No matter how many bandits stuck to the trap, the trap they set was just like a child's prank.

It was easy to bypass or magically disable it. If you stick to the strangeness and stay for a long time, the farmers will be more dangerous. It is important to stay away from them before they get close and cut off the pursuer firmly once.

"Suratan! Left, please!"

Roger that!

After the farmers left the scene, the bandits' eyes turned to us again. At that timing, I restored to the front the Suratan that was in Heine and Pilté's escort.

Even though you can only take a short break, even if it takes a few minutes, it may be important to give you a little rest.

"Let's crush it, and Master Barabanta will come!"

Even though there are only five of them, why is this...

It doesn't seem strange that we're fighting against a large group of bandits. There were many ex-adventurers and ex-mercenaries, but I didn't know that, so they fell into the bandits.

The reason we are still fighting the bandits, which is overwhelmingly inferior in numbers, is because of our collaboration in a nutshell.

Unlike us, who are working together to deal with incoming enemies, the bandits are attacking each other. Everyone's arm is quite good, and although we are cooperating to attack at the same time, we are not far away from the synergy we have survived so far with the five of us.

At first glance, it seems that those who give instructions are determined, but they have only gathered together appropriately. The impression is that we've gathered the good guys together and put them all together.

It's the outermost part of the enemy space, and it's probably the lowest part of the Tempest and the lowest part of the Tempest, where they don't have anything to do with it. However, it should be said that the strength of each person is quite high, and even if the lower end of the lower end is so good, the main force will gather quite strong people. It's not good to be too vigilant to be weird, and even if you think about it here, it doesn't mean much while you can't see the opponent, but if there are people who are quite good at it, some of them may be able to kill the signs and get close. In that case, it would be better to consider the line of surprise attack from the other side as well.

Especially... the black dogs who hadn't heard anything so far. You've got enough covert tricks to keep us out of your sight, and you're still seeing them somewhere. Even when I was taking a break, I didn't do anything. I rarely had that kind of chance.

If I saw the scene where the opponent was weak, I decided it was a good opportunity and folded it up. All of us were in a state of disorientation, but we don't know why we didn't come. Waiting for something...? No, I can't think of anything that a black dog would have to wait for in order to kill us or catch us. I may not have enough creativity... but the Tempest is the bandit's last bastion, no matter what. You have no choice but not to reach out here. I will definitely come out at some timing. We need to make sure we don't miss that moment...

"Master."

As Nil continues to fight, she moves to my side and calls out to me.

"The opponent is slower than planned." At this rate... "

"Yeah, I know."

The number of people on the battlefield is steadily decreasing, albeit gradually, thanks to the movement and turmoil of the farmers' detachments. However, the situation changes more slowly than I had imagined at the planning stage.

Based on the movement of the bandits so far, I expected to reduce the number of enemies a little easier, but the bandits were moving better than I imagined and they had a better ability to grasp the situation. Although the synergy is low, the survival ability of each is high. Each of them sensed the danger and did not burst in like an idiot. Since they were looking calmly at the situation, the number they could drop in each operation was lower than expected.

If you look at each operation, the difference between prediction and reality may not be that large, but if you look at the whole situation, there is a considerable difference.

After this, the movement of the farmers became more active, and the poison using the flowers of the winding branches was also used. I don't know how many people I'm going to cut down on there... but I can't really expect to see anything like this. Considering that, when all the maneuvers are finally over, the number of opponents will be much higher than expected. Originally, this plan was for us to get into the opponent's pocket, find the enemy's head and crush them, so we could make a breakthrough. If we're left with a much larger number of opponents than expected, we'll naturally suffer, and it's much more likely that we'll be crushed before we find the people we're after.

I don't want to do that, so apart from the operation, I need something to reduce the number of opponents.

It's impossible to ask the farmers for something like that, and in the first place, we should do something about it, because we should be grateful just for proceeding according to the plan. Nil thought about it and asked for instructions on what to do with me.

I also realized that the number of opponents was not fewer than I expected, and I was thinking of a plan to do something about it, but I didn't think of much of a patchy plan.

The simplest strategy is to reduce the number of opponents by magic once again, but even the opponent has already noticed that our magic is bad, so he should come to stop it with all his might.

Heine and Pirte, the rear guardsmen, paint the advanced magic circle, but the ranged forces will stop it.

It's always the case when fighting many opponents like this, but we have a small number of people, so we tend to be calm and unable to use magic. Although I am thinking of various breakthrough measures, it is not all that can be done now. In that case, it would be difficult to solve it by magic. However, that doesn't mean completely eliminating magic methods, it just means that we can't do anything with magic alone.

