The road ahead was stairway from the middle.

Towards the bottom of the fire escape.

It doesn't look like it's erupting, but don't get nervous.

I don't smell sulfur.

In the distance, but I could see a player-like shadow moving at the bottom of the fire escape.

Does it feel like a relay portal?

But.

There is a temple before it.

Is this still going on?

♪ The sun runs over my head ♪

The moon will run over my head again.

But I am not subordinate to the gods who run the stars!

"Guardian of the Serpent, come!

Opuxguard las Algae Lv.4

English Spirit Crusade Target Active

Combat Position: Ground Light Attribute Water Resistance Toxic Resistance

Cars Duviper Lv.1

Demon Crusade Target Active

Combat Position: Ground Dark Attribute Poison

Wow.

Does your name look familiar?

Two snakes are consolidating both sides of the Opuxguard.

And it's Opuxguard, isn't it?

Whip, do you have it?

I'm no match for you in time.

Two interrupting snakes are preempted by the Summoning Monsters.

One lion roar.

Wolf to the other one.

Helix and Couturier each go for cover.

Heather's whole body brings light.

A thunderbolt of rain poured on the snake coming out of the avant-garde.

What about Opuxguard?

It doesn't move from that position.

No, he whipped one snake into paralysis!

But.

The snake is returning from paralysis.

The HP bar you were supposed to be eating is fast too.

This guy.

Sounds like you have some nasty abilities, huh?

"Real cheerful!

Do not hesitate to use martial arts.

Regardless, my prey is Opuxguard.

Select and execute the spell.

This whip time is troublesome.

You should also use attack spells.

What about the whip attack?

I can't see.

But if it's an attack we know it's coming, we'll have to put up with it.

Pain runs on my shoulder.

But the spell chant was uninterrupted.

What's the next whip attack?

I still don't see it.

The tip of the whip disappears in an instant, and now the pain runs from shoulder to back.

What did you do in exchange for that attack?

We're in time.

Soon the dagger was on the left hand side of the Opuxguard.

I'm poking at you.

Holding each arm while avoiding, he extremed his elbow.

Lift it up, kick your knees.

Roll it straight to the ground.

Then he also goes to fold his arm, but this is a failure.

Fair enough.

You haven't forgotten the pain, have you?

In the meantime, I went as far as breaking both hands and legs.

The HP bar is still 30%, it remains.

Fair enough.

Looks like two snakes had already been settled.

Although the Summoning Monsters are damaged, they are not poisoned.

Fair enough, isn't it?

At the end of the day, I broke my neck and finished.

Whip.

It's a nasty weapon.

I can acquire weapon skills, but I can't move my forefinger.

Even though it's a rear guard weapon.

♪ The sun runs over my head ♪

The moon will run over my head again.

But I am not subordinate to the gods who run the stars!

"Let's give this place to those who challenge the gods."

Hmm.

Are we done?

All the English spirits do seem strong.

But it's also true that it's not enough.

Well, some of them were troublesome.

What happens next?

"[Evasion] has been leveled in the current battle victory!

"[Received] has leveled up in the current battle victory!

"[Wind Magic] has leveled up in the current battle victory!

"The Summoning Monster Wolf has been leveled in the current battle victory!

"Please add 1 point to any status value"

Wolfe is still active here.

Well, that would be a fair place.

It is vitality that is already rising in stat values.

The other stat up specifies the muscle strength value.

Wolf Gray Wolf Lv7 Lv8 ( 1)

Dexterity Value 13

Agility value 31

Intelligence Value 13

Muscle strength value 19 ( 1)

Vitality 24 ( 1)

Mental Strength 13

Skills

biting disease-driven tearing genius tracking nocturnal signs blocked

Reached level 8.

The info that followed was different from expectations.

"The summoning monster Couturier has been leveled in the current battle victory!

"Please add 1 point to any status value"

Will you keep Wolfe's class change?

I guess we'll be further ahead.

Bullhead and horsehead, bullhead ghost and horsehead ghost, horsehead general to bullhead general.

I was witnessing that class change, and I expected it.

Level 12, huh.

Looks like a long way to go.

What has already risen in Couturier status values is the dexterity value.

The other point specifies the muscle strength value.

