The Summoner is Going

970 About Summoning Monster Findings Part 2

About Summoning Monster Findings Part 2

Rapporteur Irina

1. First

The purpose of this report will be a brief summary of summoning monster information.

I think it will be an easy guide for those who want to start the game in the Summoner now.

But it includes a lot of crap.

Please be as self-reliant as you can be, and don't go any further if you think about it.

And I would like to take this opportunity to thank you all for your cooperation in gathering information.

Especially if you're ahead of all the players with a smash.

I'm sure he's still making demons a blood festival somewhere.

2. Summoner Player Basics

2.1 Choosing Magic Skills

The chances of attracting Summoners in character creation are considerably lower.

The low probability of being able to pull will be both productive lapidary and giant.

It is selectable by any race, human, elf or dwarf, but it all involves considerable difficulties.

Still, you shouldn't give up.

Both Elf Summoners and Dwarf Summoners exist and are not impossible to play.

When starting with a Summoner, there are two essential magic skills.

One is naturally summoning magic.

The other is light magic, dark magic, fire magic, wind magic, earth magic, water magic, one of these six must be.

I prefer what you should choose.

Elves and Dwarves have the night's eye, so they tend to avoid light magic, dark magic.

Since the start of this service, I have been told to avoid light and dark magic for a while, but not now.

If you are looking to get space-time magic early, it is also highly recommended to get it from the beginning.

For other details of each magic, see the Red Lotus report separately. (Materials linked to)

It is an old report, but it is also sufficiently informative at the moment.

By the way, Red Lotus, have you got the latest version of the report yet?

2.2 Summoning Monsters for Initial Acquisition

At the start of the game, Summoners are Level 1 in Summoning Magic.

At the same time, there must be one Summoning Monster that can be summoned at random.

In the early days it will be possible to summon one of the seven species.

Wolf, Tiger, Viper, Hawk, Owl, Wood Golem and Beast Ape.

Chances are, Wolf, Tiger, Viper, Hawk and Owl are about the same.

Wood golems, beast apes are about half as likely, and so on.

I will put aside here the discussion of the off the hit of the summons monster of initial acquisition.

Information on the characteristics, class changes, etc. of each summoning monster will be discussed later.

See there.

"Neither hitting nor coming off a summoning monster"

That's exactly what one player said.

2.3 Adding a Summoning Monster

Level of Summoning Magic = The number of Summoning Monsters that can be distributed.

Here's how many you can summon at the same time:

Lv.1 to 1 body

Lv.3 to 2 bodies

Lv.6 to 3 bodies

Lv.10-4 bodies

Maximum number of Lv.15-5 body parties

The target monster must be [identified] in order to be able to be summoned.

There are exceptions.

But don't worry about it right after the game starts.

The second recommendation is to use the hose, which is a classic, but not an imposition.

You may also want to increase the number of Summoner based players that can be summoned at once by interacting with each other.

We recommend gathering information if you are targeting a summoning monster that will increase in plan.

You may also wish to refer to this report.

Some players ahead will tell you if you go to the bulletin board.

An overview of the various summoning monsters will be given later.

2.4 Selection of equipment

If you start with a Summoner, do you want a wand or a bow and arrow?

It will be a regular discussion, but you can either.

Bow and arrow are advantageous if you are going to log in for a long time.

Canes are advantageous in terms of damage to attack spells.

Such trends will be reflected more strongly in the early years.

I know you'll want to align them both if you move on, but one will be enough for the moment.

There are penalties for possession of a metal weapon.

Even arrow butts can affect you, so be careful there.

You can also have alternative items if you move on, but be careful at the beginning.

2.5 Other recommended skills

In the early days, it's always the way to take requests in the Adventurers Guild and aim for bonus points.

When you possess your production skills, you will be able to receive a wide range of requests.

Immediately after the start, hunting is the only way to earn change can often be painful.

You don't specify production skills in particular, but you should get one of them.

Auxiliary skills, but if you have the opportunity to acquire [Collaboration], don't hesitate to acquire it and recommend activation.

Separately, I can tell when I peruse the Red Lotus report.

Others may want to get skills to suit their hobbies.

3. Summon Monster

That's the real deal from here.

The skills you acquire for Summoning Monsters are not uniform and you have choices.

Therefore, details are omitted and only tendencies are noted.

There are many things we haven't figured out yet, so forgive us there.

3.1 Wolf-based

One of the summoning monsters available for initial acquisition.

Excellent exploration, vigilance, combat, etc., you can do everything you want as an offering of adventure.

Class changes also allow you to have a system that specializes in combat, so be careful there!

Since the start of the game, additions are possible at a relatively early stage.

The addition at an early stage is highly recommended.

3.1.1 Greywolf system

Wolf - Gray Wolf - Silver Wolf - Divine Wolf - Great God

The basics are gray wolves.

No attributes, an orthodox wolf utilizing exploratory skills and agility.

Rest assured, versatility is a high and stable force to play even in combat.

When you become a great god, you also use mindfulness and identity, increasing the range of activity.

3.1.2 White Wolf System

Wolf - White Wolf - Polar Wolf - Frost Wolf - White Fang

The basics are white wolves.

It has ice attributes and grows in a relatively balance-oriented status.

You'll be fine in the cold and highlands, and you'll also be equipped for brace attacks and instant death attacks.

It also has a reputation for its woolly softness and pleasant feel, and is highly popular.

3.1.3 Black Wolf System

Wolf - Black Wolf - Dark Wolf - Carsdowulf - Fenrill

The basics are black wolves.

It has dark attributes and grows in a relatively attack-oriented status.

Fenrill will be getting bigger, so you can play as well as avant-garde.

It will be the basis for Wearwolf and Ortolos, which Black Wolf will describe later.

It will be the basis for Scylla, which Darkwolf will describe later.

It has become more popular as a material for Fuse Monsters.

There seem to be relatively few examples of normal evolution up to Fenrill.

3.2 Tiger-based

One of the summoning monsters available for initial acquisition.

