First we took down the first sealed ghost. We were taking a break and maintaining our gear.

Even so, basically, the attack was because there were so many Holy Spirit weapons that they became their own repairs, and Dwan repaired them - or the only thing that used a repair was tank armor gear.

There has been little durability on the gear of the other members, and the decision has been made to say that it is no problem to go as far as the final battle as this, so stay put.

When you are finished servicing your gear, move from the magic formation that appeared in the center of the room to the next map.

"Well, for now, it's over until the first sealed ghost..."

"This is the next problem. How much damage can be contained beyond that is the division of the battle."

"You will. I just want to keep it within 5 overall if I can......"

"Um, we've also powered up the moving speed increase potion, and if that's about as much damage, wouldn't that be okay?

"You can't be alarmed."

"Right. If we don't get caught off guard, Normis Clear is going to make it."

In fact, the cocoons that have been destroyed so far are the ones that accumulated the damage that was attacked while taking the trouble to defeat the bow.

Not Hull, but it also enhanced the movement speed increase potion, and if it goes well, everyone is likely to be able to aim for Normis Clear.

"Anyway, from here on out, it's party-by-party behavior. Don't be alarmed."

"That's right. Now it's time for us to go for Normis Clear."

"Right! If you're going for it anyway, you're Nomis Clear!

"Well, that's the best part."

"Right. Let's go for it."

"Copy that. Well, don't push it."

In the meantime, the story has come together.

There's a lot of room until the Reid Quest time limit, but that wouldn't make sense to be doing it with a daze.

"Well, let's go."

"Right. I'll see you guys later."

"Yes. I'll see you later -"

"They're coming."

"Oh, bye."

"Take care, gentlemen."

We break up into each of the six parties and take the trail.

At the end of the day, just like before, a bunch of little ghosts and huge doors.

Now we're not weak enough to take the trouble out of a bunch of little ghosts here.

I assign each of them a subject to defeat a bunch of little ghosts at once.

"It's all here for now."

"That's right. I don't feel bad about the herd here."

"Well, you're already running out of time in this herd."

"Right. And the chest is out, so let's move on to the next one."

"Right.... Apparently, the others are already over."

I can hear it sounding like ground from afar.

This would be the sound when the road was sealed with a twat when the key was inserted into the keyhole.

"This is the White Wolf. I'm ready."

"It's ten nights. This one's ready too. '

"We're ready too."

"This one's ok too!

"We're done."

Reports of each party fly in from Reid Chat.

"We're just finishing up here too. I'm going to unlock it."

I take the keys out of the chest and plug them into the door.

Then, as usual, the road behind him was sealed off and the door began to open with all six keys in place.

Well, good luck to you all.

"Yeah, be careful"

"Um, they're coming."

"Shh shh shh!

'Well, do you want to go!

Looks like the other parties went right into the gate.

We don't have any particular problems.

"Well, then, we'll go too."

"Oh, come on."

"Uhm, go zoo"

"Come on, let's get it done early"

"Yes, let's do our best"

"Wof!!

The party that added Sirius to our five Librarians set foot on the next stage to defend the fairy cocoon.

The next stage is a defensive battle to defend six fairy cocoons.

Only on this stage will we be able to increase the speed of movement with the movement speed increase potion.

I got the same range as my rifle because the Iris bow turned into a 'demon guide bow'... it's the first time I've used it in a defensive battle, so at first I decided to fight with the same method of warfare as before by saying how things are going.

Nevertheless, everyone's level is different from when I first visited here.

Especially the increase in attack patterns due to increased skill levels meant a lot.

"High Charge Barrett!"

[Rifle] Wand Kid sinks in one blow thanks to his skill's high multiplier skill, High Charge Barrett.

The recast time for the High Charge Valet is 20 seconds, so it's already healed by the next attack.

Iris is also shooting through the bow kid with his newer bow.

Did you say about 3 normal attacks in terms of damage?

However, the increased range allowed Bow Kid to defeat him sparingly before he started attacking.

And then there's the proximity type of kid... but there's a little more left over here.

Will I be joining you in the Magi Magnum?

Following the advice of the White Wolves "White Night," the ranged type is attacking from the effective range limit, but the proximity type of kid changed to attract to some distance before reaching out.

