Unlimited World - 90% of the battle for productive jobs is ready
Behind 259. Defense Battle Surveillance of an Operations Control Office
"Well, it's about time every city server got results."
This is the Unlimited World Operations Management Office.
Members involved in operations such as various administrators and GMs here were still busy working today.
"It's already been two hours in in-game time since the start of the second day of defense combat. If we hadn't had a winning spot at the moment, we'd be pushed off like this and lost."
"Right. Every server has a lot of critical production resources. If it's a long-lasting battle, every server works against the players."
"Right. That's tragic, especially for servers where combat-based players and production-based players rival each other. A small number of producer players have refused to supply items, but they do exist. Well, there's already been a defense failure."
"By this rule, even if you work hard on the equipment, you have to make the consumables on the event server. I can't even look at the conflict with the producers of consumables."
"It's true. Most servers seem to have done well, but still some players have statements that look down on production-based players, don't they? Is there anything we can do about it?
"Daimyo, you think 'incompetent groups who can do nothing without us bringing materials'?
"... that's another amazing line. Which one of you came out?
"That's harassment extracted from the speech logs. When I saw this statement on the boulder, I doubted my nerves."
"By the way, who's the player who made this statement?
"Kitty. You were eliminated by the other players. The person who mentioned it then rubbed it with the other players and was GM called, then suspended his account for a week."
"I mean, he said he couldn't attend this event"
"Don't be. Well, let's just say we're still checking the servers in battle."
"... right. Speaking to productive jobs is a problem, but now let's focus on making sure the event in front of us ends safely"
Cut off that statement, each returns to their respective desks and back to the event server monitoring work.
Although it is not possible in manpower to monitor all of the more than hundreds of event server groups, visual surveillance is less important than automatic surveillance by AI.
It is sufficient to examine the problems discovered by AI surveillance.
… Although it is common for problems to arise even if the number of places to manage exceeds 100.
"Is that it? Isn't the damage caused by this server's demonic barista unusually expensive?
"Which... Hmm, this is a huge deviation from the amount of damage that this one (the operation) assumes. You've had a series of critical judgments?
"... I checked the log. Apparently, they were doing more damage than we thought."
"Hmm, you mean damage caused by unintentional operation (glitch)? Is there any indication that he was deliberately misbehaving?
"It's hard to see it as intentional fraud, because it looks like multiple players are taking turns attacking one turret."
"Yeah? Cool time would be managed on the Demon Guided Barista side, wouldn't it? How can you shoot in a row that way?
"Hi, when multiple people use it to take turns, it's like cool-time gets a little shorter. As a result, we can shorten it by about five seconds than the original cooltime."
"Will cooltime be compressed if you try to attack with a barista during cooltime? That's certainly an operational bug. Now, what's the matter?"
"It's a difficult line to draw as a bug. In the meantime, let's warn the players about using the bug and discuss with them when calculating the ranking based on the amount of damage they would have done if they had attacked in their original cool-time."
"... well, a reasonable place. And then we'll see what happens up there."
"That's not all we site managers know. Let's get back to surveillance."
"Right.... Ooh, sounds like a zero city nightmare parlor has been picked up"
The group of servers to be monitored includes, of course, zero cities.
This way, Night Mary Parlor, the second day only boss in the city zero, was on the log that he had been crusaded.
"That's a lot shorter than the supposed destruction time of the development. The tester squad would have spent a lot of time, too, wouldn't they? What made you shorten your time so far?
"Wait a minute, I'll check the battle log.... Oh, there it is. This is what caused it."
"Which one?... Why do the Deaths keep getting knocked down so easily?
"You don't know that unless you even watch it on video logs that far. The only thing I know is that even Death and the others are damaged is the document log."
"I'll put out a video log.... Why is Death all headed in the same direction?
"Check Death's Haythrog.... There it is, I'm getting a debuff at the same time Death shows up. That debuff is responsible for Hate's rise."
"Debuffs at the same time as emergence? How can you do that?
