The Summoner is Going

About the findings of the 620 Summoning Monster

On the findings of the summons monster

Rapporteur Irina

1. First

Curse the Red Lotus first.

The purpose of this report is a brief summary of summoning monster information that may be scattered.

It is unclear whether it will be an easy guide for those who want to start the game in the Summoner now.

I would ask you to think of it as a close substitute to the memo in one way or another.

I would also like to thank all of you for your help in the interview.

I still believe that the Red Lotus should also do this report if it were to be.

It's not a pattern.

Note that we have eliminated any material elements about a particular player.

The story may be everywhere, but...

I also know that if you are going to avoid rattling, you can turn back here.

2. Summoner Player Basics

2.1 Choosing Magic Skills

The chances of attracting Summoners in character creation are considerably lower.

It is selectable by any race - human, elf or dwarf - but it will all involve considerable difficulties.

As an omission there.

When starting with a Summoner, there are two essential magic skills.

One is naturally summoning magic.

The other is light magic, dark magic, fire magic, wind magic, earth magic, water magic. Always one of these six.

I prefer what you should choose.

Refer to the Red Lotus report separately for details of each magic.

2.2 Summoning Monsters for Initial Acquisition

At the start of the game, Summoners are Level 1 in Summoning Magic.

At the same time, there must be one Summoning Monster that can be summoned at random.

Seven species have been found so far.

Wolf, Tiger, Viper, Hawk, Owl, Wood Golem, Beast Ape, but it is.

Chances are, Wolf, Tiger, Viper, Hawk and Owl are about the same.

Does it feel like a wood golem, beast ape is less about half a chance, etc.?

Discussions outside the Initial Acquisition Summoning Monster hits occur periodically on bulletin boards.

But all for a long time and a short time, the debate just loops and no conclusions are drawn.

"Neither hitting nor coming off a summoning monster"

It's what one player said, but it could be a quote.

2.3 Adding a Summoning Monster

Level of Summoning Magic = The number of Summoning Monsters that can be distributed.

Here's how many you can summon at the same time:

Lv.1 to 1 body

Lv.3 to 2 bodies

Lv.6 to 3 bodies

Lv.10-4 bodies

Maximum number of Lv.15-5 body parties

The target monster must be [identified] in order to be able to be summoned.

There are exceptions.

But don't worry about it right after the game starts.

The second recommendation is to use the hose, which is a classic, but not an imposition.

It is also a good idea to increase the number of summons available at once at exchanges between Summoner based players.

Gather information if you are after a summoning monster that will increase in plan.

If you go to the bulletin board, there must be.

An overview of the various summoning monsters will be given later.

2.4 Selection of equipment

If you start with a Summoner, do you want a wand or a bow and arrow?

This will also be a regular discussion, but either is fine.

Bow and arrow are advantageous if you are going to log in for a long time.

Canes are advantageous in terms of damage to attack spells.

Such trends will be reflected more strongly in the early years.

I know you'll want to align them both if you move on, but one will be enough for the moment.

There are penalties for possession of a metal weapon.

Even arrow butts can affect you, so be careful there.

2.5 Other recommended skills

In the early days, it's always the way to take requests in the Adventurers Guild and aim for bonus points.

When you possess your production skills, you will be able to receive a wide range of requests.

Immediately after the start, hunting is the only way to earn change can often be painful.

You don't specify production skills in particular, but you should get one of them.

Auxiliary skills, but if you have the opportunity to acquire [Collaboration], don't hesitate to acquire it and recommend activation.

Separately, I can tell when I peruse the Red Lotus report.

Others may want to get skills to suit their hobbies.

3. Summon Monster

This is where we get to the point.

The skills you acquire for Summoning Monsters are not uniform and you have choices.

Therefore, details are omitted and only tendencies are noted.

There are many things we haven't figured out yet, so forgive us there.

3.1 Wolf-based

One of the summoning monsters available for initial acquisition.

Excellent exploration, vigilance, combat, etc., you can do everything you want as an offering of adventure.

Additions will also be possible at a relatively early stage after the game starts.

3.1.1 Greywolf system

Wolf - Gray Wolf - Silver Wolf - Divine Wolf - Great God

The basics are gray wolves.

No attributes, an orthodox wolf utilizing exploratory skills and agility.

That would be so versatile.

When you become a great god, you also seem to use mindfulness and discernment.

3.1.2 White Wolf System

Wolf - White Wolf - Polar Wolf - Frost Wolf - White Fang

The basics are white wolves.

It will have ice attributes and will have a relatively balance-oriented status.

Fine in the cold and highlands, brace attacks and instant death attacks are also attractive.

You'll be convinced if you touch the softness of the wool, the feeling of feeling.

3.1.3 Black Wolf System

Wolf - Black Wolf - Dark Wolf - Carsdowulf? Fenrill?

The basics are black wolves.

It will have dark attributes and will have a relatively attack-oriented status.

The route to Carsdowulf and Fenrill is estimated to be unconfirmed.

It will be the basis for Wearwolf and Ortolos, which Black Wolf will describe later.

It will be the basis for Scylla, which Darkwolf will describe later.

As a result, there seems to be a tendency to have fewer normal evolutionary groups.

3.2 Tiger-based

One of the summoning monsters available for initial acquisition.