This saves you the hassle of traveling and reduces the loss of time due to travel.

Most importantly, that's how long it takes to attract enemies... Yeah, you succeeded in defeating them by the next reinforcement without any problems.

And a few seconds after defeating the melee type, the next raid begins.

If it is a way to attract and defeat, the battle interval will be shorter, but there is no choice.

That's how we defeat reinforcements eight times, next time it will be a random raid from the direction... west first?

Just like before, I'll take down Wand Kid and Bow Kid from Maximum Range first with me and Illis.

After that, he attracts the melee type as much as he can and then knocks it down all at once.

We were able to defeat this group safely.

And I could afford to go back to the center during the interval.

The next raid is on the... east side!

But there's nothing wrong with this method of warfare being attacked from the opposite direction.

We likewise succeeded in defending the continued raids from the north and south when we kicked the little ones from the east.

Of course, the damage to the cocoon this time is 0.

After a while he survived the little ghost raid, he was transferred again to the square, which is also the final battlefield.

"Well, you've got it figured out."

"Right. I'm glad the damage was zero."

"Oh, your brothers are done with damage 0 too!

"Yeah? Hull. And your brothers, that means you too?

"Yeah, it was pretty critical, but it's damage 0!

"Oh, Twa, are you guys harmless? I'm glad to hear that."

"Are the White Wolves... naturally 0?

"Sort of. Are you used to it already?

"Oh, are you harmless?"

"Is that a professor?"

"It is naturally. And then there's you and Rick for ten nights..."

"We had zero damage this time, too!

"We're harmless, too."

"Is that all harmless? This is good luck!

Surely I didn't think everyone would be harmed 0.

I thought it was still tough on Hal and Rik... but the effect of the increased travel speed potion seems to have had an unexpected effect.

"Yeah, this is really in good shape.... Well, let's start by moving the cocoon to the center so it doesn't get attacked"

"Um, you are. It's ruined to be here."

We split up again and gather fairy cocoons near the center of the square.

It's spectacular to have 36 cocoons together like this.

"Well, from here on out, it's a total force battle as a reid team... guys, you're ready, right?

"Of course it is. We're all set."

"Let it be!

"Whoa, you can always go!

"It's okay. You can always."

"This one is ready. Come on, let's start the next fight!

Eventually the standby time passes and the raids of the little ones begin.

"Let's start north and east! Hit me first and third east, fourth and fifth north!

From this time onwards it will be raids from two directions, then in three directions, and finally from all directions.

The operation, as always, is how to deal with it in two parties per direction.

Basically, the first and third, fourth and fifth pair to deal with raids from each direction of motion.

The second party and the sixth party will be on hold until they are attacked from three directions just in case.

Attack must have gone up a little, but my charge barrette can't defeat a kid who's gone up to level 45 in this raid with a single blow.

But if it's a high charge barrette, you can take it down in one blow, and if you blow it up with a charge barrette, recover from the knockback, and it will rush out to the cocoon again.

After that, Zdon that defenseless head again.

They also cleaned up two bowboys by the hands of the Iris while I was knocking down two wand kids.

Six melee types later...... Looks like the crusade is over without any problems this way.

Suppose you don't get your hands on it badly and keep it back to the center one foot at a time?

We're a few seconds behind the Ranged Attack Squad, and the Melee Attack Squad is back to Central.

Less than 10 seconds before the next raid begins… each recovers in potions and so on and waits for that time.

"North and west next! Take the north one and three, and the west four and five!

Instructions from Mr. White Wolf, the reid commander, echo again.

Okay, so suppose you're going to be shooting out the next target!

Repeating such interaction 18 times.

The last attack from all directions burned my hands a little, but I succeeded in keeping 36 cocoons safe and clear.

"Yay! I finally got through all the cocoons to my boss!

"You did it! Now the boss's level stays at 40!

Hal and Rik are flying around as if to express their joy throughout their bodies.

It is the difference in degree that makes them all happy together, and the colour of joy floats large and small.

"Come on, I'm glad I'm with you, but first, big boss, get ready for a sealed ghost fight. I'll hurry up."

I can't even just float.

In the last few minutes, the final boss, the Sealed Ghost War, will begin.