One room on one floor of a company.

It was the Operations Management Office of Unlimited World.

The department is supposed to have 24/7 personnel due to the operational management of online games running 24 hours a day - GM call response from users, management of various events, etc.

One Monday, its operations management office was making a fuss as if it had a hive.

"Why was' Fenrill Crusade Quest 'completed so quickly!

Yes, everything comes to this one word.

"Fenrill Crusade Quest," or Secret Quest, "The Silver Divine Wolf Coming the Silver Moon," was a quest classified as so-called "End Content" among the quests currently implemented.

"The Silver Divine Wolf Coming to the Silver Moon" is a difficult quest to generate first.

Quest occurrence conditions that say it will not occur unless you specially complete the previous stage, 'Wolves Bark at Silver Moon'.

"Wolves Bark at the Silver Moon" itself also has the constraint that it only occurs at night time within Monday's game.

... In fact, only 'Wolves Bark at the Silver Moon' was set to allow you to hear tipping stories in the game.

However, there was also a condition that information must be collected from residents that occurs under certain conditions in order to obtain the hint.

For this reason, the thoughts on the operational side predicted that 'Wolves Bark at the Silver Moon' would also be discovered a little later.

But the players in this game have discovered the thoughts of such an operator roughly: 'The Wolf Barks at the Silver Moon'.

It has already been established that the discovery of this quest itself was, in a sense, a product of coincidence.

But it was too soon, nevertheless, for 'Silver Divine Wolf Coming to the Silver Moon' to be cleared.

Considering that it was Monday a week ago that "Wolves Bark at the Silver Moon" was discovered, it doesn't come out except the feeling that it's too early.

But the fact of completing the quest doesn't change.

The operations managers first checked for cheats and bugs.

This game has a system that automatically records battle logs and videos, such as some boss fights.

Of course, we're on record for the Fenrill battle.

After many examinations of Fenrill's record of two fights, it turns out that no cheats or bugs exist.

Firstly, for the record of the second battle, it was the way the operation was supposed to fight.

The record of the first battle, however, was one that jumped far diagonally through the assumptions of operations.

"How can you fight Fenrill decently on this level!

"Plus this ridiculous magic skill fire power, I'm not assuming this!

"But as far as character data, including mask values, shows, this firepower is a calculated value."

Yes, the opponents of the first battle ruined it with a magical attack that went far beyond what was supposed to be an operation.

Fenrill's various statuses were also considerably lower due to the low race level and small number of challenger parties.

Even so, being able to handle such a large firepower at a low level, that was the question.

Next, the operations managers followed the action logs of the first party.

The contents confirmed there are:

"… more than that, power leveling in the depth of the mine dungeon…"

"... oh, when you do power leveling over there, you can also get the result of saying this..."

Yes, it was about power leveling in the depth of the mining dungeon.

No pedigree and professional experience is available in combat within the mining dungeon, except in boss combat.

Skill levels are very easy to increase instead.

That's the kind of dungeon that was designed with the 'specifications'.

As a result of that "specification" appearing on the back, a player named Super Firepower appeared at a low level like this one.

However, this matter cannot be handled as a 'bug' any more than it is a 'specification'.

Alternatively, even if it is a 'bug', it cannot be possible to rewind character data, etc.

As it is, it is no surprise that players appear to complete the Fenrill battle in the same way.

So far, it was information collected by Tuesday night.

In just one night, it was examined as an indication of the sense of crisis on the part of the operations managers.

Dawn Wednesday morning.

The operations managers had a meeting.

"So what are we going to do about this Fenrill Crusade?

At the beginning of the meeting, Naoto Sakakibara, the manager of the Operations Management Office, asked the participants in the meeting about the heaviest weights on the agenda.

"Yes, on that matter, but first it was confirmed that there was no problem whatsoever with the quest clearer. Therefore, there are no penalties, etc. for Quest Completors."

"Well, that's a natural procedure. Even I checked the combat records, but there was no wrongdoing. Instead, I crusaded that Fenrir for the first time in such a way. I'd like to give you something from the operation."

"I was just wondering if you'd like to treat me that special..."

"I know. I'm just saying. Besides, that player is one of the best beta testers I've ever seen. If we don't treat him special, he'll soon stand out."

"Was it still a beta tester? But were you a player who had scored that far?

"Oh, of course. If you're a human being here since the beta test, you've heard the street name. He's a [bomber]."

The meeting room becomes partly noisy on the line of the room manager.

"Is he the [bomber]? It's a lot different than the beta test."

"I'm changing my profession and my race. Besides, we're the ones who adjusted the difficulty and power of obtaining the bomb, which was synonymous with him, right?

The meeting room will now be enveloped in a convincing air.

"You'll have had enough of him. So what are we going to do about future measures?"

"Yes, we have decided in consultation with the development side to 'modify specifications for mining dungeons' as an update item upon entering the second line. Specifically, make it available as usual for pedigree and vocational experience that has not been fully available until now. It will be a lot of experience for the deep end, so you won't be able to build a super thermal power at a low level like this one."

"Okay, I don't mind you going that way about the mine dungeon thing. Do you have any other changes?

"The rest is whether to do enhancements to Fenrill itself..."

"You're dismissed about that. Fenrill's strength is strong enough in itself to be overwhelmed by what it is supposed to be: Regardless of the first party, the second party is the elite of the clan currently attacking at the forefront. Tell me how much you had heard of the tactics beforehand, and what they were able to clear was the result of their own strong"

"Yes, that's what happened between us, and Fenrill's enhancement was to be dropped off. That will be all for this matter. Then I'm following the log and I have one confirmed bug. This is about the fact that the time to allow family summons is only reduced while logged in. This will be handled as emergency maintenance on Friday, so that players affected by the bug have a normal elapsed time."

"Okay. Let's move on to the next agenda. The next item on the agenda is..." Dealing with players who continue to be annoying "or... that's a head start."

"Right. This is where we finally got rid of one of the earlier Beast Cases."

"It's a story I don't like at all, but I can't let it go wild. What are the measures to take about this?

"First of all, for the players in question at the moment, we have the surveillance AI constantly put up to monitor their behavior. And if problem behavior is confirmed, GM will review and warn you, and if you still don't comply, you will take action to lock your account."

"That's a reasonable line. By the way, how many users have said that at the moment?

"There will be 104 users monitoring at the moment. Not many of them are involved in the Black Beast."

"That's a delicate line to look at as much or as little... just like you keep monitoring anyway"

"Yes, I understand… regarding future measures, is it okay to stab the nail in the form of an announcement from the operation?"

"There's nothing else I can do. That's okay."

"Yes, I understand. Now, the next item on the agenda is" Easing the Difficulties of Production Skills in General. "

"Is that so much demand?

"That's a lot to be clear. In particular, many requests have been received from users who have undergone the first stage of skill evolution"

"Was it that difficult?

"Based on the data at β, they set the skill experience to level up, etc. … I see there was a bias in the data at β."

"What does that mean?"

"It seems to me that the players who had their hands on production when they were beta were almost professional producers. In other words, it seems that all the players specializing in production have gathered the original data, making production too difficult as a whole."

"Right. So what are we going to do about it in the future?

"Yes, first reduce the amount of skill EXP required to level production skills in general. For existing players, this will take the form of a recalculation to the skill level based on the new EXP table. We also plan to improve the quality of our products easily and upwards. We're working on this in time for next week's big update."

"Is it more beneficial to talk about existing players as well... Ok, I want you to keep discussing this with development"

"Okay. Now for the next agenda…"

Thus was their day gone.