Couturier Gigantoby Lv5 Lv6 ( 1)

Dexterity value 18 ( 1)

Agility value 29

Intelligence Value 12

Muscle Strength Value 7 ( 1)

Vitality 8

Mental Strength 8

Skills

Flying With Needle Strike Bite Avoiding Surprise Poison

All right, and.

Shall we turn to another item when the muscle strength level is aligned?

Okay, then.

Let's head to the bottom of the fire escape.

It is definitely a relay portal based on how the players are doing.

The time is 11: 30 a.m.

Return Couturier to summon the literature and make him prepare lunch.

In the meantime, when I said what I would do, I looked at Red Lotus's information.

It's the rattlesnake part.

Well, that's generally what I expected.

I don't care.

Seems like the level of English spirits and demons that emerge is subtly different.

So, there's this Twelve Palaces, or thirteenth, but the challenge seems possible.

But I can't seem to challenge one palace in a row.

Seems to follow the order and go one way.

That's too bad.

They'll fly it to the front of the first palace if they refuse the challenge in the thirteenth place.

Second circumference, shall we try?

No, no, I see another thing that bothers me.

A cave.

It's in the western direction, though.

It looks like it goes through the S2 map next door.

In the index of Red Lotus Kun's report, a cave to Fort Lava, a.

How far does this report cover?

Ma, let's not look at it now.

Log out when you've flattened your literary cuisine.

Because.

This is because it seems convenient as a base for earning experience.

It is also good for moving to the S2E1 map.

It is also good for moving to the S2 map.

And it's close to where you can earn experience.

Let's make this a place to return home.

I logged out and logged in immediately.

The time is just noon.

So what do we do?

Another tour of the Twelve Palaces would be nice.

You can also go through the cave and go for the area portal on the S2 map.

Well, what do we do?

Let's take another tour of the Twelve Palaces.

So what do we do with the formation?

While touring the Twelve Palaces, there were no other demonic raids.

Exploration will not have to be so important.

You don't have to worry about the short distance between the palaces even if you want to travel.

I made it into Jericho, Wenraku, Gang Turtle, Mirage Moon, and Denil.

The person you're supposed to be dealing with is poisonous.

The avant-garde has never stood firm.

Okay, then.

Let's go to the thirteenth palace.

"You think you're challenging the gods."

Do you want to fight me?

Yes No

Select No here.

What do you say?

Let's go through the twelve palaces again.

And my vision flips.

What was the next landscape you saw?

It was in front of that Aries palace.

Okay, then.

2nd Circumference, shall we go?

According to Red Lotus's rattling information, the first circumference seems to be at a lower level.

Although there seems to be speculation that the second circumference is going up and down depending on party organization.

It doesn't seem clear.

Well, that sounds good to think of as something that doesn't make you such a lame opponent.

Regardless, in the beginning, I'll be generous with enhancements by spells.

Suddenly I've been strong before.

Ariesgaard Hamal Lv.6

English Spirit Crusade Target Active

Combat Position: Ground Wind Resistance

Ariesguard Sheratan Lv.5

English Spirit Crusade Target Active

Combat position: ground soil resistance

Red Sheep Lv.7

Demon Crusade Target Active

Combat position: ground fire resistance

Hmm.

Ariesguard increased to two.

Three red sheeps.

It's increasing.

Not only that, but you're up to the level, right?

It's good to keep the spell enhancement generous.

Two Ariesguards with spears.

In contrast, the avant-garde will be Jericho and the tortoise, and me.

That's just not the kind of situation where I deal with two Ariesguards on my own.

Let the Summoning Monsters attack Ariesguard as well.

Jericho and Rigid Turtle on both my wings.

I noticed it was easy to do things in this situation.

The first Ariesguard grabs the spear and pulls it into the rear guard.

And I use my articulation to get to the finish early.

Use proprietary pestle from bare strangulation.

Let's get this done quickly.

The next thing I pulled in was Red Sheep.

Well, I just pulled in, and the sheep's legs were rolling with Denil's puked yarn.

Use a pestle to finish this as well.

No, what can I say?

Isn't that easier than the first circle?

The last remaining Ariesguard was tailored by Jericho.

I really wanted to stab the stop, but let's weigh ourselves in here.

Sometimes I think I can take it easy.

