Unlimited World - 90% of the battle for productive jobs is ready

Day 93.GW7 - Martial Games Final Tournament Final 2 -

"Why... why isn't my magic working...?

"I would have listened to GM's commentary. Yeah, that's why. By the way, my Anti-Magic Potion has been active for over 5 minutes and has an endurance of over 3,000."

"Become... such a mouthful to leave!

"I'm free to believe it or not. See, next time, you're not coming?

"Even if you don't tell me!..................... Ravabom!

This is a lot of long chanting too.

You don't have enough INT, do you?

Otherwise, with the disadvantages of [parallel chanting]?

Anyway, I take out a new (...) and (...) y (...) po (...) - (...) si (...) o (...) n (...) and put it on me.

A red sphere appears around me, and it shrinks and bursts all at once.

And with the dull bursting sound, I was blown away.

But my HP bar hasn't even diminished fine dust.

"Damn, this still doesn't work!?

"I'll see you to that extent... At least use some more high-powered magic."

"!... me!

"Uh, Mita GM, Shinohara GM, can I ask you about the second potion that Towa used earlier?

'Yeah, the second potion is' Resist Magic Potion, 'isn't it? It is a potion that can be created by combining multiple boss materials, etc. similar to' Anti-Magic Potion '. The effect is to reduce the percentage of all kinds of magic damage.

'By the way, the effects of those two potions overlap. First of all, the Resist Magic Potion will take the form of absorbing damage with the Anti-Magic Potion after the damage is reduced.

"That's a pretty vicious combination..."

'A pure mage type build like Marie-Gold would be exactly what you would call a natural enemy, it's just that both potions will need [intermediate blending] to try to make their own, or at least [intermediate alchemy] to prepare intermediate materials. Clearly, it's a difficult item to get for players in line...'

"You're a Twa player, so there's no wonder they could have been made."

It's pretty awful to be told, but I guess it's true.

In fact, I just made it and saw it because I was somehow collecting material, and I'm not really going to mass produce it.

... My skill experience was delicious, so I'm thinking of undertaking it for internal use.

"Come on, then!...... Lightning Ray!!

The thunder rays pierce me, but I was intact.

Whatever, my Lightning Attribute Resistance is 50%, and the effect of all Attribute Resistance is multiplied by 15% and Resist Magic Potion.

The actual resistance value exceeds 100%, but the specifications of this game allow you to reduce up to 90% of damage.

Even if we have a reduction rate exceeding 90%, it can only be reduced up to 90%.

Most importantly, the damage absorption effect of the anti-magic potion is still present on top of the 90% reduction, so there is no way that the damage will come in.

By the way, the quality of "Anti-Magic Potion" and "Resist Magic Potion" I used is both 9 stars.

These special potions appear to have an exceptional effect when they reach 9-stars or higher, and the effect time and amount are just first-class.

It is not vicious because it is reinforced with potion bottles for special potions.

To give you a specific effect, the "Anti-Magic Potion" has an effect time of 7 minutes, each effect of the Endurance Damage Amount of 3000 is increased by 30% by the Special Potion Bottle, the "Resist Magic Potion" has an effect time of 10 minutes, and the effect of a 30% reduction rate of all magic is increased by 30% by the Potion Bottle.

I really wanted to make a bottle for special potions as well as a 10-star one, but just didn't have enough skill levels.

Aside from that, Marie-Gold has been shooting all the magic he can without thinking about pacing earlier.

Most of them are advanced sorcery, and they're all high-fired.

The optimal solution in this situation should be to be defensive and aim for potions to expire in time, but he doesn't intend to do so in any way.

However, such high-powered attacks are also halved by all Attribute Resistance, and are not heavily damaged by high Magic Defense.

The remaining endurance of the barrier effect due to the anti-magic potion is visible to the person receiving the effect, so I know how long it will last, but it has not yet reached half the maximum endurance value.

I was sometimes blown away by magic with a knock-back effect, but I was damaging intact to HP.

"How about this, Lightning Bind!

Advanced attack magic must have run out of ammo (waiting for recast time).

They use restraint magic against me...

The magic of restraint begins to make intense noises at the same time as it touches me.

This is simply a high MND value and magic defense.

Generally, they even say, "If you have half of the INT, the bind system won't work," in interpersonal matches.

My masked MND with multiple production skills should be high there.

On top of that, he's got a lot of magic defense. It's pretty impossible to bind me.

Apart from lightning binds, all kinds of bind-based magic are played out, but all succeed in resisting.

Well, in case you have a few seconds where you've been bound, you can get out.

"Fall for this, come on! This craftsmanship!!

At last, the magic that I'm going to use to see if it's broken has been fired at me, both senior and lower.

... That's just getting annoying.

The anti-magic potion's effect time is off by the other half, and it's time to move on to counterattack.

"Side steps!

Flaunt a magical group that is flying with the skills to move laterally.

'Whoa, Twa player here, it's the first time I've moved on to action! Starting a counterattack!?

Well, I'm not going to do anything raw.

I shoot a charge shot at Marie-Gold, who is rushing this way around.

If you say so naturally, there can be no knock-back resistance to magician gear, and Marie-Gold is blown away.

Blown Marie-Gold had lost more than 50% of his HP in one shot.

... Speaking of which, you left your weapon replaced with Leihua and Ichihua.

