Okay, then.

Do you want to scrape the diaphragm tree for as long as you need it first?

Though I slapped the stone flea with a wooden hammer to avoid breaking it in the excavation.

You can have a breaking momentum here.

It was divided into roughly 20% sizes.

When viewed in [Identification], the unit of weight is 2.

Okay, next.

Same procedure as making a mace of snow beast.

Use Shape Change to deform.

The decrease in the MP bar is not the ratio of obsidian.

The situation is similar to when the snowbeast stone was deformed when creating the mace of the snowbeast.

It doesn't seem that bad.

Still, my MP bar dropped to about 30%, which was about 60%.

So, what happened?

This isn't how you get bad stuff, is it?

[Weapon Item: Cane] Diaphragm Wood Cane Quality D + Rarity 6

AP +15M · AP +15 Destructive Power 5 + Weight 2 Endurance Value 250

Magic Grant Attribute Destruction [Small] Resistant Destruction [Medium]

A wand made of silicized wood.

A weapon that temporarily disables the characteristics of the attacked opponent.

Ugh!

We're all geared up for sealing, aren't we?

And this destructive power is amazing.

Looks like it went beyond the mace of a snowbeast.

But it's a shame.

Low quality.

I know why.

It would be obvious if I held it in my hand and made a poking motion.

The shape of the wand appears uniform, but there is distortion.

I don't feel half as uncomfortable as it weighs.

Is this a little bit of a fix?

But I can't afford to process it additionally now.

My MP bar will be depleted.

Unfortunately, that's it.

I wish I could do something else.

Is the time like 11: 20 PM?

Maybe I can postpone the night hunt on the S4 map after tomorrow though.

Let's move on.

I just want to finish what I can do first.

The status of the Ghost Guardian is going to be fully fast in a little while.

But it's a turnaround here.

Return the guardian to summon the warrior.

My MP bar is pretty tough too.

Let's refill it with mana potion.

He left when he finished a whole stretch of spellbound enhancement within the instant portal.

Check the perimeter with Cole Monster.

That's not good.

A pair of Sphinx and Sphinx are pretty close by.

Hurry up.

Hurry, hurry!

Run!

No, I'm the slowest leg.

Enter the S4 map.

The pair of Sphinx and Sphinx were approaching a visible position.

Sphinx is level 4.

Spinx is level 3.

It was dangerous.

If it's just one, I still can't have two of those, and I can't level up or anything.

I'd like to ask you next time.

Or even during the day, one at a time would be worth a try.

Two at the same time or too little chance of winning, right?

Okay, then.

Travel north through the corridor that you can do with the twigs and branches.

There's no way that pair can hunt as far as they can see or calm down.

In this case, I thought I could be more timid.

The date changed.

Are you back deep in the woods?

S4 map at night, how's that going?

Let's check with Cole Monster.

He's here.

Same as during the day, I have a head.

No, no, float head, was it?

They seem to be small but also herds.

Papette trees don't hook up.

And the Hand Demon Monkey too.

I mean, what?

There's a good chance another demon is available.

Otherwise, both the papet tree and the handheld demon monkey would strike in the form of an ambush.

Well, let's just say we expect the Wolves to be on early alert.

Again, neck protection is indispensable.

Resist Thunder is mandatory.

Intercept lightly with three live heads.

Not at all.

I have trouble not feeling bothered after Sphinx or Spinks.

Even though I have a Resist Thunder, it's troublesome when the damage piles up.

Feeling weird?

Maybe, yeah.

Strong enemies have become the standard.

Well, the neck is fine.

It could rip off the jewels.

I haven't peeled it yet though.

But this was unexpected.

Horned Remruth Lv.4

Demon Undead Crusade Target Active

Combat Position: Ground, Aerial Darkness Attribute Water Attribute

Speaking of what is unexpected.

I'm on the ground.

No, it's normal to write like this, but when it comes to the ground on the terrain here, it's wetlands and mud.

I'm surprised you suddenly pull my ankle and move to drop it on the ground.

Dangerous.

Even if it falls into the swamp, it won't do much damage.

