Unlimited World - 90% of the battle for productive jobs is ready
120. Where Skill Tickets Go
I went to Master Wag Arts' house, got some practice material and returned to the clan home.
Upon returning to the conversation room using the portal, Yuki and the other, Mr. White Wolf, appeared there.
Yuki is a rare white wolf anyway.
"Hello, Mr. White Wolf. Why are you here today?
"Oh, Twa, it's you. I'm here to ask Mr. Dwan to maintain the example shield."
"... after all, is that shield difficult to maintain in the clan?
"Yeah, you're a little tight. It consumes a lot of magic to fix it with a repair, and the shield is a pretty fancy piece of equipment to use. The durability value also decreases quickly. It's tough if you don't go through here regularly and get it maintained."
"I should have also commissioned the repair of the equipment?
"Yes, but you wouldn't be able to use it while you're commissioning it, would you? If possible, you should spend less time not being able to use it. I'm dealing with thunderbeasts and ice ghosts."
"... you're still going around"
"Oh, I'm still doing it. Be a good practice partner, and also a passing point for moving on to the next step"
"Next step?
"Twa, can I talk to you guys?... In fact, you'll find a Level 65 Reid area in the Wilderness and Glacier areas. Now we're preparing for the clearance there, or strengthening it."
"Are you Level 65 Reid...... that's going to happen again"
"I tried a few times to get in, but it was just the Reid area and Zako was tough."
Reid area, that's about a dungeon that presupposes offending on the Reid team.
The strength of enemies is also increased over normal dungeons as they will enter on a raid team basis.
"Because it's a 4 party raid. In the meantime, I'd like to keep my gear up to four armies. … I'm currently in the middle of the first competition with another clan."
"I see. And when the equipment drains heavily,"
"That's what I mean. I guess adding that thunderbeast and ice ghost materials sell at the right high price doesn't make it too nostalgic friendly."
That's what Mr. White Wolf replied with a bitter laugh.
Is that the circumstance if you think there are more Thunderbeast and Ice Ghost materials on the market lately?
"So, what was Yuki talking to Mr. White Wolf about?
"Oh, yeah. I was just talking about Ketsey."
"Most of all, I just wanted to see what the real thing looked like because I asked the professor how he got it."
"So, how did you feel?
"More human than I thought, but should I say? Anyway, he didn't look like a fairy."
"Oh, speaking of which, you are. Surely there may not be an atmosphere of 'fairies' for 'cat fairies'"
In fact, my odds are even in production training right now.
"... Speaking of which, it's hard to talk about, but have you used your skill tickets yet?
"Skill tickets?
"It's a prize for a militant tournament. Did you forget?
... Oh, I just remembered.
With that said, you got that, too.
"I totally forgot. As soon as the militant tournament was over, they chased me to test studies, and I spent a lot less time playing games."
"Right. Can't you help it? However, I suggest you use it early. You've got some pretty powerful skills."
"Mr. White Wolf was second, wasn't he? That's supposed to be a gold ticket."
"Oh, it was a gold ticket. Still, skills came out gobbling like they were only available from Level 60 Dungeon Boss. It only took me an hour to narrow down what I was getting."
Well, that's another act of rice balls.
So is my platinum ticket even more amazing?
"Surely, Twa, you were getting a platinum ticket, weren't you? If it was what, why don't you use it now? If you don't choose your acquisition skills, you won't be spending tickets."
"So you're saying that Mr. White Wolf is also interested in platinum ticket skills?
"Of course that is. It was gold. I'm curious to see how far platinum goes."
I don't feel bad about you showing obvious interest so far.
Then why don't you use it?
I took the platinum ticket from the inventory and used it.
I set the list of obtainable skills so that others can see it.
Then there was a mountainous display of skills.
"... just looking for skills of interest from such a large number of skills..."
"Oh, then you should try it because it has a refinement feature. The filters should also be considerably easier because the conditions are divided from skill name to occupation to skill grade."
