Trinitas Mundus

Episode Fifty: The Sneaky Threat

Hazel, the leader of Luna's party, was thinking about Luna at the lodging “Rough Eagle's Nest” pavilion.

(I put that kid in our party because he asked me to, but I didn't think this would happen...)

Hazel's party was originally partied by four fans of the Beastman's swordsman, Ryan the Harvard user, and now an unavailable archer. About a year and a half ago, the three of us had been commissioned because an archer her age retired from an adventurer on the occasion of her marriage, but the hole the archer had fallen out of was huge and she was looking for a replacement archer.

At that time, I can be taught by someone she knows that there is an archer named Luna.

Around that time, it was Luna who was in another party, but for personal reasons she was going to get out of that party. And Ryan, who fell in love with her at first sight, forcefully invited her and was to welcome her as a party member.

At that time, someone I knew who introduced me to Luna had begged me to ask for her.

(I didn't take it seriously then, but maybe that guy knew. Maybe the look on my face at that time was more of a regret because I couldn't get involved than a lonely one because I could get out of it...)

And since Luna joined her party, the time had come for a year.

As soon as Luna joined the party, she unfortunately demonstrated her talent as an archer.

The avant-garde was a speed type fan and a power type Ryan, and Luna efficiently assisted those two. Not only that, she had manipulated a special bow that was more powerful than she could imagine from that slender arm, and had also become damaging to powerful demons such as the fans fold.

(You're getting really tough. Now my party can't be formed without Luna...)

Hazel was worried about the situation.

(It helps not to be hunted out by the defense of the city, but it's also hard not to do anything. I know we need to protect Luna, but I don't know what to do next...)

Hazel still couldn't believe what Ray told her. Because even though the bow is genius, I don't understand why Luna, who is just a young woman, is targeted by the Demons.

(Judging from what I heard back in the day and the information I heard from the demonic puppets, I know Luna seems to have some secrets. But she doesn't seem to know anything about it herself, and it doesn't look like she has anything special to look at. Then I feel like I shouldn't be here extra...)

It was the voice of Innkeeper Mira, who came to tell her that a guest had arrived, who stopped her from thinking about being grand.

"Customer. He's from the Alliance's Intelligence Division. He wants to talk to you two if possible. What do we do?"

"I'll see you," Hazel said, going down to the lobby.

There's a mid twenties man waiting in the lobby, showing the I.T. official's testimony "testimony" and his own orb - the magic prop that makes him an ID.

"It's Intelligence Intosh. I have something important to tell you about Luna. I'm sorry, but will you come with me soon?"

That's what she said with a serious look on her face, and she immediately admitted.

And left the inn without telling anyone.

Around that time, Ray was in command of the installation of traps for the extermination of the Demonic Nation in the East End.

"To some extent, the cloth cylinder should be securely secured so that it is okay to apply force! The well should be completely covered with a wooden plank! ……

He showed his face to the work to be done there and gave instructions one after the other.

The work could proceed on a steep pitch, but it was either complete or subtle within five days of the goal.

(You can use the magic props of the lights to get the work going, but you stand out. We have to make it look like we're just strengthening our defenses...)

I learn to rush, but finish the trap installation work where the sun has fallen.

He hung his words of "good luck" to the workers before returning to Alliance headquarters.

(We need to train magicians, and we need to make sure that the adventurers on the front line can move properly. Ash is working hard on this one, but it's time for the veteran adventurers to join the training. I want three or four bodies...)

Stella rarely spoke to me as Ray walked in a difficult face.

"I don't think you should be too surprised. I can't do anything. It might be strange for me to say."

I reluctantly speak that way and line up next to Ray.

"Thank you. It's not like Stella can do anything. He's still my escort."

When Ray says that and laughs, Stella shakes her head small to the side.

"An escort is enough with the Beast Troops (those people). I wish there was something I could do like Master Ashley..."

Ray realized for the first time that she was stuck wanting to help herself.

(Stella's doing it for me too... there's something I need you to do, but I can't do it without solving the puppet "Kutsuku" problem...)

"There's something I need you to do, but I can't do it without a puppet. I'll ask you when it's resolved."

To his words Stella shines her eyes and answers yes.

Returning to Alliance headquarters, Lloyd of the Intelligence Division was waiting for Ray with a happy face.

"Good news. We found the puppet."

Ray said to the words, "Is it true!" Raise your voice.

"Oh, he's dead, but he's definitely a puppet. Professor Raspade is confirming that needle."

Ray wonders what the situation is,

"Are you dead...... can you tell me more?

Lloyd heads to a table nearby and sits in a chair.

"I'm talking about after lunch, our official found a puppet..."

Lloyd began to explain with excitement.

After noon today, an official who found Michelle, a puppet, contacted us using a city person. The Alliance's Intelligence Division immediately contacted Randall, the defensive commander, to form a captive squad centered on veteran adventurers and have him head to the scene.

Around 3 p.m., a captive squad arrives outside the West End to surround the abandoned house, which is considered a safe house. We searched inside, but there was no Michelle, and the body of an intelligence officer was found contacted in a nearby alley. The local commander knew that its intelligence officer Intosh was not good at fighting and wondered if he had been stabbed to death in the back by puppet Michelle in the gap he was alarmed about.