Realistically speaking, the most useful hand would be to combine Heine's and Pilte's magic with items to cause more damage than advanced magic. However, it was difficult for Heine and Pilte to use attack magic at the same time, and even if they could, it was intermediate magic because the opposing rear guard was looking at them. Thinking that one of them would use magic to protect themselves, they could only use the attack magic of one person. In other words, I had to combine a single shot of intermediate magic with an item and somehow do more damage than advanced magic.

Although it is quite a demanding condition, it is not impossible, and it would be reasonable to think on that line.

"Nil. I'll give you an example. It's going to be a hit-and-run, but it's going to be a good match.”

I understand.

I told Nil what it was all about.

We didn't expect everything to work out with the farmers. It is rare for all pre-prepared maneuvers to work well, and it is impossible for the maneuver to work well in a hundred blows, even though it does not have the ability to predict. And if the operation is not going to work, it is natural to think of an auxiliary operation in case it is different than expected.

Of course, we have an auxiliary plan. We have prepared breakthrough measures for situations that can be imagined, such as when the number of opponents could not be shredded more than expected, when the farmer's operation was unsuccessful, or when our attack failed. Among them, there is a strategy for when the number of people like this cannot be shredded more than expected. That's the way to use magic and items to inflict extraordinary damage.

"Heine! There are more enemies than I thought!"

"What?! You're going to do that!"

I'll take care of it!

Yeah!

Heine, Pilte, and Surakutan also seem to have noticed my intentions. Now everyone can move at the right time. The question is when to do it.

The battlefield is one in which the situation continues to change fluidly, and it is overwhelmingly impossible or inappropriate to cope with it in the previously determined operation. In the operation we had decided on, we planned to launch an attack to coincide with the farmers' last operation, but when we saw the movement of the opponent, it might be too late.

The other bandits seemed to be quite familiar with each other, and they thought it was troublesome for the farmers, so they could see those who were constantly on the lookout.

As it is, there is a possibility that the farmers will be captured during the next attack. Some people know that it is not good to leave the dead because there are almost no dead as a result of the farmers' attacks.

In the battlefield, if there are people who are slashing their opponents, they really want to look at them, but in the sense of letting the enemy leave the battlefield, there is no need for death to be the cause. Like the farmers, even if they were temporarily withdrawn due to harassment, the number of people on the battlefield would decrease as much as if they had killed them.

There are people who feel that way, and it is the current situation that those people are judging the farmers as a dangerous opponent rather than a troublesome opponent.

In the original operation, the bandits who knew that they could not detoxify using the poison held by the twig flowers were scheduled to recognize them as dangerous, but the timing of the operation became faster.

If you say the difference in timing that is actually occurring in time, it is about a few minutes, but if you look at it in the battle situation, it is the difference in timing that should not be missed.

"Heine! Can you go?!"

"Huh?! Wait twenty seconds!"

Suratan! Nil!

I got it!

Yes!

When she realized that I had made the decision to speed up the timing, Nilu suddenly began counting in her head the twenty seconds that Heine had said.

"Watch out! Something's coming!"

The other person has been told that we are trying to do something, but it doesn't matter if we are vigilant. Because what we're trying to do is a massive attack, and if we're going to avoid it, we're not going to have to be vigilant, but we're going to have to take a big step back.

Ten seconds left.

Gin! Shh!

"Gaaaa!"

Gaze at Nil and Slatan as they slay the enemies in front of them.

Both of them noticed my gaze and carefully identified the distance between them.

Five seconds left.

Suratan! Nil!

Along with my screams, I, Sura Tan, and Nil threw smoke balls at their feet and flew back at once.

"Don't touch the smoke!"

It was just a ball of smoke, but the opponent thought of the possibility of poisonous smoke and did not enter the smoke.

Unlike the position of the farmers, there were also people gathered around here, and there were many lights such as torches, and it seemed to be able to react immediately to the smoke because it was very bright. In anticipation of that, I had the intention to make him think it was poisonous smoke, so I could say that it was just what I was aiming for.

Bubububububububububububububububububub!

From the back of the smoke, arrows and stone arrows of earth magic flew one after another.

It must have been prepared for the capture of Heine and Pilté.

"Please gather!"

Ga ga ga ga ga ga!

Listening to the screams of Pilte, everyone gathered at Pilte, and against the arrows and magic, Pilte unfolded a dark shield, covering us all in one place and preventing all attacks.

Let's go!

At Heine's signal, I, Surakutan, and Nil throw the bottles out of the waist bag at once. The target is a space three meters high in front of me.

There is a green liquid in the thrown bottle.

It's a handmade venom. As a result of the appraisal magic...

[Venom (Poison Slime)... mucus with poison created from Poison Slime. Vomiting and dizziness are caused by the poison that just sticks to the skin and enters the body.]

It is a thing.