Excellent in combat, you can do anything you want as an offering of adventure, exploration, vigilance, etc.

Interaction between players is recommended as unexpected additions may come first.

3.2.1 Forest Tiger System

Tiger - Forest Tiger - Killer Tiger -????????

The basics are called black vertical stripes in yellow, tiger.

It appears that there are very few normal evolutionary groups based on , which Forest Tiger will describe later.

Stable attack power will be attractive.

3.2.2 Sturm Teager System

Tiger - Sturm Tiger - Schneistrum Tiger -??????????

Tiger - Sturm Tiger - White Tiger - White Spirit Tiger - White Tiger

The basics are yellow and white with black vertical stripes called tigers.

It goes whiter on the route to the White Tiger.

It will have wind attributes and a relatively manoeuvrability oriented status.

The tip of the Schneistrum Teager is unconfirmed, with the addition of the Ice attribute.

The route to the White Tiger below seems to only have wind attributes.

It appears that this route is increasing due to the impact of the revealed route to the White Tiger.

3.3 Viper system

One of the summoning monsters available for initial acquisition.

Excellent exploration, vigilance, and in combat, poison is central to surprise attacks.

We can say that we are cute while we can wrap ourselves around our bodies.

Interaction between players is recommended as unexpected additions may come first.

3.3.1 Venom Pythonic

Viper - Venom Python - Great Bore - Python -????

Basically, it's called a snake.

Poisonous to surprise, and based on winding, it goes through leveling, class-changing and large-scale.

It will be the base of Chimera, , Lamia and Lesser Hydra, which Venom Python will describe later.

That's why the normal evolution group seems to be few.

The other route also seems to be more popular because of it.

Even a python is a size that makes it easy to swallow humans whole.

3.3.2 Cards du viper system

Viper - Carsd Viper - Lesser Basilisk - Basilisk -????

Basically, it's called a snake.

It is based on surprise attacks, poisoning, and winding, but increases with abnormal attacks.

It is inferior to the Venom Python system in body size, but still large enough.

A state anomaly attack is powerful, but it would be forbidden to rely on it all.

This will be the basis for the Snake Sentinel Turtle, which Lesser Basilisk will describe later.

There are many tough things to fix to the avant-garde, so it's easy to play.

3.4 Hawk system

One of the summoning monsters available for initial acquisition.

Excellent exploration and vigilance, you will often turn to restraint in battle.

Since the start of the game, additions will be possible immediately.

Weakness at night is the difficulty.

Initial acquisitions often treat you as off-the-shelf, but your chances of eating a blow to death are greatly reduced!

3.4.1 Fighting Falcon System

Hawk - Fighting Falcon - Thunderbird - Plasma Wings - Aurora Wings

Hawk - Fighting Falcon - Firebird - Phoenix - Peacock

The basics will be agility oriented eagles, evolution dominated by attacks based on various attributes.

I don't do extreme largement.

It has proven very reliable in air warfare, both of which are becoming more popular.

Thunderbird will be the basis for Pegasus as described later.

It must be due in part to how beautiful the Aurora Wing fight is just to watch.

Phoenix and Peacock are also popular because of their high ability to support the recovery system.

3.4.2 Battlehawk

Hawk - Battlehawk - Bald Eagle -????????

Hawk - Battlehawk - Golden Eagle -????????

The basics will be evolution that focuses not only on agility, but also on attack and defense.

It is expected that there will be rock birds at one of the evolutionary destinations because of the growing size.

Bald Eagle will be the basis for the hippogriff, Griffon, described later.

They are both large eagles or eagles, but the Golden Eagle comes with a fixed earthly attribute.

Bald Eagle will most likely be a normal evolutionary system with no attributes.

3.5 Owl system

One of the summoning monsters available for initial acquisition.

Agility gives way to one or two steps to the Hawk system, but it can work day and night.

Excellent exploration and vigilance, you will often turn to restraint in battle.

Interaction between players is recommended as unexpected additions may come first.

3.5.1 Off Owl System

Owl - Off Owl - Forest Oul - Deanna Oul - Minerva Oul

The basics are not extremes, although they remain the same and are not to be larged.

Attributes will not earn money, exploration and vigilance everywhere, and an ambush will be the axis.

Getting fewer but abnormal state attacks increases versatility.

There will be many occasions when you can act as an offering for exploration.

3.5.2 Mystic Eye System

Owl - Mystic Eye - Magi Owl - Magi Mizuk - Forest Eye

The basics are white based.

Based on attacks using various attributes.

It remains small compared to the offowl system and is difficult to get in the way even if stopped over the shoulder or head.

The way the summoner grows and fights will change dramatically depending on how he nurtures.

Compared to other players, you'd be surprised to see a medium difference.

3.6 Wood golem system

One of the summoning monsters available for initial acquisition.

Much inferior in agility, but a reassuring wall role for a Summoner located in the rear guard.

But we can't make it to the back-attack, so watch out for surprises!

It also has power and is tough and relatively stable in a series of fights.

Operating with two or more than just one will cover quite a bit less agility.

3.6.1 Craigolem-based

Wood Golem - Clay Golem - Stone Golem - Marble Golem - Stone Colossus

It is a golem that grows stronger, from clay to rock.

Toughness will be the type to sell more than power.

