While desperately thinking about it, the bandits also began to grasp the situation, all of them twitching and distancing themselves from me, including the threesome.

"Didn't this guy stone Master Jergle after all...?

"But he's not a magician..."

"I wonder what kind of jersey you said that was!

"I don't have a wand that says I'm more or less a magician."

On the other hand, some still lay down their weapons and intimidate them.... nervousness that leans either way if they strike at me, escape or have a slight cut.

Whatever you want already.

I decided to use a new spell to escape that tension rather than to think through it.

"This spell creates a platoon of six Ogles from nothing and places them under control for three days. [Ghost Platoon Creation (Creerito Ogle Platoon)]"

cast the spell of the seventh hierarchy, The Spell Library of the Spiritual Holder. The space distorted like a stone-throwed surface of water.

"Now what!?"

At the same time as the bandits roared, it was the red-skinned, flexing ghosts that emerged one after the other from the distortion of space...... the Ogles.

Nearly 3m tall giant, six ugly looking ogres. Form a formation to protect me.

The reaction of the bandits was dramatic.

"Hih..."

"Ah, ah, it's a ghost..."

"He called the devil! He's one of the devils."

Each Ogle with axes, sticks, spears, etc. in his hand is level 6. It's the type of man who fights using his powers as well as he looks. Monsters are never strong monsters in 'D&B' where 36 is also the best level. But if you have six one-level adventurer parties that are about the same as the average soldier, you have enough power to kick them in with one. We do not yet know the standard of strength of this world, but with six bodies, 10 or 20 of the bandits would be easily killed.

You figured that out (well, you can see that). The bandits stood at once. Several people who were beside the castle gate are trying to escape by opening the general gate next to the castle gate.

But does that mean Ogle in this world? The language should be understandable, but I don't know exactly what the word 'ghost' refers to. I want to check early because I am uncomfortable with the term "Arfalsar" that the jersey was going to use or something I don't understand.

By the way, Ogle's (alphabetical) spelling is' ogre ', but it is usually pronounced' ogre 'in English reading. It's mostly an' ogre 'in recent games etc...... in' D&B 'it was labeled' ogre 'in French reading for some reason. There are so many strange things about old games like this.

"Wow!

One of the threesomes swung an axe up against Ogle in shapes such as a rash. If he takes it decently, he'll suffer as much as a scratch, but Ogle knocks off the bandit axe quickly with a stick.

"Stop... what are you doing!?"

"Chicken! Do it!

"Wow, wow!

The equilibrium collapsed at once. Several bandits stand up to Ogle in bullshit, and the rest of them begin to escape. There are no bandits coming at me because Ogle is forming and blocking...

"Please don't kill me! Get rid of me!"

"Grubbo!"

Ogle replied with a growl to my instructions. It is not inherently necessary to use salutations and such, but the habits of society are not so easy to escape.

"Gaa!"

"Gah!?"

"Guuuuuu!?"

Every time the Ogles wield their fists like sticks, spears, and rocks, the bandits blow up and roll. Still no fatal injuries are sustained, I guess, because Ogle is faithfully carrying out his orders. Conversely, the bandits' attacks have done little damage to Ogle. The fact that six levels of Ogle are so overwhelming still means that the bandits are about a level or two.

"I knew it wouldn't work!

"Roar! Ooh!

"Wait a minute."

The bandits on their way also seem to have completely broken their hearts when Ogle kicked them over. As he drags his legs, he kills them to the common gate where his buddies escaped first. No one seemed to be unable to move, and I was a little relieved.

Looking at the bandits trying to escape from the narrow general gates to push each other, I wondered if we should capture them. Of course, it must be the muscle to capture it and stick it out to the security authorities. Unlimited use of the spell in your hand would do it, but I haven't even found the spell document yet. If you run out of 'prepared' spells and still can't find the spell documents...... The sense of crisis I had just felt was making me passive.

If they work evil elsewhere, I guess I'm responsible too...... sigh. At this point in time, my consciousness ended up to that extent.

Anyway, in a matter of minutes, the bandits were gone from sight.

"Ugh..."

I decided to change my mood.

"Three should look around the fort to make sure the bandits don't come back. Two should explore inside the tower to get rid of them if there's any danger. One should ask for an escort"

At my request, the Ogles leave one of their escorts scattered throughout the fort.

"Uh... it hurts..."

In a quiet courtyard, I held my shoulder. The ice arrow had disappeared at some point, but there was a pompous, deep hole in his shoulder. I guess it's the effect of the ice arrow, thanks to the stiffening of the wound and surrounding tissue like frozen meat, not much bleeding.

... I haven't found the spell document yet, but if I leave it like this, I'm likely to remain crippled. It hurts and disgusts me more than anything.

9 Level Spell, chant [Complete Treatment (Complete Recovery)]. Even the fourth time, there was no longer any anxiety about the exercise of the spell. That's the power of a nine-level spell, with deep wounds disappearing without a trace. But now the spell for recovery is out of story.

"... All right, I'll do it"

Punch cheeks to shake off anxiety.

When I had Ogle the escort destroy my hand, I began exploring the fort.

"D&B" is a game with a clear division of roles between the four basic professions: warrior, monk, bandit and wizard. In other words, the strengths and weaknesses of each profession are clear.

As you can see from my ugliness from earlier on, the wizard is useless in melee combat no matter how high the level is (although he can beat about a few level single-digit warriors and goblins if he gets to exactly 36 levels).

Whether you fight with magic or not, one round (for 10 seconds) to cast a spell is absolutely necessary, during which time you are basically defenseless.

Recovery magic is a monk's prerogative, and the only spell to recover a hit point is the [Complete Treatment (Complete Recovery)] I just used.

There are some spells about unlocking and unlocking traps, but not something you can use as many times as a bandit.

A lot weaker when you think about it... that's more weak than that. After all, everything should proceed with caution.

That's why I wondered what would happen at first, but the search for the inside of the fort ended safely with the means of leading the Ogle created in [Creerito Ogle Platoon]. When I finished, there were no traps, and the keys to the door were to such an extent that Ogle could easily destroy them. Most likely, there is something missing, as the bandits just made sure they were hiding or there was no dangerous material. Well, I'm not going to live here.

The fort was a simple structure with only one main tower and one residential building inside the oval walls. The castle gates and walls are properly equipped with defensive towers, which I feel are built for practicality. The prison I was in was adjacent to the residential building.

The main tower is divided into four layers: a warehouse in the basement according to a large number of clutter, the ground area being a hall from below, a command room and a private room. A private room is naturally a private room in a jersey, which was a decent interior than I thought, but I was surprised that gold coins, gems and items were piled up on one side of the floor. Though, that was the result of flipping through the contents of my backpack, so I let Ogle help me and desperately recover it.

Above all, I relieved myself from the bottom of my heart when I found a spell document abandoned on the floor. This broadens the range of actions.

I've also discovered a number of books and scrolls that look like the personal belongings of the jersey, so I'll read them later. I want even one piece of information about this world.

When I also took my robes and boots back and wore them, I finally got comfortable. By the way, the wizardry staff has been petrified with the jersey so they have to collect it later. Of course, the jersey statue is left on the spot.

It should be noted that when I looked around through the windows of my private room, I found that this fort was built in the middle of a rugged mountain. It was surrounded by forests but there was one thin mountain road stretched out of the castle gate, so I guess if you follow that, you can go to people.

Looking around the courtyard of the fort again and gazing at the prison building, which seems to have been built next to the residential building, I remembered something very important.

"Ah. I need to help that guy"