The Tutorial Is Too Hard

Tutorial Level 1 (3)

[1st time, Day 1. 8: 20]

[Please enter the stage. Time Remaining: 19 hours 12 minutes]

The waiting room of the tutorial is an important place to fully restore your state, such as the wells and bases of AOS genre games.

Moreover, there is a time limit for you to stay here.

It is not good to waste this time in vain.

[Do you want to enter the stage?]

“Yes.”

[Welcome to the tutorial stage, Hell difficulty level 1.]

This is the third view.

A dark straight passageway.

When I first saw it, I felt excited and nervous for some reason. And the second time, too.

Now I feel a faint sense of fear.

Hmm…….

There's no blood trail. I must have crawled in here and bled a small amount. In addition, you brag about pulling out your arrows and shed a substantial amount of blood.

But the walls and floors are clean. No blood trail remains.

It looks like the stage has been completely reset as you enter and exit the waiting room.

This leads to a very ominous conclusion.

What if those arrows were reset earlier?

Oh, shit. I think I'm gonna get shot again.

But I don't know what to do. I can't stay here and live like this at the entrance to the tutorial.

You don't even know what penalties you will face if you fail to clear within the time limit. Come on, we gotta go.

Not exactly, but we know the approximate position and sequence of the trap.

Since we survived somehow before we didn't know it at all, let's aim for a clean pass this time.

Okay, positive. Positive minds change the world.

Come on, let's go!

* * *

Ahhhh...

I think it's about here.

I think there was a trap around here....

One step, one step forward, is heavy.

Maybe it's because they were so swept away in the first place.

Fear comes first.

But we can't get stuck here.

I took a deep breath.

I covered my eyelids with my hands and calmed my mind quietly.

You can do it!

I stepped forward.

Remember, two chambers above the shield. One punch at a time.

One last round at the ankle.

Oh, but what if it's a different pattern?

Ahhhh... This is crazy.

I stepped back again.

What if the patterns are different?

I thought about it for a long time.

One conclusion came out.

What if it's different? Is there a way?

Nothing.

In the first attempt, it was the same as not knowing when and where the arrow would fly.

At that time, let's avoid it immediately. That's what I thought.

Cover your heart and torso with your shield, and protect your neck and head with your right arm with your sword.

Eventually, I went back to my original plan.

After finishing your worries, you raise your shield upright and move forward slowly and slowly.

Every step forward, I felt like I was eating my own life.

This is how it would feel to actually play the Russian Wheel.

One more step.

One more step.

Every time I move forward, my heart sank.

One more step.

Tik-

Arrows!

One more shot!

Tik-

You've blocked the second arrow!

The third one is the head!

The third one is the head!

I lowered myself immediately.

All right, we're clear! I did it! I did it!

At that moment, a silver flash flashed before my eyes.

It was an arrow.

Puk-

Suddenly, you block the arrow in front of you with your right arm, clutching it.

I felt terrible pain with the shock of the arrow in my right arm from a collapsed position while lowering rapidly, and I fell unconsciously.

And then...

Puk-

The final arrow hits the ankle.

Ugh...

The pain I felt in my arms and ankles seemed to burn my brain on my nerves.

Then.

[Level Up]

[+2 Agility. Increase HP by 1. Increases pain tolerance by 1.]

Oh, yeah?

The excruciating pain subsides with a message that it is leveling up.

“What is this……. ”

The arrows in your arms and legs, your injuries are all gone. It's like he's recovering from the waiting room.

Anyway, thank God.

You have leveled up.

And that's how you restore all your HP when you level up.

“Status window.”

[Hojae Lee (Human)]

Lv.1

Power: 10

Agility: 15

Health: 12

Magic Power: 21

Skill: Combat Focus Lv.2, Will Lv.2, Awakening Lv.1, Pain Resistance Lv.4, Bleeding Resistance Lv.2, Stun Resistance Lv.1

I read the status window and found something different.

Slightly increased agility and stamina, and increased Pain Resistance skills by one level as required.

And lastly,

Lv.1

Until then, it was Lv.0.

The status window had no level indicators, so I thought of course it was a system with no level.

I'm really, really glad you leveled up at this point.

At last, I would have to crawl to the waiting room with an arrow in each arm and leg.

Maybe he's dead.

Phew.

Now, let's get some information straight.

If you have new information, you should think about how you can use it.

First things first.

The pattern of the trap was the same as the first attempt.

One in the left arm.

One shot to the heart.

One in the forehead.

One foot on the ankle.

Before the second attempt, there was a question that came to mind.

How exactly did you get to my precinct?

Different people have different sizes and can stick to the ends of walls.

But the trap flew right after my vitals.

A trap is not set to fly into a fixed trajectory, but aims at my body and then launches.

That's why the third arrow flew overhead and into the glabella instead of through the air, even though he lowered his head in a hurry.

If I didn't stop him quickly with my right arm, I would have died.

You cannot memorize patterns and avoid them in advance.

Avoid after the arrow is fired, or even block it with a shield.

Knowing patterns, however, can react faster, so the fact that they fly in the same pattern is helpful enough.

The second information is level-up.

After leveling up, your body is completely restored. Not only did I heal my injuries, but I also got rid of my fatigue.

This restores the waiting room and level-up.

It became two things.

A waiting room where you can recover as you like, but have to go back the way you came.

You don't know the timing, but level up to recover right where you are.

Two things must be used well to survive.

The third is the condition for level up.

Experience points?

Obviously I leveled up after being hit by the last arrow.

There are two Level Up conditions that you can think of.

First through the trap.

I've crossed this trap twice.

And let's think about stopping the arrow or hitting the number of times.

I've stopped five arrows so far. I've been shot three times.

If blocking the arrow or getting experience just right increases, for growth, I should challenge as many traps as possible, often.

Although I have already faced the death crisis twice, it may be more difficult in the future.

How many times have I told you that this is the first floor of the tutorial?

There will be two floors, three floors, and definitely when the difficulty level rises, you should assume that there is no going down.

The last information is that you leveled up on the second attempt, not the first.

Entering and coming out of the waiting room, even if you challenge the reset trap, you can gain experience again.

The conclusion I have come to through information is simple.

Don't stop, challenge.

Challenge, challenge, and grow by gaining XP.

You can avoid arrows, but you can't avoid them, so you get experience.

So, as I first thought, we avoid it immediately.

Injury Healing relies on level-up and waiting room recovery effects.

No matter how painful it is, let's grow as much as we can on this first floor.

I'm afraid of getting hurt, so I can't grow just by shrieking.

Now is the time to move forward.

[1st time, Day 1. 9: 05]

I don't know how much longer I can stay on this first floor.

Perhaps, there is a time limit.

So let's not waste any more time.

I need to change my playing style.

I set my mind to it and started walking forward.

Unlike before walking slowly with yawning speed, I walked out with a little speed, but with caution.

[Obtained Will Lv.2.]

[The God of Adventure is interested in you.]

[HP +1.]