Tuesday login.

Let's start with buying and using experienced tickets for billing items.

Last time it was a 7-day ticket before the test, but this time I bought a 30-day ticket for all three types of races, occupations and skills.

From today onwards, enemies of roughly the same class will be opponents.

If you use the EXP Increase ticket, you will get more EXP accordingly.

Once you have finished using the ticket, the work is routine such as stock replenishment and training.

Today we are supposed to finish the activities of the production system first before heading to the dungeon.

Go to Master Wag Arts and secure the practice materials, head to Gunner Guild to process the Manufacturing Quest for Mana Canon, and refill the inventory of the dwindling store after practicing [Magic Operation] and [Power Operation].

Mix a small amount of manacanone with a high quality rifle in the stock to replenish.

Because there were so many requests on the message board to continue selling high-quality rifles, they produce and sell rifles to a range that would fit between 7 and 8 stars.

… There are quite a few items that 'fail' and become 9-Star or 10-Star, and they are turned into defective inventory (or a substitute that rarely can be sold) …

In the meantime, I'm done prepping myself, so I'll move to the talking room and review the skill composition a little bit.

What I thought in yesterday's fight was to say that there are surprisingly many opportunities to use a rifle when it's a party fight.

Solo could only treat it decently to the extent of a preemptive attack, but now that we can contain the blowup caused by recoil, we have a pretty good chance of using it as a cover fire if we're in a party fight.

Then it's a waste of time not remembering the derivative skill [rifle]...

And if you think about it that way, in my case, you'll have the opportunity to use a handgun, a Magi Magnum, and probably a Mana Cannon in the future.

In the end, we're going to be using all the gun types.

"In that case, it would be more convenient to remember all the derived skills as well..."

The problem is SP consumption.

Derivative skills that can be remembered from one basic skill are remembered in SP3 for the first, but SP8 is required for the second and subsequent skills.

I need SP24 when I try to learn 3 new skills.

In the future, if you think that you will also remember super skills and advanced production skills, it is possible that SP will get stuck if you don't leave room.

However, the possibility of being able to raise more than one secondary position should also get more SPs for that...

"No, if you're lost, let's take it!

That's why I decided to remember all the derivative skills of the gun.

Now we will have all four derivatives, including [Magi Magnum] [Handgun] [Rifle] [Manacanon].

Later it's a usage split...... while diving into a cemetery dungeon, it would be a rifle at long range and a handgun at close range than a sacred attribute attack would be effective.

Let's change the set of Weapon Changes accordingly.

"Sorry to keep you waiting. What are you doing, Twa?

"Yeah? I was messing with my skill set in conjunction with remembering my derivative skills"

"Derivative skills hey...... is SP okay?

"Hmm, I'm wondering if I can work it out for you if you work hard on your 2nd position in the combat system"

"As always, you're going to wear a two-legged twinkle of production and battle..."

"Well, I think we'll figure it out."

"I don't put much order on it because it's your way of enjoying it, but keep it on track, okay?

"I know... is it just me and Yuzuki ready?

"They're almost done with the other three.... Why were you the first to be ready when you had the most production fields?

"Isn't it because I was able to log in earlier today?

Talking to Yuzuki, the other three also assembled in the conversation room.

"All right, you're all set."

"Hmm. Shall we go then?"

"Whoa. We're all set."

"Yes, let's go"

"Oh, let's go"

We moved from the home portal to the cemetery dungeon and to the fifth basement of the cemetery dungeon.

―――――――――――――――――――――――――――――――

"It's a reaffirmation of today's goals. Today's goal is for all of us to be able to take a second career quest, specifically to raise the level of our combat career to 18."

"I'm already 20, so you're okay."

"I was 20 between yesterday, too. And then if the Yuzuki and the others go up about 1-2, we're done?

"It is. Me and Yuzuki are LV17, and Illis is LV16."

"In the meantime, all of today's goals are to reach LV20. If we do that, we'll all get a new job quest, and attack this dungeon, and we're done."

"Well, you don't have to go that far. It's fine with the policy of putting it up until Illis is 18. From the 6th basement floor, you're going to go around defeating the same level of opponents, so you're going to go right up."

"Right. Plus, I think it'll be a minute because I'm using an XP ticket."

