The supervisor does not die from a debt

Supervisor Doesn't Die From Mouth Owe Chapter 206

Injury 4-8 in the containment chamber:'Red Injury'

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Energy production:

19-25 (excellent), 10-18 (normal), 0-9 (poor)

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Abnormal work feedback:

Instinctive work: average

Insight work: low

Communication work: general

Oppressive work: very low

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Management notice:

I. Employees who have worked on abnormal F-01-57, after finishing the work on [Wolves in short], [Wolves in short] will swallow the employee and reduce the counter after the countdown of work ends.(Note: She must play this way)

II. When the work result is bad, [Wolves in short] will swallow the employees who completed the work and reduce the counter after the countdown.(Note: She does not like to eat people)

III. When a unit that was injured by F-01-57 and bleeds through the containment room of [Wolves Anyway], the counter of [Wolves Anyway] will immediately decrease.

IV. When [Wolf in short] has an employee in its belly, perform instinctive work on [Wolf in short] and let it spit out the employee in its belly.(Note: Watching the process is not allowed)

V. When the anomalous F-01-57 passes through the corridor of the containment chamber of [Wolves anyway], [Wolves anyway] will immediately breach containment.

VI. In any situation, as long as [Wolves in short] are in the containment room and have swallowed employees, they can work instinctively to rescue those employees.

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Important information:

Suppression position counter extreme value: 2

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special power:

When an employee finishes work on F-01-57 and then works on [Wolves in short], or after completing the work with poor results, [Wolves in short] will immediately eat the employees.When an employee is in the belly of [In short, it is a wolf], the employee can be rescued through instinctive work.

If at the end of the day, if there are employees in [Wolves in short], then the employees will be judged dead.

After the abnormal escape, they will run to the main hall of the department and mark a random blue moon in the hall of other departments.If the blood volume is less than 50%, a red moon mark will be applied.

Anomalies will cause "red damage" to the activities in the lobby. If there are not enough employees in the room that can fight [Wolves in short], [Wolves in short] will howl and deal with all employees in the current room. , Causing'white damage'.

If the blood volume is less than 50%, it will be changed to "All abnormality counters in this department will decrease by 1 point.'

If [Wolf in short] takes a lot of damage, it will turn into smoke and fly to the marked main lounge to rest.It is immune to damage during this period until it becomes active again.

If [In short, it is a wolf] is killed by F-01-57 when there is an employee in the belly, all the employees in the belly will be liberated and will receive special accessories.

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Abnormal equipment:

Weapon: [It's called Yulan Scar]

'This is a weapon made by imitating our claws, teeth, and the past that tears things apart.Only a determined person can use it, do you know?'

Weapon level: Shin

Number of researchable: 1

Damage: 12-17

Damage type: red damage

Attack speed: fast

Attack range: close range

Equipment requirements Staff quality: Courage III, Self-discipline III, Staff Level III

(Note: When the holder attacks, the red damage will be increased for a certain period of time. If the holder’s damage value is less than or equal to 50%, the weapon damage will increase by 50%. However, the holder’s attack will also cause other employees hurt.)

Armor: [Anyway, it’s the fur of a wolf]

'Wolves' fur will always be used as a trophy and a warrior's harvest. This one has some scars, but it is quite handsome, although it is just a surface imitation of our fur, is it enough?'

Equipment level: Shin

Number of researchable: 1

Red resistance: 0.4

White resistance: 0.8

Black resistance: 0.7

Blue resistance: 1.5

Accessories: [Mark of Wolf]

'This sign may ensure that you will not be watched by wolves...'

Acquisition rate: low

Location: face

Effect: maximum courage +4, movement speed +2, attack speed +2

Accessories: [Boarding Things]

'A little compensation, maybe it will work?'

Location: neck

Effect: maximum courage +6, spirit +3

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