"Sorry Nasai......"

To check the situation, there was one depressed human being at first when the six leaders came together to try to talk.

My sister, it's Hal.

"Well, because it's a raid attack. Failure is hard."

"Right. Instead, he didn't do it in the first boss battle. It was a good time."

Two of the 'White Nights' with extensive Reid experience comfort Hal.

"But Hal, I didn't expect your party to fail."

"Right, Hal. What happened?

Professor and Rick were also surprised that it was the Hals who failed.

... Well, normally the weakest thing on a party-by-party basis is our 'library'.

"That's..."

Hal began to talk about the reasons for his unsuccessful quest.

When there was a little ghost raid, Hal and the others tried to fight as usual.

The battle pattern of the Hulls seems to push back the enemy's avant-garde, and also specializes in annihilation battles involving the mid and rear guards.

But in this battle, it was different.

He succeeded in pushing back the avant-garde, but failed to take away the targets of enemy bow and wand children.

As a result, the damage to the fairy cocoon accumulated, destroying one of the fairy cocoons already in the first wave phase, and causing less damage to the other fairy cocoons.

It also took time to destroy the enemy, and they couldn't handle the first wave before the second wave arrived.

As a result, although the Little Ghost's avant-garde managed to prevent him from reaching the fairy cocoon, it appears that the attack released from the rear guard's bow and cane began to hit the fairy cocoon directly and destroyed all the fairy cocoons by the time the third wave appeared.

When I came here, Halparti's weakness took the form of a blatant appearance on the table.

Hal's party clearly has few means of ranged attack.

Only a magician Tsubaki can be said to be a decent Ranged Attack position, and Tsubaki is not a magician but a healing main cleric.

Shu also remembers the attack magic for once, but the main thing must be to restore the damaged avant-garde

All the other members were avant-garde, to the extent that Hal himself, if I dare say so, could also attack at a distance because of his magical warrior type.

But Hull was also around the avant-garde in this battle, which resulted in accumulating damage to the fairy cocoon without being able to handle the enemy's rear guard.

This seems to mean that there are few members who can target the rear guard, and they have become impoverished and lost.

Speaking of other parties, two long-range offensive positions exist at a time.

For this reason, as long as the formation of the enemy does not become three rear guards, we can handle it without a problem, and even if it becomes three, we will not have that much difficulty.

However, when it comes to Halparti only, there is only one pure Ranged Attack position, so it takes time to eliminate the enemy's rear guard.

"... Hmm, I got the story. But then it's difficult to deal with it..."

"Right. Suddenly it will be difficult to increase the number of guards, and the avant-garde position won't be able to run for the enemy's rear guard, but I'm worried you won't be disturbed by the enemy's avant-garde"

"Even one of the six parties just found out that if they destroyed all the fairy cocoons, it would be a reid failure... well, what do you want to do now?

"If I could, I'd like to do another fight..."

"Mm-hmm. I just want to continue my investigation a little bit more, including the appearance pattern of the enemy, etc. But, Hal, if you don't do something about your party's weaknesses, it's not hard to imagine the same result..."

"Ugh..."

Your sister seems to have difficulty coping with the underlying problem of party-organizing.

... here is one thing, suppose to help your sister.

"It's not going to be a fundamental deal, but a limiting deal is going to work out."

"Really!?

"Yeah, it's only the most really exclusive thing to do."

"Hmm. What means?

One potion I took out of the inventory as it got everyone's attention.

"This is one of the special potions called the" Moving Speed Increase Potion "guy. Instead of affecting agility (AGI), travel speed increases considerably during effect time."

"That's true!? How much does it exactly go up!?

"The most effective thing I have is a 15-minute effect time, a 30% increase in travel speed, and a 30% increase in each effect with the effect of a special potion bottle."

"Why do you have such a thing..."

"I made special potions before the martial arts tournament. This is one of those potions I didn't use."

"Oh, you were making an anti-magic potion or something. So he also made a moving speed increase potion."

"That's what I say. Now I think it would have been easier to use it in the Iron Ghost Wars, but then it was completely out of my mind..."

"To say so is something that is often done. Because it's about you, Twa, I think you've planted a lot of other special potions. More important than that, it is now to try how effective it is in this potion"

"Right. For now, I have 12 bottles, so that's enough for today's offense."

"Well, thank you!

"First of all, the measures seem to have been put together. Next is the pattern of attack in this battle…"

From there, it became a confirmation about the pattern of this raid.

What I found out was that all parties were under attack in the same attack pattern, at least until the third wave, and that the enemy's attack cycle was every 30 seconds or so.

With regard to the attack cycle, there would be no mistake, as two parties, the professor's party and "White Night", apparently were measuring it.

As for the "White Night" party, the battle ended in about 15 to 20 seconds per raid, and even if there was no time left, there was no immediate next raid, so at least the beginning would definitely come in a 30-second cycle.