"You were also using tickets... then I guess I should go with the policy of knocking down the stairs until about the 8th basement and destroying all the 9th and 10th basements. So, if you finally defeat the boss on the 10th floor of the basement, it's two birds a stone."

"... well, you seem fine in time. Okay, so let's go."

"Well, if it gets dangerous in time, you're gonna be okay because I'm bringing you the Return Wings."

"Twa, what's 'Return Wings'?

"A convenient item that allows you to return to the safety area where you stopped just before in the dungeon. Well, in short, it's an item you can come back to here."

"That's why you don't have to worry about time. Then let's go."

In accordance with the order of Yuzuki, we set foot on the sixth basement.

The tank took the form that I left to Prochion as well as yesterday.

The enemies on the road have Skeletons replaced by Red Skeletons, Zombies replaced by Gools, Ghosts replaced by Horror Ghosts and other enemies on one level, but are defeated by a single blow, sometimes to an equivalent degree.

After all, the sacred attribute special attack seems to go unbridled in the cemetery dungeon.

That's why I made it to the basement 9th floor after successfully clearing up to the basement 8th floor.

Dog-shaped monsters made of bone, as the name suggests, called skeleton dogs, will also be added from the 9th basement floor.

This guy is stubborn and difficult to hit ranged attacks, so he is supposed to leave it to the avant-garde after reducing the number in the preemptive attack.

A soul-shaped monster named Whisp will be added as an opponent that I and the guards of Illis will have to deal with.

This guy shoots magic from long distances, so we need to deal with it as soon as we discover it.

... Preemptive attacks are easy because they emit light in the darkest dungeons.

Down the stairs in the first small room were enemies waiting in formation: three red skeletons, two whispers and two skeleton dogs.

It's not a battle yet because it's not in enemy range, but if it's going to be a pre-emptive attack, it's time to launch an attack.

"I wonder if Whisp is in the way of organizing..."

"Right...... Teak Moon and Illis take down Whisp. I'll take down one of the skeleton dogs and then I'll go for the red skeleton."

"Copy that. I'll take care of the first shot."

"Oh, I've been entrusted"

It's my rifle that has the most range, including magic and bows.

A rifle can be used as a sniper from the aisle, so one can be secured.

Follow your aim carefully...... fire!

The bullet fired succeeded in shooting one of the skeleton dogs out and knocking him down as he aimed.

That puts all enemies in the room on alert, but there's still no sign of them coming this way.

The remaining skeleton dog also stopped on his feet, so he struck out with a second sniper.

Apparently, the defeat of the second skeleton dog has captured our position. The enemy will kill us into the corridor, but we won't be able to get to the corridor side as it is stopped by Prochion near the entrance to the room.

In that gap, the teak moon, which was finishing the magic chant, and Illis, who had set his aim, defeated each of the two whisps, leaving three red skeletons......

I just thought Ghoul attacked Prochion from the blind spot in the room!

Apparently, there was a ghoul who was escaping my sign sensing and magic sensing.

More undead monsters than the former hardly respond to the perception of signs, and will look for them with magic sensing.

However, the zombie system is difficult to capture even with magic sensing if it does not move, and if there are blind spots like this one, there are many things to miss.

In fact, cemetery dungeons often have monsters arranged like natural traps with few traps but no signs.

Prokion, who was to be struck unintentionally, but has not looked particularly hasty and has made a blow from Ghoul to add a counterattack with his nails.

In the meantime Yuki, stuffed with mistakes, cuts off Ghoul with a sword and knocks him down.

Now it was time for the rest to be three red skeletons, and one that was about to pack up the time and hit Prochion was smashed with a Dwan axe.

The other two were about to attack with bows, so me and Teak Moon were attacking and defeating one each.

"Uh, it's not suddenly unintentional from the first room..."

"The zombie system stops moving and ambushes because [trap sensing], but [sign sensing], but [magic sensing], you can't detect it."

"Yes, but when this happens, this dungeon is the only party that's close..."

"In fact, it's a pretty tight dungeon just for proximity. It's an unpopular factor in addition to the small amount of fruit."

"I guess... and Prochion used to surprise me."

"Isn't that what you call a wolf's inquisition and sense of smell around there? Well, it looks like you should leave the tank to Prokion for this dungeon."

"Right. I'm counting on you, Prochion."

"On!"

Thus began the battle from the 9th basement… SEARCH & DESTROY.