But you won't be able to move in that place.

In that sense, it's dangerous.

Do these guys feel like horned mists adapted to the woods, or something?

The same can be said of the way we fight.

Enchanted Weapon would be able to handle it, even if it is a weapon that has not been granted magic.

But you know what?

It is also common that there is a high number.

It's a hassle to be clear.

"Sun Siffity Undead!"

"Force Blast!"

Force Blast, but I've never used it before.

No, it's broad in scope and helpful.

Is the MP bar you consume lower than the overall attack magic of each attribute?

It will give way to the wind magic Storm Wave at a range that can attack.

But unlike Storm Wave, it's nice to be able to assign all directions to attack range.

It's safe to be surrounded.

No, I shouldn't be relieved.

Horned Remruth's herd had been halved by the Sun Siffity Undead and the Force Blast.

The rest will be packed early.

Telomea stabs the stop with a cane, too, the guy in the air.

Well, it's not like there's no problem.

I left a demonic stone just like this Horned Remruth, Horned Mist.

That's right.

It's also scattered on the ground.

It's a hassle to pick it up over there.

But Telomea and Heather pick it up instead.

Aerial position summons monsters are a must on this map.

It also requires dexterity to be able to pick up items.

There's more than one of my Summoning Monsters, so is there a problem?

Well, you should keep in mind.

Okay, then.

You want me to go with Cole Monster and earn some experience?

No, the dates have already changed, and it's not a good idea to take that long.

If you're hunting for a jewel head, you can even do it by noon.

The time is 1: 10 AM.

Let's get this far today.

Logged in again.

The time is 6: 30 a.m.

Check position on wide-area map.

It's on the south side of the S4 map.

The boundary with the S5 map is also close.

There are many choices.

Stay on the S4 map and earn EXP.

Go to the S5 map to earn EXP.

Aim for the area portal of the S5 map.

Go east, go to the S4E1 map.

Go west, go to the S4W1 map.

Oops.

There's also a demon hunt.

But the encounter with them doesn't seem like a substitute for what you can aim for.

It is likely that you are out of range of events taking place even if you move to a map not too far away.

What shall we do?

How about that?

Let's get breakfast ready.

Let me summon literary music and make breakfast.

Let's worry about it.

What do we do now?

I was worried about it while I ate.

From Remt's point of view, the choice to proceed with the 5-square-minute map was truncated.

It has to be a little more level before it's dangerous.

Besides, it's not a bad idea to deal with S4 Map demons.

Especially the neck.

Gem aim, I think.

Right.

Take your time back to the S3 map while you earn experience with the S4 map.

You may finally meet a demon.

If only I had the next chance to meet Black Santa.

I want to fight directly.

Okay, then.

What do we do with the formation?

You can move slowly.

Then the summoning monster combination expands.

Well, shall I avoid the heavyweight?

I'm a little scared on the aisle between the twig and the twig.

Last night, I was watching the war ghost fight, but I felt my weight was a little risky.

Yeah, I can see it. It's light.

Let's stop Jericho.

A tortoise, too.

The curse state of the Ghost Guardian has already been lifted and will be fine.

Yeah, well, I've just summoned the peptide, and it'll be quick to level.

Distressing.

It's too troubling.

It's not a good idea to take too long.

As a result, this is what happened.

Let it be Wolf, Lion Roar, Taylor, Strand, Peptide.

I don't mind traveling slowly, but if Wolfe were here, it would be harder to get ambushed.

Taylor is a wall player.

It would be the main firepower for a lion roar.

Peptides want to see their properties.

I'll use it for a while and then I can take turns.

Strand seems to be able to adapt well to this terrain.

In fact, we're moving around the wetlands.

And Taylor.

Well, it's crab.

The wetlands and swamps seem fine.

But you know what?

Travel along the aisle.

Calling demons with Cole Monsters as they travel slowly north.

I'm hard on peptides from the start, but I want you to do your best here.

Now, what will it look like?

The first opponent of the peptide is the Hand Demon Monkey.

From the beginning, the neck would have a high hurdle.