What's the item?

There doesn't seem to be anything left.

But don't give up.

Maybe something like General Twelve?

Taurasgaard Aldebaran Lv.6

English Spirit Crusade Target Active

Combat position: ground soil resistance

Taurasgaard ernato lv.5

English Spirit Crusade Target Active

Combat Position: Ground Wind Resistance

Bullfighting Lv.7

Demon Crusade Target Active

Combat Position: Ground

So, this is the next temple.

There are two tauras guards.

And three bullfights?

Yeah.

Do you think you can do something?

Axe holding is a bit of a hassle.

Plus, I'm afraid of bullfighting breakthroughs.

Jericho and the tortoise are definitely tough, but if you eat them properly, why don't you do it?

I have reinforcements with spells, but I'm still worried.

There it is.

I used pitfall.

Drop one Tauras Guard and two bullfights to clean up the remaining opponents first.

Although the Rigid Turtle has become in charge of the Tauras Guard.

I've eaten a decent blow from the axe.

but there's a change in the Rigid Turtle on the verge of it.

He's pulling his hands and feet, and his neck, into the armor.

What about the axe blow?

The HP bar seems to be slightly down.

Sounds like it won't be no damage.

The next moment.

It bit Taurasguard's ankle, which was closing in.

And throw it into the pitfall hole.

Hey.

No, nice idea?

While Pitfall was active, I tried knocking down the English spirit and bullfighting trying to get out of the hole into the hole.

What's this, fun!

It's really easy to do damage to it.

The advantages of the terrain will not be covered.

It is overwhelming.

When it became difficult to crawl out of Denil's yarn, the effect of Pitfall finally expired.

The ground returns to its original form.

What was left there were two English spirits entangled with their whole bodies in yarn.

No matter, it's not a situation where you can fight back.

Jericho and the Rigid Turtle slowly, but surely go sharpen the HP bar.

Even literary music can afford to be switched from bow to prick and beaten up by an English spirit opponent.

This.

Mix me up, too.

Yeah.

It's good to fight as a group.

And there are no items left after finishing.

Not yet.

I'm not giving up yet!

Geminiguard Castle Lv.5

English Spirit Crusade Target Active

Combat position: ground light resistance

Geminiguard Polks Lv.5

English Spirit Crusade Target Active

Combat Position: Ground Darkness Resistance

Geminiguard Archena Lv.4

English Spirit Crusade Target Active

Combat position: ground fire resistance

Dioscloy's Warrior Lv.1

English Spirit Crusade Target Active

Combat Position: Terrestrial soil attribute

Gemini, though.

Too many!

There are 3 Geminiguards.

Is Dioscloy's squire upgrading to a warrior?

There are three of them, and each score is different.

Spears, bows, axes.

And Geminiguard Arhena has a flail.

Already.

Let's reduce the number and then deal with them.

I used pitfall to do it half less.

I knew spells were handy!

Shall we take advantage of the advantages of numbers to make things easier here?

Throw it in the hole and then layer the damage one after the other.

The English spirits who are dropped in the hole until the phantom moon are truly unharmed.

But I have no sympathy.

Wen Raku fought with thorns again from the beginning.

Yeah.

I think we were fighting with bows and arrows in Aries.

Well, okay.

It's valid.

Cancer Guard Altarf Lv.6

English Spirit Crusade Target Active

Combat Position: Ground, Underwater Water Resistance

Cancer Guard Presepe Lv.5

English Spirit Crusade Target Active

Combat position: ground, underwater fire resistance

Greater Calkinos Lv.1

Demon Crusade Target Active

Combat Position: Underwater, Groundwater Attributes

We've come to understand each other, haven't we?

One guard, looks like it'll increase.

That's one level, too, and it seems to come down.

And one more offering, he said.

Indeed.

When you combine the number of occurrences with the level, it's easy to adjust the difficulty, right?

But if you drop it in a pitfall, you can have less trouble.

You can buy time, and the effect of Denil's throwing up yarn can be fully realized.

EXP Tasty?

"The Summoning Monster" Rigid Turtle "has been leveled in the current battle victory!

"Please add 1 point to any status value"

Looks delicious.

Thank you!

It is the dexterous value that has already risen with the status value of the Rigid Turtle.

