Back from the hall to the ramp, things were changing.

A float bomb is emerging.

Well, it's not a big number, and only Obsidian and Gene can deal with it.

Still, I tried to come forward as much as I could.

The same is true of war ghosts.

Ninetail just runs away.

Well, this guy seems to be giving me solid support, so this is fine.

How is the class changed Gene?

Honestly, I don't know.

Well, someday you'll know the true price.

Well.

It's the chest in question.

Definitely a trap hunch.

But there's no other way forward.

Looks like we're gonna have to open it.

That said, how do I open it, what?

I have no skill in traps.

There was one in Lambda.

Is this the right place to hang on a trap?

I don't like that either.

After various verifications, I decided to secure the rope to the chest and pull it.

The handle was on the lid of the box, so put it in brackets there.

Come on.

Why don't you pull it?

The floor coverings collapse after a loud noise.

Right below, not.

diagonally.

I illuminate it with flash lights, but the dust is terrible and doesn't look good.

You don't know anything about this.

"Air Current Control!

If it's dusty, just suck it up hard.

Suck air out of the back of the hole.

The air seems to be passing through, so it doesn't seem difficult to breathe out.

Check the situation where the dust is gone.

A staircase appeared diagonally.

There are scattered blocks of stone that would have been floorboards in various places until earlier.

The chest was,

However, there are no contents.

It's a trap.

But what is the purpose of the trap?

Maybe I overlooked that point.

I was hooked on another trap.

When I get down there, there's that trap.

That's right.

It's a monster house again.

Besides, first look monster included or something.

Oh, shit, huh?

Skeleton Soldier Lv.2

Demon Crusade Target Active

Combat Position: Ground Darkness Attribute

One, there was a big guy in the skeleton, but he was like this.

The others are skeletons.

At all, I didn't want to run into you in these places.

But this density in this number.

I think I can take this backwards.

I'm out front with Tonfer in both hands, too.

Secure the stairs alongside the warriors.

But I'm not going down.

They just come this way even.

They don't bother to be surrounded and attacked.

"Gravel Blast!"

At once the skeleton in front of me is blown together.

More than half of them seem to die instantly.

No, these guys are undead, so they've been dead since the beginning.

The surviving men also get stung by the warriors, and Gene and Obsidian stab the stop.

A mass of light is also being shot in from Ninetail.

That's exactly the situation.

All right.

I think I can fight here.

I tried to change the next overall attack spell where I could afford a little.

"Fire Storm!

I think it has been since pyrokinesis, but I tried to feed it on fire magic.

Looks like it's working.

Too tight.

I had wiped them out.

What is it?

Yet another shot, and the sweep was almost over where I added it.

Leave Skeleton Soldier.

Its HP bar looks like a wind front lamp, but it seems to be recovering at an awesome rate.

Let it be so.

I get nostalgic when I approach demons all at once.

Knock off something swordlike in your hand and knock a ton of fur into your skull as well.

My skull cracked.

Poke a tonfer inside and scatter the core soul-like thing.

Next.

When I poked a tongue fur between my ribs, I used the principle of Tsukiko to break a few ribs.

Spread human souls located around the heart.

So it was over.

"The Summoning Monster Ninetail has been leveled in the current battle victory!

"Please add 1 point to any status value"

Already?

I can tell by the decrease in the MP bar that it seemed to be active where I wasn't looking.

It's hard not to stand out when it's support, isn't it?

It is the Intelligence value that has already risen with the status value of Ninetail.

The other point specified mental strength.

Ninetail Red Fox Lv3 Lv4 ( 1)

Dexterity value 9

Agility value 20

Intelligence value 20 ( 1)

Muscle strength value 9

Vitality 9

Mental Strength 19 ( 1)

Skills

Biting Avoidance Disease Hazard Predictive MP Recovery Increased [micro] Optical Attributes

Well, good, huh?

Though it seems difficult to align the numbers.

The demon body doesn't stay by example, but it looks like there are three demon stones left.

Why don't you try and make it the size of a herd, less?

It is very unclear whether [Dismantling] is working.

Well, shall we move on?

There were four small rooms in the hall where Skeleton was in large quantities.

There are also large doors, but they appear to be magically sealed.

Entrance and exit?

Well, later.

Open the small rooms in order to check inside.

Ninetail seems less risky than noisy, though.

That's right.

All four small rooms had nothing inside.

Too bad.

Looks like there's no way out of the little room, so we head to that big door.

Well.

I wonder what's coming out?

Unlock and unseal.

Let the warriors open the door.

You smell the air differently?

No, something seems to be burning.

Let's try to rush ahead.

At the end of the ramp is a staircase up.

It would be above that staircase that something is burning.

Put Obsidian and Gene ahead, and me and the warriors followed.

Ninetail cleverly stops on the shoulder of a warrior.

Are you in power saving mode?

Looks like the battle was almost over.