The capture squad immediately searched the perimeter. And discover Michelle in the trail of a liquor store.

When the captive squad tried to capture Michelle, she stirred up the poisonous liquid, causing self-harm on the spot.

He searched the perimeter further, but could not discover any suspicious figures or puppets, and the guild concluded that Michelle was relieved by the killing of the intelligence officer and lurked in the trail of another safe house, the tavern.

"... so there are no more puppets in this city. Now you can fight your enemies with confidence."

That's all Lloyd said, he went back to the Information Division room.

Ray is relieved that the puppet was discovered, but somehow there was a hook in his mind.

(As Mr. Lloyd said, the puppet is gone. Now I can focus on the defense of the city, but you feel like something's wrong. The same is true of the sudden discovery of a man named Michelle who I never found before, and is it something that the only whore would surprise me if I didn't like to fight?

It's not refreshing, but I heard the adventurers surveyed were all veterans, and he stopped to think.

Ray headed to his room to discuss the future with Randall. And when I finished my discussions with Randall and tried to return to the inn, a contact came in from Uno of the Beast Troops.

"An enemy scout-like unit is closing in secretly. The number is roughly twenty. From the movement, I'm guessing you're the elite little ghost."

Ray wasn't surprised because he thought there would always be another scourge after the Wingman left, but this commotion left him out of his mind about the puppet.

And he will later regret this.

Time returns around 10 a.m., after Alliance intelligence officer Intosh is captured by Varma.

Varma, who captured Intosh, was thinking of an operation.

Use the intelligence officer to call Hazel, the leader of the party where Luna is. And give orders to take Hazel as a puppet and get him out of the city with Luna.

The guild's vigilance doesn't loosen up as it is, so let him discover Michelle, the puppet. To do so, use Intosh to have the Alliance deliver reports of Michelle's discovery.

Collect and kill the magic items of the puppet art from the intoshes that were used before people came from the Alliance. Because this way, I only thought I could see Intosh getting stuck by accident and killed.

In the meantime, she and the escort's wing demon hide their characteristic wings in a larger robe and leave the place.

Where the Alliance's captive team came to get Michelle, they make her self-harm.

At first, Varma thought there was no problem with the puppet being captured, but she decided to seal Michelle's mouth in order to be afraid of the presence of Ray and just in case.

Hazel was taken to Intosh, an official of the Intelligence Division, on his way to the West End.

She wondered why she was headed to the West End and asked, "Aren't we headed to General Headquarters?" I ask.

Intosh said, "Oh, I'm talking about top secret. If you don't believe me, you don't mind if I ask you to go back," I won't show you the bare hands to stop.

Hazel, while in doubt, remained inert because he was an employee of the Alliance.

into the West End and gradually into loneliness.

Several of those who remained around here had been disposed of by making it look like they had been drunk and frozen to death in the course of last night, leaving no other than the Varmas in this area.

Hazel stopped feeling anxious where she had lost any of her mind.

"Can you tell me where you're going? And why did you bring me here?"

Stopped walking, and when she said so, Intosh laughed niggly.

Hazel looks at that face and cold things flow down his spine.

(That's crazy. Looking at this guy's face makes me anxious. Yes, the expression is unnatural. Could it be the devil's hand...)

Hazel followed her instincts and tried to run out with her heels back. But behind her stood two figures with robes wrapped around them and hoods deeply dressed.

A young woman was heard from one of them.

"I'm sorry to hear that. I could have gotten away with it a little earlier."

A black mist flows from beside her who speaks with pleasure. Hazel instinctively tries to escape that fog, but another Hood figure was grabbing her arm.

Hazel said, "Let go!" He shouts out loud, but soon the fog covers her face. And Hazel lost consciousness.

Varma grinned satisfactorily, placing hazel in charge of the wing demon and headed to one of the safe houses.

Varma, who applied puppet tricks to Hazel,

"Send your son to Orton in the west. But never let a magician named Archrite know. I'll leave the timing to your discretion, but be sure to use the west gate. And when you get out on the street, you make good adjustments so that there's no one around you. You got it."

Hazel nods with a scarce expression on her orders.

And I went back to the inn early enough.

Varma flaunts that she can secure her son with this,

(I almost ran out of puppet needles. If we can't secure this, we'll have to match Orvo's invasion. If this doesn't settle...... yeah, the plan should be perfect. If that's not enough, it's not within my grasp. Yes, something that can only be considered abandoned by God......)

She gives orders to Intosh to "use the city people to contact the guild".

And also to Michelle, he said, "If a search party comes here, use this to harm yourself," and gave him the little one.

Varma and the others were hooded again, hiding their appearance, and headed to the north side of the West End, a district with a relatively large number of wealthy people. And then he walked into an empty house and decided to wait for the night.

(That's enough for the planting. Later, when it's night, just wait for me to get out and your son to come out of the city......)

She laughed niggardly,

(Heh heh... now I can get through that magician. No matter how much, you won't be able to break through this strategy... as long as you can secure your son, there's no use for this city. Let Orvo attack the city flashly and dispose of that sorcerer......)