"Killermantis... yeah, sounds like a good party right now"

Rick seems to be on board despite my abrupt suggestion.

In fact, this party would have reached just enough levels to beat Killermantis.

"Killermantis hey... I have to try someday what and just what"

"Yes, I am, too."

"Even if you lose, you'll just be sent back to the city of beginnings, just around noon."

"If Twa wants to do it, I don't mind either."

The women have no objection, so there's no reason not to challenge them.

Then move along and try to fight Killermantis.

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Proceeding while defeating a monster to encount along the way for roughly half an hour, I finally got to where Killermantis is.

The information about Killermantis is so famous that it has already been detailed on the bulletin board that it makes an operation with reference to it.

Even so, while Rick, the tank, is being attacked by one person in the front, it's the ultimate simple thing that other members do damage from behind or on the sides.

Why other members don't stand in the front is that Killermantis has an unexpectedly wide range of sickle attacks, and because there are special attacks that emit shock waves against the front, it is a common tactic to say that the front is alone in the tank and the other members should turn to the sides and back.

There are a few other special behaviors, but I'm a little poor boss with an established tactic on day two that I don't have a problem with if I use it or if I keep my distance.

Well, they say, 'Tutorial to the point where you can defeat Killermantis,' so it doesn't make much sense if you don't win easily.

"Killermantis... I haven't seen it in a while, but it's only magnificent in size"

Rick leaks such a crush.

"Rick, have you ever fought Killermantis?

"Oh, you don't know Sister Yuki. Even when she was beta, the first area boss was Killermantis."

Yes, the biggest factor in the strategy being established on the second day is that it existed as an area boss even at the time of beta testing.

By members of the so-called offensive group who are running the front line, Killermantis knew he would only behave roughly the same way as he did when he tested for beta.

To be honest, I wouldn't lose first if I and Rick, and then the three of Hull, were aligned at their current level.

That's how easy it is to win.

"Honestly, we're on a level where even the three of us seem to win. I'm not nervous, but I'm fine, Yuki."

If you're going to say it at last, I kept my boss measures well lectured during the journey until I got here.

Without so much alarm, I would be able to clear it without calling anyone alone.

If they ask who's dying the most, it would be me with the lowest HP.

Killermantis said to be weak and vulnerable, but there is only one special attack that is difficult to evade.

Players with low max HP are dangerous because they don't use it very often, but they still get damaged when used.

"That being said, I knew you'd get nervous about your first boss..."

"So is Yuki, right? I get nervous too..."

Yuki and Sally's beginner combo is a little nervous, but they'll get back on track as soon as they start fighting.

"Come on, I can't help but watch Kamakiri forever. It's time to start a boss fight."

Confirming everyone snorted, I stepped into the boss field.

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Stepping into Bossfield, it's an instance field there.

So once you get into Bossfield, you can't get out of here unless you win or lose.

"Girl Lulu......"

Then, because the boss and I will definitely start in the discovery state, is it also difficult to activate [ambush] skills?

"Well, shall we begin!" Bring it on, "you kamakiri bastard!

Quickly, Rick as Tank turns to the back of Killermantis while using his [Taunt] skills.

Killermantis turns his back on this one because the target is directed at Rik by Taunt.

"Now from here on out, we're going as we meet! Flame Lance!"

I move to a position where I can see Rik as I unleash [fire magic] toward Killermantis with my back turned.

In this operation, I have to keep my healer and attacker in a position where I can use healing magic on Rik.

It can be said in common for all skills, but skills cannot be used unless the target audience using the skills can be seen.

That's why I need to get around to the side of Killermantis where I can see Rick.

The remaining four are attacking using less clear-cut skills from behind.

Remember that Rik also occasionally releases Taunt Skills, while hitting Skill Attacks Killermantis blocks them with a shield, he does his basic act as a tank.

And I'm using my heels to heal when Rick's HP drops, while attacking with my gun skills.

Because of his role as a healer, he needs to avoid attacking with magic skills that consume too much MP.

Killermantis' body floated when the target steadily shredded the Killermantis HP bar without getting bumped and up to about 60% left.

"Step on it! Everybody out!"

One of Killermantis' special actions, a stepping attack from Hovering, was unleashed.

This attack is a close-range all-around attack, but with the hovering lag time there, it's an attack that you can make after watching the movement.

In fact, this attack is completely empty because everyone took a distance with my decree.

Everyone but me, who has been out of range since the beginning, releases a powerful skill to Killermantis, who is a corpse by emptying the attack.

I, too, beat and chase highly powerful skills such as fire magic and wind magic to killer mantis and play MP potion.

With this rush, Killermantis' HP could be sharpened up to about 30% at once, but not right away because he has cool time to make the same offense.

Once again, Killermantis' behavior patterns change when everyone deals as solid damage to Killermantis as they did in the beginning and the HP bar cuts the remaining 20%.

It is the so-called frenzy mode, the last stupid mode of attack.

In response to an attack by Killermantis' sickle with increased intensity, Rick devotes himself to receiving by using a shield.

Other members blame a series of highly powerful skills once and for all.

I'm going to attack Killermantis while I recover Rick, too.

But when there was only a few HP left, Killermantis suddenly jumped to high altitude.

(Shit! Omnidirectional shock wave!

Killermantis went in to prepare for all the perimeter attacks I feared the most.

Because they have jumped to high altitude, members who cannot make a magic attack will not receive an attack, and it is unlikely that they will be able to scrape out the remaining HP just by attacking members who can make a magic attack.

"One or eight! Flame Lance!"

I also slap Flame Lance on Killermantis to reduce the slightest amount of HP left.

Then Flame Lance struck directly at Killermantis feather (...) and Killermantis crashed.

"... uh, Killermantis can destroy a feather site..."

In the crash in front of us, everyone was caught flashing for a moment, but they immediately chased him to destroy Killermantis.

"This is the first time I've destroyed the area boss Killermantis. Bonus SP6 points awarded.

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"Brother, that last one..."

I'm going to look at this one without Hal saying anything.

"Oh, that's the effect of destroying the feather area, I'm sure. I guess the timing when I could attack the feathers was unknown until now because there were only two things I could do: step on it and attack all around it."

Sister, don't look at me like that, I didn't even happen to think this would happen just because the attack hit my feathers.

"Well, that means there's one more way to deal with all the surrounding attacks, right? I'm not worried about that."

Rick returns it in light words.

I would hold my head if I taught this to the professor...... the validation is cumbersome.

"Let's hurry to [Second City] than that. It's time for lunch."

Check the time, it's 11: 00 AM in in-game time and 11: 30 AM in real time.

"Yeah, well, I can see the second city, too, so let's get to it."

After a strangely tired boss battle, we head to the second city to settle our quest in the Adventurer's Guild.

It was dissolved when the city's transfer gate was portally registered.