Specify an agility value for another point of stat up.

Rigid Turtle Large Turtle Lv6 Lv7 ( 1)

Dexterity value 4 ( 1)

Agility value 9 ( 1)

Intelligence value 18

Muscle strength value 15

Vitality 25

Mental Strength 21

Skills

Biting Firm Magic Resistance [micro] MP Recovery Increase [micro] Soil Attributes Water Attributes

It is a reach to a class change.

You can keep aiming to level up, but it's a turnaround here.

Overall, I want to keep a bottom up.

Gang Turtle summons Taylor by letting him return.

If it goes well, can Taylor level up by the end of the day?

Leogard Leggles Lv.7

English Spirit Crusade Target Active

Combat position: ground fire resistance

Leoguard Denebola Lv.6

English Spirit Crusade Target Active

Combat Position: Ground Wind Resistance

Cannibal Lion Lv.7

Demon Crusade Target Active

Combat Position: Ground

Oh, already, drop it!

Drop it!

Let's use Pitfall.

But it looks like the lion may come running up.

Well, I was hoping to get back to the bottom of the hole soon.

So, I switched my scores, too.

It's a catching stick of blame.

Poke around the bottom of the hole.

Naturally, it's a raging English spirit and demon, but it's convenient.

I just get tangled up in Denil's yarn.

It still climbs to the edge of the hole, so no more.

Convenient.

Looks good and the damage piles up.

There seems to be no problem here either.

So let's get ahead of ourselves?

Vargoguard Spica Lv.6

English Spirit Crusade Target Active

Combat Position: Ground Darkness Resistance

Vargogaard Zavisava Lv.5

English Spirit Crusade Target Active

Combat position: ground light resistance

Banshee Lv.8

Serving Spirit Crusade Target Active

Combat Position: Ground Magic Resistance

It's three banshees, but it's level 8.

They don't change classes.

I care about you more than two English spirits with rapiers.

The anxiety centered in a bad direction.

It is banshee.

It doesn't look very damaging in Pitfall.

Although there was no problem because there was no one left and it was finished in the hole in a fast attack.

Seems I'd rather not have set it up with pitfall.

The way Jericho captured and terminated Vargo Guard with liquefaction was brilliant.

Pitfall, but in some cases you shouldn't use it?

Live LaGuard Zuben Lv.7

English Spirit Crusade Target Active

Combat position: ground light resistance

Live Laguard Brachium Lv.6

English Spirit Crusade Target Active

Combat Position: Ground Darkness Resistance

Dioscloy's Warrior Lv.1

English Spirit Crusade Target Active

Combat Position: Terrestrial soil attribute

Hmm.

If this configuration is your opponent, use Pitfall.

The libra guard is equipped with a hook-claw sharp cage hand.

Three of your English spirits may be better equipped in time.

A spear, a bow, and a two-handed sword.

Drop it.

Fall!

Whether convenient or bad, the only one who didn't fall was a Dioscloy warrior with a bow and arrow.

That's the only one I went straight to the other side of the hole to finish.

After that, it's already a terrible situation for the English spirits.

Because when Pitfall expired, there was no one left of the English Spirit who could already move properly.

I like Denil's yarn!

Scorpioguard Antares Lv.7

English Spirit Crusade Target Active

Combat Position: Ground Poison

Scorpio Guard Aclub Lv.6

English Spirit Crusade Target Active

Combat Position: Ground Poison

Killer Scorpion Lv.1

Demon Crusade Target Active

Combat Position: Ground soil resistant poison

Yes.

It's a pitfall decision.

However, sasori seems to be good at climbing the edges of the holes, although not because of a class change.

Plus, it does less damage when it falls to the bottom of the hole.

That's soil resistant.

It's forbidden to be alarmed.

And the sawdust chops up Denil's spitting yarn.

A little troublesome?

Can't help it, would you use an overall attack spell?

"Acid Shower!"

Let's try baking with acid.

Well, I think it worked pretty well based on how hard it stuffs in the hole.

There seems to have been continuous damage.

Did this work, all the English spirits and demons could be processed in the hole?

It's disgusting.

