A sword.

Only a ghost guard has the skill of a sword, right?

There is no length in the pattern that you can hold with both hands.

I mean, will it be a one-handed sword?

Looks like dull, lustrous metal, very plain.

I'll hold it in my hand and wave it.

Then a small virtual window opened.

Selection screen

Spacetime Magic LV10

Light Magic LV9

Dark Magic LV10

Fire Magic LV10

Wind Magic LV10

Soil Magic LV10

Water Magic LV10

Dust Magic LV8

Melting Magic LV8

Burning Magic LV8

Thunder Magic LV8

Ice Magic LV8

Wood Magic LV8

Storage

What, this?

In the meantime, I'll stare at the top line of space-time magic and select it.

A slightly grey, translucent blade stretched from the sole pestle.

Ooh!

The colour of the blade body is the difference, but is it similar to the one used by the rigidman?

The sole pestle weighs lightly.

Hmm.

You want me to choose to store a virtual window to restore the blade?

selection, and.

The blade disappears.

Then let's go all the way in and out of the blade.

I noticed something strange when I was playing with it.

The MP bar is down though slightly.

I didn't do anything.

No, I took the blade out of the pestle and swung it around a lot.

You can scrape MP bars just because you're showing the blade body for a long time, huh?

Hmm.

It's not always a substitute, is it?

Too bad.

But there's nothing wrong with this.

Swing it around and you can just see it in the beautiful orbit that its blade body draws.

If you let a ghost protect you, do you mean only the dark attributes?

No body.

Really, there's no body.

Is that it?

I'm losing bonus points.

Some weapon skills are unfamiliar with that.

You don't have a choice!

I shouldn't have extra bonus points!

I know how it goes, but I've got [Sword] Mastery!

Well.

I'd like to make sure I actually use it and see how it feels!

It would still be nice to have a cowhead and a horse head.

For once, on my left hand, I also have a tonfer, duplicitous.

Well, insurance.

I met Cobolt in the main cave so I tried it first.

Specified is space-time magic at the top.

The blade body extending from the sole pestle is slightly grey and translucent.

This is what happened when I tried to [appraise] it as it was in this state.

[Weapon Item: Sword] Solitary Pestle Quality B Rarity 5

AP +19 Destructive Power 1 + Weight 1 Endurance Value?

Magic Grant Spacetime Attributes

Weapons used by Heavenly Generals. manifest with the help of the user. The material is unknown.

It can be a powerful weapon, but it is impossible to recover the endurance value.

Ooh!

You're so aggressive!

But it doesn't seem so destructive.

Still no problem.

The cobolt is too weak!

I don't know because I can keep it crisp.

They say the next Kobolt guys are boring too.

I've made it the most flashy thunder magic I can wield.

The blade body extending from the sole pestle was slightly yellowish white.

The effects are flashy and pretty nice.

This is what happened when I tried to [appraise] it as it was in this state.

[Weapon Item: Sword] Solitary Pestle Quality B Rarity 5

AP +17 Destructive Power 1 + Weight 1 Endurance Value?

Magic Grant Lightning Attributes

Weapons used by Heavenly Generals. manifest with the help of the user. The material is unknown.

It can be a powerful weapon, but it is impossible to recover the endurance value.

Oh?

Are you less aggressive?

A mystery.

Let's just get this unhelpful battle with Kobolt done and move on.

Wait for me, cowhead and horsehead.

I'm going to try and kill you.

No, Tsujimura, huh?

Either way, I had more fun.

Bullhead Lv.6

Monster Crusade Target Passive

Combat Position: Ground Fire Attribute

Horsehead Lv.6

Monster Crusade Target Passive

Combat Position: Ground Fire Attribute

There he is.

Thanks for staying.

Well, what do we do?

Without the help of a spell, would you like to try?

Yeah, well, don't forget to turn [disassemble] around modestly.

It was dangerous.

Though this is the conclusion I tried with the blade body of a lightning strike.

This is good!