"Really? Let's narrow it down more than gold first..."
Try to narrow down the available grades by 'Gold Tickets or More' criteria.
Then most of the skills that were like mountains were gone.
... Still feel like there could be 3 digits.
"... is that all there is to it, even if it's more than gold"
"Oh, isn't that amazing? The number of skills in this game. It's UNLIMITED."
"But that's exactly what I choose from this amount..."
"You can refine it further by profession, so you should try it"
Choose 'Gunner' and 'Alchemist' as professions as urged by Mr. White Wolf
The number of skills displayed then decreased at once to more than a dozen.
"... just narrow it down to this point, that's less"
"Generic skills are also excluded from display. Filter by generic skills and you'll see more than twice as many."
"... you can't find super skills when you try this. Can you choose silver for a moment?
"No, you can't even choose super skills in silver. I was hoping that platinum would give me a choice..."
"You have to raise your skill level and remember."
"That's what they say.... Now, do you have any skills that bother you so far?
... right, there are a few skills I was curious about.
For example, [the ultimate alchemy].
This is a substitute for "high rise correction to the quality, success rate and number of products produced by alchemy".
"Is this it, for example?"
"How many times, 'Alchemy Extreme'... it sounds like you when I say it sounds like you, but this probably isn't your choice skill in platinum"
"Huh? What do you mean?
"Perhaps this skill or the lower compatibility of this should be on the gold ticket. You should check that first."
Take out production gold skills tickets as recommended by Mr. White Wolf.
Erase the list of platinum tickets once and use gold skill tickets for production.
In the same way, filtering by "More Than Gold Tickets" and "Alchemist," there was [the ultimate in alchemy].
When I removed the "Gold Ticket or More" condition to try it out, there was something called [Alchemy Foundations] or [Alchemy Depths] as similar skills.
Skill effects were also fully lower compatible with ascending corrections being 'small' or 'medium'.
In a moment, it may be a type of skill that evolves from "foundations" to "depth" and "extremes".
It would certainly be a waste to get this skill on a platinum ticket.
"You do have some lower compatibility skills lined up,"
"I knew it. After I used Gold Tickets too, I tried using Silver Tickets just in case and noticed that some of the top compatibility skills of Silver Tickets were mixed with Gold Tickets. Skills you said so could be excluded once"
"When that happens, which to choose..."
"Well, that's the number and it's troubling."
Later, Yuki joined together to examine skills for alchemists and formulators, but I couldn't quite find skills like this.
Instead, I would say that I found very little other than compatible skills in production tickets, which are dedicated to the production line.
"... No, I was surprised."
"I didn't know there were so few skills specific to Gold Tickets besides only being able to choose with Gold Tickets..."
"Besides, it seems kind of hard to use the skills that are unique..."
Yes, what's wrong is that the unique skills are too peaky.
For example, this is [advanced technology of alchemists].
The effect is' Increases the performance of products of 8 stars or higher in quality, but decreases the performance of products of 7 stars or lower in quality '.
There were other similar feelings, most of which had positive and negative extremes where the number of performances and finished products would increase under certain conditions, but if the conditions were not met, the performance would drop or the creation would fail.
Salvation said so. All skills are active skills and will not work unless you use them.
It's unlikely that I would be able to do anything of low quality right now, but on the contrary, I find it difficult when I deliberately make something of reduced quality.
It's a skill ticket.
I want to choose a user-friendly skill.
Peaky skills may be more difficult to obtain, but such skills won't even have to be taken on purpose.
But then again, I'm back to the first problem.
When it comes to skills with lower compatibility, there should be a skill book available to remember the lowest level of skills.
Growing it should eventually lead to the highest level of skill.
There is a difficulty in how to twist the SP, but if you train it up to the tunnel, it is likely enough to do so.
The question is, where do I get that skillbook...
"What's bothering you with all three of us?