Come on, what happens?

In conclusion.

Do the properties of the peptides feel like they're poisonous, Taylor?

Taylor seems crabby and square.

On the other hand, the peptide looks like a sawdust hunter.

The characteristics are completely different.

It's a narrow passage, but it makes you think you can't move on your back, and suddenly you punch in a poison needle.

The attack is literally sharp.

It's adorable to pull in when you poison a demon.

Besides, Strand is moving through the trees independently, poisoning the demons one after the other.

Poison attack even on trees.

Poison attack even in the aisle.

Nothing. I don't have to clean up on the aisle.

If you drop it on the ground and leave it, you'll die of poison.

Nice and easy, this.

What's the role of Wolf, Lion Roar, and Taylor?

All you have to do is keep demons in the aisle.

Help strands and peptides poison.

Drop to the ground when poisoned.

That's all.

I was never forced to take risks.

Be careful with the stone throws that fly in the distance.

Good, this.

Peeling is a stone anyway.

You can leave the bodies rolling on the ground.

So, what do we do?

Whatever, let's go on.

"The Summoning Monster 'Peptide' has been leveled in the current battle victory!

"Please add 1 point to any status value"

After about 3 fights and cleaning up about 13 monkeys in total, you'll already level up!

That's fast!

It is the muscle strength value that has already increased with the status value of the peptide.

The other stat up specifies the intelligence value.

Peptide Large Sasori Lv1 Lv2 ( 1)

Dexterity Value 16

Agility value 12

Intelligence value 6 ( 1)

Muscle strength value 17 ( 1)

Vitality 14

Mental Strength 7

Skills

Needle strikes, signs of blockade, cover-up, surprise poison.

Let's keep it up, shall we?

But I also want to keep my newborn counterpart.

It would be a little difficult on the peptide.

It's a turnaround here.

Let's summon Denil.

Shall we go from here?

The neck is certainly troublesome.

Even if I know how to deal with it.

Flying through the sky, that's a pain in the ass.

Don't you dare summon monsters of aerial position to an opponent like that?

I want to terminate with an interception.

There's a good chance the head will come after me.

Interception with a wall spell is faster than just a summoning monster in an aerial position.

And more useful than a wall spell is Denil.

I stopped moving a few times, stretched my nest, and then called my neck.

You hook up easily, this is it.

He could also try various things on his opponent for losing his means of movement.

Though people might say it's a strangulation.

For example, various types of concealed nails.

Hidden claws of disease tigers, hidden claws of speckled snow leopards, hidden claws of murderous scorpions.

Because of this, you have to use it, right?

With the special ability sealing of the neck, I tried poking it with a large eyeball.

Inside, fine.

Hidden claws of a murder scorpion seem poisonous, but not certain.

Still, it's going to be treasured if it's a long fight because it poisons me when I've hit it many times.

Would the Hidden Claws of the Spotted Snow Leopard be equally suitable for long-term warfare?

Stopping the movement doesn't occur as well as you would expect, but it temporarily lowers the agility value.

It works plain.

I also tried other weapons that I didn't get a chance to use too much.

Angry Tsuruhashi or something.

I don't think I have the corresponding weapon skills, but if I can't move, my newborn opponent will definitely hit me.

It felt good to smash my eyes.

The main thing I wanted to try was a silicized wooden wand.

But this was just a huge expectation and a huge disappointment.

Really, it doesn't stick.

I guess it's because of the low quality, but I can't even think of the damage I'm doing.

Again, no.

I thought it would take some ingenuity, but I can tell when I actually use it.

This cannot be used as it is.

We have to do something.

Nevertheless.

It's only a little bit easier to keep your neck shut, isn't it?

I'm getting used to it in a good way.

It looks like it could be hunted without lightning strike protection.

Meanwhile, unexpected things are going on.

Gems.

Medium, no peeling.

I stripped two tsabolites, but from the number of demons I hunted, it's obvious they're not aromatic.

Opal hasn't peeled yet.

There have also been several raids on the papet tree, but keep calling the demons as they burn them all.