Excellent in combat, you can do anything you want as an offering of adventure, exploration, vigilance, etc.

Interaction between players is recommended as unexpected additions may come first.

3.2.1 Forest Tiger System

Tiger - Forest Tiger - Killer Tiger - Kingstyger - Imperial Tiger

The basics are called black vertical stripes in yellow, tiger.

It gradually becomes huge as the class changes.

This is the base of , which Forest Tiger will describe later.

There seem to be quite a few examples of normal evolution up to Imperial Tiger.

Stable attack and manoeuvre.

3.2.2 Sturm Teager System

Tiger - Sturm Tiger - Schneistrum Tiger - Mornt Tiger - Zonnetiger

Tiger - Sturm Tiger - White Tiger - White Spirit Tiger - White Tiger

The basics are yellow and white with black vertical stripes called tigers.

Larger will be somewhat with class changes, but not so dramatically.

It goes whiter on the route to the White Tiger.

It will have wind attributes and a relatively manoeuvrability oriented status.

Zonnetiger is enhanced by multiple attributes, especially light and dark.

The White Tiger seems to be more popular.

3.3 Viper system

One of the summoning monsters available for initial acquisition.

Excellent exploration, vigilance, and in combat, poison is central to surprise attacks.

We can say that we are cute while we can wrap ourselves around our bodies.

Interaction between players is recommended as unexpected additions may come first.

3.3.1 Venom Pythonic

Viper - Venom Python - Great Bore - Python - Bass Snake

Basically, it's called a snake.

Poisonous to surprise attacks, based on winding, continue to be large through leveling and class changes.

If you're also a bass snake, you'll have a lot of space in that body.

It will be the base of Chimera, , Lamia and Lesser Hydra, which Venom Python will describe later.

Some aspects are difficult to operate just because they become giant, and there is little normal evolution to a bass snake.

3.3.2 Cards du viper system

Viper - Cars Du Viper - Lesser Basilisk - Basilisk - King Basilisk

Basically, it's called a snake.

Poisoning and winding are basic to an ambush, but as it grows, it adds a variety of abnormal state attacks.

It is inferior to the Venom Python system in body size, but still large enough.

A state anomaly attack is powerful, but it would be forbidden to rely on it all.

This will be the basis for the Snake Sentinel Turtle, which Lesser Basilisk will describe later.

There are many tough things to fix to the avant-garde, so it's easy to play.

3.4 Hawk system

One of the summoning monsters available for initial acquisition.

Excellent exploration and vigilance, you will often turn to restraint in battle.

Since the start of the game, additions will be possible immediately.

Weakness at night is the difficulty.

Try your gear to stop at the tip of the cane or shoulder and replace the tree.

Initial acquisitions often treat you as off-the-shelf, but the chances of eating a blow to death are greatly reduced.

There's no hitting or coming off a summoning monster.

3.4.1 Fighting Falcon System

Hawk - Fighting Falcon - Thunderbird - Plasma Wings - Aurora Wings

Hawk - Fighting Falcon - Firebird - Phoenix - Peacock

The basics will be agility oriented eagles, evolution dominated by attacks based on various attributes.

I don't do extreme largement.

It has proven very reliable in air warfare, both of which are becoming more popular.

Thunderbird will be the basis for Pegasus as described later.

It must be due in part to how beautiful the Aurora Wing fight is just to watch.

Phoenix and Peacock are also popular because of their high ability to support the recovery system.

3.4.2 Battlehawk

Hawk - Battlehawk - Bald Eagle - Garuda

Hawk - Battlehawk - Golden Eagle - Rock Bird

The basics will be evolution that also focuses on attack and defense over exploration capabilities.

Both sides have no class change to Phase V.

Instead there is an addition to the status value due to the impact of the skill.

Bald Eagle will be the basis for the hippogriff, Griffon, described later.

Garuda has no attributes, but it would be the ultimate in Hawk's normal evolutionary system.

Rock birds are larger and can be transported with multiple people on their backs.

Note, however, that the mobility cannot be harnessed in that state!

3.5 Owl system

One of the summoning monsters available for initial acquisition.

Agility gives way to one or two steps to the Hawk system, but it can work day and night.

Excellent exploration and vigilance, you will often turn to restraint in battle.

Interaction between players is recommended as unexpected additions may come first.

Try your gear to stop at the tip of the cane or shoulder and replace the tree.

3.5.1 Off Owl System

Owl - Off Owl - Forest Oul - Deanna Oul - Minerva Oul

The basics are not extremes, although they remain the same and are not to be larged.

Attributes do not earn money, exploration and vigilance everywhere, and ambush will be the axis.

The versatility is increased when obtaining a state anomaly attack.

There will be many occasions when you can act as an offering for exploration.

3.5.2 Mystic Eye System

Owl - Mystic Eye - Magi Owl - Magi Mizuk - Forest Eye

The basics are white based.

Based on attacks using various attributes.

The versatility is increased when obtaining a state anomaly attack.

It remains small compared to the offowl system, and stopping it over your shoulder or head will not disturb you.

The way you grow and fight changes dramatically depending on how you raise your Summoner.

It's inferior to the offowl system in attack power, but versatility is up here for the attributes.

3.6 Wood golem system

One of the summoning monsters available for initial acquisition.

Much inferior in agility, but a reassuring wall role for a Summoner located in the rear guard.

But we can't make it to the back-attack, so watch out for surprises!

It also has power and is tough and relatively stable in a series of fights.

Operating with two or more than just one can cover low agility.

The fact that you don't need protective equipment is also a point.

It was very helpful to be avant-garde with low operating costs.

3.6.1 Craigolem-based

Wood Golem - Clay Golem - Stone Golem - Marble Golem - Stone Colossus

It is a golem that grows stronger, from clay to rock.

Toughness will be the type to sell more than power.

We also need to be concerned about whether it is possible to act in caves, etc., as it will also increase in size.

Some surfaces are unexpectedly brittle when the scaffolding is bad.

Stone Colossus turns it into a moving turret instead of a wall.