Large quantities of gremlin bodies were scattered.

Slightly remaining gremlins have also been slaughtered by bats.

It's not Gene.

Another Summoning Monster.

Oh, my God, it was Adele and Irina.

Obsidian and Gene had each circled the hall before returning to my shoulder.

"Is that it?

"Why is Mr. Keith here?

That's the line I wanted to tell you too.

"That's an odd encounter."

Are we getting this far by forming a union?

Is that it?

Could the trap that leaves the floor come back to life again and again?

I heard the story and it was different.

It seemed connected inside just because the entrance to the ramp that came in was different.

What's that?

"But saved you the trouble of exploring?

"Waste of legs, too," he said?

"Fair enough."

I manage to cover the two of them and return to the ramp.

That's a way to go for both of us.

I temporarily put together a 'union' and proceeded with a conversation at Whisper.

The topic is Gene.

"I knew it was poison!

"No, it's hard to throw away attributes, isn't it?

"Irina is because she has snakes!

Yeah.

We haven't even gotten into a fight, but the difference in preferences between us is clear.

Well, I was worried.

"Mr. Keith, what seems like the next class change?

"That's Helix. I think we're almost there."

"It's hard to be active here."

Proceed with a chat.

In the hall where Skeleton was, the demons seemed to have begun to resurrect.

Only one skeleton.

He was quickly crushed by a warrior.

Unmaimed.

The trap had not been revived.

Keep going down the stairs.

Nor did the monsters appear where the cowheads and horseheads were.

Oh, my God, I'm bored.

The trick of blocking the ramp with an example rock just seemed to have been lifted.

Keep going.

Though there was a Gremlin raid, the numbers were small.

No problem.

In addition to Jean and Adele, Irina owls and bats.

I was relieved to leave it to you.

'Yes, have you fought cowheads and horseheads?

"Yes."

"It was strong."

There is a wood golem beside Irina.

And there was a snake around its neck.

There are two wolves beside Adele.

With one wall player, it looks like they can do something about it.

If we can destroy each of them, we'll be able to do a lot of violence later.

I would have liked to have seen them fight.

In the end, no opponent appeared like a mighty enemy until he returned to the main cave.

I went out into a big cave.

It seems like three parties could fight side by side here.

It's too easy to fight.

Adele and Irina decided to go into another branch with me.

The location is near the W2 map from the entrance I entered today.

It's like a crossroads.

I'm going west.

Adele and Irina go east.

"I haven't got a smell left around here yet, so are you okay?

Adele's wolves confirm the smell and make sure it's not explored.

"So you say goodbye here"

"Competition or competition?

"Adele, that's not the kind of battle, is it?

"Well, I guess I'll see you in the village soon."

That's right.

That would be all for sure.

I changed the formation a little here.

Return Gene to summon a ghost guardian.

Pairing with a warrior is effective.

And Ninetail returns to summon the rig.

If you deal with a cowhead and a horsehead, one of you will be dealt with by a warrior.

I hope this works in your favor.

"Geheh."

"Guississi"

No, I hope you look happy, but it's still creepy.

Rig didn't say anything, he was just crawling on the back of a warrior.

Correct, I think.

It was Cobolt who came out into my branch.

Plus, it comes out with more numbers.

War ghosts also have rigs on them, so they make them ramble as they please.

Discharge.

No, I want to believe moderation is something.

Because the combination with the ghost guard is very good.

The obsidian is the same.

Well, it doesn't make any difference to fight from the air in a towed attack main.

The search went well.

Also, it became that looping passage.

Which means you have a chance to fight a pair of cowheads and horseheads.

Look for the door in Sense Magic as usual and unlock it to open it.

Come on, what's inside?

The hall.

There are no small room doors.

It's just considerably wider than anything I've ever had.

And the people in the example were there.

Bullhead Lv.4

Monster Crusade Target Active

Combat Position: Ground Fire Attribute

Horsehead Lv.4

Monster Crusade Target Active

Combat Position: Ground Fire Attribute

Is that it?

It's getting stronger, isn't it?

I feel like I'm getting a level.

"Physical Enchant Fire!"

I'll come forward, too.

I won't let the spell chant cut me off either.

Melee and magic fights.

And at the same time.

That's the answer I gave.

"Physical Enchant Fire!"

Ghost protection also strengthens muscle strength levels.

The opponent is a strong enemy.

Levels are up, too.

Do what you can.

I'm glad I had decided that.

There is no stray.

"Giggy."

"Gehe"

The way that pair were fighting oddly was known by sound.

Sounds like fun, dude.

I tried everything on the horsehead.

For example, a counter of martial arts.

Can be used.

But I don't even have to use it.

I've already cut off the horsehead's behavior pattern.

If you drop the cane you're holding, you can do whatever you want with it.

It was easy to roll because he accidentally punched me with his hand.

Well, if I make a mistake, I have the power to look terrible.

