"Miss Isabella, what is this kidnapping...

Paul seems worried, he wants to know how I am, but how the hell should I explain it?

If you said you heard rumors about the kidnapping, where and from whom? I can do that.

Besides, all the information I know is information that was published in previous life games, so I don't know how far that information will work in this world of reality.

Like when I was a second prince, there might be something behind the game that wasn't talked about, so I can't say the proper thing.

Eat the omelet rice while relaxing and flirting with Paul who still wants to hear the story afterwards.

Mr. Ursh... I'll explain it properly later, so stop looking at cancer.

Because I'm afraid and embarrassed, and I don't know what I'm eating right now.

After lunch, the second prince left to teach Mr. Markis a bow for quick skill manipulation training.

I wonder why it's a bow and arrow to train in skill manipulation, Ursh, and you can't suddenly try to block a skill that is always active.

At last, from the state of constant activation, precision operation can be carried out, and gradually it can be suppressed on its own, so it is a prerequisite to be able to activate skills with a pinpoint.

"So, Ursh, can you handle bows and arrows, too?

Ursh, I thought you used a bow and arrow to train King of Greed (Mamon) in his eyes, and when I asked him, he shook his head beside his expectations.

"Because my abilities and those of the Second Prince are of a different kind. I even focused a little bit and trained in precision manipulation in a deep, everywhere appraisal method, but the Second Prince's abilities are totally interpersonal skills, hey. I wonder if getting used to bows and arrows can also be an image training when you activate your skills? So I tried to train them individually."

Well, I do have an image of shooting bows and arrows to target and activate my skills.

I guess I'll start the bow and arrow too.

Oh, you don't have to. Hunter skills include Bow and Arrow and Throw, Throw, Dismantle, and many other skills.

This vocational skill is, in a way, like a file.

It's like being filed when you have all the skills you need for your vocational skills.

Depending on the combination, you can create new vocational skills, right? With ninjas?

Since assassin skills are a noisy name, why not combine them with something to become ninjas?

"By the way, how did you get Miss Amarillis to go with the Second Prince to learn bows and arrows? She had a spear like a fork, so I thought Miss Amarillis was a melee."

Yes, with the second prince, who goes to learn bows and arrows, he encouraged Alice to follow Mr. Markis to learn bows and arrows as well.

"Alice has the skills to throw and snipe, so maybe she can do bows and arrows right away, but that's a level that went up with her experience of worm annihilation with bombing items, so if Alice is actually strong herself, she's not, is she?

I have a high status, like level, but I'm not very strong in action.

It's a bad idea to increase your game flow status.

And then there's the maneuver to make contact between the second prince and Alice and tell them to get closer together.

"Oh. If Miss Amarillis is going to be on the side of justice with the Second Prince, we need to have a way of fighting that doesn't rely on bombing items. Even for the building of the city.

"Yeah. Widespread bombing is a lot of damage, so if you could at least make it to pinpoint bombing, I'd feel safe going to business, too.

"Pinpoint bombing... when you can do that, it's going to be military use, but Miss Amarillis joined the Second Prince, so I was wondering if it's okay.

Pinpoint bombing is military in the first place, isn't it?

Or demolition work on the building.

"Heh, but it's good. Pinpoint bombing. I was wondering if I could sell such an item."

Mr. Ursh, that's an item. Weaponry.

"It's good to create, but let's stop selling it? Because it's going to be a hassle being targeted from a variety of places.

"That's right. Shall we stop selling it out? It's not a merchandise that can be sold at a dealership.

Were you going to sell it at the dealership?

A merchant arms dealer doesn't have half the back-running odor.

"By the way, just talking about an attempted kidnapping earlier. Oh... you know something?

"Uh-huh. Because of your knowledge of the game, you couldn't explain it to Paul, and you were in trouble.

You're the only one who knows about my past life, Ursh, so if you try to explain your game knowledge to someone else, you can't be suspicious because it's uncertain information that says "I heard it somewhere" or ”I read it on something”.

"What's the game setup (scenario)? And this kidnapping thing?

"Yes, it's actually supposed to happen a year later, when Geese was seven, the day he first attended the tea party, but I think Geese's participation in the tea party made the kidnapping a preemptive...

"Huh. But I'm done trying, so good for you.

"That's not a good idea. Geese's abduction and escape make the existence of the Colors Collector, the kidnapper, known to the public. To say that it was an attempt is to say that his existence remains unknown.

By the way, if he fails, he won't give up until he gets his prey.

Failure this time will result in even more caution, so it will become a pain in the ass.

"If the world doesn't know it exists, what's wrong with it?

"If the scenario is correct, at least one, a pink-haired girl who turns ten six years ago, should have been kidnapped by him. Up to twelve other people, including that child, and no, it's possible that up to eleven people have been kidnapped because of Geese's failed kidnapping.

