Positioning Avoid Surprise Blood Vaccination

Jericho Wood Golem Lv1 Lv2 ( 1)

Dexterity value 4

Agility value 4

Intelligence Value 4

Muscle strength value 33 ( 1)

Vitality 32 ( 1)

Mental Strength 4

Skills

Strike Kick Magic Resistance [micro] Self-Repair [micro] Received

I want to pursue a beautiful array of numbers for each of them, but I can't help but auto-allocate them.

Well, let's just say.

Wolf Wolf had tracking skills.

A police dog?

No, it would be a fine ability to have as a hunter of nature.

I feel it's getting easier to understand and stronger.

Head to the central hall.

The conditions must be in place.

What happens after all?

In the midst of all the mood, I managed to defeat the mushrooms that interrupted me in the aisle and move on.

I got to the central hall.

It's a place I've been through many times, but something's not right.

There was a yellow soul sitting in the center.

And I couldn't see Adele and Irina, who I should have refrained from at the rear.

I don't even see their summoning monsters.

Looks like my Summoning Monsters are here.

And the surroundings are changing as if they were.

It was unnaturally bright.

What begins?

This is the Lost Way in the Woods.

"You have fulfilled my challenge."

"Head north, but good. There will be further paths in the land of the high mountains."

"Head west but good. You will find hope in the dust."

Head south. You'll get treasure if you step through the scorching land. "

It's me.

If you take them down, they won't come true.

Challenge Me

Fight me.

Show me.

Show me your power.

The ground was glowing.

It is a demonic formation similar to the summoning magic Sammon Monster.

Something was about to appear from there.

Branch golem?

No, it's bigger than one turn.

I can see by appearance that it is a wooden golem.

Jericho from Wood Golem has a tough appearance too, but so did this guy.

And it was the same size as Jericho.

It's just the surface that's different.

Looks wet somehow.

And there's something growing all over the body.

Mushrooms, right?

[Identify] Try.

Plant Golem Lv.????

Event Monster????

Let's get started.

The battle began.

The first clash was with Jericho as a wall actor.

It would have been enough if we had been able to antagonize with force.

It was being pushed.

It was Jericho who pushed the attack first.

I definitely shot through the chest plate, but the demon HP bar just seemed slightly reduced.

Demon counterattack against this.

Jericho's HP bar was a little less than 10% with his fist shot into Jericho's torso.

How about that?

Minutes are bad for one-on-one.

"Physical Enchant Earth!"

Keep Jericho's Defense Bottom Up Select and execute the next spell.

The spindle of battle is Jericho.

Strengthening is naturally a priority.

Both Wolf and Gene are attacking with restraint, but the demons don't care.

"Physical Enchant Fire!"

I'll increase Jericho's attack power.

Then select and execute the next spell.

But things were changing here.

Fungus was right in front of me.

You weren't there earlier.

In the meantime, the mushrooms put in a kick and keep their feet mowed and rolled.

I left the end of it to Wolf and Gene.

Where did this mushroom come from?

I couldn't fully recognize it.

Jericho's blow did not strike directly at the demon, but scraped off the surface.

Sharpened pieces of wood from each other's surfaces fall to the ground.

The piece of wood was suddenly huge and fan-gas.

Why not?

No, it wasn't just the pieces of wood that fell.

Mushrooms covering the epidermis.

You're getting huge when that thing falls to the ground?

"Physical Enchant Wind!"

Jericho was further strengthened and lost in his next spell choice.

Something is missing.

There is an overlook.

I was so sure.

I chose a spell I hadn't used before for my next spell while playing Fangas opponent.

I was convinced for some reason that I should.

The chant of that spell ends in a relatively short time and takes effect.

"Sense Magic!

I was able to see a magical glow in my eyes.

Jericho's body also looks covered in several colors.

And the demon also saw a glow of magic.

Did this guy have some kind of magic hanging ahead of him?

No, looking good, it doesn't seem like it's the whole body that's emitting magic.

Mushrooms.

There is magic in mushrooms.

I'll leave the mushroom I was dealing with to Wolfe, who finished the fan gas.

Gene attacks a mushroom on the epidermis of the plant golem.

I prepared the next spell to restore Jericho.

Gene's fangs eat into mushrooms.

But it doesn't look like the attack went through.

It never peeled off from the epidermis.

Can't you?

No, there has to be some way.

The first person I came up with was Dispel Magic.

