[Enhanced?] UW September Update Content Confirmation Board Part 5 [Added?

1. Unnamed Gentiles

Find out what has been implemented and changed in the September update

They don't have a lot of fixes, but some skills can vary, so they need to be verified!

We'll bring information to each other and find out what the corrections are.

Then, keep your manners.

Operations are constantly monitoring bulletin boards

Caution because in some cases every sled is erased!!

The next thread is to be built by > > 970

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236. Unnamed Gentiles

In the meantime, did you generally understand the modifications to the basic skills system?

237. Unnamed Gentiles

Oh, yeah.

Basically, attack damage multiplier enhancement

However, the ranged attack skills of melee weapons are up in basic magnification, but so is the attenuation rate due to distance.

238. Unnamed Gentiles

Doesn't it hurt plain to see your Ranged Attack Skills attenuate more?

239. Unnamed Gentiles

> > 238

That's not true, man.

Maximum range for ranged skills is 7-8 meters more, but more aggressive than before update if up to a distance of about 5 meters

Damage is diminishing in the event of a critical effective range.

240. Unnamed Gentiles

In the first place, it doesn't really matter if you attack at that distance or catch a monster.

241. Unnamed Gentiles

More skill multipliers than that, more damage than bad melee attacks, I'd say.

In fact, more and more players are incorporating distance skills into their skill turns.

242. Unnamed Gentiles

Long-range skills can only do damage because they have no knockback hit-stop power.

But it's very effective as a chase before filling the distance right after knocking back.

243. Unnamed Gentiles

Some of my skills get damaged like they're funny when I tap them directly.

244. Unnamed Gentiles

I'm worried that the readjustment won't come in...

Well, you must have tested that area.

245. Unnamed Gentiles

Exactly zero range attack and a high damage multiplier would have folded in.

Or if you use it without thinking about it because it's powerful, it's rigid after the move and you eat as many counters as you want.

... Oh, I've been hit.

246. Unnamed Gentiles

Ranged attack skills are basically long after moves.

You don't have a hit stop, and you usually eat counters.

247. Unnamed Gentiles

I figured the Melee position would be a knock-back move from the basic combo before + Ranged Attack move.

248. Unnamed Gentiles

> > 247

I think the basics are gonna be like that.

Well, you wouldn't be so sure in a people-to-people match.

249. Unnamed Gentiles

I hope PvP doesn't think about it again.

354. Unnamed Gentiles

No, what happened to Yin Yang technique skills?

355. Unnamed Gentiles

Yin and Yang skills.

If you say so, you don't listen to much.

356. Unnamed Gentiles

[Demon Gun Ghost] The fact that the impact of [Demon Gun Ghost] is too great to seem like normal yin and yang techniques

357. Unnamed Gentile

Yin Yang skill, I just remembered it and it's not powerful

358. Unnamed Gentiles

> > 356

That's possible.

359. Unnamed Gentiles

> > 357

Oh, you remember your Yin and Yang skills?

Like what?

360. Unnamed Gentile

Skill trends in Yin and Yang skills include:

· Unlike normal magic skills, it doesn't come basic, advanced, or super

· Once you acquire a skill, you will be able to use all the moves that you can use with that skill

· Reference status varies from move to move

-Damage is magic damage, but I also have the skills to refer to STR and VIT

· When the skill level increases, the damage multiplier also increases

Like this all the time.

I'm up to skill level 20 now, but I'm finally multiplied by my normal magic skill-like.

361. Unnamed Gentiles

> > 360

Summary Available

So it's subtle to remember from scratch?

362. Unnamed Gentiles

There's no way you're going to cling to such subtle skills now.

Probably a late-forming skill.

I don't know what the maximum skill level is, but if I could grow up, it would work better than normal magic skills, wouldn't it?

363. Unnamed Gentiles

Well, it'll be awhile before we figure out the usefulness of the skills themselves

Was it difficult to get it in itself?

364. Unnamed Gentiles

> > 363

Skill acquisition was easy

If you ask around in the capital of Zipan about the place called 'Yin Yang Dorm', you'll find it soon enough.

That's where you can teach me your skills.

Of course, for a fee.

365. Unnamed Gentiles

The Yin and Yang dormitories in Japan.

When that happens, I'm worried about my top Yin and Yang skills.

