I logged in around 4.30am.

Was it too early for breakfast?

Then, as planned, I would like to challenge Admiral Bullhead and Admiral Horsehead today.

You can go for the jailer's black rope, but I want to see how far ahead you can go for the moment.

They're definitely going to attack the whole thing, too.

What about the formation?

Early warning is in Gene.

The avant-garde is Jericho and the ghost guard, plus in Levé.

Let's say the rear guard is Heather.

More class change sets with safety measures.

What if we crush the emergence points of General Bullhead and General Horsehead?

Re-challenge the Twelve Divine Generals?

Do you want to challenge a rigid man?

That's one way or another.

In any case, it's nice to have someone worth fighting for.

Exit the Instant Portal when you are finished organizing.

There must be a bull-head and horsehead appearance point right ahead.

Oops.

Let's also refrain from [dismantling].

Well, and.

How far can you go as you can see?

Admiral Bullhead Lv.1

Monster Crusade Target Passive

Combat Position: Ground Light Attribute Soil Attribute

Admiral Horsehead Lv.1

Monster Crusade Target Passive

Combat Position: Ground Darkness Attribute Fire Attribute

There he is.

I'm still changing classes, too, as planned.

Bullhead, Bullhead Ghost, Bullhead Admiral and the third stage.

Is it okay to overdo it at first so we can just strengthen it?

Mental enchantment based on physical enchantment system.

Li Shui.

Gravity Mail.

Heather is a full-time rear guard, so she has only a mental enchant system.

And resist system.

I'm after General Horsehead, so Resist Dark and Resist Fire.

The Summoning Monsters are in Resist Light, Resist Earth.

My style of combat is with me yesterday.

Tonfer of blame on his left hand.

Solo pestle on right hand.

Besides, the Qi training method should also be available depending on the situation.

Fine.

So, hunt?

Sure, it's a mighty enemy.

There is no mistake in that regard.

But the standard of a strong enemy has already been raised.

Yes, to that dragon pappy, is.

You don't have a choice, do you?

Even if you can't say it's a miscellaneous fish, you say it's a mighty enemy.

I don't feel like I have a spell.

I don't have a choice.

As far as General Horsehead is concerned, it is significant that he was able to complete it.

He took the enemy and forcibly brought him to sleep, knocking the ice blade from the pestle into his orbit.

How tough is it that you couldn't just finish that blow?

Well, I'm glad it sank soon.

Admiral Bullhead did not go with the complete.

He was devouring damage from the effects of unleashing an overall attack of earthly attributes.

Good to hang up, Resist Earth.

It could be me who was away eating quite a bit.

Well, that's as far as I can go with potions.

No problem.

I didn't use Qi practice after all.

This is huge.

There are bills that can be used against bull-headed ghosts and horseheaded ghosts that will still be strong.

Can we move on a little further with this?

You don't even need water?

But before that.

From here, there must also be a point of appearance for General Bullhead and General Horsehead.

The effect of spell enhancement is still ongoing.

Let's go another fight, not leave it between us.

Admiral Bullhead Lv.2

Monster Crusade Target Passive

Combat Position: Ground Light Attribute Soil Attribute

Admiral Horsehead Lv.2

Monster Crusade Target Passive

Combat Position: Ground Darkness Attribute Fire Attribute

There he is.

There he is, isn't there?

It looks like the players who go hunting by the pit didn't cross the line.

The spell also has enough effect time, more than half.

What happens when one level goes up?

I won the fight, but for one thing, I made a huge mistake.

He was attacked by General Horsehead's scepter in a blaming tonfer.

And the tonfer of blame is destruction.

It smashed to pieces.

I don't know.

I guess I'll have to recirculate it.

"The summoning monster Heather has been leveled in the current battle victory!

"Please add 1 point to any status value"

I lost one of my blame tonfers, but is it going to heal a little?

I felt just a little depressed, but I seem to have just brought it back together a little.

Oops.

It's mental power that's already rising in stat values.

Let's make the other point agile.