We also need to be concerned about whether it is possible to act in caves, etc., as it will also increase in size.

Some surfaces are unexpectedly brittle when the scaffolding is bad.

Looks like it will be a turret instead of a wall when it is also a stone colossus.

3.6.2 Bronze golem system

Wood Golem - Bronze Golem - Iron Golem - Steel Golem - Talos

It's a golem that gets stronger from bronze to iron.

It's a golem that sells more power than toughness.

The caveats are common with the Craigolem system.

It is known to be weak in magnetism, but the demons used are limited.

Talos also seems to be equipped with weapon skills.

3.6.3 Mad Golem System

Wood Golem - Mad Golem - Amalgam Golem - Gallium Golem - Golem of Liquid Metal

It's a golem that takes a more odd form, from mud to liquid metal.

Skill-driven admirers are also attractive, but it will be fundamental to operate as a wall player.

It can also infiltrate and destroy demons.

Depending on your ingenuity, you can make a big difference.

It looks like it will eventually be like a slime of large liquid metal.

3.7 Beast Ape System

One of the summoning monsters available for initial acquisition.

Stable avant-garde after all.

I think it's easier to collaborate because agility is higher than the wood golem system.

It also has power and is tough and relatively stable in a series of fights.

You can also strengthen it with protective equipment, etc., but be aware that the class change will make it bigger all at once!

Its rambling is a tough thing to do, but you'll feel reliable.

3.7.1 Lesser Aug System

Beast Ape - Lesser Auga - Auga - Red Auga - Auga Road

It's an avant-garde who does the rampage the ghost beast deserves.

It is highly self-healing and does not suffer from a series of wars.

It may just take some consideration to discourage you from getting excited.

3.7.2 Silver Back System

Beast Ape - Silverback - Troll - Hill Troll -????

It surpasses the Lesser Auga system in body size.

Weaponry and dexterity will be difficult to work with due to size differences.

In some cases, you can't take them inside the cave.

It would have characteristics that would fill the middle between the Lesser Auga and Golem systems.

Reinforcement with protective equipment, etc. does not seem possible in this size.

3.8 Hose system

Combat, rather than being a means of mobility, is a treasure.

After the game starts, it will be possible to add after a little effort.

In the early days it can be slightly painful to gear up.

But it is also oriented to affirm that it is the greatest benefit for the Summoner system.

Advantages that can earn you travel distance should be maximized.

This has not changed the situation even at the forefront of the offensive at the moment.

3.8.1 White hose system

Hose - White Hose - Unicorn -????????

The basics tend to be white horses, highly supportive to riders.

However, unlike what it looks like, it often seems to be a violent horse.

Unicorns also carry out pale assaults.

Unicorn will be the basis for Pegasus as described later.

Because of the popularity of Pegasus, quite a few of them seem to be moving on here.

3.8.2 Battle Hose System

Hose - Battle Hose - Warhorse -????????

Hose - Battle Hose - Nightmare - Svajilfari - Slapenil

Hose - Battle Hose - Skeleton Hose -????????? (Special)

Basically, it's called a horse.

Various hairs from chestnut hair to black hair, but black hairs from Nightmare.

It will be an evolution towards riding combat.

Riding combat is possible even at night after Nightmare.

Seems pretty sure it's going to be a fear experience for players, but...

Warhorse will be the basis for the hippo glyph, hippo cam pos, described later.

Skeleton hose is a Summoner based, top Necromancer, conjurer and class changeable.

Skeleton hose will serve as the base for the Skeleton Trooper described below.

It seems that the number is increasing these days.

3.9 Ghost system

One way or the other, you can turn to the avant-garde, but even the rear guard can be active enough.

That's up to the summoner.

Various weapon skills can be used and weapons and protective equipment must be given, but their significance is immense.

It will be troubling for players to choose what skills.

But that's also the enjoyable part of this lineage.

Interaction between players is recommended as unexpected additions may come first.

3.9.1 Brake system

Ghost - Rhapsody - Night Fork - Ashuro - Rockthroat

Basically, it's called, ghost.

Larger until the night fork, and after Asura, the body will change dramatically due to changes.

Since you will be manipulating a wide variety of weapons at the same time, you don't have to worry about increasing your weapon skills.

Fundamentals should be avant-garde, and weapons should be given protective equipment.

The technical way of fighting will be sold, but the power will also be high enough.

Attacks based on attributes will also be available, so they should be versatile.

It can be described as a fairly stable force because in combat we fight in a way that has few gaps.

3.9.1 The protective law system

Ghost - Lawyer - Alone - Heavenly General - Divine General

The basics are so-called ghosts, but after monotheism, they come with a Buddha style.

Being a god general, he is also considerably larger in stature and more powerful than man.

Fundamentals should be avant-garde, and weapons should be given protective equipment.

Either that or you'll be an orthodox power fighter.

3.10 Red Fox System

Excellent exploration and vigilance, often turning to guerrillas or guards in combat.

After the game starts, it will be possible to add after a little effort.

It will be a versatile supporter.

I don't think you can miss the point of loving and having fun.

3.10.1 Golden Fur Fox System

Red Fox - Golden Furry Fox - Golden Shadow Fox - Golden Fox - Demonic Fox?

The basics are called, fox.

It goes from yellow to golden looking hairy.

