Unlimited World - 90% of the battle for productive jobs is ready
172. Laid Attack 5 - Boss Battle
Well, it's finally a boss fight... but that's the hard part to ask from here.
"Now, being the boss, how do you beat him?
"Yeah, because this time it's supposed to be level 40. I think it's as strong as the first time we fought."
"Right. That's what happens if you've ever been rational."
"I think if we do this right, we can take him down in about an hour."
"Hmm, what is the basis for that?
"When we first fought, it took less than 20 minutes to sharpen one HP bar. From there, if you do well, you can crusade in about an hour."
"Hmm, that makes sense. But that's what happens when you attack all six parties, right? Wouldn't DPS go down more than anxious to leave two parties behind to defend the cocoon?
"I'm thinking there. I've been watching the attack since earlier, but Twa, your rifle and Iris, your magic guide bow, they're both pretty long ranges, aren't they? Use it. Make sure you catch the first sealed ghost coming from the south within the range of a rifle or demon bow to stop it. In the final stages, they're forced to move. Well, wouldn't it be a problem to get a little closer from the start?
"That's true. Then this time we will go with the plan. … Now, let's say we add a meal buff"
"Right.... Yuki, can you do me a favor?
"Yes.... if the battle time is going to be an hour can you try a new dish?
"Hmm, is it a new dish?
"Yes, seafood dishes. With three types of buffs, the effect time is extended to 60 minutes."
"... seafood dishes, can you make them already..."
"Oh, does the professor know about seafood?
"This is the topic that will be asked at the fourth stage of the training of residents (NPCs). It is not yet complete in our clan because special cooking methods are required..."
"Yuki already remembers the 'special cooking method'. Come on, we don't have much time to worry about this, do we?
"... so is that. What kind of dishes are there exactly?
"Sashimi is HP/STR/VIT, Seafood Soup is MP/INT/MND, Fish Tempura is HP/VIT/MND, and Seafood Paella is ST/STR/DEX"
"... there are already four kinds. And at 10 stars, the rise value of the HP system is 100, and the base status is 80..."
"This made a big difference.... Yeah, sashimi for a physical attacker and fish tempura for a tank."
"Sorcerers must be seafood soup. And the paella... is it the long-range physical type?
"I have your share for now, so I'll give it to you"
There's not that much time left until the sealed ghost arrives either.
Yuki serves and distributes one dish after another from the inventory.
He seems surprised by the first seafood dishes he sees in the game except for the 'library' members, but he understands he doesn't have time so he starts eating right away.
Me? I'm Paella.
Fighting with a rifle is going to be fundamental in the situation, so boost DEX with Paella and DEX Potion moves to maximize the power of a single hit.
Afterwards, confirm where to stop the sealed ghost.
The effective range of the rifle is 30 meters, and up to that distance, it can be attacked without damage damping.
Actually, you'd be developing a little more with your [Hawkeye] skills, but it's a range of errors, so I'll ignore it for now.
Skill levels aren't that high yet, and I don't think you're getting that far.
And since the illustrious guide bow also has an effective range of 30 meters, it was decided to say that it should be taken in the same position as the rifle.
When the positioning was thus also decided, the time remaining for the emergence of the sealed ghost was 0, and the sealed ghost appeared from the forest on the south side.
[Nursing] I'll check the level, but the level is still 40, they succeeded in keeping the level up by protecting the fairy cocoon off.
The sixth party, led by the first main party, Mr. White Wolf, leads to a position that was predetermined for the first time left to the sealed ghost to proceed.
Taunt moves fly out of the tank at the same time as being in the determined position and the battle ends are opened.
First, to collect Hate for the main party, only professors who debuff attack outside the main party.
After a little while, make sure enough Hate is earned by the main party tank, while parties other than the 1st and 3rd, who deal with reinforced little ghosts, start attacking the boss at once.
Me and Illis also attack the sealed ghosts with their own weapons.
By the way, it's not just me and Illis who are staying on this scene and attacking, but also Likparty Ranger, Sinon.
Sinon has also been given a magic bow by Illis, because he can snipe enough from this distance.