But it's only dangerous to break into the battle between Jericho and Plant Golem.

Do you want to adopt another method?

"Earth Heels!

Keep Jericho healed to about 90% and select the next spell.

What should be strengthened now?

It's Gene.

He also calls Gene on hand as he kicks the mushroom bastard who showed up.

I left him standing by on my left shoulder to wait for the spell chant.

Wolf and I finished defeating Fangas at the same time.

At the same time a new fan gas is emerging. I don't have a chili.

"Enchanted Weapon!"

In my eyes I could see a magical glow dwelling in Gene's fangs.

The aim is mushrooms. If I can eradicate it within my epidermis, I can focus on supporting Jericho.

When Gene flew off, he was attacked by a plant golem.

Bite the mushroom. What do you say?

The mushroom lost its magic glow and peeled off, falling to the ground.

There's no sign of Fangas showing up.

Bingo.

Can we go?

Nevertheless, we are not able to wipe out mushrooms at once.

It's Jericho's reinforcement again. Select and execute the next spell.

Keep another fan gas on your body that was trying to attack Wolf struggling with his fan gas opponent.

Wolf ripped the fan gas that was biting off his head in two at once.

But don't be alarmed.

Two new fan gases were looming in front of me.

I'll split up with Wolf and deal with him.

Pack the distance at once, prune and roll one foot.

I'll leave the rest to Wolfe.

"Physical Enchant Aqua!"

Keep Jericho's attack hit rate improved, and it's Wolf's turn next.

A testament to the struggle or the fact that the HP bar is considerably reduced.

What about my MP?

Mm. It's down to nearly half.

What about the demon HP bar?

I still have about 70% of this one to spare.

Thank you. It's going to be a critical battle.

"Light Heels!

Heal Wolf to near full speed.

Next.

It is just unfavourable that this situation continues.

Jean alone may not make it to suppress fan gas growth.

Select and execute the next spell.

Let's take a bullet here, break the situation.

At that moment when the spell chant was over, it turned to the rear of the plant golem.

Hit the spell with your hands around the demon's waist in front of you.

"Dispel Magic!

The magical glow that covered all parts of Plant Golem's body disappeared one after the other.

That's as planned.

Shortly after I slapped the spell, the demon kick was blowing my body.

I received it with my arms crossed, but the pain is not half.

It almost got dark in front of me but I managed to stand it.

This guy.

You did it.

Select and execute a healing spell while feeding the remaining fangas an angry piercing hand.

My HP bar was down to less than half at once.

I guess it's just better if there wasn't a penalty for the heavy damage.

When I finished the fan gas in front of me, Wolfe was also finishing the last fan gas.

"Earth Heels!

My MP was already about 30%.

Handbills become limited.

Do you want to help Wolfe next?

Prioritize Jericho's recovery?

But that seems to have ended in concern.

The moment Gene stormed the demon's head and inflicted slight damage.

A huge gap had been created.

Jericho's blow was pounding in there.

The demon falls from his torso with the momentum that seems to blow his head off.

Jericho horseback captured the demon.

After that, Jericho hits him unilaterally and scrapes the HP bar.

The last blow had created a large wind hole in the demon's torso.

Example voices echo in the brain when the plant golem stops moving.

"Your power has been rightly shown."

Moving on.

When the voice broke off, the surrounding landscape turned into the hall as usual.

Apparently, that's it.

"[Received] has leveled up in the current battle victory!

"[Wind Magic] has leveled up in the current battle victory!

I got the title [Proof of Mori Shou]!

There seems to have been a level increase and a harvest.

It was just a brawl.

If you don't have that much, it doesn't fit the proportion.

Honestly, I thought I'd be pushed off.

"Mr. Keith!

"Are you all right?

"I was suddenly gone and in a hurry!

"You already had an event, didn't you? There are demonic remains."

You don't have to panic.

Apparently, they didn't see the fight now.

"Union" seemed to have been lifted, too.

Again, I guess it is a specification that cannot easily be moved forward without a title.

I left it up to the two of us to peel the item from the mushroom. I peeled it into the plant golem and stuck my knife out.

Come on, what can you take?

[Material Item] Magic Mushroom Raw Material Quality C Rarity 3 Weight 0 +

Mushrooms that provide hallucinogenic effects. It is used for poisons and medicines but is not distributed to the public.

Care should be taken in handling it.

Shit.

What do you care? A bad substitute was picked.

Plus, I got nine at the same time.

What are we gonna do?