Heather Fairy Lv6 Lv7 ( 1)

Dexterity value 6

Agility value 22 ( 1)

Intelligence value 22

Muscle Strength 3

Vitality 3

Mental Strength 24 ( 1)

Skills

Flying Floating Magic Resistance [Medium] MP Recovery Increased [Small] Wind Attributes Soil Attributes

Neither muscle strength nor vitality can increase as usual.

Naturally, it shows a variety of specialized growth.

Is Heather reaching for a class change too?

Currently, the class change. Will the current one be literary, ninetail, and heather?

It's troubling.

Just in case, hold another blaming tonfer in your left hand.

There is still hell.

When we get back to the relay portal, we'll make it, including spares.

Fortunately, it's close.

It's early for breakfast, but what choice do I have?

Tents are set up alongside each other on the relay portal, but the number is lower than before.

Does it still have an impact on the competition?

Took you long to get around?

But I have a feeling there will be more around tomorrow.

It's a good idea to explore maps that you've never been to at an increasing time.

So far, Summoning Monsters have made good EXP in this cave.

But all the time in the cave, there is no activity for the rest of the moon and Helix.

Take advantage of Mr. Malgrid's arrival to move the hunting grounds.

Let's do that.

Summon Wen Raku by returning Heather.

I also do woodworking while I'm cooking.

Cut the square bars out of hell in bars.

And machined in a cylindrical fashion.

I cut out a member for two tonfurs.

Hmm.

I have an extra length that I think I can make another one, but let's keep this as a scepter for blame.

When we finish the meal, we'll glue and assemble the tonfur.

Let's not cure and use this for a while.

Well, and.

Bunraku summons Ninetail by letting him return.

Bad for literature, but I'd like to move on with the class change for combat personnel first.

Shall we head to the emergence point of General Bullhead and General Horsehead?

There was no party in the hall challenging the rigidmen, but they were outside the hall.

Besides, it looks like he's challenging two Summoners in a union of six summoning monsters.

I wanted to watch the game, but hunting is a priority here.

There are two main roads to the main cave, along the way, the emergence points of General Bullhead and General Horsehead.

None of them appear.

Looks like they were getting ahead of us.

But there are other points of appearance.

Let's check it out.

Admiral Bullhead Lv.3

Monster Crusade Target Passive

Combat Position: Ground Light Attribute Soil Attribute

Admiral Horsehead Lv.3

Monster Crusade Target Passive

Combat Position: Ground Darkness Attribute Fire Attribute

He was the right guy.

This was also a heat fight, but the strength of the opponent is also within the assumed limits.

There is no major problem.

Damage was also covered by the amount of potion healed.

But this is what makes me happy.

"The Summoning Monster Ghost Guardian has been leveled in the current battle victory!

"Please add 1 point to any status value"

It's mental power that's already rising in stat values.

The other stat up specifies the muscle strength value.

Ghost Protection Brake Lv3 Lv4 ( 1)

Dexterity value 20

Agility value 16

Intelligence Value 16

Muscle strength value 19 ( 1)

Vitality 19

Mental Strength 16 ( 1)

Skills

Archer Axe Sword Small Shield Received Dodge Covered Dark Attributes

I've been struggling since yesterday.

It would be reasonable growth.

I have Jericho in my power, and I feel safe.

Let's take turns at the bottom.

The ghost guardian makes him return and summons Tigris.

The avant-garde seems thicker for cowhead opponents.

I think it's a big deal that we can support with spells in advance.

Admiral Bullhead Lv.6

Monster Crusade Target Passive

Combat Position: Ground Light Attribute Soil Attribute

Admiral Horsehead Lv.6

Monster Crusade Target Passive

Combat Position: Ground Darkness Attribute Fire Attribute

I've taken down two more pairs and proceeded, but it's getting tighter gradually, isn't it?

I want to keep my support thick from here.

The avant-garde team also puts in the water.

Including me.

Depending on the circumstances of the war, I intend to use Qi practice, but probably this time, I won't have to use it.

The sole pestle feels good.

But it's not like there's no problem.

In order to shoot the sole pestle into the eye of General Horsehead, it has to be in one arm for a moment.

At that moment, my arm locks sweeten.

The power was rising.

The same applies to General Horsehead at this level 6.