3.6.2 Bronze golem system

Wood Golem - Bronze Golem - Iron Golem - Steel Golem - Talos

It's a golem that gets stronger from bronze to iron.

It's a golem that sells more power than toughness.

The caveats are common with the Craigolem system.

It is known to be weak in magnetism, but the demons used are limited.

When it comes to Talos, you will also be equipped with weapons skills.

3.6.3 Mad Golem System

Wood Golem - Mad Golem - Amalgam Golem - Gallium Golem - Golem of Liquid Metal

It's a golem that takes a more odd form, from mud to liquid metal.

Skill-driven admirers are also attractive, but it will be fundamental to operate as a wall player.

It can also infiltrate and destroy demons.

Depending on your ingenuity, you can make a big difference.

Ultimately, it will be possible to transform itself into weapons and protective equipment.

You can think of it as being like a slime of large liquid metal.

3.7 Beast Ape System

One of the summoning monsters available for initial acquisition.

I want one in a stable avant-garde.

I think agility is higher than wood golem system and collaboration is easier.

It also has power and is tough and relatively stable in a series of fights.

You can also strengthen it with protective equipment, etc., but be aware that the class change will make it bigger all at once!

Its rambling is a tough thing to do, but you'll feel reliable.

3.7.1 Lesser Aug System

Beast Ape - Lesser Auga - Auga - Red Auga - Auga Road

It's an avant-garde who does the rampage the ghost beast deserves.

It is highly self-healing and does not suffer from a series of wars.

There's a place that runs wild, but that's a good place to make up for it with support.

It will go up to the critical size to equip the armor.

In this case, you have to be prepared for a considerable cost, but that's all it's worth.

3.7.2 Silver Back System

Beast Ape - Silverback - Troll - Hill Troll - King Troll

It surpasses the Lesser Auga system in body size.

Some are just clever enough to use a weapon, but they will be difficult to work with due to size differences.

In some cases, you can't take them inside the cave.

I can't do it completely on King Troll.

It will have characteristics that fill the middle between the Lesser Auga and Golem systems.

Be prepared for strengthening with protective equipment, etc. up to the trolley system, but also for rapid enlargement.

3.8 Hose system

Combat, rather than being a means of mobility, is a treasure.

After the game starts, it will be possible to add after a little effort.

In the early days it can be slightly painful to gear up.

But you can assure me that it is the greatest benefit for the Summoner system.

Advantages that can earn you travel distance should be maximized.

This has not changed the situation even at the forefront of the offensive at the moment.

3.8.1 White hose system

Hose - White Hose - Unicorn - Unicorn Road - Tricorn

The basics tend to be white horses, highly supportive to riders.

However, unlike what it looks like, it often seems to be a violent horse.

It can be ridden without any relationship between a man and a woman even after the unicorn.

Unicorn will be the basis for Pegasus as described later.

Due to the popularity of Pegasus, quite a few are moving on here.

There are not so many examples of going as far as the Tricorn.

3.8.2 Battle Hose System

Hose - Battle Hose - Warhorse - Nighthorse - Kingshorse

Hose - Battle Hose - Nightmare - Svajilfari - Slapenil

Hose - Battle Hose - Skeleton Hose - Skull Hose - Death Hose (Special)

Basically, it's called a horse.

Various hairs from chestnut hair to black hair, but black hairs from Nightmare.

It will be an evolution towards riding combat.

Riding combat is possible even at night after Nightmare and after Skeleton Horse.

It's pretty sure it'll be a fear experience for the players.

Warhorse will be the basis for the hippo glyph, hippo cam pos, described later.

Skeleton hose is a Summoner type, top Necromancer, class changeable after Conjurer.

Skeleton hose will serve as the base for the Skeleton Trooper described below.

Recently, this system seems to be gradually increasing its number.

3.9 Ghost system

One way or the other, you can turn to the avant-garde, but even the rear guard can be active enough.

That's up to the summoner.

Various weapon skills can be used.

You have to give them weapons and protective equipment, but that's all they're worth.

It will be troubling for players to choose what skills.

But that's also the enjoyable part of this lineage.

Interaction between players is recommended as unexpected additions may come first.

3.9.1 Brake system

Ghost - Rhapsody - Night Fork - Ashuro - Rockthroat

Basically, it's called, ghost.

Larger until the night fork, and after Asura, the body will change dramatically due to changes.

Since you will be manipulating a wide variety of weapons at the same time, you don't have to worry about increasing your weapon skills.

Remember to keep the basics avant-garde, and the weapons armed.

Allowing them to use bows and arrows as a rear guard can be a great force of war.

The technical way of fighting will be sold, but the power will also be high enough.

Attacks based on attributes will also be available, so they should be versatile.

It can be described as a fairly stable force because in combat we fight in a way that has few gaps.

3.9.1 The protective law system

Ghost - Lawyer - Alone - Heavenly General - Divine General

The basics are so-called ghosts, but after monotheism, they come with a Buddha style.

Being a god general, he is also considerably larger in stature and more powerful than man.

Fundamentals should be avant-garde, and weapons should be given protective equipment.

Either that or you'll be an orthodox power fighter.

3.10 Red Fox System

Excellent exploration and vigilance, often turning to guerrillas or guards in combat.

After the game starts, it will be possible to add after a little effort.

It will be a versatile supporter and a firepower player.

I think it's lovely and fun because it will grow as adorable as it is.

3.10.1 Golden Fur Fox System

Red Fox - Golden Furry Fox - Golden Shadow Fox - Golden Fox - Demonic Fox

The basics are called, fox.

It goes from yellow to golden looking hairy.

They are more aggressive than silver-haired foxes and have higher firepower based on their attributes.

I can't say enough about which is better in general.

I also think it's a lot of ants to align them both.

No, you'll want to get it all aligned.

3.10.2 Silver fur fox system

Red Fox - Silver Haired Fox - Silver Shadow Fox - Silver Fox - White Fox

The basics are called, fox.

It changes from white to silver to a bristle that looks silver.

Compared to golden-haired foxes, they use more phantoms and seem to prefer the hand-me-downs.

