"Tower, I need you to help me practice a people-to-people game."

"Mmm."

days after the end of the Limited Class.

This weekend, sometimes Jazz Class week, the clan was starting to get fever.

Yuzuki, Dwan, Manzushahua to the old man, these four are now stuck in the workshop because they have received requests for Jazz Class.

Me and Yuki have not received so many requests for Jazz Class, so they are light.

That's why Illis caught me living a spare life.

"Interpersonal practice? Don't you have to practice your monster opponent?

"You're all right now. I remember where I could go by myself, including behavioral patterns."

"I see. When that happens, the remaining concern is lack of experience in interpersonal matches,"

"Yeah, yeah, yeah. After all, I think experience means something for PvP events. So I'd like to do a little bit of practical training."

Iris' thoughts are roughly right.

Interpersonal matches… In PvP, monster matches… need to stand around differently from PvE again.

A monster opponent can win a streak of strong skills, but even if he does a streak of strong skills in an interpersonal match, he will just expose a huge gap.

A strong skill is something that creates a large gap before or after activation.

So it becomes more important to successfully connect and fight weak skills than strong skills in interpersonal matches.

You build on your weak skills and shoot through them with your strong skills where they break down or move their big moves.

This is the basic tactic.

Of course, having fundamentals means that there are different attack patterns deriving from them as well… clearly, beyond the number of battle patterns that can be remembered by individuals at their leisure.

In other words, the practice that Illis wants you to hang out with seems to mean that you want to learn about interpersonal practice, the rush in action.

The Illis are looking into their personal status to say that they are ready.

Me too, once I refill the consumables, I can go with the practice without any problems.

And you have no reason to turn down the special training for Illis, do you?

"Yuki, I'm going to accompany you on your special training for Illis."

"Yeah, okay. Where are you going to do your special training?

"It's PvP practice. It's in Japan, I think it's reasonable around the dojo of my mansion. Equipment, ease of access."

"That's right. All right, go ahead. I'll take it with me later."

"Oh, I asked for it"

When I tell Yuki what's going on, I'm moving to my mansion in Zipan with Illis.

The Dojo in the mansion of Zipan is equipped for skills training and PvP practice.

By setting the format of the match in the dojo, you can adjust the size, range of travel, damage rate, etc. in the dojo.

Setting the breadth and range of travel will allow matches the same breadth as the main selection, and adjusting the damage rate will allow the match to continue even if it eats more damage than the original HP.

The former can be anywhere large, but the latter cannot be set up unless it is a training facility.

In that sense, the dojo was excellent equipment.

"Tower, what are you going to do with the setup?

"The size is expanding to the same size as the main selection. Damage rate is… should we reduce it to 30% so it doesn't end soon?"

"Whoa. By the way, what am I supposed to do with PvP at first?

"Ranged attacks, like bows and guns, usually lead to restraint with an attack, anticipate the opponent's movements and overlap damage with skill."

"Shouldn't you go do damage with your skills from the beginning?

"I mean, no, basically, ranged weapon skill attacks can take quite a while, from activation to occurrence and landing. Anyway, players who are unfamiliar with PvP can afford to see their skills activated."

"Oh well. So, basically, an attack is usually towing purpose?

"It's for restraint, but it can also be used as a damage source. Because a single shot doesn't have to be that powerful, but if you overlap your rapid-fire skills, you can shoot a large number of arrows in a short time."

"I see. Well, can I ask you for a quick, live battle?

"Right. Let's actually fight first."

Once I've set up the battlefield, I'll move to a position that follows the rules of the militant tournament.

Iris also follows the rules of the game and faces me in the center of the dojo.

The distance between them is about three meters.

It's not between ranged attacks, it's between ranged weapons.

In fact, how to bring it in between ranged weapons in this battle can be an important element.

Even if I normally use the backstep, I get stuffed with a time in the forward step.

Because the backstep travel distance is three meters and the forward step travel distance is five meters.

So if you simply want to use backsteps, that's not how it is...... rushing matters even in the part where you let go of the time.

"... Speaking of which, Illis. [Fighting] How far are you working out your skills?

"Until Kanst, I'm working out. So I was wondering if I could use shrinkage."

The range of tactics can also be considerably widened if it can be used to shrink.

Because it can be used to open the time and vice versa to pack the time.

If you're going to play PvP, [Fighting] Kanst of skills can be a prerequisite, but it looks like Iris remembered safely.

This will also allow me to use the movement I teach without any problems.

"Well, then, let's just start with WWI"

"Yeah, nice to meet you."

The match rules are also set and the countdown for the start of the match begins.

As soon as the countdown was over, I turned around and opened the time with a forward step.

"Ugh!?

Exactly, it seemed unexpected to turn around and open the time, and Iris' reaction was delayed for a moment.

The only time I'm late is for a moment, and I'm going to get back on my mind right away and pursue by bow and arrow, but already I'm turning to face Illis again.

With enough distance, it would be easy to attack with bows and arrows… all of Illis' attacks went off.

"Well, now we fight back here. Let's go, Iris!

Target the gap in the attack against the Iris attack with my handgun.

Even though it's faster than a bow and arrow, it just can't be a normal attack, and all attacks cut off the sky.

But that's what we're after.

Shoot a charge shot after causing several attacks.

Iris does not miss the skill-activated effect and dodges the attack firmly.

But first I dodged it, and all of a sudden I was blown away by about a shock.

The reason I was blown away was simply because I hit the high charge barrette.

Speaking of how you guessed, that's a pretty simple way to do it too.

The normal direction of attack is limited beforehand, releasing skills that are less rigid after activation.

In this case, a charge shot is a skill.

Of course, your skills are appreciated, but prepare your skills for fate by aiming ahead.

This time, it was a high-charge barrette, but it hit me exactly as I was aiming.

"Ugh. Exactly, the high charge valet is tight."

"I guess. The same goes for high charge valets, but the advantage of knockback-based skills is that they can limit the opponent's movement if hit. In fact, he just didn't pursue it right now, so he could use his powerful skills as a pursuit."

"For example, what skills should I pursue?

"Well... I guess it's hard to guess alone and highly aggressive skills"

"Highly aggressive skills? Tempest Arrow or something?

"Tempest Arrow is a reasonable line. Cost of consumption, total damage, and continuous fire performance. Which is so impeccable. When I take it off, it's a skill with a big gap, and it would be great if I were to use it where I can't move with a knockback"

"Right. Then remember this attack pattern one day."

"Right.... Speaking of which, what's a knockback skill for a bow?

"Er. Burst Arrow on Charge Arrow, then maybe Vajra's Arrow"

"Hmm, is that usable in any bow?

"[Bow Sage] Because I learned my skills. Restrictions have been lifted."

"Well, that's no problem."

"Yeah, nothing wrong"

"Then resume your training."

"Yeah, nice to meet you"