Even if you use Li Shui and Gravity Mail for Physical Enchant Fire, it is.

After that, all I have is a Qi drill.

But I might still be able to figure it out.

All I came up with was the method I used in the fight against Dragon Pappy.

Why don't you just tighten it up with black rope?

I'd like to see how far this level 6 horsehead general goes.

The problem is that one hand needs to be free to manipulate the rope.

We'll use it to stop the pestle.

Conclusion.

It can also be used by General Horsehead.

Although there are risks.

Naturally.

Besides, General Horsehead is not heavily damaged by the effect of being a fire attribute or by the blackrope blazing flames of a prison guard.

But the main purpose is to seal the motion as much as possible.

There seems to be no problem with restraining the tied up rope using the left hand with the leg and the tongue fur.

On top of that, with his right hand, he pulls the sole pestle out of his hip belt and sticks an ice blade into his eyes.

If you can't seem to keep up with that, chase it down your throat, too.

Admiral Horsehead sank with it.

I feel like I'm going to beat it this way for a while now.

How's Admiral Bullhead?

No problem.

Tsubaka Jericho is using liquefaction to capture me.

It's a public execution by Tigris, Raeve and Gene.

Unmaimed.

What about Ninetail, who's biting Admiral Bullhead's ankle, who can't move?

Too desperate but no damage.

Too unscrupulous.

Well, I guess it's a sign that there's nothing left to do.

Admiral Bullhead also has light attributes.

It's not compatible with Ninetail's special abilities.

It's enough for me to heal the Summoning Monsters.

Return to the main cave and now head to the eastern side where the Twelve God Generals are.

There are also two appearance points here, the bullhead and the horsehead.

Level 7 for Bullhead and Horsehead Admirals.

Strong, or just getting tough, right?

I don't think so if I use Qi practice.

I can't afford the Summoning Monsters.

Why.

Even Jericho's power can't restrain him.

The impact had caused quite a stack of damage.

Ninetail must be recovering.

I mean, without the means of recovery in battle, it's not weird to be back in death, you should see.

Hmm.

Next time, do you want to separate them?

Or shall we fight on behalf of our members?

It bothered me a little, but let's separate this place.

Can you pick up the jailer's black rope again?

Are we going to pick up another item?

I'm interested there, too.

Admiral Bullhead Lv.8

Monster Crusade Target Passive

Combat Position: Ground Light Attribute Soil Attribute

Admiral Horsehead Lv.8

Monster Crusade Target Passive

Combat Position: Ground Darkness Attribute Fire Attribute

A little more to the front of the Hall of the Twelve Divine Generals.

Well.

[Dismantling] and.

There was still plenty of spell effect time left because we were moving around in a hurry.

I would also like to pay attention to Admiral Bullhead.

In some cases, I'm going to use a healing spell.

It was dangerous.

It was me who was at stake.

I was going to rope it to Admiral Horsehead's throat.

I got stuck in my mouth.

What is this rambling horse?

It's not about the spell. I just admire the stunning rampage.

Fortunately, he focussed on his neck with a blade of ice on his sole pestle, slowing his movements.

Otherwise, I might have gone back to death.

Admiral Bullhead had also managed to defeat him.

Both Tigris and Raeve had up to 30% less HP bars!

Is this still the right place to go?

"[Wind Magic] has leveled up in the current battle victory!

"[Ropework] has leveled up in the current battle victory!

"Skill link established! [Capture Rope] is added to weapon skills that can be acquired."

Rope capture?

How dare you master such rare martial arts!

That's behind us.

What did Admiral Bullhead and Admiral Horsehead leave behind?

I'm worried about you.

There were certainly items left over.

There are two of them, too.

[Weapon Item: Trident (Spear, Cane)] Jailguard's Spike Again Quality B Rarity 5

AP +10M · AP +10 Destructive Power 4 + Weight 3 + Endurance Value 300

Magic Grant Attributes?

The weapon used by prison guards to capture the deceased.

The hardware corresponding to the tip of the ear has the letter U and a fold back.

The connection part with the pattern is provided with thorns.

Material unknown for both fittings and patterns.

Categories are trident, but can be used if you have [spear] or [wand] skills.