After exchanging information on a number of other things that bothered me and noticed, I went back to each party and explained the reasons for this Reid failure and how to deal with it, and then explained the various details to prepare for the next attack.

If the time was late, it was scheduled to be dissolved, but it wasn't even that late yet, so we talked about trying another fight.

"I see. I knew if they destroyed all that cocoon, Reid would fail."

"But it's quite a hassle for Hal's ladies. It would be tough under these conditions not to have enough guard firepower positions."

"I'll just have to get them to do something with the potion I gave them there for now. If you can't, then we'll have to think of another way."

"Right. But in the potion, it's only a moment, isn't it?

"Hal understands there, too, so you'll be fine. Anything else you want to check?

"Not particularly from me."

"Me too."

"I don't know if I have one."

"Neither do I."

"Well, then you're ready for your second attack."

"When it comes to preparation, we're not nearly worn out, so it's not a problem..."

"Besides, the other parties have done their gear repairs. What I haven't fixed is to say to the leaders we were discussing..."

"At least I don't need a fix. Why don't you call everyone else?

"Yeah, let me do that."

"Well, I guess I'll come around."

"Oh, nice to meet you"

Maintenance of the equipment by Yuzuki and the others was also completed immediately and everyone was ready to leave.

"Well, that's your second reid attack of the day. Let's get in the mood."

"That's right. I want to move ahead at least one time."

"Yeah, we'll do our best to protect the fairy cocoon this time too!

"Sounds fine if you mean it. Do you want to go then!

"Oh, well, then we're on offense."

We opened the gate to the Reid area entrance and launched Reid's offensive again.

I was able to go pale without any problems about the opening match.

Anyway, traps don't exist and monsters can handle them party-by-party.

It can't be a problem or anything because we're dealing with it on the Reid team.

I was able to reach the middle boss battle, even before the sealed ghost in Fairy Township, at a fairly fast speed compared to the first, which was going a lot more cautiously by saying the second time.

"Now, this is a sealed ghost battle. What are we going to do with the operation?

"In the meantime, what I found out after one battle was that the only ranged attack that the Sealed Ghost has so far is the shockwave of the overall attack. Is that attack a physical attack?

"It's probably a physical attack. Because my damage was pretty high."

"Right. Then I'd like to take action, including the roaring stans before..."

"It must be difficult as it stands. I feel like the effects of roaring can get weaker if you keep your distance, but I can't even tell the avant-garde to keep your distance all of a sudden."

"I also wonder if I can distance myself with 'backsteps' if I know how to behave beforehand. Well, that's going to require a lot of collaboration as the numbers gather and attack."

"The neighborhood will be a challenge for the future. The problem is a more powerful swinging attack of gold bars than a shockwave attack"

"That's easy to do because it's easy to understand the motion. If you lift your arm higher than usual, you'll only have to push it forward, and if you put your arm around your back, you'll have to push it all around you."

"... White Wolf, you often spot that much in a single battle."

"By saying that the area is a difference in experience. So it's a tactic of war, but I think we should switch everything from the rear of the sealed ghost except for the party that acts as a tank."

"What's the reason?

"The enemy's range of attack is concentrated forward. I think you get attacked less often when you're around behind your back. Well, I might ask for a new pattern of attack, but that includes an investigation."

"... Indeed. That's not a bad suggestion. So the tank party stays with you, White Wolf, okay?

"Yeah, no problem. Then let's get started."

"I see. We're going."

The operational meeting was also concluded and a second battle with the sealed ghost was launched.

The battle carried around pretty smoothly this time because everyone but the tank party went around backwards.

We found out that the shockwave attack from the roar, which was a precaution, was also a preliminary action of screaming at heaven, so we managed to keep everyone at a distance and the damage was minimal.

We also found that there was a retrospective gold-bar attack that randomly targeted the avant-garde behind it as we increased the number of attacks from behind, although it was a new pattern of attack that we were alert to.

However, you can guess who you're after from the gaze of a sealed ghost looking back over your shoulder, and most importantly, because of the great motion to shake it, it's easy to...

As the number of forward Snatch Attacks decreased compared to the first battle, the frequency of all surrounding Snatch Attacks increased, but this is also an easy attack to avoid because of the greater motion.

At least it's not too much of a threat because the motion of attack is so big about the sealed ghosts that come out in WW1.

The first HP bar of the Sealed Ghost smashed while we were attacking each other while discussing.

Then the sealed ghost left the front and disappeared into the back of the woods, just like the first battle.

After all, the winning condition of WW1 is to be able to sharpen the first HP bar.

The battle time is shorter than the first and so far so good.

Next up is the Fairy's Cocoon Defense Battle in question...

We should be more careful because we're still short on information.