Trinitas Mundus

Episode 66: The Pericritle Offensive Battle: Part One

December 26th, after 10am.

The wounded Saint Knights retreated toward the main unit, behind which numerous orcs were chasing with all their might.

Ray watched as the operation moved on to the next phase.

(The Saints did more than I thought. The avant-garde is a bloody medium ghost, and as far as hearing the oaks scream, he seems pretty excited. They're coming at us without shaking their sides, so here's the fight...)

The speed of the dozen horsemen led by Fortunato did not increase. Because most horses get hurt and their speed doesn't increase, but Fortunato, among other things, inspired his allies and occasionally bought time by shooting arrows of light into his enemies.

Ray turns to Randall, says, "I'm going to help them," and makes his horse run.

From behind, he said, "Come back!" I can hear Randall in a rush, "but Ray just gently raised his left hand and kept going.

Then he stopped the horse and started casting a spell where his distance from the Saints was about 100m.

"God of light (Lucidus), who commands all the light of the world. Consolidate the holy power of your family, the Spirit of Light, and give me the glowing arrow. I will not give my life to you..."

And where the distance from the Saints cut fifty meters and the orcs were about to catch up, he activated the magic of a string of crossbows of light he was good at.

"... pierce my enemy! Light Crossbow Multiple Shining Bolt

Five arrows of light are released from his left hand one after the other.

Whenever an arrow of light is released, his body glows, and the adventurers around him are blinded by his figure, which goes hand in hand with his pure white gear.

Ray's unleashed arrows pierced the throats of the Orcs chasing the Holy Knight one after the other.

The orc in the front row, which was running at full strength, is pierced through his throat and falls to relax. And it involved two oaks running behind it, and several more were being taken off their feet.

That slight confusion was not missed by the Fortunato of the Holy Knights, who skillfully manipulated the horses and managed to escape into the safety zone.

Ray was staring at his enemies until the Saints passed beside him.

In the timing of being drunk by a flock of abalone oaks, he returned his horse's head and returned to the main unit.

Returning to the main unit, Randall tried to say something, but the enemy approached him so close that he had no choice but to focus on command.

He shook his right hand wide holding the sword and said, "Archers, let go!," he exclaims, swinging it down sharply.

The sound of bow strings and wind incisions echo from behind, and numerous arrows depict the orbit of Yamagata and descend on the oaks.

Dozens of orcs fell under arrows, but the subsequent orcs stepped on their fellow bodies and thrust on without worrying.

Randall says, "Prepare for battle! Shouting," the adventurers lay down their weapons and wait for the signal to begin.

In the meantime, the oak also approaches with a heavy footsteps called Dodd.

Some of the young eighth-class adventurers were rattled and trembled by fear. But some veterans in the third and fourth grades had the same look on their side when they laughed niggardly at their comrades and said they enjoyed the fight.

Randall's "Hang on!" With the signal, the adventurers are slashed by the impending oak.

Oak wields a stick like he just paid for a standing tree branch, his teeth out and growls up.

When the two clash, anger and screaming, the sound of the flesh bumping Don dominate the neighborhood.

Ray says to Randall, "I'll be on the front line," and he runs his beloved horse. And Randall said, "Let me have some fun too!," he exclaimed, letting himself leap to the battlefield.

In the meantime, the arrows released by the archers pour down like rain.

Ray leapt from horse to horse among his enemies without using magic.

He wields a love spear and buries the oak one after the other.

Ray's figure stood out at first glance as the oak's blood splash blows up every time the pure white knight passes.

Next to him, Randall was wielding a great sword for both hands with one hand, jumping the oaks' necks one after the other.

Sometimes their activity was on horseback, and they also looked like Vainos of the Middle-Ghost tribe in the rear.

And I couldn't hide my surprise that Ray, who I thought was a magician, was showing off his warrior face losing spears.

(Are white magicians also famous spears! The magic of the light earlier, the wisdom that set Shefki in a trap... if we finish this one, the work of our ghost tribe will be unshakeable. Whatever you do, you have to finish off the white magician...)

Vaino ordered further forward in order to put in his own subordinate, the Middle-Ghost Warrior.

Orvo of the Great Ghost Nation goes further with his own troops as he looks at the war situation from about a km behind the front line.

In his eyes it seemed that the Medium Ghost Troops and the Adventurers were antagonizing, and he was optimistic that if they got to the battlefield, they could lead them to victory at once.