[Weapon Item: Cane] Prisoner's Cane Quality B Rarity 5

AP +10M · AP +12 Destructive force 3 + Weight 3 + Durability value 300

Magic Grant Attributes?

The weapon used by prison guards to ambush the deceased.

The hardware equivalent to the tip of the ear is provided with a ring, where there are six play rings.

Material unknown for both fittings and patterns. I don't make noises when I treat them normally.

When you wave with magic, the sound rings and says you won't let the demon near you.

Who's the prison guard!

First of all, as keeping the scratch in your mind.

What am I gonna do with this?

Both seem subtle for me to use.

Even if it's magical, it's lower than the necklace I'm wearing right now.

What if I use it as a weapon?

It feels like it might do something.

Rarity and quality.

Why don't you let me use the jailer's cane unwittingly once I've confirmed the effect?

Prisoner's prick or?

It can also be used as a spear, and then Nias can use it?

Wouldn't that be heavy?

So, it's a roping technique. What do we do?

You will struggle with your opponent, General Horsehead.

It's not a bad idea to get a jailer's black rope for effective use, is it?

Fortunately, you have enough bonus points.

What do I need is 9 points?

Shall I get it?

Maybe I can use the rope more than I can now.

Get [Capture Rope] and activate it as soon as possible.

Shall we go then?

Let's challenge the Twelve Divine Generals.

There was a second labyrinth in the woods, too, so maybe there's one here?

I'm free until Mr. Malgrid gets here anyway.

Let's do what we want to try.

Mini Enterprise Lv.3

Heavenly General Crusade Target Active

Combat Position: Ground Wind Attribute

Rampage Fighting Chicken Lv.6

Demon Crusade Target Active

Combat Position: Ground, Airwind Attributes

I touched the statue and tried and this came up.

There are 3 rampage fighting chickens out there.

For the time being, I tried to strengthen and fight with only physical enchantment systems.

There was no problem.

The black rope of the jailer is too convenient.

Wrapped in a blowing flame, Michiro sank intact.

Hey.

This is a little dissatisfying.

I enhanced it with spells because of it.

The demons of your offerings are also slaughtered relatively easily.

It's a shame.

So, I thought there was something left.

Salt?

[Material Item] Denatured Rock Salt (Holy) Quality C Rarity 3 Weight 0 +

Holy rock salt undergoing the ritual of cleansing.

It can also be used as regular salt.

Admiral Twelve, are you with the Golden Rigid?

And the demon of your offering left nothing behind.

[Dismantling] is set properly, right?

A mystery.

I guess it's a good idea to keep trying Michiro on your opponent in a row.

But I dare to fight here in order.

Travel time from hall to hall can be reduced once the statue is touched and transferred.

A streak?

It's where I want it.

Throughout the streak, the trend has been grasping, I think.

The common denominator was decent.

Twelve god generals, but the level is random.

Drop items, but not absolutely.

Probably denatured rock salt (holy) until level 3.

Li Shui at level 4 or higher.

The level of the supplier will rise and fall, and the number of occurrences will likely increase and decrease.

There were also five hipping-rats.

On the other hand, just one can be the same.

It looks like he's tweaking the difficulty by putting it together with General Twelve.

And what items did you get?

Beginning with Mini Enterprise Row to Mo Tiger Row in seven straight fights, there are three denatured rock salts (Holy) and one Li Shui.

Are you with the Golden Rigid?

But not pointless.

The battle style of the Twelve Divine Generals varies.

Well, tie it with black rope and then stab it with a pestle.

Whatever they get, that's what they're fighting for.

Take one deep breath here.

Next, that's him.

That's right.

Dragon Pappy and Boyiro.

Boiro is not the main opponent.

I recognize Dragon Pappy as the main force!

Boiro Lv.4

Heavenly General Crusade Target Active

Combat Position: Ground Tree Attribute

Dragon Pappy Lv.2

Demon Crusade Target Active

Combat Position: Ground????

I don't care what you think, Dragon Papi.

[Identification] I don't think the results are wrong.

Last time, it felt like I tried to fight, but even if Boyiro was leveling up somewhat, it's not a difference in strength to fill.