Awesome, good!

Damage to the horsehead, but it's quite something.

Sure, a tonfer of blame is often more damaging than destructive.

But this guy has another advantage.

The horsehead in front of him is paralyzed.

If I'd done the trick and slaughtered him, this is what would have happened.

It doesn't seem to paralyze me for sure, but this is handy!

Clean up the crisp, cowhead and horsehead.

Let's go next.

I'm not using the spell, but subtly the MP bar is down.

But I don't care.

There was still plenty of room.

You want to try some other attributes, don't you?

The next bull-head and horsehead, but I tried it with light magic.

[Appraisal] Just in case.

[Weapon Item: Sword] Solitary Pestle Quality B Rarity 5

AP +18 Destructive Power 1 + Weight 1 Endurance Value?

Magic Grant Optical Attributes

Weapons used by Heavenly Generals. manifest with the help of the user. The material is unknown.

It can be a powerful weapon, but it is impossible to recover the endurance value.

You have a different attack power.

No, wait.

Here the assumption is made.

Is the difference in attack power a difference in magic skills?

The basic AP is +9.

Plus the number of magic skill Lv is AP, right?

Well, let's just say.

We need to go take down the horsehead, huh?

The body of light was also a flashy one approaching the blade of lightning strikes.

Awesome.

I'd like to see it on the audience side.

And even this light masturbation seems to have had an added effect.

At some point, there is an overlap of small markers on the red marker on the horsehead that indicate a state anomaly.

It was confusing.

Hmm.

Perhaps if we set up other magic skills, the same thing will happen?

Next, then.

Let's make it dark magic in order.

So, my next prey, is it time to even think about lunch?

Is the time around after 11am?

There is an area portal in S1W2, two places on the ramp that leads out to the Tower of Conviction, where cowheads and horseheads appear.

It's nice to move on there, but it's inefficient if you don't keep it the last one.

Shall I worry about it a little?

Bullhead Lv.7

Monster Crusade Target Passive

Combat Position: Ground Fire Attribute

Horsehead Lv.7

Monster Crusade Target Passive

Combat Position: Ground Fire Attribute

So, what's the result?

Though it took me a little while to fight, I'm butchering it fine.

Conditional abnormalities were also confirmed.

I put it in the dark, but since the battle had progressed considerably, it didn't benefit me much.

Is that a thought to overconfident you?

But you can expect a state anomaly without chanting a spell.

Let's not ask for too much.

Enough!

Next, then.

There are three remaining emergence points.

I'd appreciate it if I could step all the way through.

Bullhead Ghost Lv.1

Monster Crusade Target Passive

Combat position: ground light attribute

Horsehead Ghost Lv.1

Monster Crusade Target Passive

Combat Position: Ground Darkness Attribute

It's only natural that you're at the next point of appearance.

I'm changing my class.

Is the solo pestle in the order of fire magic?

But that's just what worries me.

Do you want me to help you with the spell, everyone?

Let's go with safety measures.

How far does a pair of cowheads and horseheads level up?

I think I'll be strong enough to go back to death somewhere.

That's all you can expect from an item.

Oops.

First thing we need to do is take these guys down.

My opponent is a horsehead ghost as usual.

The summoning monsters are cowhead ghosts.

No particular instructions were given.

That's all I've been surprised about.

There was a change in unknown behavior.

Either way, I'm fighting a horsehead ghost.

That's why there's a part of the speculation.

Soon the unknown HP bar was halfway through.

The ignorance let go of the hammer and shield and turned to the rear guard with a scepter of blame.

These decisions can be evaluated.

But there is also a problem.

It's a scepter of blame, but it doesn't contribute as if to an attack spell.

I just don't get penalized.

In fact, he also bumped a chunk of flame, but he doesn't seem to be doing that much damage.

Shit.

As an equipment that can enhance magic, a cane and necklace are needed separately.

This is my mistake.

But now it's time to defeat both monsters.