"Oh, Dwan."
"What the hell is going on?"
Apparently, he finished repairing Mr. White Wolf's shield, and Dwan came to the talking room.
"In the meantime, the shield has been repaired.... So, what kind of gathering is this?
"Oh, actually..."
Explain previous greetings to Dwan.
"Hmm, a skills ticket? It certainly bothers me."
"Oh, that's why I'm in trouble"
"So how about this? Choose more pragmatic skills than rare ones."
"Practicality focused..."
"First, you don't need peaky combat skills, Lord."
"Yeah, well, sure"
"Then you should throw away the skills you said so and choose from more useful ones"
"Helpful skills…"
"For example... how about this?
Dwan pointed to generic skills that affect the production system in general [increased production and manufacturing].
The effect is to increase the number of products produced by skill holders.
If you put it plainly, it's a substitute for being able to have 11 of the things that should have been able to do 10.
"This would go well with the alchemy and formula that produces the number. On top of that, you can choose one of the extremes for the other ticket. That way you can use your skills for nothing. Not to mention that the Lord has completed two types of skills: Alchemy and Formulation. I can barely afford SP."
"Yeah, well, that's certainly not true."
"Then let's be decisive about production"
"It doesn't seem like there are any other skills I care about or easy to understand like an increase in the number of units, and I think that's fine with me."
"Right, I guess you won't find the skills to worry about any more?
"Right, I will"
I used Gold Skills tickets for production and obtained [Increased Production Manufacturing] and [Extreme Formulation].
I prioritized [the ultimate formula] because I wanted to multiply the potion creation by increasing the number of pieces.
Then we return to the issue of platinum tickets this time.
I will use the platinum ticket again and now give a list of more than platinum and gunners and alchemists.
However, skills for alchemists did not exist, so they were excluded.
I wonder what the problem is with production choosing combat skills, but I can't help it all.
Speaking of gunner skills, there were a wide variety of skills including [All-Guns Mastery] increasing attack power from all guns, [Recoil Zero] fully holding back hand rashes and recoil when using guns, and [Armor Breaker] making all gun skills have the effect of having a chance of putting a defensive down debuff on them.
Especially [Recoil Zero], although only during the effect time, is a pretty useful skill that even erases the recoil of the rifle.
To be clear, I wish I didn't use an offensive rifle like that stupid, but I'd have to use it on a highly defensive opponent.
In the meantime, there was a skill in my eyes.
[Hawkeye], a skill that was in the conditions for taking a super position.
"What's wrong with you? Looks like you stopped your choice.
"Yeah, it's this skill..."
I'll explain [Hawkeye].
"... I see, a premise skill for a super job?... I'm sorry, but can you show me your swordsman skills?
"Yeah, I don't mind."
I showed swordsman skills, as Mr. White Wolf told me.
"... There it is. [Dark Sword Mastery] and [Holy Sword Mastery] to [Master of Swords]. As a matter of fact, these skills are also prerequisite skills for super positions."
"... Did Mr. White Wolf know about the job tree, too?
"You look like this and you have a prosperous leg in your professional guild and you're saving your contribution. I was asked to confirm the other day when it was 12. Then I can confirm five super positions. Four of them can confirm the terms. Those prerequisites were one of these three types."
"I see..."
"Twa, I don't know if you're going for a super position, but if you're referring to a super position prerequisite skill, it shouldn't hurt to remember. Anyway, the skillbook to remember these skills is still undiscovered."
"... well, would you like to do this?"
I got [Hawkeye] as recommended by Mr. White Wolf.
[Hawkeye] itself is a powerful skill if it rises in level, with two effects: increased effective range of the gun and increased critical damage.
It should be noted that [Hawkeye] is not dedicated to gunners, but seems to be a shared skill with Archer.
Anyway, now we have the skills to get a super job.
I hadn't really taken it very seriously, but some would try to go for a super position.