"Why is the killer trying to collect up to twelve people?

"Twelve color crayons.

"To? Crayon?

"It doesn't have to be a crayon, I want you to imagine a set of twelve colors of picture material anyway. The killer" Colors Collector "wants to collect a set of twelve colors of humans with those twelve colors of hair. That's why it's commonly called" Colors Collector ”or” Crayon Collector ”.

You're a real pain in the ass because you're a serial kidnapper and you're obsessed and you don't give up inside when you choose to prey.

Besides, people with ”blue hair colors" like Geese can't give up not being inside.

Attack target, heroin. Plus, regular characters have a special hair color, so if you try to be the killer, it's know-how.

By the way, that twelve colors don't contain gold and silver, so me and the second prince are safe.

But with the black Alice, skin tone? You mean, beige? of Ursh you are out.

If it's for the two of us, I'll smash it to the full, but even I was kanst in the game, you're a struggling opponent.

Now I'm off the game setup and over the gamekanst number, HP: 999, but I'm not relieved.

"... obsessed with twelve colors... Hey, Isabella. Can you tell me more about that story?

"Fine.

The seven-year-old Geese is the first participant in a tea party held at the Count Underwood family, the home of Brian Nick Underwood, son of the Knights.

So when Brian invites me to stroll around the garden, I wonder if I was wrapped in a blue cloth, I lose consciousness.

Brian was moving on with the other children, but when he looked back, he was wrapped in cloth, witnessing Geese about to be taken away, rushing away, but being taken away by Geese as he was.

The search for Geese and the kidnappers began immediately, and the executors were immediately captured by the Knights, but the moment they tried to hear the circumstances, the executors would vomit blood and die, leaving Geese unaware of his whereabouts.

The kidnapped Geese wakes up in a place like underground and remains imprisoned for about two months.

A 17-year-old woman with pink hair met there can be encouraged and managed to stay strong.

When she was ten years old, she went to see the child every day because she had a child in her elderly away sister, but she is kidnapped on her way home and says she has remained a prisoner (Torah) for seven years.

Other yellow and red-haired people, kids younger than Geese, are being held captive, and they say they can't get out much longer.

One day, a woman with pink hair pulls Geese out of the basement with a glimpse of the killer.

To help the others, Geese is protected by the gendarmerie after desperately fleeing, running barefoot through woods or forest-like places all day and managing to escape to where people are.

Geese, who fell asleep with fever as it was, woke up three days later hoping to rescue the other prisoners, but the seven-year-old Geese was desperately running around escaping and hiding, so he could not clearly identify where he had been imprisoned.

Relying on Geese's vague (ambiguous) information, a major investigation was conducted, but eventually the location of the detention was not discovered, and three months later, the search was terminated.

Geese, who only helped himself and couldn't help the others, will continue to regret being worried about it and not remembering where he was imprisoned.

Plus, Geese doesn't have time to rest because the kidnapper sends in his men over and over to try to get Geese back.

But when he worries the people around him, he pushes all his emotions into a calm smile, stops putting too much of his feelings on the table, and Brian, who watches it, feels responsible and often accompanies Geese by his side.

Eight years later, Geese, who turned fifteen, enrolls in the School of Magic and meets a girl very similar to a woman with pink hair, who had been captured together in a place of imprisonment.

The girl is the hero (heroine).

The protagonist (heroine) was the niece of a woman who helped herself and let her escape from the basement.

When she was ten, she went to see her baby heroine and was kidnapped on her way home.

Geese feels drawn to heroin because her aunt helped her and couldn't help her.

So Geese helps the heroine she cared about.

In it he learns about the positive, honest nature of the heroine and is attracted to his heart.

But Geese, drawn to the fact that he couldn't help his heroine aunt, tries to hold that thought in his chest.

However, we are experiencing a rapid expansion at VER2.

At the beginning of VER2, he was the only kidnapper who was after Geese, but half the time, he started targeting heroin.

Yes, because of the "missing pink color” in the 12-color collection, heroin with the same pink hair was also targeted as a replenishment.

Geese, knowing that fact, is about to be crushed by regrets that he couldn't save her to the end, but he decides to confront the kidnapper "Colors Collector” with other targets, including Brian, supported by heroines.

"Ultimately, we defeated the” Colors Collector ”in VER3, freed the other prisoners, buried their ice-soaked heroine aunt safely, and declared by Geese in front of her grave," I'm going to keep the heroine going, "and started Geese Route. But in the end, the place of detention is fractured and we don't know exactly where it is.

"Huh. So... what does the kidnapper look like?

"I don't know that either. It's just that I'm a tall man.

"Yeah? What's going on? Aren't we supposed to fight?

Yes, there are battle scenes. But I don't know what the killer looks like. Because...

"The killer" Colors Collector "wears the skin of a pig's head completely, and he doesn't know the color or age of his hair, not just his face.