Demon foxes are a prediction.

Offensive and attribute-based attacks are also more firepower than silver-haired foxes.

I can't say enough about which is better in general.

I also think it's a lot of ants to align them both.

3.10.2 Silver fur fox system

Red Fox - Silver Haired Fox - Silver Shadow Fox - Silver Fox - White Fox

The basics are called, fox.

It changes from white to silver to a bristle that looks silver.

Compared to golden-haired foxes, they use more phantoms and seem to prefer the hand-me-downs.

I can't say enough about which is better in general.

I also think it's a lot of ants to align them both.

3.11 Slime system

It is definitely a summoning monster that is quite difficult to use.

With a good understanding of its characteristics, you can expect considerable results.

I also don't hate cave interiors, forest wars, or bad scaffolding places.

After the game starts, it will be possible to add after a little effort.

Skills are powerful, though you may feel they are not enough in status.

It is classic to have protective equipment substituted in the water, etc.

The combination chosen by the player is varied and cannot be said in its entirety.

It is so varied that it will be summed up all at once.

Slime - Red Pudding - Red Gelatin - Red Slime? -????

Slime - White Moose - White Pudding - White Slime? -????

Slime - Black Gummy - Black Jelly - Black Slime? -????

Slime - Blue Gelatin - Blue Woods - Blue Slime? -????

Slime - Yellow Pudding - Yellow Gel - Yellow Slime - Yellow Jam

Slime - Clear Jelly - Clear Pudding - Clear Slime? -????

Slime - Green Woods - Green Jam - Green Slime? -????

3.12 Wood Papette System

Dolls with clever hands and production skills.

Immediately after the start of the game, a little effort in Remt will allow you to add more.

If it's a fight, you can basically use the rear guard, or cooking number on your trip.

It has convenient specifications that clean up all the hassles for the summoner.

Unfortunately, you won't even clean up your homework.

3.12.1 Metal Skin Based

Wood Papette - Metal Skin - Gold Skin - Orihalcon Arm -????

Wood Papette - Metal Skin - Silver Skin - Mithrill Arm -????

Various tasks are possible in a more skill-enhanced system.

They both look like mannequin dolls in different colors.

The Orihalcon arm and the Mithril arm will be the basis of the Zeus Ex Machina described below.

It is good to let bows and arrows be used in battle because the dexterity value changes with higher.

3.12.2 Automaton system

Wood Papette - Automaton - Dolleye - Cybernoid - Cyber

Wood Papette - Automaton - Raver Doll - Raver Machine - Raver

Cyber closer to human shaping due to class change.

A raver that, on the contrary, becomes like a machine tool.

The statuses are also common in that they vary greatly but have high dexterity values.

The raver doesn't even seem to be able to avant-garde, but it seems to stabilize with the rear guard.

Again, a bow and arrow is recommended.

If you are cyber oriented, you will look after yourself, if you are raver oriented, you will be oriented towards civil engineering.

Depending on the request you receive in the Adventurer Guild, get a lot of help.

Dolleye and Raverdoll will be the basis for the bioroids described later.

3.13 Lion system

Excellent combat, exploration, vigilance, etc. may seem slightly worse, but you can do anything as a whole.

It is well compared to the Tiger system, but tends to be slightly lower in agility but above in defense.

Interaction between players is recommended as unexpected additions may come first.

3.13.1 Step Lion System

Lion - Step Lion - Dessert Lion -????????

Lion - Step Lion - Terroleve - Yaktraeve - Schwarzleeve

Appearance is called, lion.

It is a demonized being with attributes.

Dessert lion ahead is unknown.

Schwarzlevé becomes completely black lion, as if he were an assassin.

Terrorlave will be the basis for Griffon and Manticore as described below.

3.13.2 Cannibal Lion System

Lion - Cannibal Lion - Lion King -????????

Slightly larger as you level up and change classes.

Enough avant-garde activity will be possible.

The end of the Lion King is unknown.

This one seems to be a normal evolution, but it's too popular as a base for chimeras.

Cannibal lions will be the basis for the chimeras described later.

3.14 Gigantoby system

Insect-based Summoning Monster with excellent exploration and vigilance.

In combat, bee sting is the main thing and I'm good at towing, but a lot of damage depends on poison.

Pretty pointy traits and the popularity doesn't seem to be high honestly.

More recently, it has been found that combining two or more queen bees with two or more working bees adds a bonus to the status value.

There could still be something.

Interaction between players is recommended as unexpected additions may come first.

The queen bee system can be used with praisers, and it seems that beekeeping will be added first.

The worker bee system is relatively aggressive and fierce.

Gigantoby - Giganto Queen - Demon Hornet Queen - True Demon Bee Queen - Divine Demon Bee Queen

Gigantoby - Armorby - Demon Hornet - True Demon Bee? Demon Bee?

3.15 Large sasori system

Crustacean Summoning Monster with excellent defense and support.

A poisonous needle blow can be a high hit rate and a thorough and solid way to fight.

I'm also good at ambushing in the sand.

It seems that there are no branches at the class change destination.

Killer Scorpion will be the basis for the manticore described below.

Interaction between players is recommended as adding could be quite a bit ahead of time.

Greater Sasori - Dessert Scorpion - Killer Scorpion - Demons Scorpion - Holly Scorpion

3.16 Big Spider System

Cover-up capabilities and ambushes, insect systems that use traps (?) Summoning Monster.

