The Wisteria Mercenary Corps was exposed to enemy attacks not only from the front, but also from the left, and the situation has further deteriorated.

Rush of enemy cavalry from the right hand forward (charge)!

The voice of warning rises from the right hand of the unit.

When Aldis turned to you, the enemy cavalrymen, who hadn't shown any movement before, were coming toward you with a dustpan.

We're going to charge in here!

What about the cavalry of the kingdom?

No movement!

"Damn it! Don't make us work all the time!"

Grace raised her voice to give directions as the rage flashed.

"Try your best to stop the assault!" If you stop the first blow and stop the legs, you will be able to do anything later! "

Friends began to build strong barriers one after another.

At the same time, the enemy infantry retreats from the cavalry.

Lou!

Here it is, Aldis!

Aldis rushed over to see what Lucille looked like.

"How many are you putting up!?"

At least three at a time!

Got it!

Short communication, Ardis unleashes a barrier to stem the enemy cavalry's assault.

As Grace said, we just had to stop the first blow.

The enemy can only charge with a runner once.There was no second charge.

Enemy infantry are just ahead of the Ardis as they flip through them.Or one of our central units.

After I charged in, I lost my place and had to stop.

No matter how powerful a cavalry is, if it becomes a mixed battle, it won't prove its true value.

Of course, the enemy decided to fight in this assault.

If you can't stop the momentum, the Wisteria Mercenaries are likely to be pushed to the brink of destruction, and at the same time become the decisive force in the battle itself.

It's coming!

The cavalry blows some of their allies' heads off as they approach.

My people, like Aldis, were putting up a barrier to prevent their own assault.

But some of them weren't strong enough.

A few people were pierced with spears and jumped by horses.

Aldis and Rouchell were on their way.

A gigantic horse with momentum approaches from the front of Aldis and clashes against the unfolded barrier.

Four barriers were broken, but the momentum was there.

At the next moment, the cavalry's military horses blew off in an unknown direction by their own power.

Perhaps the rider decided that he could be pushed by the momentum and weight of the horse, but it turned out to be a miscalculation.

Since I couldn't break all the barriers that Aldis had unfolded, it made sense that the results of my impossibility would hit me.

Next time, I'm coming!

Rouchell told Aldis about the other rider's move.

You must have seen the cavalry that blew up earlier.

Instead of crushing the cavalry with their horses, the cavalry was going to stab the Ardis with a spear in their hand.

Parry!

Up there!?

Ahh!

After a short exchange of words, Aldis builds a curved barrier alongside the spear's tip.

A small but strong barrier focused on one point is superimposed on Aldis' unfolding barrier.

It's a barrier to Luchel.

The tip of the cavalry's spear hits the barrier.

But the tip of the spear, which was drawn in a straight line, gently turned in front of Aldis.

A strong barrier from Rouchell captures the momentum of the spear, while Aldis's unfolding curved barrier parries the momentum.

The spear slipped upward as if it had been bounced.

The cavalry misses the attacking plane without being able to intersect for an instant.

The cavalry keeps up the momentum and tries to find the next prey, but there's no point in allowing Aldis to make it easier.

After breaking the completed barrier, he turned around and threw a magic arrow at the horse's hind leg.

No matter how fast you're riding, a horse can't beat the speed of an arrow.

The magic arrow pierced deeply into his hind legs, and the pained horse sifted down the rider.

Wow!

Fallen enemies were hit on the ground with unsuccessful passivation.

The enemy who fell on his horse is crushed by the horse because he was on the path of another cavalryman who was unlucky to fall.

When Aldis sees it, he looks around, watching for new enemies.

You've been hit a lot.

"Yeah..."

Looking around, you can see blown away allies and skewered allies.

Most of our allies seem to have prevented the assault, but I'm sure it's still a lot of damage.

But at the same time, the enemy cavalry was no longer a threat.

I lost the momentum of my assault, and the space is nowhere to be found to start the run again.

All they can do is either retreat once to where they came from, or go into chaos like this.