I can't say enough about which is better in general.

I also think it's a lot of ants to align them both.

Let's get it all together and love it.

3.11 Slime system

It is definitely a summoning monster that is quite difficult to use.

With a good understanding of its characteristics, you can expect considerable results.

I also don't hate cave interiors, forest wars, or bad scaffolding places.

After the game starts, it will be possible to add after a little effort.

Skills are powerful, though you may feel they are not enough in status.

It is classic to have protective equipment replaced in the water, etc.

It's also oriented to abuse, but I don't want to touch it here.

You shouldn't be a jerk!

The combination chosen by the player is varied and cannot be said in its entirety.

It is so varied that it will be summed up all at once.

Something good happens when all species are aligned, but it will be tough right after the game starts.

That is not too late after the ceiling on the number of summonsables has increased sufficiently.

Slime - Red Pudding - Red Gelatin - Red Slime - Red Gel

Slime - White Moose - White Pudding - White Slime - White Gelatin

Slime - Black Gummy - Black Jelly - Black Slime - Black Pudding

Slime - Blue Gelatin - Blue Woods - Blue Slime - Blue Pudding

Slime - Yellow Pudding - Yellow Gel - Yellow Slime - Yellow Jam

Slime - Clear Jelly - Clear Pudding - Clear Slime - Clear Woods

Slime - Green Woods - Green Jam - Green Slime - Green Moose

3.12 Wood Papette System

Dolls with clever hands and production skills.

Immediately after the start of the game, a little effort in Remt will allow you to add more.

If it's a fight, you can basically use the rear guard, or cooking number on your trip.

It has convenient specifications that clean up all the hassles for the summoner.

Unfortunately, you won't even clean up your homework.

3.12.1 Metal Skin Based

Wood Papette - Metal Skin - Gold Skin - Orihal Con Arm - Orihal Condor

Wood Papette - Metal Skin - Silver Skin - Mithrill Arm - Mithrill Doll

Various tasks are possible in a more skill-enhanced system.

They both look like mannequin dolls in different colors.

The gold-skin system is slightly dull but tough, while the silver-skin system moves slightly lighter.

The Orihalcon arm and the Mithril arm will be the basis of the Zeus Ex Machina described below.

Both move with higher dexterity values, so it's a good idea to let them use bows and arrows in combat.

3.12.2 Automaton system

Wood Papette - Automaton - Dolleye - Cybernoid - Cyber

Wood Papette - Automaton - Raver Doll - Raver Machine - Raver

Cyber closer to human shaping due to class change.

A raver that, on the contrary, becomes like a machine tool.

The statuses are also common in that they vary greatly but have high dexterity values.

The raver appears to be stable, either in the avant-garde or in the rear.

Every weapon can be used in the avant-garde, but the rear guard doesn't bother with bows and arrows.

If you are cyber oriented, you will look after yourself, if you are raver oriented, you will be oriented towards civil engineering.

Depending on the request you receive in the Adventurer Guild, get a lot of help.

Dolleye and Raverdoll will be the basis for the bioroids described later.

3.13 Lion system

Excellent combat, exploration, vigilance, etc. may seem slightly worse, but you can do anything as a whole.

It is well compared to the Tiger system, but slightly below with agility and tends to surpass it in terms of defense.

Interaction between players is recommended as unexpected additions may come first.

3.13.1 Step Lion System

Lion - Step Lion - Dessert Lion - Wildanes Lion - Fury Lion

Lion - Step Lion - Terroleve - Yaktraeve - Schwarzleeve

Appearance is called, lion.

It is a demonized being with attributes.

I'll scale it up, but it's not extreme.

The Fury Lion is completely avant-garde, and deflection can be a weapon of offensive unity.

Schwarzlevé becomes completely black lion, as if he were an assassin.

Terrorlave will be the basis for Griffon and Manticore as described below.

3.13.2 Cannibal Lion System

Lion - Cannibal Lion - Lion King - Emperor Lion - Lion God

Slightly larger as you level up and change classes.

If you are also a lion god, you will be able to axis yourself as an avant-garde with quite a giant body.

Lion God is finally increasing these days.

Cannibal lions will be the basis for the chimeras described later.

3.14 Gigantoby system

Insect-based Summoning Monster with excellent exploration and vigilance.

In combat, bee sting is the main thing and I'm good at towing, but a lot of damage depends on poison.

The queen bee system can be used with a praiser, and beekeeping will be added first.

The worker bee system is relatively aggressive, fierce, and gradually displays high attack capability.

The popularity doesn't seem to be high honestly because it will have pretty pointy properties.

Interaction between players is recommended as unexpected additions may come first.

Gigantoby - Giganto Queen - Demon Hornet Queen - True Demon Bee Queen - Divine Demon Bee Queen

Gigantoby - Armour Bee - Demon Hornet Bee - True Demon Bee - Divine Demon Bee

If you combine two or more queen bees with two or more working bees, you will receive a bonus to your status value.

But this is synonymous with oppressing party boundaries, so be careful.

+1 Agility for all bees with 1 Demon Haughty Bee Queen + 2 Demon Haughty Bees

+1 Agility and +1 Dexterity for all bees with 1 Demon Haughty Bee Queen + 3 Demon Haughty Bees

+1 Agility, +1 Dexterity, +1 Mental Strength for all bees with 1 Demon Haughty Bee Queen + 4 Demon Haughty Bees

+3 Agility for all bees with 1 True Demon Bee Queen + 2 True Demon Bees

+3 Agility, +3 Dexterity, +3 Mental Strength for all bees with 1 True Demon Bee Queen + 3 True Demon Bees

+3 Agility, +3 Dexterity, +3 Mental Strength, +2 Muscle Strength, +2 Vitality for all bees with 1 True Demon Bee Queen + 4 True Demon Bees

+5 Agility for all bees with 1 Divine Devil Bee Queen + 2 Divine Devil Bees

+5 Agility, +5 Dexterity, +5 Mental Strength, +2 Muscle Strength, +2 Vitality for all bees with 1 Divine Devil Bee Queen + 3 Divine Devil Bees

+5 Agility, +5 Dexterity, +5 Mental Strength, +3 Muscle Strength, +3 Vitality, +2 Intelligence for all bees with 1 Divine Devil Bee Queen + 4 Divine Devil Bees

3.15 Large sasori system

Crustacean Summoning Monster with excellent defense and support.