That's why it's worth a try.

Tonfer stands with only his left hand, and his right hand is bare.

I can still manage this to set up a throw.

The horsehead comes in a straight line, so it's easy to hang the moves.

You just need to collapse a little.

Tonfer was instrumental in that.

But bad luck.

Yes, there's a bad scum coming out.

It was getting fun.

Jump into your nostalgia and counter while ducking away the rolling fists of the horsehead.

Lift the kick leg straight up and throw it down to the ground.

I see a kick where I try to get up.

I was doing whatever I wanted.

The HP bar on the horsehead hasn't decreased for that matter.

"Volcanic Shoot!"

Yes, it's the attack spell that's causing the damage.

I knew I had to win.

That's why the fun times are over.

I have strengthened myself with physical enchantment.

Horseheads are losing power in Offense Fall and Defense Fall.

Still, the horsehead would be up there in terms of force.

Experience is the only one that manages to antagonize but unilaterally do damage.

No, I can also say the way horseheads fight is terrible.

What about the war ghosts?

Looks like the cowhead has already been knocked down.

Watching the game with his hips down on the corpse.

The ghost guard is failing to lift the prick again.

That's easy.

Fair enough.

It would be nice to look like this.

Which was it that stabbed the stop?

An elbow you shot in the belly.

Stone Barrett almost released at the same time.

Well, either way.

"[Wind Magic] has leveled up in the current battle victory!

All right.

It was a good fight.

There are no bodies left of cowheads and horseheads to disappear.

The sceptre, the prick, disappeared.

The prick the ghost guard was about to put in his hands disappeared again, and he's in a bit of a hurry.

Already.

Because you're an idiot.

However, something seems to be left this time around.

What is it?

[MATERIAL ITEM] HELL 'S HELL 'S MEMBER QUALITY C + RARE 5 WEIGHT 4

The gates of hell. The traits seem similar to those of Akagashi.

Very hard and durable as wood.

It is made of a hell tree that has grown even though it has been seared by the flames of hell.

What is this?

"Previous Behavioral Experience has Level Up [Appraisal]!

Well, that's fine.

Let's say it again.

What is this?

Well, I'll think about it later.

Let's proceed with the exploration first.

There doesn't seem to be any tricks in the hall.

I mean, is this a dead end?

I have no choice.

Let's go back.

Returned to the main cave.

At the front you can see the branch road that Adele and Irina headed for.

Shall we proceed to another branch?

There must still be two unexplored branches.

According to Irina's story, she said she entered the second branch from the W2 map side.

Shall we go to the two remaining branches?

So, we're at a crossroads again.

We proceeded along the branch road in the western direction.

Because I could see behind the party going into the branch road in the east direction.

Nature and choice are limited.

Fair enough.

Do you think this is on the edge of something too?

Well.

What's in the hole next time?

Goblins.

Is that where the report came from at the meeting?

Does that mean we've already explored it?

Well, you should move on.

I have time.

Oops.

I'm a little late.

Yes, I was just a little late and my prey was gone.

Unmaimed.

Then the branches continued all the way.

A loosely sloped road is with Knekneh.

Where are we headed? In the basement?

Probably, yeah.

We also passed a hall-like place along the way, but there are no traps like Monster House.

I checked with Sense Magic, but there are no sealed hidden doors.

The cowhead and the horsehead don't even come out.

Off?

But the next hall was waiting for the example tag.

A cowhead and a horsehead.

Bullhead Lv.1

Monster Crusade Target Active

Combat Position: Ground Fire Attribute

Horsehead Lv.1

Monster Crusade Target Active

Combat Position: Ground Fire Attribute

Oh, my God.

Low level this time?

I don't know the pattern of their emergence.

But I've already figured out how to fight.

I also have about 60% of my MP bars.

Enough.

All you have to do is stay alert.

"The Summoning Monster 'Ghost of War' has been leveled in the current battle victory!

"Please add 1 point to any status value"

Both the cowhead and the horsehead were certainly weaker than level 4.

But it's much stronger than it is around oak readers.

I also took the damage, but I managed to fit in within the range of it, so it won't be a problem.

Well, anyway.

A warrior who has come here and continues to be very active is leveling up.

Somewhat, the damage has been eaten, but I am not worried because I have a rig.

If it still makes me stronger, I'm grateful.

It's mental power that's already rising in stat values.

Unusual.

Has the lowest risen?

The other stat up specifies the dexterity value.

War Ghost Beast Ape Lv6 Lv7 ( 1)

Dexterity value 11 ( 1)

Agility value 20

Intelligence value 6

Muscle strength value 25

Vitality 25

Mental Strength 6 ( 1)

Skills

Strike, kick, throw, dodge, climb, throw.

I want to shake my muscles, but I remember the throwing moves with my skills.

You can keep the clever value up.

Now the war ghosts are changing their class. Is it now?

It's good to have more fun.