Traps caused by yarn are a lot more user-friendly, but they are rare to see.

This is due to the overpopularity of Arakune.

Room Spider will be the base of Arakune as described later.

Interaction between players is recommended as adding could be quite a bit ahead of time.

Big Spider - Room Spider - Cannibal Spider -?????????

3.17 Bat system

Excellent exploration and vigilance, you will often turn to restraint in battle.

Since the start of the game, additions will be possible at a relatively early stage.

As opposed to the Hawk system, it is good to use it separately from the Hawk system because it hates daylight.

The bat will remain intact and will be the basis of the imp described later.

Summoned for imp aim, there are many examples of imps being made without acting as bats.

3.17.1 Poisonous bat system

Bat - Poisonus Bat - Remic Bat - Crazy Bat - Golden Bat

You will begin to go with a variety of state anomaly attacks as you grow.

Moreover, it can become more diverse as it grows, giving multiple state anomalies at the same time.

There is also poison and blood suction damage, but the main focus should be on getting the target into a state abnormality.

The size doesn't seem to change that much.

3.17.2 Black Bat System

Bat - Black Bat - Darkness Bat -????????

It is inferred that you will start to go with various attributes as you grow.

Darkness bat tip not confirmed.

The black bat will be the basis for the vampires described later.

Because of this, this system is very popular, but the Darkness Bat will look pretty rare.

Even narrow areas do not lose their manoeuvre, and there is fire.

The size doesn't seem to change that much either.

3.18 Fairy system

A source of damage with attributes from the beginning and capable of various attacks.

In battle, they will help you a lot with support from the air.

The Red Fox or Fairy system can be the main destiny to earn firepower outside the Summoner system of the Summoner.

I want to aim for additions early.

Fairies remain intact and form the basis of the imp described later.

Interaction between players is recommended as adding could be quite a bit ahead of time.

3.18.1 Pixie

Fairy - Pixie - Sprite - Fairy Princess - Fairy Queen

Fairy - Pixie - Sprite - Car Bankle - Red Shield Car Bankle

Normal evolution would be the route to Fairy Queen.

The size remains so small from the fairy.

Use various attributes and also use Spirit Summoning.

Elves can all cry.

Proceed to Carbuncle and you will look like a lizard covered in feathers.

Looks like you'll be more generous in your defense.

Either way, you will be reliable as a backward supporter.

3.18.2 Silky system

Fairey - Silky - Fay - Numpey - Hollai

Fairy - Silky - Fay - Angel - Archangel

Fairy - Silky - Fay - Angel - Angel Night

Fairy - Silky - Valkyrie - Freya Guard - Odin Guard

It is a silky system with slightly more branches.

Silky grew larger as he leveled up, and shortly before the class change, to his maiden.

From there, the stature ahead doesn't seem to change that much.

Any of them are located in the air for backward support, but they also mix up to allow melee attacks.

At the moment Angel Knight will only be confirmed to exist.

Hollai is like a half-normal evolutionary fairy who turns herself into a spirit.

Archangels are literally angels.

Angel Knight, when it comes to Odinguard, he says he's no different from the avant-garde in aerial warfare.

3.19 Skeleton

Undead with moving skeletons.

The status value is mediocre, but it keeps me moving solemnly and takes no effort.

If you want to target the Necromancer system from a Summoner, multiple summonses are fundamental.

Resurrect from the absence of an HP bar as long as it does not scatter the soul of the person in the skull and thorax.

He is resistant to attacks such as stabbing and cutting, and is a tough and dependable person of sorts.

It is possible to give protective equipment and reinforce it, but be careful not to get too heavy!

Interaction between players is recommended as adding could be quite a bit ahead of time.

3.19.1 Skeleton Fighter System

Skeleton - Skeleton Fighter - Skeleton Soldier - Skeleton Guard - Skull Road?

Normal evolution of avant-garde skeletons.

Skull Road will be a prediction.

Heavy equipment appears to be possible at the skeleton guard stage.

Level up and class change make it more powerful.

Your physique remains almost unchanged.

The skeleton soldier will be the basis for the specter described below.

In that sense, you may have many opportunities to see it.

3.19.2 Skeleton Hunter System

Skeleton - Skeleton Hunter - Skeleton Ranger - Skeleton Hermit - Skull Assassin?

It is a skeleton of the rear guard system, but it transforms into a universal type.

Compared to other systems, it shows growth with an emphasis on dexterity and agility values.

It seems to have the best versatility in the skeleton system.

I can also say that I don't see any outstanding strengths either.

3.19.3 Skeleton saw salad system

Skeleton - Skeleton Saucer - Skeleton Mage - Skeleton Sage - Skull Wizard?

Attribute-based assistance dominates in skeletons of the rear guard system.

You may feel insufficient, but even if you encounter a back-attack, it bears quite a bit.

The skeleton saucer will be the basis for the vampires described later.

The fact will be that it is highly popular in that sense.

3.20 mist system

Misty undead drifting.

So far, it seems that there are no branches in the class change.

I have quite a continuous combat capability because it transmits physical attacks.

However, Attacks with Magic can be damaging!

Resistance cannot be relieved of something that gradually improves.