A poisonous needle blow can be a high hit rate and a thorough and solid way to fight.

You can also be good at ambushing in the sand, and act fine in the shallow waters of the sea and rivers.

Holly Scorpion adds skills to resolve state anomalies.

It looks like there are no branches at the class change destination.

Killer Scorpion will be the basis for the manticore described below.

Interaction between players is recommended as adding could be quite a bit ahead of time.

Greater Sasori - Dessert Scorpion - Killer Scorpion - Demons Scorpion - Holly Scorpion

3.16 Big Spider System

Cover-up capabilities and ambushes, insect systems that use traps (?) Summoning Monster.

Traps caused by yarn are a lot more user-friendly, but they are rare to see.

It looks like there are no branches at the class change destination.

It will still be due to the overpopularity of Arakune.

If you are also a spider god, you will also show avant-garde activity.

Room Spider will be the base of Arakune as described later.

Interaction between players is recommended as adding could be quite a bit ahead of time.

Big Spider - Room Spider - Cannibal Spider - Shadow Spider - Spider God

3.17 Bat system

Excellent exploration and vigilance, you will often turn to restraint in battle.

Since the start of the game, additions will be possible at a relatively early stage.

As opposed to the Hawk system, it is good to use it separately from the Hawk system because it hates daylight.

The bat will remain intact and will be the basis of the imp described later.

There will be many examples of being summoned for imp aim and imp without acting as a bat.

3.17.1 Poisonous bat system

Bat - Poisonus Bat - Remic Bat - Crazy Bat - Golden Bat

You will begin to go with a variety of state anomaly attacks as you grow.

Moreover, it can become more diverse as it grows, giving multiple state anomalies at the same time.

There is also poison and blood suction damage, but the main focus should be on getting the target into a state abnormality.

I'll make it slightly larger, but not extreme.

3.17.2 Black Bat System

Bat - Black Bat - Darkness Bat - Devils Bat - Demons Bat

Go with a variety of attributes as you grow.

As an explorer, I give a step back to the poisonous bat system, but it helps me enough.

The black bat will be the basis for the vampires described later.

Due to the high popularity of vampires, quite a few are moving on here.

But there are not so many examples of going as far as demons bats.

Even narrow areas do not lose their mobility and they also have firepower.

The size doesn't change.

3.18 Fairy system

A source of damage with attributes from the beginning and capable of various attacks.

In battle, they will help you a lot with support from the air.

The Red Fox or Fairy system can be the main destiny to earn firepower outside the Summoner system of the Summoner.

I want to aim for additions early.

Fairies remain intact and form the basis of the imp described later.

Interaction between players is recommended as adding could be quite a bit ahead of time.

3.18.1 Pixie

Fairy - Pixie - Sprite - Fairy Princess - Fairy Queen

Fairy - Pixie - Sprite - Car Bankle - Red Shield Car Bankle

Normal evolution is the route to Fairy Queen and remains small, no different in size.

We use a variety of attributes, among which we also use Spirit Summoning.

It is also possible to simultaneously summon multiple spirits exclusively in the lower spirits.

All elves can cry.

Proceed to Carbuncle and you will look like a lizard covered in feathers.

This one will be generous in support of defense.

Either way, you will be reliable as a backward supporter.

3.18.2 Silky system

Fairey - Silky - Fay - Numpey - Hollai

Fairy - Silky - Fay - Angel - Archangel

Fairy - Silky - Fay - Angel - Angel Night

Fairy - Silky - Valkyrie - Freya Guard - Odin Guard

It is a silky system with slightly more branches.

Silky grew larger as he leveled up, and shortly before the class change, to his maiden.

From there, the stature ahead doesn't seem to change that much.

Any of them are located in the air for backward support, but they also mix up to allow melee attacks.

Hollai is like a half-normal evolutionary fairy who turns herself into a spirit.

Archangels are literally angels.

Angel Knight, you can think of it as an avant-garde in air combat when it comes to Odinguard as well.

3.19 Skeleton

Undead with moving skeletons.

In the beginning, the status value is mediocre, but it keeps moving solemnly and requires no hassle.

If you want to target the Necromancer system from a Summoner, multiple summonses are fundamental.

Resurrect from the absence of an HP bar as long as it does not scatter the soul of the person in the skull and thorax.

He is resistant to attacks such as stabbing and cutting, and is a tough and dependable person of sorts.

It is possible to give protective equipment and reinforce it, but be careful not to get too heavy!

Interaction between players is recommended as adding could be quite a bit ahead of time.

3.19.1 Skeleton Fighter System

Skeleton - Skeleton Fighter - Skeleton Soldier - Skeleton Guard - Skull Road

Normal evolution of avant-garde skeletons.

Compared to other systems, it shows growth with an emphasis on muscle strength and vitality.

Heavy equipment appears to be possible at the skeleton guard stage.

Level up and class change make it more powerful.

Your physique remains almost unchanged.

The skeleton soldier will be the basis for the specter described below.

In that sense, you may have many opportunities to see it.

3.19.2 Skeleton Hunter System

Skeleton - Skeleton Hunter - Skeleton Ranger - Skeleton Hermit - Skull Assassin

It is a skeleton of the rear guard system, but it transforms into a universal type.

Compared to other systems, it shows growth with an emphasis on dexterity and agility values.

It seems to have the best versatility in the skeleton system.

I can also say that I don't see any outstanding strengths either.

3.19.3 Skeleton saw salad system

Skeleton - Skeleton Saucer - Skeleton Mage - Skeleton Sage - Skull Wizard

Attribute-based assistance dominates in skeletons of the rear guard system.

Compared to other systems, it shows growth with an emphasis on intellectual and spiritual strength.