Eventually, 60 seconds after the Sealed Ghost appearance, the first reinforcements show up.
This time I was watching my time thoroughly myself, so I will just deal with it.
Stopped one of the wand little ghosts with a charging shot, and the remaining one is buried under a blow with a high charging barrette.
And the scepter's response is complete by stabbing the scepter who was holding him back.
If you're a bowboy... yeah, you've already been knocked down by a ranged attack unit centered around Illis.
Later, a melee attack unit...
"Mr. Twa, if the Ranged Attack Troop is over, this one is fine. Return to the Sealed Ghost attack!
"Okay. Then this one, please."
At the behest of Mr. Ten Nights, me and Iris return to the attack of the Sealed Ghost.
If we stay this far, we won't hit the range attack of the sealed ghost, and it's a pretty easy task...... but if we can, we need to stop the range attack of the enemy.
"Charge shots, knockback judgment is valid even at this distance, so you're excellent."
Skills with a knockback effect lose the knockback effect when they leave the effective range, but this time they still have a solid knockback effect and seem to have been able to cancel ranged attacks due to black electric shock.
"That's just great, Twa. I can't believe I can make a solid headshot at this distance."
"I'm used to it. I'm used to it. Exactly what a human size opponent can't do, but a 5 meter giant opponent can handle it."
"Well, I have to practice somewhere, too. Magic Rail Arrow!"
At that rate I cut my strength a little bit and the first HP bar cut half in about 8 minutes after the start of the fight.
Damage from hitting after jumping high occurs, but the damage we take is quickly healed by the area heel.
And this is the reinforcement of the main enemy, but since we are supposed to defeat one squad in the first party and the third party and the other squad in the fourth party and the fifth party, there is also a light piece there.
A voice is heard from Mr. White Wolf over Reid Chat as the 4th and 5th parties return to the Sealed Ghost after dealing with reinforcements.
'Yeah, you're doing great. Half the HP bar in eight minutes. At this pace, a crusade within an hour isn't a dream!
'It is certainly a good pace. If you misread the timing of the reinforcements, you'll be fine. "
'This one is doing well so far. Let's keep going at this rate. Then Mr. Twa. You don't have to save the firepower, so shoot it out at once'
Apparently, Mr. Ten Nights found out that I was keeping fire under control.
... Well, you haven't shot a single high-charge barrette, the highest firepower in the state, at the sealed ghost and you find out.
"Ok, I'll look at the time and control the firepower...... speed reloading for now, charge shot!
I start the attack using speed reloading which makes the reloading faster to raise the DPS.
Refrain from using the high charge valet due to remaining time issues to reinforce.
He continued to attack well afterwards and successfully destroyed the first HP bar 15 minutes after the start of the fight.
I can handle the reinforcements that followed and cut through without difficulty, just like I did earlier.
If this happens, I'll just scrape it later, worrying only about reinforcements due to time lapse.
He continued to attack well afterwards and was able to destroy the second half in the first 26 minutes and the second HP bar in the first 36 minutes.
The problem appeared here, dealing with reinforcements from essentially three directions... but the second party also asked me to come out to deal with reinforcements, so I cut through.
Of the second party, only the professor can keep his hands off the debuff, but it is possible if only the other members stop reinforcements.
We quickly defeated the ranged type of kid among the reinforcements associated with the HP decline, and if we left the melee type to the rest of the members, we could afford to rush to reinforce him in time.
From there, reinforcements would come every 30 seconds, making it almost impossible to fire cover shots at sealed ghosts... but the rest of the members alone were still earning enough DPS.
That's 48 minutes of continuing the fight, and finally hunting down the sealed ghost until one step ahead of the final form transition.
'Well, here's the problem. Ten nights, Geiss, you ready?
"Of course, Captain White Wolf!
"You can always do this one."
'All right, that's the last stuffing, then. Attack with all your might!'
Attack effects around the sealed ghost increase in intensity at the behest of Mr. White Wolf.
So let's get some cover fire out of here!
"High Charge Barrett! Crash Barrett! Penetrate Barrett! Charge shot!
"Come on, Magic Rail Arrow! Charge Arrow! Blast Arrow!