Sagittarius Guard Cowes Lv.6

English Spirit Crusade Target Active

Combat position: ground soil resistance

Sagittarius Guard Arnasr Lv.5

English Spirit Crusade Target Active

Combat Position: Ground Wind Resistance

Centaur Soldier Lv.7

Demon Crusade Target Active

Combat Position: Ground

Oh, already.

There is no winning shot from the start in mobility.

Guide to the bottom of the hole.

However, both Sagittarius guards had bows.

I wanted to prioritize that way, but you wouldn't come close to me within the range of Pitfall.

Only 3 Centaur Soldiers fell on me at the bottom of the hole.

I'll leave you to the Summoning Monsters.

I was supposed to run around the Sagittarius Guard to finish it off.

This is about as broad as it gets.

I let Thorne Fence put two heads together and stick them in and make them immobile before I put them down.

I don't know.

I was about to continue fighting in a situation that was unfavourable to us.

Somehow Tsujitsu matched, but he should reflect.

But it's a good way to use wall spells.

Let's think a little positively.

Capricorn Guard Algedy Lv.6

English Spirit Crusade Target Active

Combat Position: Ground Wind Resistance

Capricorn Guard Dubby Lv.5

English Spirit Crusade Target Active

Combat position: ground fire resistance

Blitz lv.5

Demon Crusade Target Active

Combat Position: Ground Thunder Attribute

Hmm.

I won't make the same mistake this time!

I also hung Resist Thunder on everyone in advance.

Jericho and Taylor intercept where the three Blitz heads came in first.

The two English spirits came close to Pitfall.

And Jericho and Taylor threw the Blitz and the others in the hole.

Well, the Blitz jump is amazing!

They jump out of the hole easily.

Still, it's easy to give.

If I keep knocking it off in the hole, I'll pack it any day.

Plus, you can make a big gap when you jump out of a hole.

Delicious.

The magma's blade extending from the sole pestle hits Blitz like it's funny.

If the position is the other way around, it will be a difference that won't be sprinkled.

In fact, there are interceptions available in places such as Jericho, Wenraku, and Taylor.

Agility clearly suggests blitz is above it.

Of course, the English Spirit has also been dropped at the bottom of the hole many times.

But Blitz is still more of a threat in this development.

I'm not going to underestimate anything.

I'm just making it easier in real life.

The damage on this side was there at the stage of annihilation.

Most of this is due to lightning strikes fired by Blitz.

The reality was ruthless.

Aquarius Guard Sadalswood Lv.6

English Spirit Crusade Target Active

Combat Position: Ground Water Resistance

Aquarius Guard Sadarmerik Lv.5

English Spirit Crusade Target Active

Combat position: ground soil resistance

Bottle Length Lv.5

Monster Crusade Target Active

Combat Position: Groundwater Attributes

There were two monsters.

I appreciate that, though.

It was good to be able to put them all together and drop them at Pitfall.

But the problem is with monsters.

It is difficult to fight because the main body becomes the bottom of the hole.

Besides, the main body of the monster is not moving, so it cannot be tapped into the bottom of the hole again.

But the monster blows water up from the bottom of the hole and attacks.

Seems to have made too little sense.

But I don't have time to regret it.

He kept pounding the English spirit into the bottom of the hole as he used Jericho and Taylor as shields over the running of water.

Aquarius guard sinks first.

How about that?

I forgot to see the face of the English spirit.

It has been easier since the effect of Pitfall was interrupted.

It's easy without the English Spirit to protect the main body.

It hurts that the battle time has been extended this time.

Water runoff can be reduced by Resist Aqua, but it is still damaged.

Reflections, right?

Piskesgaard Arlesha Lv.7

English Spirit Crusade Target Active

Combat Position: Ground Water Resistance

Piskesgaard Hum Al Samakar Lv.6

English Spirit Crusade Target Active

Combat Position: Ground Water Resistance

Flying Fin Lv.6

Demon Crusade Target Active

Combat Position: Underwater, Aerial Water Attributes

Now it's easy to understand.

Because the demon is in the air.

Handle pitfalls without using them.

Naturally, but I'll handle it with an interception.

The three flying demons were wrapped up and tangled up in Thorne Fence.

Okay, next.

Intercept the English spirits approaching us by avoiding the walls of the Xu.

As one leaves it to Jericho and Taylor.

I deal with high level English spirits.