I hardly see any players around me.

I kept calling demons with all the momentum to hunt them down.

Especially, the neck.

Give me your neck!

Different.

Jewels, come here!

"Your current battle victory has increased your level of occupation!

"[BODY ENHANCEMENT] has been leveled in the current battle victory!

"The Summoning Monster 'Strand' has been leveled in the current battle victory!

"Please add 1 point to any status value"

Hmm.

Sometimes I was just feeding poison attacks on trees over and over again.

I'm like a longevity monkey hunter.

It was a good duck for Strand, like a monkey hanging with one arm on a tree.

It is the muscle strength value that is already rising with the Strand status value.

The other point specifies the agility value.

Strand Seasnake Lv5 Lv6 ( 1)

Dexterity value 10

Agility value 15 ( 1)

Intelligence value 10

Muscle strength value 13 ( 1)

Vitality 20

Mental Strength 10

Skills

Aquatic Thermal Sensing Signal Blocking Poison with Chewed Roll

This is an opportunity for Strand to take turns.

There are other summoning monsters that gain ground in this forest.

Summoned Couturier.

This guy's inside, I think you can count on him, too. What do you think?

Correct.

Both the neck and the foreman demon monkey hunt in a good way.

Instead, it's strange because the papet tree looks like the person you hate the least.

But I still can't peel the opal off.

I have added one Tsabolite, but I am no longer satisfied with it.

Quickly.

Quick, I want to do something about this feeling!

More.

More, Opal!

Enough to ask you to run it.

Could you increase the number of necks, please?

But.

There was a guy at Cole Monster who wasn't hooked.

I can see.

I can see you!

Black Santa Lv.7

Demon Crusade Target Passive

Combat Position: Ground Darkness Attribute Light Resistance

This is this.

Again, Black Santa?

And still passive.

This is an opportunity for an ambush!

Wouldn't you be able to make it without making a sound?

That's the first thing I thought about.

Even if it is to be surrounded, it is difficult in this terrain.

But you know what?

The Summoning Monsters are not normal.

Couturier flies freely through the sky.

Denil can travel freely through the trees.

Taylor can safely travel through the swamps of the surface.

Suddenly it's good to drop it in the swamp and let Taylor and Couturier finish it off.

If Denil can get close, maybe he can tie it up with yarn?

You can put me in a choice to preempt with a spell.

But.

This place is still under siege.

This Black Santa, he's definitely gonna call a warrior for you, isn't he?

Spartoy, was it?

Did you get something out of the bag and sow it in the aisle of the jaw?

It would be easier if I didn't let it.

Oh?

Looks like each Summoning Monster is in position.

Couturier took a big detour to the other side with us.

Hidden behind the trunk.

Taylor conveys the trunk and travels through the marshes on the surface.

Buried in mud at the Demon's feet and waiting.

Denil had arrived over the demon's head, transmitting branches without sound.

All right.

So, shall we fight?

What's the first blow?

Let's start with Wolf.

"Wow!"

Wolf's howl wasn't that long.

It's a signal, and that's enough.

There was distance, and the demon didn't panic about Wolfe's intimidating voice.

Regardless, I don't expect that.

All you have to do is turn your attention to this side.

The demon man.

In a gray bag.

Get your hands on it.

But Denil's yarn tangles in his hand.

The demon's left hand went up as Denil descended from the tree.

Still a demon who tries to take out what's in the bag with his remaining right hand.

Couturier didn't allow that either.

A needle blow to your right hand.

The demon drops the bag.

Hmm.

More than expected.

Regardless, I was running to pack my distance from the demon.

Although Wolf and the lion roar quickly overtook me.

The demon man nevertheless confined himself to the contents of the bag.

Try to move around trying to do something about the bag you dropped.

I couldn't.

The leg is sealed with the twin hands of Taylor lurking in the trunk of the tree.

Brilliant.

Perfect.

After that, Wolf and the lion roar just bite and go, and it ended.

That's right.

It wasn't my turn.

Totally unexpected.

"The Summoning Monster" Lion Roar "has been leveled in the current battle victory!