Growth can easily be intelligent and psychic, and you can expect high firepower.

Low agility values may make it difficult.

Reis will be the basis for the vampires described later.

Interaction between players is recommended as adding could be quite a bit ahead of time.

Mist - Reis - Dark Reis - Ghost - Phantom

3.21 Greater Turtle System

Large turtle.

It has some surface and surface properties from the beginning.

It can also work in places like swamps.

It moves slowly, but it becomes a solid wall.

Continuous combat capability is high and some class change destinations will continue to be huge.

Interaction between players is recommended as adding could be quite a bit ahead of time.

3.21.1 Forest tortoise system

Big Turtle - Forest Tortoise - Beast Turtle -????????

Big Turtle - Forest Tortoise - Spirit Turtle -????????

The land turtle system as it is commonly called.

Support capacity based on various attributes as well as wall roles is attractive.

Beast tortoise, the tip of the spirit tortoise is still unknown.

The Spirit Turtle will be the base of the Snake Sentinel Turtle described below.

It is a force of stability, but we cannot deny the aspect that is avoided because of its slow movement.

3.21.1 Marsh turtle system

Big Turtle - Marsh Turtle - Arkelon - Armored Shell - Aspidokelon

It's commonly known as the Sea Turtle System.

Larger progresses faster and eventually aspidoceron becomes like an island.

Relay portualization through the wall role.

There must be a Fuse Monster opponent about Archeron, but it's still unknown.

Note that it will be sea-dedicated!

3.22 Big club system

Crustacean Summoning Monster with excellent defense and support.

For both surface and surface use.

Consistent in a style that restrains and continuously damages the opponent with a twist on both arms.

Ambushes can also be carried out in the sand.

It seems that there are no branches at the class change destination.

Interaction between players is recommended as adding could be quite a bit ahead of time.

Big Club - Calkinos - Greater Calkinos - Stella Cancer - Jewel Cancer

3.23 Seasnake system

Its appearance is a water snake.

As it grows, it turns into a dragon of spiritual beasts.

It has characteristics for both surface and surface use from the beginning, but it will also be able to work in the air.

The breadth of versatility, day and night and wherever you are, may be the best.

It seems that there are no branches at the class change destination.

Interaction between players is recommended as adding could be quite a bit ahead of time.

Sea Snake - Water Dragon - Dragon - Tenryu - Blue Dragon

3.24 Mermaid-based

It's half-man, half-fish and full of beautiful women.

I have a lot to say, but I have a definite ability to support it.

In the beginning, you need to be equipped with all sorts of things to make them act on the ground.

It is advisable to grow it in the sea without forcing it.

The weapon would be a classic to have a spear (*).

Interaction between players is recommended as adding could be quite a bit ahead of time.

3.24.1 Mellow system

Mermaid - Merlow - Nereis - Terkyness - Orkeanis

Mermaids capable of supporting.

Ultimately there will be a curse and a curse.

You'll be in a standing position equivalent to a bird.

Something enthusiastic exists.

3.24.2 Lorelei system

Mermaid - Lorelei - Siren - Siren Guard - Siren Queen

It's a mermaid, just like the Mellow system, but it's more aggressive.

It shows avant-garde activity in the water and at sea.

The siren will serve as the basis for the Scylla described later.

3.25 Dolphin

Its appearance is called a dolphin.

It will be full-time underwater and underwater, but it is highly mobile and very dependable.

Ride and play!

Interaction between players is recommended as adding could be quite a bit ahead of time.

3.25.1 Beluga

Dolphin - Beluga - Finn Whale - Blue Whale - Moby Dick

Dolphins, but will be of white dolphin descent.

Larger is going through leveling and class changes.

Since there are many large demons in the sea, it can be said that it is very dependable.

3.25.2 Black Dolphin System

Dolphin - Black Dolphin - Magidolfin -?????????

Dolphin - Black Dolphin - Orca - Death Orca - Gods Orca

The usual dolphins will be here, but it is also possible to proceed to the chachi along the way.

Above is usually predicted to remain the figure of a dolphin.

Moving on to the chachi system below will be the main way to fight biting attacks.

Magidolfin will be the basis for the hippocampus described below.

Both can represent horseback riding across the ocean.

3.26 Sword squid system

Its appearance is called squid.

Dedicated underwater and underwater, excellent exploration and early warning.

It will stand like a Hawk system across the ocean.

It's also good to turn it into a taco grill story for squid grilling.

Interaction between players is recommended as adding could be quite a bit ahead of time.

3.26.1 Shielded squid system

Swordsquid - Shieldsquid - Tentacles -?????????

It is a normal evolutionary system due to the figure of squid.

One way or another, it would be mobility-oriented growth.

Expected to increase in size.

There are predictions that Kraken will evolve, but it has not been finalized.

Tentacles will serve as the basis for the Scylla described below.

3.26.2 Sea Demon System

Sword Squid - Sea Devil - Sagittarius -????????

It will be a lineage that will change into an octopus figure and become larger.

Either that or it will be aggressive focused growth.

Expected to increase in size.

Some theories are that Kraken is this way.

3.27 Dragon Pappy System

The figure is called a dragon.

It grows very slowly, but is just a powerful summoning monster to match it.

Note that it will not be subpoenaable without a specific title!