You may feel insufficient at first, but you will start to exhibit high firepower

Even if you encounter a back-attack, it bears quite a bit.

The skeleton saucer will be the basis for the vampires described later.

Very popular in that sense.

3.20 mist system

Misty undead drifting.

It looks like there are no branches at the class change destination.

I have quite a continuous combat capability because it transmits physical attacks.

However, Attacks with Magic can be damaging!

Resistance cannot be relieved of something that gradually improves.

Growth can easily be intelligent and psychic, and you can expect high firepower.

Low agility values may make it difficult.

Reis will be the basis for the vampires described later.

Interaction between players is recommended as adding could be quite a bit ahead of time.

Mist - Reis - Dark Reis - Ghost - Phantom

3.21 Greater Turtle System

Large turtle.

It has some surface and surface properties from the beginning.

It can also work in places like swamps.

It moves slowly, but it becomes a solid wall.

Continuous combat capabilities vary in degree depending on the class change destination, but are huge.

Interaction between players is recommended as adding could be quite a bit ahead of time.

3.21.1 Forest tortoise system

Big Turtle - Forest Tortoise - Beast Turtle - Beast King Turtle - Beast King Turtle

Big Turtle - Forest Tortoise - Spirit Turtle - Spirit King Turtle - Spirit Emperor Turtle

The land turtle system as it is commonly called.

Support capacity based on various attributes as well as wall roles is attractive.

The Beast Royal Turtle will be huge and relay portualized, making it a beauty like a moving fortress.

Spiritual Emperor Turtles are inferior in size but specialize in attacking by attributes.

The Spirit Turtle will be the base of the Snake Sentinel Turtle described below.

It is a force of stability, but we cannot deny the aspect that is avoided because of its slow movement.

3.21.1 Marsh turtle system

Big Turtle - Marsh Turtle - Arkelon - Armored Shell - Aspidokelon

It's commonly known as the Sea Turtle System.

Larger progresses faster and eventually aspidoceron becomes like an island.

You can think of it as an aircraft carrier that travels because it will be relay portualized.

Archeron will be the base of Nautilus as described later.

Note that it will be sea-dedicated!

3.22 Big club system

Crustacean Summoning Monster for both surface and surface use with excellent defense and support.

It looks like there are no branches at the class change destination.

Consistent in a style that restrains and continuously damages the opponent with a twist on both arms.

Ambushes can also be carried out in the sand.

Skills are added to bring in demons in Jewel Cancer.

Interaction between players is recommended as adding could be quite a bit ahead of time.

Big Club - Calkinos - Greater Calkinos - Stella Cancer - Jewel Cancer

3.23 Seasnake system

Its appearance is a water snake.

As it grows, it turns into a dragon of spiritual beasts.

It has characteristics for both surface and surface use from the beginning, but in the meantime it will also be possible to be active in the air.

The high degree of versatility, day and night and wherever you are, may be the best.

It looks like there are no branches at the class change destination.

Interaction between players is recommended as adding could be quite a bit ahead of time.

Sea Snake - Water Dragon - Dragon - Tenryu - Blue Dragon

3.24 Mermaid-based

It's half-man, half-fish and full of beautiful women.

Its ability to support is certain.

In the beginning, you need to be equipped with all sorts of things to make them act on the ground.

It is advisable to grow it on the sea side without forcing it.

The weapon would be a classic to have a spear (*).

There is an addition of production skills.

Interaction between players is recommended as adding could be quite a bit ahead of time.

3.24.1 Mellow system

Mermaid - Merlow - Nereis - Terkyness - Orkeanis

Mermaids who can be long in their ability to support by songs and attributes.

Ultimately there will be a curse and a curse.

You'll be in a standing position equivalent to a bird.

Something enthusiastic exists.

3.24.2 Lorelei system

Mermaid - Lorelei - Siren - Siren Guard - Siren Queen

It's a mermaid, just like the Mellow system, but it's more aggressive.

It shows avant-garde activity in the water and at sea.

Unlike the mellow system, no curses are added.

The siren will serve as the basis for the Scylla described later.

3.25 Dolphin

Its appearance is called a dolphin.

It will be full-time underwater and underwater, but it is highly mobile and very dependable.

Ride and play!

Interaction between players is recommended as adding could be quite a bit ahead of time.

3.25.1 Beluga

Dolphin - Beluga - Finn Whale - Blue Whale - Moby Dick

Dolphins, but will be of white dolphin descent.

Larger is going through leveling and class changes.

Ultimately it will be a large whale.

Since there are many large demons in the sea, it can be said that it is very dependable.

3.25.2 Black Dolphin System

Dolphin - Black Dolphin - Magidolfin - Dolphin Mage - Dolphin Sage

Dolphin - Black Dolphin - Orca - Death Orca - Gods Orca

The usual dolphins will be here, but it is also possible to proceed to the chachi along the way.

After Magidolfin it will be a rear guard positioning that uses attributes.

After Orca, it will be a way of fighting, mainly biting attacks.

Magidolfin will be the basis for the hippocampus described below.

Both can represent horseback riding across the ocean.

3.26 Sword squid system

Its appearance is called squid.

Dedicated underwater and underwater, excellent exploration and early warning.

It will stand like a Hawk system across the ocean.

It's also good to turn it into a taco grill story for squid grilling.

Interaction between players is recommended as adding could be quite a bit ahead of time.

3.26.1 Shielded squid system

Sword Squid - Shield Squid - Tentacles - Giant Tentacles - Squid King

It is a normal evolutionary system due to the figure of squid.

One way or another, it would be mobility-oriented growth.

It gets pretty large in squid kings but remains highly maneuverable.

Tentacles will be the basis for Scylla, Nautilus, described later.

3.26.2 Sea Demon System

Sword Squid - Sea Devil - Sagittarius - Kraken - Deskraken

It will be a lineage that will change into an octopus figure and become larger.

Either that or it will be aggressive focused growth.

Deskraken boasts a giant body that can rival Moby Dick.

It can be described as a combination of explorers and avant-gardes across the ocean.