"Please add 1 point to any status value"

Ooh!

Now you level up surprisingly fast, don't you?

Again, the demon you're dealing with would be experientially delicious.

It is the agility value that is already rising with the status value of the lion roar.

The other point specifies mental strength.

Lion Roar Chimera Lv2 Lv3 ( 1)

Dexterity value 15

Agility value 23 ( 1)

Intelligence Value 14

Muscle strength value 25

Vitality 28

Mental Strength 15 ( 1)

Skills

biting tear smell sensing heat sensing night

Signal Blocking Predatory Fusion Toxic Braces Fire Attributes

Hmm.

As always, the status value is terrible.

The sum of those numbers is terrible, but the skills are also terrible.

Definitely, strong.

But I had to take turns to raise the bottom of the battle.

Summon Tigris by returning the lion roar.

You can fight enough in this formation.

The time is 10: 30 a.m.

Viewed on a wide-area map, the distance traveled is not as if it was earned.

But that's okay.

You just have to go ahead and enjoy the hunt slowly.

And you're not leaving me any presents, are you, Mr. Black Santa?

The bag disappears, too.

I want you to leave some of the contents behind.

Lunch was done with portable meals.

You're doing well hunting.

Regardless, proceed hunting around your neck.

Although monotonous as ever.

Still a little surprise.

He also peeled off other jewels than Opal and Tsavorite from his neck.

That's this.

[Material Item] Topaz Quality B - Rarity 5 Weight 0 +

silicate minerals. Also called yellow balls. There are a variety of colors.

Become a relatively high hardness gem.

Cracks may occur due to impact, so handle with caution.

Hi. Maybe the nephew has all kinds of gems?

EXP looks delicious, but the items you get are also appealing.

I just want it harder to get.

That's exactly what you should call a business.

But this is troublesome.

You don't have enough necks!

More.

More, life!

Give me your neck!

But while we were on the move, we ran into strange people.

These are the guys.

Sword Dancer Lv.4

Demon Crusade Target Active

Combat Position: Ground Fire Attribute

Dark Crown Lv.2

Demon Crusade Target Active

Combat Position: Ground-space Attribute Light Attribute Dark Attribute

Juggler lv.3

Demon Crusade Target Active

Combat Position: Terrestrial soil attribute

Acrobat Star Lv.4

Demon Crusade Target Active

Combat Position: Groundwater Attributes

Knife Slower Lv.3

Demon Crusade Target Active

Combat Position: Ground Wind Attribute

Cursed Daoist Lv.1

Demon Crusade Target Active

Combat Position: Ground

Light Resistance Dark Resistance Fire Resistance Wind Resistance

soil resistant water resistant

Isn't that an on-parade of demons!

Is this fate?

But these demons don't even look to us.

He was fighting the other players.

Seems like two parties are fighting.

I guess we're putting together a union.

There are 12 players.

How's the war going?

It looks like you're pushing it in numbers, but the damage you're eating is also half as big.

We're crossing each other somehow, I guess, because there are players in the back guard who are calmly watching the war.

Brilliant.

I shouldn't disturb you.

But if I have to, I want to have as much insurance as I can intervene.

The demons here seem to run depending on the war.

Pass on the branches and Denil precedes you.

Couturier stands by behind the demons.

Taylor moves to the ground and assimilates to mud.

I don't want to intervene if I can.

Come on, what happens?

For once, did the insurance go to waste?

The players seem to have won.

But you can't call it a complete win.

Because Acrobat stars and jugglers were running away.

Still tailoring Dark Crown and the Curse Taoist.

Enough, I'd say.

It just doesn't look like we're in a situation where we can pursue it.

I can see him trying to recover his members without chasing them.

Hmm.

Looks like we don't need any help.

What's the problem?

He's a runaway demon.

Where were they headed?

Direction, west.

View Wolf.

Tracking, shall we go?

Wolfe takes the lead and runs ahead toward the demon man who is already invisible.

Where are they going?

I think it's going to disappear somewhere like a demon.

Well, you should try chasing him.