Compared to a large number of dragons, it is suggested that player choice creates individuality.

Some individuals are showing special growth, but they are full of uncertainties.

If you keep eating demons without darkness and let them grow suddenly, the caveat will be to turn them into demon dragons.

So far, there have been no reports of loss.

The high degree of versatility that does any of the air, ground or sea wars is also appealing.

Dragon Papi - Lesser Dragon - Dragon -?????????

Dragon Papi - Lesser Dragon Kronos - Kronos Dragon -?????????

4. Fuzz Monsters

It is also commonly referred to as fusion practice.

The Fuse Monsters spell reveals the conditions for obtaining the.

If Summoning Magic meets Level 15 and Alchemy meets Level 10, it will be available.

Below is a brief list of its combinations, but with precautions.

There are a limited number of boundaries where you can add summoning monsters.

Things that don't have enough boundaries are a good story to hear.

Sometimes things don't go as planned again.

I recommend you proceed calmly.

Once again, every monster is available at an early stage, it can increase its battle power considerably.

It will be worth enough to just aim for.

4.1 Imp system

Born in a fusion training of fairies and bats.

Appearances are fairies who seem to like pranks and have bat wings.

Leveling up and changing classes will take you into the realm of the Devil.

Combinations that produce a variety of fusion exercises await.

You might think it's pretty aggressive compared to the fairy system.

4.1.1 Incubus system

Imp - Incubus - Lesser Demon - Demon - Arc Demon

Imp - Incubus - Demons Beast -????????

It gets pretty close to humans when it comes to arc demons.

He looks pretty vicious until he gets there.

It is not uniform because of individual differences.

You should have thought firepower was the main source of support from the air.

Demon's Beast is occasional but not numerous.

Incubus will be the basis for Wearwolf as described below.

4.1.2 Sacubus-based

Imp - Sacubus - Lesser Demon - Demon - Arc Demon

I have had the appearance of a little satanic woman from an early age.

It is not uniform because of individual differences.

You should have thought firepower was the main source of support from the air.

The difference from the Incubus system is the difference between status priority or the broad priority of skills.

You may choose who you like.

Sacubus will be the base of Arakune, Lamia, described later.

4.2 Chimeric

Born in the fusion training of cannibal lions and venom pythons.

From the figure of the serpent's tail on the lion's body, the predatory fusion produces strange growth.

What you choose will be good for the player's taste.

The brace attack is very powerful.

Versatile and avant-garde enough.

It will also be noted that the class change destinations are diverse.

Note that the highest levels of Chimera-based individuals are leveled without class change for quite some time.

at the class change destinations described below??? It is also possible that there is no part of

Chimera - Elder Chimera -????

Chimera - PyroChimera -????

Chimera - Dark Chimera -????

Chimera - Flash Chimera -????

Chimera - Larva Chimera -????

4.3 System

Born in the fusion training of Forest Tiger and Venom Python.

From the appearance of the serpent's tail on the tiger's body, this one also undergoes odd growth due to its predatory fusion, similar to that of a chimera.

What you choose will be good for the player's taste.

Thunder strikes are very powerful.

Versatile and avant-garde enough.

Note that the highest level of the system individuals are leveled without class change for quite some time.

at the class change destinations described below??? It is also possible that there is no part of

baboon surface ????

Tiger Beast ????

4.4 Manticore system

Born in the fusion training of Terrorlave and Killer Scorpion.

It looks like a scorpion tail on a lion's body, showing a rather ferocious fight gesture.

Somewhat unpopular are the needy?

The attack with a tail crossing is very accurate, yet powerful.

Versatile and avant-garde enough.

Manticore - Elder Manticore?

4.5 Ortolos-based

Born in the fusion training of two black wolves.

Changing the class from the figure of a double-headed wolf enhances it to a three-headed giant wolf, Cerberus.

Giant body but highly maneuverable, with a strong brace attack.

Even the avant-garde can be active enough, but we can say that it is only by means of an assault that we can demonstrate our abilities.

Note that individuals at the highest levels of the Ortros system are leveled without class change for quite some time.

at the class change destinations described below??? It is also possible that there is no part of

Ortolos - Cerberus -????

4.6 Wearwolf-based

Born in the fusion training of Incubus and Black Wolf, there are only basic men.

It varies from human to wolf form, but the battle in the form of half wolf and half man is most stable.

A wide variety of skills will be sold.

The basics are speed fighters, you can also do avant-garde wall roles, but you can say that the guerrilla role is appropriate.

Wearwolf - Silver Wolf - Silver Moon Wolf?

Wearwolf - Dark Wolf - Dark Ghost Wolf

4.7 Arakune system

Born in a fusion training of Sacubas and room spiders, there are only basic women.

It takes over the characteristics of both fusion destinations as is, and you can expect a wide variety of support.

Supporting attacks with yarn can take a while before they become effective, but they are valuable.

Sometimes in the woods, even the summoner can't keep up with the movement.

It is also highly versatile and recommended.

Arakune - Arakune Lady - Arakune Dutchess

4.8 Lamian

Born in the fusion training of Sacubas and Venom Python, there are only basic women.

It still takes over the properties of both fusion destinations intact, and you can expect a wide variety of support.

The evolutionary destinations will branch along the way, but it will be a choice to strengthen state anomalies or combat capabilities.