3.27 Dragon Pappy System

The figure is called a dragon.

It grows very slowly, but is just a powerful summoning monster to match it.

Note that it will not be subpoenaable without a specific title!

Compared to a large number of dragons, the choice of players seems to increase the breadth of growth.

Some individuals are showing special growth in some of them, full of uncertainties.

If you keep eating demons without darkness and let them grow suddenly, the caveat will be to turn them into demon dragons.

So far, there have been 3 reports of Lost.

If you lose it, behave cautiously because you can't add it!

The high degree of versatility that does any of the air, ground or sea wars is also appealing.

Dragon Pappy - Lesser Dragon - Dragon - Greater Dragon -????

Dragon Papi - Lesser Dragon Kronos - Kronos Dragon - Uranos Dragon -????

4. Fuzz Monsters

It is also commonly referred to as fusion practice.

The Fuse Monsters spell reveals the conditions for obtaining the.

If Summoning Magic meets Level 15 and Alchemy meets Level 10, it will be available.

Below is a brief list of its combinations, but with precautions.

There are a limited number of boundaries where you can add summoning monsters.

Things that run out of boundaries are a good story to hear.

Growth may not go as planned.

Calm down when aiming for extras!

Once again, every monster is available at an early stage, it can increase its battle power considerably.

It will be worth enough to just aim for.

4.1 Imp system

Born in a fusion training of fairies and bats.

Appearances are fairies who seem to like pranks and have bat wings.

Leveling up and changing classes will take you into the realm of the Devil.

Combinations that produce a variety of fusion exercises await.

You might think it's pretty aggressive compared to the fairy system.

4.1.1 Incubus system

Imp - Incubus - Lesser Demon - Demon - Arc Demon

Imp - Incubus - Demons Beast - Demons Slave - Demons Apostle

It gets pretty close to a man's human being when it comes to arc demons.

He looks pretty vicious until he gets there.

It is not uniform because of individual differences.

You should have thought firepower was the main source of support from the air.

Demons beasts are not numerous to the extent that they are occasionally found.

It can also be described as a characteristic that you don't look uniform.

Incubus will be the basis for Wearwolf as described below.

4.1.2 Sacubus-based

Imp - Sacubus - Lesser Demon - Demon - Arc Demon

I have had the appearance of a little satanic woman from an early age.

It is not uniform because of individual differences.

You should have thought firepower was the main source of support from the air.

The difference from the Incubus system is the difference between status priority or the broad priority of skills.

You may choose who you like.

Sacubus will be the base of Arakune, Lamia, described later.

4.2 Chimeric

Born in the fusion training of cannibal lions and venom pythons.

From the figure of the serpent's tail on the lion's body, the predatory fusion produces strange growth.

What you choose will be good for the player's taste.

The brace attack is very powerful.

Versatile and avant-garde enough.

It will also be noted that the class change destinations are diverse.

Growth is a kind of unique, with additions and additions to status values due to the effects of skills.

Chimera - Elder Chimera

Chimera - PyroChimera

Chimera - Dark Chimera

Chimera - Flash Chimera

Chimera - Larva Chimera

4.3 System

Born in the fusion training of Forest Tiger and Venom Python.

From the appearance of the serpent's tail on the tiger's body, this one also undergoes odd growth due to its predatory fusion, similar to that of a chimera.

What you choose will be good for the player's taste.

Thunder strikes are very powerful.

The baboon surface has the addition of attributes and the tiger beast is basically not.

Versatile and avant-garde enough.

Growth is a kind of unique, with additions and additions to status values due to the effects of skills.

baboon surface

Tiger Beast

4.4 Manticore system

Born in the fusion training of Terrorlave and Killer Scorpion.

It looks like a scorpion tail on a lion's body, showing a rather ferocious fight gesture.

Currently, the number is small.

The attack with a tail crossing is very accurate, yet powerful.

Versatile and avant-garde enough.

Manticore - Elder Manticore

4.5 Ortolos-based

Born in the fusion training of two black wolves.

Changing the class from the figure of a double-headed wolf enhances it to a three-headed giant wolf, Cerberus.

Giant body but highly maneuverable, with a strong brace attack.

Even the avant-garde can be active enough, but we can say that it is only by means of an assault that we can demonstrate our abilities.

Growth is a kind of unique, with additions and additions to status values due to the effects of skills.

Ortolos - Cerberus

4.6 Wearwolf-based

Born in the fusion training of Incubus and Black Wolf, there are only basic men.

It varies from human to wolf form, but the battle in the form of half wolf and half man is most stable.

A wide variety of skills will be sold.

The Silver Moon Wolf is also good at attacking by attributes, and the Dark Ghost Wolf will focus on mobility.

The basics are speed fighters, you can also do avant-garde wall roles, but you can say that the guerrilla role is appropriate.

Wearwolf - Silver Wolf - Silver Moon Wolf

Wearwolf - Dark Wolf - Dark Ghost Wolf

4.7 Arakune system

Born in a fusion training of Sacubas and room spiders, there are only basic women.

It takes over the characteristics of both fusion destinations as is, and you can expect a wide variety of support.

Supporting attacks with yarn can take a while before they become effective, but they are valuable.

Sometimes in the woods, even the summoner can't keep up with the movement.

There is an addition of production skills.

It is also highly versatile and recommended.

Arakune - Arakune Lady - Arakune Dutchess

4.8 Lamian

Born in the fusion training of Sacubas and Venom Python, there are only basic women.

It takes over the characteristics of both fusion destinations as is, and you can expect a wide variety of support.

The evolutionary destinations will branch along the way, but it will be a choice to strengthen state anomalies or combat capabilities.

The way you add an attack after being tightened up by a snake is really solid.

Lamia - Echidna - Medusa

Lamia - White Daughter - White Snake Princess

4.9 Vampire-based

Born in a fusion training of skeleton saucers, black bats and raises.

When the player is a man, the first whole thing seems to be female and the next vampire seems to be male.

The opposite is true when the player is a woman.