"It's possible if you keep using Debuffs that are always active and range-effect."
"Are you a singing princess or an idol singing debuff? That would be convincing, but the debuff from singing would have a narrow range of effects. Death spawn position should have been 6 meters high. Singing Debuffs won't attract you."
"It's not a singing debuff. It's a constantly activated debuff by Kagura Dance. Besides, you couldn't seem to get away with it because you keep getting hit with reduced mobility and physical defenses."
"... is that a glitch?
"I'll check Death's specifications, so wait a minute.... Oh, that's not a bug. It's a specification problem."
"Specification issues? What's that supposed to mean?
"... I see. Looks like Death was trying to target the person who did the damage to him or the debuff as a priority. The test showed that it wasn't easy to do damage or debuff, so it wasn't a problem, but it looks like we were all drawn together because of the super extensive and constantly activated debuffs that Kagura says in production."
"Right. Besides, it's hard to avoid attacks because of the reduced speed of movement. Plus, Death will either lose or significantly reduce his ability to fly if he takes more than a certain amount of damage. Looks like Gunner Squad had a rifle set up and barrage up, and this should be called a player-side op win."
"Was Kagura dancing such a bad skill?
"It's not even that far if it's supposed to be. It's a handy skill, but there's also the amount of hate-lift caused by debuffs and buffs. If you have a good tank, you won't take away Hate, that's the skill to say."
"What caused this to happen this time?
"That's because Death disables the Hate skills that Tank handles. Taunt based skills don't increase Hate in any way, so don't try to attack the tank. Conversely, when you are debuffed, you earn more Hate than your normal enemies. As a result, players using Kagura dance went straight to the line."
"Is that a bad bug?
"That's a complete specification, not a bug. In fact, until the Debuffs of Kagura dance started, they were attacking the rear guard attackers and healers in a focused fashion, just as they were aiming for development. That's what was turned over at Kagura Dance. It's a victory for the players."
"A triumph of ideas? That's true. In the first place, were there already players acquiring kamikaze dance?"
"If it's the usual way, I guess it's still unattainable. However, the SP required to acquire Kagura Dance is 40. I mean, platinum skills tickets are within reach."
"Uh, I mean, there was a player I remembered on a platinum skill ticket, and he said that player was in the Night Mary Par Crusade Squad. What are the odds..."
"I can't help it because it actually happened. By the way, the player who used Kagura Dance belonged to Yuki, Library."
"'Library' Hey. Production capacity over there is top-notch, and I knew some players had top-notch player skills in combat. I wonder why you remember Kagura dance again."
"Hmm, I checked the acquisition date, but that's the day you first attacked The Sealed Ghost of Fairy Town. I guess it's natural to think I remembered with the platinum skill tickets I got for that first crusade over there."
"In other words, an early crusade for the consequences of overlapping various and accidental products? You're lucky."
"Lucky for us, it didn't just start when Zero City (over there) players were full of monsters. If there had been no kamikaze, it would have been cleared in some way. It would have taken a while."
"I guess. So, what are we gonna do about this?
"I have nothing to do with this. We're only taking specification behavior from each other, so keep going. If you dare, give the development department this battle log and video data enough to tell you that the operation is over undeveloped."
"Right, that's all you got, right?... Nevertheless, Zero City has a different flavour. As of yesterday, I was wondering what would happen if I allowed Demon Scouts to break in and set up a trap."
Yes, City Zero was making a mistake as of yesterday - that is, Day 1.
During the first day of defense, we were unable to eliminate the Demon Scouts that were invading the city.
As a result, demons were summoned to the city during the second day of defense.
"When the demon was summoned in all four locations, I wondered if the city zero was over as well"
"You acted just as quickly after that. Send in one or more Raid teams at each gate to destroy the demons destroying the city."
"To the boulders, the demons summoned all over the city were a weakened version, but they were still crusading terribly fast."
"Looks like the elite units at each gate have been sent in. I'd say the speed of switching around is a top boulder player."