This is your chance to fight Flail.

To some extent, I want to get used to it.

Have you figured out the timing of filling in time?

Flail is funny as a weapon trait!

Spears, swords and knives are different.

If it's not heavily equipped, it's a weapon that can be used.

If it hits me, I'm scared, there's something that goes through axes and mace in the sense that.

But the tip of the flail, which builds momentum, often moves beyond expectations.

I can't get out of my mind.

It would be easier if I could even pack up the time after.

It's almost impossible to roll to the ground and wield a flail.

In fact, the English spirits were trying to give up using the flail and use the knife.

I won't let you use it!

When I was extremely unable to move my arm, I shot a proprietary pestle into the center of my face.

But thanks.

Inside, it was fun!

the second circumference, but there was no info like the first.

I'm just gonna ask you if you want to try.

There may be more titles or something.

It's going to take a little longer to fight in a row.

No, wait.

It's still there, isn't it?

Opuxguard las Algae Lv.7

English Spirit Crusade Target Active

Combat Position: Ground Light Attribute Water Resistance Toxic Resistance

Opuxguard Kevallai Lv.6

English Spirit Crusade Target Active

Combat Position: Ground Dark Attribute Wind Resistance Toxic Resistance

Cars Duviper Lv.3

Demon Crusade Target Active

Combat Position: Ground Dark Attribute Poison

The policy was laid down from the outset.

I don't use Pitfall.

A snake would climb the wall of the hole without any problems.

Besides, I don't think the English spirit with the whip can come close until it's in the pitfall range.

One seems to be able to do something, but there are two of them.

Let's not push it.

"Volcanic Blast!"

This place uses an overall attack spell.

Three snakes are imminent without being frightened by the attack.

Jericho, one Taylor at a time, opponents.

The other one was hit in the head with a literary thorn near me.

And the sickle is stuck to the ground with a prick.

Nice assist!

Denil approaches a snake restrained by literature.

You're gonna bite me, aren't you?

I'll take care of it.

The problem is two English spirits with whips.

How does it work?

The English spirit hits the snake with a whip.

For the snake Jericho's catching.

The snake's HP bar heals all at once.

You're a total pain in the ass!

But Jericho goes ahead with the end of the snake without worrying.

You look bitten, but it's like you don't care.

It was Jericho in the first place, but the poison never came through.

Well, it's a strange story that the golem eats poison.

Again, the English spirit waving a whip trying to hit a snake.

I dashed to match that attack and packed the distance.

"Gravity Barrett!"

Keep the spell tapped into the other English spirit.

And use black rope for the English spirit in front of you.

A flame blows up from one arm with a whip and a rope tangled around his neck.

Now can one seal the motion?

A phantom moon is hitting another English spirit one chunk of light after another.

Although it won't be a condition anomaly, the damage will build up in the tunnel.

Fumiku and Denil made it before he tried to unleash an attack on me.

The Phantom Moon is also added to add a focused attack.

I also participated in the attack spell.

It's going to take a while for the whip to get used to more than flail again.

Was it a so-so struggle?

It's taking me a while to get back to work.

Whip, huh?

I'd like to fight more without the poisonous offering.

According to Red Lotus's information, only this guy can have a streak of war?

Operational harassment?

"The Summoning Monster 'Denil' has been leveled in the current battle victory!

"Please add 1 point to any status value"

Hmm.

Let's change the formation here and do another round, shall we?

Surprisingly, it could be good for raising the bottom of the battle.

Besides, it's not bad to fight a flail or whip opponent.

It's vitality that's already rising with Denil's stats.

The other point specifies the muscle strength value.

Denil Big Spider Lv4 Lv5 ( 1)

Dexterity value 21

Agility value 20

Intelligence value 15

Muscle Strength Value 9 ( 1)

Vitality 9 ( 1)

Mental Strength 8

Skills

biting vibration sensing signs blocking thread trap creation poison

You also increased your muscle strength levels as your vitality increased.

Do you want me to align the lowest line of status with 10?

Though I'm not likely to make it by class change.

Okay, then.

Let's get Denil back here.

Summon a ghost guardian.

It would be nice to thicken the avant-garde here against it.

Is the time 2: 20 PM?

Two more circles by evening, can you?

Let's try it.