Invincibility using attack codes was coming to mind at the knowledge-giving stage.

It's a very simple idea.

Firstly, there is an 'area of damage handling' in the attack code.

Damage occurs when that area overlaps with the area that the flesh on the side we are attacked has.

In normal phenomena and attacks, 'the area where the damage is dealt with' or 'the area where the damage is dealt with' coincides with the area occupied by the flesh or attack actually present.

This means that the 'area to be dealt damage' will never be larger or smaller than the body.

Similarly, if, for example, attack magic is a flame, there will be no greater or smaller 'area of damage handling' than that flame.

But - I have supercode skills that can be changed up to and including the code that makes up the world.

Naturally, you are free to change the breadth of this "area where damage is dealt with" or "area where damage is dealt with".

You're free to change it, so you can set it to a huge range or vice versa to zero.

As long as you have this basics, the rest is very simple.

Damage handling does not occur unless the two areas overlap.

Then if one realm does not exist, it will never be attacked.

Much more certain invincibility than invincible skill.

So - I'm going to delete all the things I have myself called 'areas that take damage'.

Speaking of what that means, does it feel like annihilating an entity from my flesh?

You won't hit the attack. I don't even bump into people.

The ground and obstacles seem to work in such a way that they don't slip through, but any lifelike existence or offensive and damaging phenomena are untouchable to me.

"Goodbye, then"

I wipe out the realm I have myself and run through the herd of Lizardmans.

Naturally, Lizardman attacks me, but it doesn't hit me at all.

Claws, tails, weapon sticks, swords, etc. will slip through my body.

I also ignore the Lizardman thing standing in the front and go in.

Then it slips brilliantly through Lizardman's body and flies out behind his back.

This - when you're in a hurry, it could be very convenient.

Less than a minute later, I got out of a bunch of Lizardmans.

When you leave, let the proper attack magic loose and keep you in tow.

Even if they came after me, it was because I thought it would be a hassle.

As you can see, the Lizardman herd didn't come after me.

Or if you realize it, you don't understand and you're confused about me slipping through the back.

Where I've got enough distance, I'll get to the last processing I need invincibly made this time.

Right now, I'm in a state where I have no entity and everything slips through.

But this makes everyday life difficult.

I hate that I can't flirt with Rig.

So - I decided to prepare an alternative to my entity.

What you do is simple.

Relic magic, wrap armor around it.

That's all.

The principle is simple. Relic Armor is something Relic will take the attack on.

In other words, Relic Armor has an 'area to deal with damage'.

So I'm going to ask Relic Armor to replace me with a portion of the area that has disappeared from my entity.

If you always put together a relic armor that is not different in dimensions from my flesh, that's the same as I have an 'area to take damage'.

I mean, you can make contact with people as usual, and you get attacked.

But it's Relic, not me, who takes it.

Relic also takes damage. I mean, I'm safe myself.

Of course I need Relic and I to share the senses because I have no tactile or other senses... but that area can also be solved by monitoring Relic from me and producing code for myself on how it always reads.

Maybe by the time you get to the top of the mountain, you'll have completed the technology around there.

And I was in the middle of writing code to myself to share my own senses and those of Relic.

Shin, and big footsteps.

If you turn your face in that direction, apparently a mirror crystal turtle has appeared.

Perhaps Assassin Wolf also lurks in the shadows that its giant creates.

- It's a reunion because of it.

Let's see how far my presence can perform.