"Now, when you do, can you defeat the Greater Demon for the rest..."
"You have no element to lose. Even though it's stronger than yesterday, AI is the same thing. At best, it looks like you got one down while you were saying that the time to fall extends…"
"Then it's only a matter of time before the other Greater Demons are defeated"
"Right. Then let's make city zero an automatic surveillance of AI until we move to the final showdown. We'll monitor the other servers."
"Copy that. Let's see how the final showdown goes as soon as the problem is solved."
"Agreed. So, suppose we go back to surveillance"
Managers returning to surveillance work in pieces again.
Eventually, the situation was decided on all the servers and the response was complete for the problems that were occurring.
The administrators, who left the surveillance of most servers to the AI, decided to monitor - or watch - the final showdown of City Zero.
"Now, for the final showdown, what do you think?
"I don't care what you say. Honestly, Arc Demon will only have a future to get bogged down"
"I'm sure the development department made it in the mood, but the strength isn't that high."
"In addition, the opponent is a group of top players in different fields. I don't see any elements for the players to lose."
"Right. Blah, Arch Demon is a bonus stage."
"Right. The problem is that after"
"Right. I hope the last finish goes well."
"Come on, here we go. Anyway, let's be careful not to have bugs in this fight. Especially as there is no such thing as the (...) top (...) hair (...) does not occur after (...)"
The administrators also begin to monitor the Ark Demon battle with seriousness.
The arc demon battle itself did not go beyond what the administrators had imagined, and the (...) top (...) of the (...) most (...) also occurred.
"Come on, it's the real deal from here. Is the observation okay?
"Observation system all green. It's working fine."
"Steady, well thought out above, huh? Let's measure the players' li (...) a (...) l (...) s (...) ki (...) l (...) to determine the difficulty for future end content."
"It's a great opportunity for top players to get together. I guess I wanted to take this opportunity to find out what skills don't depend on the character's strength."
"It's even a trick that forces you to be one-on-one. Well, who's the first to notice this trick?
"... apparently, you've decided on the first person. The name of the player" Misty Tsubaki "and the two names given by the player are [Swordsman]?"
"You're gonna wield a machete with that woman avatar. That's odd to say."
"Well, here we go.... That's right, two players don't taste the same."
"Right. It's strong enough to fight the Black Wings."
"Surely, 'Blackwing Heaven' has the strength of a martial arts master class. I don't know how you put together a behavioral routine."
"He said it was' Blackwing Heaven 'who actually had the game played for many battles and created it based on the data from that time. … it's time for a time limit."
"It would be a shame to force the battle to end in three minutes to collect data from many players."
"I don't have a choice. Only some Real Skill Holders can fight" Black Winged Heaven "properly. Otherwise, players can only watch games, and I guess they have no choice."
"I would like to collect a number of samples even here. Next up is player name Hal, winner of the GW (Golden Week) militant tournament."
"Looks like we can get some good data here, too. Well, now what kind of battle will it be?"
Beginning with Misty Tsubaki, Hal, the battle with the Iron Ghost followed sequentially by "Black Winged Heaven".
The battle also progresses sequentially, eventually ending the scheduled battle time and ending the battle.
"Well, you've already accumulated the data."
"But some players are serious monsters. I can't believe I hit Black Winged Heaven."
"If you tweak the end content for someone like that, it's going to be a big deal."
"The adjustment around there will be up there. Battle logs are kept in perfect condition, aren't they?
"Oh, of course. I'm not gonna lose this data to boulders or anything."
"Okay. Then we'll see if there are any errors in aggregating each server. Once that's done, notify the player of the aggregate results and it's over."
"Is the summer holiday event finally over? That was a long time..."
"We've been through this since the first half of the war..."
"When this is over, I can also have some time off. Come on, let's call it the last finish."
"Ugh, roger. Well, let's get started."
In this way, the summer event response of the Operations Management Office only leaves the final task behind.