It is fascinating to gain powerful abilities at an early stage, even if it can only be used at night or inside the cave.

In time, it will be possible to be active even during the day, but you don't seem to like it.

They will have a wide variety of skills and will also have a very high and significant ability to continue fighting.

Vampire - Vampire Night - Vampire Duke

Vampire - Vampire Lady - Vampire Dutchess

4.10 Lesser hydra system

Born in the fusion training of two Venom Pythons.

The number of heads increases as you grow.

That's all the more time to attack, so less skill is no longer a concern.

It gets pretty big, but it's also in the woods for being a snake.

Mad Hydra is more aggressive and PyroHydra has higher resilience.

It is possible to fight multiple opponents on its own and is rare in that sense.

You can also play the role of a wall in the avant-garde, but an ambush is probably what you can call a real show.

Lesser Hydra - Hydra - Mad Hydra

Lesser Hydra - Hydra - PyroHydra

4.11 Scylla

Born in the fusion training of sirens, dark wolves and tentacles.

I don't mind the woman's upper body, but it's a strange figure: squid tentacles on the fish tail, lower body of the wolf.

It can also become a human form.

Alone, restraint and bite, until you hold your breath.

It can be said that it is very versatile, combining a lot of effort and a great variety of skills.

The original battlefield is underwater or underwater, but combat is also possible on land.

The weapon would be a classic to have a spear (*).

Scylla - Scylla Queen

4.12 Snake Immortal Turtle System

Born in the fusion training of spiritual turtles and lesser basilisks.

My tail is a snake in the figure of a large turtle.

It can also be in a form close to a human being, and can be as small as palm size.

It has become a more robust wall player and has multiple abnormal state attacks.

The basics are avant-garde and wall roles, but there is something highly versatile for a giant body.

Snake Tortoise - Xuanbu

4.13 Pegasus

Born in Unicorn and Thunderbird Fusion Training.

The exterior is a white horse, but you can generate wings and fly through the sky with the rider on board.

It is becoming more popular due to the impact of the first show.

It may not look good on the outside, and most of the time it is a rampant horse.

Good support skills for riders will appeal to you.

Even Kirin has changed into a form that is a horse form but also a dragon.

Pegasus - Mono Pegasus

Pegasus - Kirin

4.14 Hippoglyphs

Born in Warhorse and Bald Eagle fusion training.

You can fly through the sky with wings and riders on horses with eagles on their heads.

It is well adjusted and the furrows can be beautifully ornamented.

I tend to prefer direct attacks when compared to Pegasus.

There is no class change.

Growth is a kind of unique, with additions and additions to status values due to the effects of skills.

Hippogriff

4.15 Griffon system

Born in Bald Eagle and Terrorlave fusion training.

You can fly in the sky with a lion with wings and a rider on it with its head as an eagle.

Very fierce, but its high level of aerial mobility is a must.

I tend to prefer direct attacks when compared to Pegasus.

It may be slightly inferior to hippoglyphs in terms of toughness.

Griffon - Griffon Road

4.16 Hippocampus system

Born in Warhorse and Magidolfin Fusion Training.

Run on or underwater with riders on horses whose lower body can change into fish.

Exploring and hunting in the ocean is definitely what I want.

Hippocam Pos - Alleyone

4.17 Spectral system

Born in Skeleton Soldier and Dark Race Fusion Training.

It's the undead of a semimaterialized ghost-like existence.

Many people will feel terrified just to look directly at it.

It is a vicious specification that simultaneously adds attack and also MP absorption.

You'd have a yes or no to being a wall player, but you should definitely make it work in the avant-garde.

Specter - Specter Road

4.18 Deus ex maquina system

Born in the fusion training of the Orihalcon arm and the Mithril arm.

It looks similar in shape to a mannequin and has no features, but it is highly versatile.

The status value looks mediocre but seems to be durable and has a high ability to continue fighting.

It would also be possible to take advantage of the high level of self-repair capability and position it in the avant-garde.

The superior presence has not been confirmed.

Deus ex maquina

4.19 Bioroid-based

Born in the training of the fusion of Dolleye and Raverdoll.

It becomes a doll that protrudes in dexterity with a human similar appearance.

The clone servant at the class change destination branches into male and female shapes.

You can have this if you like.

Either way, you should make use of the height of the dexterity value to let them support you with bows and arrows from the rear guard.

Bioroid - Clone Servant [Male Model]

Bioroid - Clone Servant [Female]

4.20 Skeleton Trooper System

Born in Skeleton Soldier and Skeleton Hose Fusion Training.

It will be possible with a conjurer at the top of the Necromancer.

It's an undead of the whole human horse, but it can also be separated.

Note that it appears that it will hardly become a force of war in the state of separation.

Skeleton Trooper - Skeleton Night

4.21 Nautilus system

Born in the fusion training of Archeron and two tentacles.

Exploration capabilities and high defenses are available, but mobility is slightly inferior.

Although limited in size, it is possible to store and protect allies in your body.

You can also store captured demons in your body.

There are few opportunities to see them, and they can be described as special.

Nautilus - Enchanted Nautilus

5. Creative Monster

Creative Monsters spells are considerably ahead of the acquisition conditions for.

If Summoning Magic meets Level 50 and Alchemy meets Level 35, it is available.

You will need specific items as well as summoning monsters.

I dare to lay low for details.

Some are extremely rare that only one person is still checking, so...

I'll just keep the names listed here.

5.1 Homunculus system

5.2 Walking tree system

5.3 Sage

5.4 Red Dragon System

5.5 White Dragon System

5.6 Black Dragon System

5.7 Minotaur system

5.8 Lesser Dragon Hell System

5.9 Frogger Dragon System

5.10 Gold sheep system

6.Title

You can't avoid it in all players, not just in the Summoner system.

I want to make sure that I don't miss out on opportunities that seem like I can get the title.

I'm sure there's something good going on.

For example, Dragon Pappy can be summoned additionally.

Creative Monster recipes can be added.

The influences vary and are not necessarily uniform depending on the player.

Take an active step towards obtaining each.

Above -