Well, it would be convenient for a mage opponent to have a weaker physical defense.

"Twa player's blow? Two shots because it's two pistols? Anyway, the attack bursts! Marie-Gold player I can't stop getting blown away!!

Anyway, the knock-back effect of the charge shot interrupted the magic chant, and I'll move on to action.

What I took out of the inventory was a pebble-sized crystal, or 'blast bomb'.

For now I throw about 4 blast bombs together and drop them by Marie-Gold.

Marie-Gold had fallen ill again after being started by Blastbomb where he was about to get up.

'Whoa, if you think Twa threw something like a pebble, that would explode, Marie-Gold wouldn't happen to fall ill again!

'Oh, this is...'

'Definitely, that's it...'

"? What is that?

'... well, if you look at it, you'll see. Most of all, I think this is going to be a one-sided game for Twa...'

Hmm, you're just pretty weakened.

Can you only use four blast specializations, or even blast bombs specializing in knockbacks and hit stops, to become hit stops?

Then that's twice as many as eight this time.

Marie-Gold tries to get up in a hurry to avoid the thrown bomb again, but it's faster for the bomb to explode.

About eight bomb direct hits along with the roar, and now Marie-Gold is blown away.

He said he could wake up a knockback for eight for now.

Then six now.

Thus began a one-sided battle that combined Blast Bomb's effect experiments in interpersonal warfare.

――――――――――――――――――――――――――――――

'Um, Marie-Gold keeps getting ripped off by bombs, but what the hell is with so little HP to be ripped off...?

About five minutes have elapsed since the start of the 'bombing' by Blastbomb.

Apparently, reality doesn't know this tactic of mine.

... Well, it's not a beta tester and you don't have to know it.

'Uh, that's right. That's the effect of the derivative' blast bomb 'of a consuming item called' Bomb 'that you can create with your alchemy skills......'

"'Blast Bomb' is a shock specialization, that is, less powerful instead of more prone to knockbacks and hit stops, that's the kind of consumable...... '

"As you can see, you can create a so-called bomb shark that causes a chain explosion by throwing numerous blast bombs at the same time to complete the opponent's movements..."

'What? Is that okay? With such grandeur.'

'When people ask me it's okay, I can only answer' it's okay '... but at least it's possible by specification'

'However, you will be asked for a very large amount of blast bombs when you try to execute them, and the control to throw them accurately and the accuracy to throw them at a time that ensures you can blow your opponent away (you can knock back)...'

'That still weakens the blast bomb considerably...'

"In the end, this degree of weakening doesn't make much sense to [the bomber], that's what it must be."

'Is that it? What's the name of the [bomber]...'

"As you can imagine, that's two names given that we can reliably carry out this bombing shark..."

'But wouldn't it have been easy to win the semifinals with this?

"Dealing with bombing sharks is easy. You just have to be heavily armed and resistant to knockbacks and hit stops. Iron Ghost players have been using that precisely to combat bombing and framing. '

'Uh... by the way, how long will this situation last?

'Twa player's blast bomb will run out, the wrong time to throw the bomb, take the bomb off, it will last until either... because it will be impossible to sharpen this amount of HP damage'

'... is that operational?

"Blast Bomb itself is an array of recipes that have to be made by modifying the 'Bomb' recipe...... it looks like Tois is probably further modifying that Blast Bomb recipe, shocking instead of lowering his offense even further, that is, making the knockback effect even stronger.... and if you answer that without an operation, you can only answer 'yes' '

'... but weren't there restrictions on bringing in consumed items?

'There is no problem with that because there is also a rule that' items created by the person are excluded from the restriction '. All the blast bombs used today were made by Twa.'

'Wow...'

Reality and commentary are pulled, but I'm just following the rules.

Nevertheless, is it useless to extend the fight any further?

I just grabbed the bom out of the inventory as the last, throwing the bom and moving myself out.

And when you make sure Marie-Gold is blown away by Bomb, you adjust the time

'Oops, Twa, you made a move. Has Bomb run out at last?

'No, that... you must have gone to put on a battle'

Marie-Gold stands up fumbling as she continues to flirt with the explosion for more than five minutes.

There,

"Shrinkage, high kick from!

Moving in front of me in shrinkage, I turn Marie-Gold's head to "high kick" his [fighting] skills.

The high kick has the characteristic 'If it hits a steep spot, a definite and short stan'.

In the case of humans, Marie-Gold is only seconds away from this because his head hits a steep point, but he can't move.

That's where I set up the chase.

"Foot pay!

This is also one of [fighting] skills' foot paying '.

Marie-Gold, unable to move in a stanned state, is brilliantly rolled back because this skill also has a stanning effect, rather than a rolling opponent.

I try to step on the belly of a fallen Marie-Gold to contain it and take one gun out of the inventory.

A rifle I've never had the chance to use before, Thundertooth.

I said this with the thunder tooth muzzle pointing at the other person's head.

"What do you say, how does it feel to be perfected by the production job you were looking down on? If you don't have a productive job, you won't be able to fight properly. I hate people like you."

Say goodbye at the end.

"Then it's Sayonara. Sleep in peace (R.I.P.)"

I activate a spreadshot.

Being a magician in the first place, but therefore not highly defensive, not to mention Marie-Gold being able to withstand the attack of critical judgment by headshots, the HP bar was smashed and scattered.