366. Unnamed Gentiles

The top Yin and Yang skills don't seem easy to teach me

If you want to be taught, do the Yin Yang dorm quest, and they said something like

367. Unnamed Gentiles

I mean, you know, like, you have to increase your contribution.

That's the same feeling you're getting up your guild rank.

368. Unnamed Gentiles

Well, I'm sure you won't give a strong skill to someone you don't know from.

369. Unnamed Gentiles

> > 368

I can tell you.

It makes sense that you normally have to increase your contribution.

370. Unnamed Gentile

The question is, how long does it take?

371. Unnamed Gentiles

I guess we'll just have to do a few things there to earn our trust.

582. Unnamed Gentiles

Mr. I finally arrived in the capital of the Empire.

It was a long time...

583. Unnamed Gentile

> > 582

Good day.

But now you can fly with a dragon car?

584. Unnamed Gentile

> > 583

Dragon cars and shit. It's expensive and I can't get in.

585. Unnamed Gentile

Well, that's a good price.

586. Unnamed Gentile

I mean, the poor get on their horses and run.

587. Unnamed Gentile

The wave of unequal society is tough even within the game......

588. Unnamed Gentile

> > 582

So, what's it like to be the capital of an empire?

Only the Empire has no information at all.

589. Unnamed Gentile

The Empire has immigration screening to begin with...

590. Unnamed Gentile

The fact that the judges are too strong.

591. Unnamed Gentiles

Maybe I can't protect my country if I'm not as strong as that.

592. Unnamed Gentiles

> > 588

The state of the capital of the empire, but I don't feel so different from the king capital

As many beast dwellers as I feel, it doesn't make much difference.

Prices don't change that much, but the quality of the product is expensive.

593. Unnamed Gentiles

> > 592

Can that even beat a player maid?

594. Unnamed Gentiles

> > 593

Exactly. That's not it.

However, I feel it's cheap for not having any added effect

There's no point in bothering to come all the way to the Empire and replace it.

595. Unnamed Gentiles

Exactly. If you had a weapon stronger than a player maid, you'd die producing jobs. W

596. Unnamed Gentiles

The biggest difference between an empire and a kingdom is whether or not a training center has been set up that teaches you genre skills easily.

Residents tell me it's a kingdom and I can't teach them genre skills unless I build a flag, but I could normally get started as an empire

597. Unnamed Gentile

> > 596

That's important information.

So, what kind of weapon genre skills can you teach me?

598. Unnamed Gentiles

> > 597

I introduced you to the Axe Skills Training Center.

Still, I just got started, so I can't remember my skills.

There were other training centers like Mace and Paul Axe.

599. Unnamed Gentiles

It's the official broadcast.

So if you normally want to remember the genre skills of sword skills, why should you look within the kingdom?

600. Unnamed Gentiles

> > 599

I haven't finished looking, but you didn't have a sword skills training center.

There was a martial arts training center somewhere rare.

601. Unnamed Gentiles

Fighting.

That's rare indeed.

I'm using an axe, too, and I'm trying to make an empire out of it.

602. Unnamed Gentiles

Whoa, the Empire is like a welcome to anyone with strength, so it's funny to come.

888. Unnamed Gentile

By the way, what's the information on adding production skills?

889. Unnamed Gentile

Production skills.

I don't have much information.

890. Unnamed Gentile

What I know for now.

1. Modifications can add attack attributes, defense attributes, and stats to existing equipment

2. Modifications require special items such as attribute added crystals or status added crystals

3. Only producers with advanced production sets can modify

That's about it.

891. Unnamed Gentiles

Too few samples in the first place.

I still don't know if I can't undo it if I remodel it, or the area.

892. Unnamed Gentiles

I know monster drops are basic for crystals, but that's all.

I know the big boundaries, like attribute added crystals or status added crystals, but I have no idea which attributes are going to be added or which stats are going up

893. Unnamed Gentiles

I had it modified with additional status crystals to try, but you got 27 STRs up.

... a bow.

894. Unnamed Gentile

Sure, as it stands, it's like a one-shot beating.

I'm sure there's a way to find out what's in the crystal somewhere sleeping.

895. Unnamed Gentile

I'm still running out of information right now.

The information-based clan's still under verification, right?

896. Unnamed Gentile

We'll talk about gear enhancements later.

There's not even enough stuff to keep talking about.