"Magic Rail Arrow! Triple Arrow! Double Blast Arrow!"
Illis and Sinon, shooters other than me, also shoot their skills in a row to earn damage.
And finally, the time has come for the HP bar to cut the other half.
From here, the action taken by the Sealed Ghost is to reset all surrounding knockbacks and debuffs by roaring, reset Hate, and then fly over the sky.
At least it won't have the effect of a roar to where we are... it should.
I just can't afford to gauge the effective range of attacks I've only had once.
Because it's only an operation based on the idea that you wouldn't be in the effective range of a roar until the effective maximum range of the rifle.
Just in case you're supposed to have a tank after this, Mr. Ten Nights' party is even further away than here, and there's no problem if we get blown up.
Sealed ghosts breathe heavily and roar, just before that,
"Holy Ghost Open and Around Absorber!!
Mr. Geiss, the sixth party tank, opened the Holy Spirit.
The effect of the Around Absorber I had heard beforehand was to 'replace ranged attacks with stand-alone attacks so that they only affect themselves'.
Tank-like devotional Holy Spirit openness, but it is unknown whether it can hold it down to the effect of roaring, so this was a kind of bet.
And as a result of that bet,
"All right, guys, you didn't do Stan! Except for the first party, you go after the sealed ghost!
Copy that!
"Say yes!!
"I've got it!
Apparently, the roaring effect was focused on Mr. Geiss, as a result of winning the bet.
The sealed ghost has already moved in the northeastern direction, where Mr. Ten Nights' party has begun fighting for a stop.
From here on out, it's an unknown battle.
Last time I lost without being able to handle a second trip.
From that reflection, he chose a method of warfare that would leave one free party behind and attack with the remaining five.
We're not supposed to get reinforcements from here on out, so we'll join the first party and attack the sealed ghost.
Sealed ghosts with reduced defenses instead of entering the final form and gaining more Attack.
The attack is all prevented by Mr. Ten Nights, and the HP is twitched and shredded by a full-fledged attack from the rest of the members.
I will adjust my standing position and launch an attack in a position where the effective range will be critical.
A few minutes after the attack began, the move was made by a big jump from another roar at a time when the remaining HP was just over 30%.
Destination was southwest, same position as last time.
Fortunately or as expected, I did not receive the effect of roaring in my standing position, so I flip and reposition myself and resume the attack.
"It is a report. They are likely to travel by roar but every 5 minutes. Then it is presumed to be in the effective range but around 10 meters. Attackers are advised to distance themselves from sealed ghosts every five minutes."
Even at a time like this, the professor seems to be a professor.
Seems like he was measuring the behavioral interval and the effective range well.
In fact, when it comes to around 10 meters, the effective range of a long-range attack by magic is critical.
Nasty or highly motivated...... that's just the sense of development!
Regardless of the Ranged Attack Unit, the Ranged Attack Unit cannot escape with a single step skill, or something like that.
Anyway, we've got attack traits.
Whether the professor's analysis is correct or not is a good story to check at the next roar.
Now you just have to focus on earning damage as an attackable attacker!
DPS accelerates as the faces that were being blown away under the effect of roaring return to battle.
However, considering the amount of time that had just been blown away, the damage efficiency dropped, and about 10% of the damage that could have been done in 5 minutes.
Leaving about 20% left, the sealed ghost takes the roaring stand again.
Now, the spacing of the roar was as discussed, but how effective is the range?
Everyone hurried away to avoid being blown away, but split exactly between what was on time and what was not.
As far as this is concerned, it seems no mistake that the effect range is around 10 meters.
The sealed ghost moves northeast again, and Mr. Ten Nights' party blocks its progression.
This time, because some people were able to avoid roaring, the speed of returning to the attack is also faster, and HP is shredded faster than earlier.
But the cooking buffs ran out of time here, too.
As a result, DPS dropped somewhat, but it is not possible to replenish more than it is in the final stage and resume the attack.
Five minutes go by again as they all do more damage, trying to roar again.
But this time someone tried to stop it.
"Let's go! Holy Ghost Open/Breakshield!!
Now the Holy Spirit open moves by Rik's Holy Spirit weapon, Blake Shield burst.