(Sounds like you're a middle ghost and full of hands. If we enter here, the enemy front should collapse at once. If we get this far, our victory will be unshakeable. You should strike your hand at the occupation of the city)

He ordered the chief of the Troops of the Little Ghosts to hold down the Goblins and the Little Ghosts warriors at the other three gates.

The chief of the squad of the Little Ghost tribe gave an unsatisfactory look, but was told it was for a definitive victory and reluctantly followed orders.

Periclittle defense chief Randal Ogburn watched the enemy move as he slashed and tied with the Orcs.

(The orgasms are getting pretty close. Around...)

He stepped back from the front line once and said, "Archers, fire simultaneously!" After ordering,

"The main force of the enemy is near! Once we push in, we retreat! Squeeze the last force!

A bowman unleashes an arrow simultaneously on Randall's order, and as he does so, a front-line unit is slashed to death by the orcs. By that time, the Medium Ghost Warriors have also joined the battle, and the Front Line Troops cannot push their enemies inside.

Ray decided to use the magic of fireworks to change this situation.

"I will use the magic that will make a loud noise now! When you have a gap, retreat!

That's what he said, once back down, he cast a magical spell of fireworks.

"Ignis, God of Fire, God of Fire who burns everything down. Give me the glory of the Great Wheel of Fire. I will not give you the power of my life. Open to the sky! Big Wheel Peony (Firepeonia)!"

At the end of the spell, Hulhul and fireballs fly from his left hand toward the enemy's sky.

The soldiers concentrated in battle never turned their attention to the fireballs.

Three seconds later, the sound of Dawn sounded and the orange flaming flowers opened about thirty meters ahead of the front line.

The adventurers are also amazed at the huge flames that open in front of them and the loud acoustics that rock their bodies, and their hands stop for a moment. But the enemy was even more confused. Almost every soldier looked back because of the incredible sound of their backs being pushed from behind them and even finer flame powder shaking.

The adventurers didn't miss that gap.

The moment the enemy was distracted in the rear, Randall said, "Push it in! shout out an order." The Periclitle defense takes the word for it and hangs up the offense at once.

The Middle-Ghost warriors and orcs panicked for a moment by the magic of fireworks. The offense of Randall's life-taking adventurers is added there, further confused.

Some warriors of war recovered relatively quickly and said, "Prevent the enemy! Show me what the Middle-Ghost people mean!" reprimand. But we lost a lot of Tamers and the mess of the Orcs didn't fit easily.

Randall predicted when a blank space had been created on the front line and said, "Back off! ordered."

And he himself stood at the rear of the line, trying to protect his allies from the enemy he was about to attack again.

Ashley was leading a young adventurer squad in a painful battle.

Her unit only has youths below grade seven, and she's pretty loaded to deal with orcs.

She was skillfully causing the formation to change so that her allies would not be surrounded and was slowly retreating. That's where Randall's retreat order came in.

"We're retreating! Push it in once and for all! Let's go!"

That being said, the power of her troops does not allow her to push the oak in, and the opportunity to withdraw is unlikely to come. Ashley bites her teeth, but waits patiently for the situation to change, believing that Ray will do something for her.

At that time, the magical sound of a fireworks called Dawn echoes.

"It's Ray's magic! Push it in at once!"

The soldiers, who were just as frightened as their enemies, rebound in momentum with her voice.

And where you've done damage to enemies full of gaps,

"I'm retreating! Give the injured a hand! Pull!"

The young adventurers honestly obey her voice.

They sheltered the wounded soldiers but retreated to the rear backwoods.

Commander of the Middle-Ghost tribe, Vaino Budosco, did not understand what had happened. Incredible explosions and dazzling lights made me anxious that the enemy white magician might have shot in the magic of the special.

(What, the magic now is... horrible sound and light. Is there some magic used that we don't know about?

I was stunned for about ten seconds, but realized it was a magic trick because there was no significant damage and no new shock coming.

"It's just a mess! Don't be frightened! Now is the time! Proceed!"

When he shouted that way, many of his allies on the front line were taken over and the enemy was poking that gap and retreating.

"Follow him! Go with the enemy through the castle gate! The Big Ghosts are gonna take my hand! Hurry up!"

For a moment, though, he was ashamed of his frightened self, but soon regains his spare expression that it was the enemy's last scratch.