Of course, as the Wisteria Mercenaries, I'm not going to miss them.

"Now it's our turn!" Don't let him get away! "

Grace's voice was echoed by her companions.

This is a great time for the Ardis to counter-attack.

No arrows or sorcery can fly in fear of accidental fire, as long as there are enemy cavalry.

If we're going to help the cavalry, the enemy will have no choice but to push their infantry in.

Mixed battles are the number eighteen for a mercenary.

As far as Aldis and the others were concerned, it was more of a desire.

Momentuming allies.

But again, the situation makes a difference.

Cavalry's coming in!

Almost a shouting warning came from behind me on the right.

"Damn it, you're still here!"

"No! Rhodelia's cavalry!"

A different voice denies the voices of new and vicious enemies.

But that was an unexpected word that our cavalrymen were going to charge at us.

What are you talking about!?

"We're here!?"

I don't care if you have allies!

A bewildered ally.

"Damn, that's what I'm talking about!"

Grace, who understood its intentions, bent her face in awe.

It makes sense to stop the enemy's assault and throw in allied cavalry when the momentum stops.

But I knew the opponent as well.

The basics of cavalry operations are not to stop the enemy.

The only time we can stop it is when we take the final blow when we decide to win.

Landeshell's cavalry failed to identify them.

Now that the Ardis have overstepped their assault to decide the battle, they will no longer be able to use their cavalry.

We'll be ready soon, but if we get a Cavalry Charge, we won't be able to do anything.

But I didn't have to worry about it in a situation like this.

Because there is a danger of mutual consideration.

It will probably be difficult if we are asked if we can properly identify our enemies while riding at speed.

Raising a cavalry charge to an enemy ally was also an act of involving that ally.

Of course, you wouldn't normally choose such a foolishness.

Even if we win the battle, the Commander will be questioned about his abilities.

But if it's the mercenaries you hired for the money, not the Rhodelia soldiers that will be sacrificed...

You guys, build a scaffold and go up to the sky!

You're going to shoot me!?

One of Grace's allies muttered back to her instructions, but the others immediately kicked it in the face.

"It's still better that way!"At this rate, we'll just be crushed by allies! "

Enemies to the front and left, mercenaries of allies to the back without understanding the situation, and Rhodelia's cavalry to the right and back.

If there's a place to escape, the Landshell cavalry on the right is coming, or just up there.

I don't think there's enough time left to run right forwards from where the Aldis are.

Then there was only one way to escape.

"Let's go, Aldis."

Circus, who understood the situation, first built an invisible scaffold and ran up.

I was immediately exposed to several sorcery attacks, but the magical barriers that I would have created at the same time as the scaffolding prevented them all.

Lou, can we go?

It's okay.

When she called out to Lucille, who could see the color of fatigue, Aldis built a scaffold and ascended into the sky.

"I'll put up the barrier."

"I'm sorry. It's helpful."

Aldis wrapped both of them simultaneously with a slightly larger barrier to prevent Lucille from draining a bit.

You can see the Wisteria Mercenaries everywhere, just like the Ardis and the rest of us, scaffolding and retreating upwards.

However, some other mercenary groups may not be able to create a foothold, and many remain stranded on the ground.

Some of them couldn't afford to retreat to the skies while they were crossing swords with enemy cavalry.

Aldis, watch out for the big ones!

Following Elion's warning, an oversized fireball flew in from the Landeshel faction.

Attacks filled with murderous intent were unleashed one after another to knock down the retreating Aldis.

A few of my allies broke the barrier and fell to the ground.

With that, the Rhodelia cavalry was finally coming from behind my right hand.

Countless horseback riders ravaged their eyes as they lifted the dust and sounded their hooves.

The cavalry of stranded enemies is subdued, and the mercenaries of the runaway allies are bombarded with powerful horses.

As the Rhodelia Cavalry continued to walk past them, they licked their enemies as they unfolded ahead and turned to the right.

There are no enemies blocking the way, and at this moment, the situation is completely reversed.