The poison slime was the source of the antidote, but naturally, I could use it as it was poisoned, and it was this venom that formed it.

The important thing here is that unlike the chihaki mushroom, it does not enter the opponent's body and acts, but just adheres to the skin and exerts a poisonous effect.

By inhaling it, the Chihaki mushroom spores immediately exert a poisonous effect and kill the opponent. However, like the bandits nowadays, if you are alert to the fact that it may be poisonous even in the form of smoke, you can use simple wind magic to prevent inhalation. It's not an enclosed space, and you can just hold your breath and go out of range, and get out of the influence of the chicken mushrooms without being poisoned.

But this venom is different. Simply touching it will make the opponent dizzy and nauseous.

The type of venom used this time is a thin type of venom. The opponent will not die, and will only receive dizziness and nausea. However, it is a strong venom that can't stand.

The poison of Aitvaras is too strong to use, while the poison of Poison Slime is easier to handle than it is less toxic.

At first, there is a concentrated substance that contains a dark green liquid, but it is a strong poison that can kill the opponent, but it is too small to be used for large-scale attacks. Therefore, the poison diluted with water was used in this operation. Incidentally, the effect was confirmed around the monster's goblin, so it definitely worked on humans as well.

The bottles containing the venom we threw fly in an arc, intersecting directly above the enemy camp. I don't have enough control to fit all the bottles perfectly in the flowing stone, but it would have been better if it had been thrown to fit within three meters in diameter, so it wasn't that difficult.

The limited number of three meters in diameter is related to the magic used by Heine, which is the range of action of the intermediate wind magic called decompression.

Decompression is advanced wind magic and downward compatible air decompression magic, both of which decompress air within a range of three meters in diameter around a specified location.

Among the magic I used before, there was a magic called advanced wind magic and air compression, but it is a magic that pressurizes the opposite, and it can be considered a magic that gives the opposite effect. The air compression also has an intermediate magic called downward compatibility. The range is five meters for advanced magic, and three meters for intermediate magic. Perhaps, the advanced magic is more compressive. Since it was not measured accurately, I don't know how strong it is or whether it is really strong in the first place, but anyway, the decompression just differs in range and intensity in the same way, and the effect of decompression remains unchanged. And this time, as long as there is a certain decompression force, the strength and weakness of the decompression has little to do with it.

The bottle containing the venom we threw is in a state where the lid is open and the contents are not jumped out by the centrifugal force. And the contents are liquid. What happens when you decompress it with decompression? You learned it in chemistry in middle school. Simply put, the liquid evaporates into a gas, and naturally, the venom also changes from liquid to gas, dispersing and filling in a sphere of three meters in diameter.

Then, when the magic effect is lost and released from decompression, the venom spreads to the surroundings faster than it returns to the original liquid. As a result, a poisonous fog spreads over the sky. Moreover, it was a poisonous fog that caused terrible symptoms just by touching it.

Pahhh!

The air suddenly released from the decompression makes the sound of a balloon breaking. The poisonous fog that was trapped in it rains down from the sky to the earth in a green mist, like the willows that were hanging from the branches. Since there is wind on the plain, the fog falls irregularly while being driven by the wind, so it will be difficult for the opponent to read the movement.

Besides, since Nilu and I were using smoke balls first, it seems that our movements were difficult to catch, and the reaction to the attack was delayed, and the opponent's movements were dull.

"Hey, hey! Run!"

"W... what... disgusting... ahhhhhh!"

Those who touched the poisonous fog sat down one after another and vomited.

A green mist suddenly appeared with the sound of a burst. Even if you try to escape, you don't know where to escape because the range is too wide. Well, it was too late to escape.

Before generating the poisonous fog, it was an attack after confirming that the wind was blowing towards the opponent's main formation with a smoke ball, so there was no damage to us.

I'll chase you with my wind magic!

From the moment Piltee solved the defensive magic, she was preparing the wind magic, so she was able to immediately control the poisonous fog with wind magic and hunt it down. The opponent was probably drawing a magic circle to create a wind, but I didn't want to make it that easy.

Nil!

I'm ready!

I check with Nil and throw the item at the same time. The throw was a ball of yellow-green sound and light. The aim was obviously the opposing side's back. For items that cause a blast, we used items that were only sound and light, because the corner piltere would run off the poisonous fog that it was trying to control.

Whoa, whoa, whoa, whoa!

Fierce explosions and flashes dominate the battlefield for a moment.

If possible, I wanted to get the items to the rear lines, but they were too far away to be a direct hit, but they got pretty close. The ball of sound and light that Nil threw unfortunately did not reach, and it only crushed the hearing and sight of the people in front of it, but it was not in vain because it could be temporarily incapacitated. Besides, they've done enough to hold us back.