We also exchanged attack spells and went to defeat the Horsehead Ghost.

Although Enemy Byrne may have been over-fired.

I couldn't have said that.

When you clean up the Horsehead Ghost, you join the Jerichos who are dealing with the Bullhead Ghost.

Surrounded, bumped and cleaned up.

But the impact of the unknown turning to the rear guard seemed plain great.

The creep seems to have stepped on quite a bit too, with the damage accumulating there.

Gene is down to half the MP bar, too.

Was it dangerous?

"Your current battle victory has increased your level of occupation!

"[Sword] has leveled up in the current battle victory!

It's not too late to get it!

Well, let's just say, let's settle down, shall we?

Use the Instant Portal.

It's a waste of time just going back to the relay portal.

I need to cool my head off.

Organize the Items Box between cooking and cooking.

Wood, there is.

But only the end material to create the arrows.

Too thin to use on canes.

There are silver necklaces, but there are no jewels attached.

Above all, it can be the size of a beast, Wolf or Tigris.

I have no choice.

You take turns.

Can I take turns when I finish cooking and cleaning up, too, literary music?

And then there's the creep. What do you think?

Can Jericho stay avant-garde?

Gene needs a passive approach with a cowhead and a horsehead against him.

Well, what should we do?

But before that.

Let's finally decide on the 18th Summoning Monster.

[Summoning magic] is leveling up, and it's a good opportunity.

Take the scepter of blame from ignorance and return it.

So, what do we summon?

Except for the monsters we've already summoned from the list.

Greater Turtle

Gigantoby

Big Spider

Big Club

Seasnake

Mermaid

Yeah.

Now there's no one around.

It would be a big turtle if I went there in due course.

My heart is leaning towards the mermaid, but what?

There are no water fields around.

Is it okay if I summon you here?

I don't know that.

It's not like I'm asking someone until I use a telepath.

That's right.

I just have to try.

Let's summon my daughter-in-law.

Woof.

Uhihihi.

Whoa, you shouldn't.

Correction Correction.

Let's summon the mermaid.

Being true to desire is not a bad thing.

Even human beings can only prosper if they have lust!

I think I'll go to the sea soon.

No, there will be ponds and lakes, even in the hinterland.

I need it.

I really need a mermaid right now!

Is self-defense all right with this?

Fine.

There's just a good reason to be convinced.

Let's summon him with dignity.

"Sammon Monster!"

"There is no water field around. It will be a forced summons in a changed state! Summon?

Yes No

That.

The warning came with an info.

But I'm not turning back.

Let me return you as soon as I summon you.

I haven't even seen your face yet, Mermaid, I'm sorry.

This is a great opportunity!

Regardless, select "YES".

Enter a name and.

Come on, come out, my wife!

Nias Mermaid LV1 (NEW!

Dexterity value 15 (-3)

Agility value 14 (-7)

Intelligence value 17 (-3)

Muscle strength value 4 (-2)

Vitality 6 (-3)

Mental Strength 15 (-3)

Skills

Two-Pistol Aquatic Change Night Curse Water Attributes

Much can be said.

Beautiful.

But before that.

Let's put on the robe we just bought.

I'm having trouble finding a place for my eyes.

Still to be feared is the volume of the chest.

The robe painted a stunning curve.

The valley sucks, too.

I love naked white shirts.

No, it's not as clear as a white shirt.

Bare aprons are also an alternative.

The Nias that emerged from the Devil's Square looked completely unchanged from humans.

My height is no different than mine.

Is it long for a woman?

Hmm.

I think Venus was born in a famous painting.

That's what the schematics look like.

No more of that shameful look.

Pretty, rather than, I suppose she is a beauty with an inherently very pleasant impression.

She looks shy now though.

What are you confused about, me?

Just do what you have to do.

Don't let Nias carry the penalty!

Take a screenshot of the side for now.

Keep a hard copy of the virtual window showing the status and save it.

Nias returned immediately.

Is this okay?