(The enemy has no choice but to retreat to town with this. But at this distance, we can get in before the castle gate closes. The first one to the enemy city was given to us by the ghost clan...)

He took the guard warriors and headed to the front line.

Orvo of the Great Ghost Clan was stunned by the giant flowers of light that spread in front of him, and his ears were unwittingly blocked by the loud sounds that echoed in his belly afterwards.

They had already approached the rear of the Middle-Ghost tribe up to about two hundred m, and realized that it was the white sorcerer who used the magic now.

But it was for a moment that Orvo and the others stopped. Because I soon found out that they, who were somewhat apart, had no killing power over the magic of the fireworks.

(That's effective magic for the first enemy you see. But it won't work again. Looks like Vaino's already back on his feet, too. You wanted to buy some retreat time...... the fight is going well. You can win this......)

He felt uncomfortable just thinking about it that far.

(The opponent took the Moon Demon Spellman - how to call a magician in the Demon Nation - and Shefki the Little Ghost Nation - Shefki Sommelyoki, the head of the Little Ghost Nation. Orvo's ally - the man who captured him. So far, the battle's going as I thought, but is it really going well? Isn't the measure too monotonous......)

It was a rare tour for him.

(Sure, it's a possible trap, but I can't tell you to come this far and back off to Vaino. Speaking of which, it just seems to have taken our grip. But if we stay, and let them alone precede us, the enemy will close the castle gate and divide the Middle-Ghost tribe. If you enter the city, your enemies will have an advantage. There is also a chance that the Middle-Ghost will be wiped out... in which case they would say I abandoned the Middle-Ghost. Following Shefki, if you lose to Vaino, you can't go back to Sokius even if you win... If you have Shefki, you don't have to worry about this...)

While he was alert to enemy traps, he could only follow the ghost tribe as it burst into pork.

Ray was kicking his enemies at the rear with Randall.

I haven't ridden a horse lover traveler in a long time, but it doesn't make me feel blank at all and unites the humans to deal damage to their enemies.

Ray swings his love spear white horn (Album Corne) and pokes and kills his enemies, and the traveler shakes up his forefoot and cracks the head of the oak with his hoof.

Randall was wrapping his tongue around Ray's battle, fighting himself.

(Really, who is this guy? Even the Cavaliers of Caerm - the southern Caerm Empire, with a powerful horseback riding force - can't ride a horse this far. He says he's losing his memory, but I feel like Bishop Gastaldi (Luke's fanatic) would want to say it's God's use...)

Even though Randall's elite was inexperienced in group warfare, he was struggling to quickly learn to work together and defend the exit path of his withdrawing allies.

Shortly before the last unit entered the gate, Randall said, "Pull! shouted."

The two men on the horse ran their horses for the gate, and Randall's direct soldiers ran out similarly at first sight.

The Middle-Ghost warriors shouted, "Don't let go!," he exclaims, chasing right behind him.

Some of the adventurers are injured, and their walks catch up slowly and quickly. Randall said, "Get ready to close the castle gate! screaming," and more, "I'm pulling! Don't let the demons in the city! scream."

Ray also waved his spear, "Retreat!" He kept screaming.

Bringing in the injured and defending the gate with the last twenty or so left, Randall saw it as the limit was "Ray! screaming," He prepared the magic of the fireworks, and unleashed them behind his enemies.

The sound of Dawn sounded again, poking a gap and trying to retreat, but there was no agitation in the Middle-Ghost warriors, who on the contrary laughed niggardly.

Randall looked remorseful, "Pull!" I command you. The Randalls fled into the gate without even swinging their sides.

Middle-Ghost commander Vaino Budosco reacts slightly to the magic of the second fireworks, but he was damned to say that the enemy made a mistake.

"It won't work twice! The enemy was too quick to use magic. It won't work for us ghosts twice. Don't give me a gap to close the castle gate, penetrate!

He himself set up a giant song knife, the falcion, and entered towards the gate.

The Great Ghost tribe Orvo Kronvar reassured himself that his concerns were a matter of concern.

(The enemy made a mistake. Wrong timing for that roaring magic. Now you can enter the enemy city. If you're just going to split up the middle ghost tribe, you're not going to shoot that magic over there. I was dancing in the name of a white magician... if Auga could break in, I could destroy some traps. We're going in with the Middle-Ghost Clan...)

He let all his troops into the city, except for the Little Ghost tribe.