How solid is it to make an attack after being tightened up by a snake?

Lamia - Echidna - Medusa?

Lamia - White Daughter - White Snake Princess

4.9 Vampire-based

Born in a fusion training of skeleton saucers, black bats and raises.

When the player is a man, the first whole thing seems to be female and the next vampire seems to be male.

The opposite is true when the player is a woman.

It is fascinating to gain powerful abilities at an early stage, even if it can only be used at night or inside the cave.

It seems that even during the day it will be possible to be active.

They will have a wide variety of skills and will also have a very high and significant ability to continue fighting.

Vampire - Vampire Night - Vampire Duke?

Vampire - Vampire Lady - Vampire Dutchess

4.10 Lesser hydra system

Born in the fusion training of two Venom Pythons.

The number of heads increases as you grow.

That's all the more time to attack, so less skill is no longer a concern.

It gets pretty big, but it's also in the woods for being a snake.

You can also play the role of a wall in the avant-garde, but an ambush is probably what you can call a real show.

Lesser Hydra - Hydra - Mad Hydra

Lesser Hydra - Hydra - PyroHydra

4.11 Scylla

Born in the fusion training of sirens, dark wolves and tentacles.

I don't mind the woman's upper body, but it's a strange figure: squid tentacles on the fish tail, lower body of the wolf.

It can also become a human form.

Alone, restraint and bite, until you hold your breath.

It can be said that it is very versatile, combining a lot of effort and a great variety of skills.

The original battlefield is underwater or underwater, but combat is also possible on land.

The weapon would be a classic to have a spear (*).

Scylla - Scylla Queen

4.12 Snake Immortal Turtle System

Born in the fusion training of spiritual turtles and lesser basilisks.

My tail is a snake in the figure of a large turtle.

It can also be in a form close to a human being, and can be as small as palm size.

It has become a more robust wall player and has multiple abnormal state attacks.

The basics are avant-garde and wall roles, but there is something highly versatile for a giant body.

Snake Tortoise - Xuanbu

4.13 Pegasus

Born in Unicorn and Thunderbird Fusion Training.

The exterior is a white horse, but you can generate wings and fly through the sky with the rider on board.

It is becoming more popular due to the impact of the first show.

It may not look good on the outside, and most of the time it is a rampant horse.

Good support skills for riders will appeal to you.

Even Kirin has changed into a form that is a horse form but also a dragon.

Pegasus - Mono Pegasus

Pegasus - Kirin

4.14 Hippoglyphs

Born in Warhorse and Bald Eagle fusion training.

You can fly in the sky with your head as an eagle horse and rider on board.

It is well adjusted and the furrows can be beautifully ornamented.

I tend to prefer direct attacks when compared to Pegasus.

Hippogriff ?????

4.15 Griffon system

Born in Bald Eagle and Terrorlave fusion training.

You can fly in the sky with your head as an eagle lion and rider on board.

Very fierce, but its high level of aerial mobility is a must.

I tend to prefer direct attacks when compared to Pegasus.

It may be slightly inferior to hippoglyphs in terms of toughness.

Griffon ?????

4.16 Hippocampus system

Born in Warhorse and Magidolfin Fusion Training.

Run on or underwater with riders on horses whose lower body can change into fish.

Exploring and hunting in the ocean is definitely what I want.

Hippocam Pos - Alleyone

4.17 Spectral system

Born in Skeleton Soldier and Dark Race Fusion Training.

It's the undead of a semimaterialized ghost-like existence.

Many people will feel terrified just to look directly at it.

It is a vicious specification that simultaneously adds attack and also MP absorption.

You'd have a yes or no to being a wall player, but you should definitely make it work in the avant-garde.

Specter - Specter Road

4.18 Deus ex maquina system

Born in the fusion training of the Orihalcon arm and the Mithril arm.

It looks similar in shape to a mannequin and has no features, but it seems highly versatile.

The status value looks mediocre but seems to be durable and has a high ability to continue fighting.

It would also be possible to take advantage of the high level of self-repair capability and position it in the avant-garde.

It is unclear at this time whether there is a superior presence.

Deus ex makina ?????

4.19 Bioroid-based

Born in the training of the fusion of Dolleye and Raverdoll.

It becomes a doll that protrudes in dexterity with a human similar appearance.

The clone servant at the class change destination branches into male and female shapes.

You can have this if you like.

Either way, you should make use of the height of the dexterity value to let them support you with bows and arrows from the rear guard.

Bioroid - Clone Servant [Male Model]

Bioroid - Clone Servant [Female]

4.20 Skeleton Trooper System

Born in Skeleton Soldier and Skeleton Hose Fusion Training.

It is estimated that it will be possible in the top conjurers of the Necromancer.

It's an undead of the whole human horse, but it can also be separated.

Note that it appears that it will hardly become a force of war in the state of separation.

Skeleton Trooper ????

5. Creative Monster

Creative Monsters spells are tentative at the moment in terms of obtaining.

It appears that if Summoning Magic meets Level 50 and Alchemy meets Level 35, it will be available.

You will need specific items as well as summoning monsters.

Only some details have been found at the moment.

There is only a limited amount of information that can be published, so keep it in the name only column.

There seems to be a homunculus system, a walking tree system.

Still, more could go.

Above -