Was the effect of Breakshield indeed 'forcing Stan to occur disregarding the subject's resistance effect instead of consuming 10% of the maximum durability of the shield'?
In fact, the sealed ghost, beaten up with a shining shield, fell in with a buttcake without roaring.
Apparently, even the Laid Boss Class opponent rides the effect of the Holy Spirit opening.
"We're ready!! We'll all have to decide later!!
Rick shouldn't have eaten so much.
Less than 10% of the remaining HP, if the roar was cancelled and another five minutes of respite could be pushed through?
I take out Jiankou Thunder from the inventory and replace it with Black Fang.
"Shall I get the spear then? Shrink! Holy Spirit Open/Purple Flash! More Weapon Change/Black Tooth! Demolition Barrett!!"
Short-range high multiplier skill demolition valet, since the nearest violet flash in shrinkage, and the wepon change to black fangs.
Sharpen HP with the biggest instant damage combo in the bills I can put out right now.
"Ggahhh......"
Exactly too much offense to sharpen Reid Boss' HP.
But my aim is to slow down my behavior by putting it in a state of electric shock rather than doing damage.
Now that the attack is over, I will quickly open my distance with the continuous use of sidesteps and backsteps.
"Mr. Twa, who is Nice! Holy Spirit Open/Chain Magic! Abyss Strength, Abyss Vitality, Abyss Intelligence, Abyss Mind, Abyss Poison, Abyss Frost, Abyss Burn, Abyss Shock, Abyss Chic, Abyss Curse, Chaos Eater!!
Following me was Professor's Holy Spirit Open Chain Magic.
The effect should have been to allow the magic of one attribute to be activated continuously at chant time 0 for a few seconds.
In fact, all the magic used is the magic of the kill attribute.
After spreading various debuffs, the damage is increased by the amount of debuff being awarded to the chaos eater.
Exactly. Looks like it was just the Reid boss and he didn't get burns or frostbites, but he seemed poisoned, sick, and cursed.
"It goes on! Holy Spirit Open and Changing! Fire Weapon, Water Weapon, Window Weapon, Earth Weapon, Lightning Weapon, Icicle Weapon, Larva Weapon, Light Weapon, Holly Weapon! Holy Spirit Open/Hundred Flowers Chaos!
"I'm going! Holy Spirit open/sunny day flashes!
"Let's go, Holy Spirit Open - The Reason of All Demons, IRAPTION!
"Holy Spirit Open and Ground Pressure!!
"Holy Spirit Open/Demon Arrow!
This is followed by a burst of Holy Spirit openings in Hull: Yuki, Yuki, Dwan, and Iris.
Players with attacking Holy Spirit openings follow to unlock Holy Spirit openings!
"Then we have to contribute a little more. Lightning Bind!"
"Hmm, is it a bind? Abyss bind!"
"Ocean bound!"
"Gaia Bind!"
"Icicle bind!"
"Holy Bind!"
Following my lightning bind, the bind magic of the remaining 5 attributes is entangled in a sealed ghost, and the color of the chain changes from its respective attribute color to its rainbow color.
Combined magic and hexabination.
It's a combined magic that occurs when six people simultaneously bind six attributes: sea, earth, thunder, ice, holiness, and death.
Its binding force was not the ratio of the six stand-alone species, but the appearance of a sealed ghost restrained in a rainbow chain in the state immediately after it stood up in front of it.
He was a sealed ghost who left only a few HP even after the co-starring of the Holy Spirit Open, but he has not been able to resist the binding power of Hexabind with all sorts of debuffs.
In the meantime, the all-powerful attack of the total posture will continue, and HP will be shredded more and more.
And
"Well, shall I have it mixed up too? Holy Spirit open! Stargazer!
"Gghhh!!
Seal Mr. White Wolf's Holy Spirit Open at the end. The ghost's HP bar smashes away.
Apparently, the last attack was taken by Mr. White Wolf.
Don't take a good place for me, really.
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Crusade Quest: "Open Fairy Home"
Quest Goal:
Crusade for "The Sealed Ghost of Fairy Town" 1 of 1
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