I need to order something to wear as soon as I get back to Wind Spirit Village.

Flatten the literary dishes and reorganize them when you're done cleaning them up.

Let's leave Jericho and Gene to take turns.

Summon Tigris, Swiss Cloud, and Rave.

Swiss clouds want Jericho to stick with them.

Bury the avant-garde with a pair of beasts to spread the burden.

On top of that, the Swiss cloud is tentative, but you will assume the role of rear guard, and if there is a shortage of MP, go to the avant-garde.

Naturally, we still need help because we're at a low level.

Swiss clouds rely entirely on special abilities, so don't support spells slightly less.

All right.

Let's say it sticks in this formation for a while.

At the point where the bullhead and the horsehead emerge, there are only two things I know.

Head to the ramp to the Tower of Sin Abandonment.

If the float bomb you encounter along the way is troublesome but a small number, it is perfectly fine.

Because Gene's blow sinks most of the time.

Not even a herd can be a major problem.

Don't let Aqua Slash weaken you by making you fall near the ground.

That whole attack spell.

After using it here for a long time, I could feel the range of effectiveness being extended.

The effect of [Magic Range Expansion] is amazing.

You can have less trouble.

But it doesn't make it any less problematic.

The peat you peel from the float bomb is heavy.

[Dismantling] continues to take peat with a constant chance even if it is not set.

When I set it up, it was going to be horrible, so I refrained and moved on.

And the cowhead and horsehead you encounter.

No, bull-headed ghosts and horseheaded ghosts.

This is the real deal.

Bullhead Ghost Lv.2

Monster Crusade Target Passive

Combat position: ground light attribute

Horsehead Ghost Lv.2

Monster Crusade Target Passive

Combat Position: Ground Darkness Attribute

Summon monsters with spells to reinforce and support them.

I still have about 60% of my MP bars left.

Enough, you can go.

The torso extending from the sole pestle is almost a clear wind blade.

The image is about to be slashed, but the effect is plain.

But its power is certain.

No, in this case, is it chopped?

Thank you. I feel like the blade is longer.

Long time?

No, it feels cut even if it hasn't arrived, should I say?

The fact that the disconnect is tight is good.

Well, sometimes it's hard to see the body itself.

That's why the fight itself can go a little easier.

It's taking a while, though.

He comes wielding a scepter, which is the product of a horsehead ghost, but he keeps the reception from using it.

Thank you. This solo pestle doesn't repair the durability value.

If I were to take it, it would be Tonfer's role in the other hand.

If I take it by accident, it's going to blow me away, so I only take it when I get nostalgic.

Oops.

Looks like the cowhead ghost was slaughtered first.

We need to clean this up, too.

Tigris is looking at us, right?

Definitely.

Raeve's looking at us, too, right?

There's no doubt about this either.

No.

This is my prey.

Wait.

The eyes of two beasts are synchronizing left and right to chase the horsehead ghost.

How about that?

I can't help but wonder.

Stop the horsehead ghost and the intermission for the long run.

I have no choice.

Maybe it's sweet, but it's a reward.

You can attack me, yeah.

Horsehead ghosts have been slaughtered in complete siege.

Poor thing.

It's Tigris and Rave, but there's something about it that competes in a good way.

When you see it, you're going to pull it off.

Normally it's not cool.

"[Light Magic] has leveled up in the current battle victory!

You have acquired the Enchanted Light of the [Light Magic] Spell!

You've earned the [Light Magic] Spell Pulse Laser Burst!

"[Spiritual Enhancement] has been leveled in the current battle victory!

"[Fast Chant] has leveled up in the current battle victory!

Ooh.

You're coming up a lot and fulfilling.

You haven't even tried the spell you got at level 10 yet.

But later.

The solitary pestle is too much fun.

Yeah, well, light magic is leveling up.

I would like to see if the AP is improving if I choose light magic with the sole pestle.

I don't even have to check with the oak opponent.

Let's check with the next bull-headed ghost and horseheaded ghost.