Unlimited World - 90% of the battle for productive jobs is ready

379. Tabernacle: Odin Battle of the Operations Management Office

"Oh, did Odin get knocked out at last?"

"Was it about six months after it was discovered? It's been a long time."

"That was already a mean trick. In a way, how could you have cleared it without adjustment?"

"If the clearers hadn't come out by the summer, we would have weakened them. … but with this tactic, the next step seems far away."

The situation was also monitored in the Operations Control Office while the facades, including Twa, fought the Odin battle.

The reason is checking for bugs and analyzing the war situation...... about half of it would be of interest.

"After all, isn't it a bad idea for that gimmick at Spear Destruction to target the three of us? One victim would still be able to do it."

"The tactics of the Odin battle are how much less damage they do with that spear. If you can't destroy the spear, you can destroy it, but if you destroy it, you'll get instant fragments flying against the top three damage lists, that's the kind of gimmick."

"It's a simple but unpleasant gimmick, isn't it? It's not instant death damage, so it can't be prevented by damage reduction or absorption."

"Instant Death Disabled Gear Can Prevent... In the first place, You're Not Out Yet"

"That's Reid's offensive reward I recently added. Thanks to the fact that the big players were all over the Odin battle, we're not moving on with our offense."

"Anyway, it proved we could defeat Odin safely, too. This will also reduce the number of inquiries"

In fact, quite a few inquiries - or complaints - had come to Odin.

Many are by players who were challenged in a light-hearted way… somewhat included from players who can be called the elite of the battle system.

"The question is, will the attackers appear next outside of this party? The tactics will spread somewhat…"

"It would be tough to assume multiple engraving gear. Multiple engravings are tough even with sword-like weapons that are outnumbered, but they will be more pronounced when they are less user-friendly"

"In the first place, even this party is unusual. How much material you're putting into this attack..."

Exactly, I don't know how much material individual players are bringing in.

Nevertheless, given the number of pieces of equipment being completed, it can be deduced how much of a failure there was... well, it would be tough to have an attacker following this.

"Well, based on the results of this one, we have to get into the next Laid Boss meeting,"

"Exactly, Odin must be too strong. Fenrill, a similar being, says there are quite a few attackers."

"Fenrir was defeated early on in Fenrir. It was supposed to take months."

"We also won well at a less equipped stage, didn't we, that? It was like being poked through a hole in a system that calculates HP and levels."

What we're talking about is that Fenrill has been crusaded by Twa at the very beginning.

Even then, Fenrill was in a situation where he could be defeated... but the operator assumed that he would try with a full party premise, so the problem was found that the maximum HP would be less for small parties.

Though it may have been the difficulty of completing it without any problems with player skills around the White Wolf completing it in full party shortly after Twa cleared it.

"So, did you have any ideas about the next Laid Boss?

"Uh... you've just decided to make it a giant type boss. Gimmickwise, at first, you just need to focus on your body and attack, but in settings where the target is split between the head, right hand, and left hand from the middle."

"We're programming based on a rough idea, but you're a little difficult to navigate. Mainly in the sense that you don't get the same results as you thought in the test play"

We haven't decided on a name for this giant Reid boss yet.

But the basic design seems to have already been completed, and even the test play by the testers seems to be progressing.

It's just...

"What do you mean you don't have the results you think? Too strong or too weak"

"In conclusion, both. If you strengthen it because it was too weak, it will be too strong this time, and if you readjust it, it will be too weak again. That's the place."

"Can't you adjust well?

"It's a little hard to drop, does it feel like I said? I'm not planning to incorporate anything other than an instant death due to the expiration of time this time, because the Boss alone Reid has multiple targets for attack. The challenge now is to be able to withstand simultaneous attacks from up to three locations. If you are attacked at the same time, it is a problem that you are suddenly wiped out, or if you lower your attack, you will be able to clear it easily. That's the problem."

Normally, in the case of Reid, there could have been simultaneous combat with more than one, but this time it is Bosreid.

If you adjust your attacking power according to the rules of thumb at that time, it means you're subtly weak, and vice versa, if you increase your firepower, you're too strong.

Looking for a way to attack around it is also a player pleasure...... I can't ask you to come up with the problem of being too weak or too strong at the time of the tester squad assuming to some extent how to attack.

"Speaking of which, how did the tester squad defeat Odin? If you're so strong, it's like you were in trouble at the time of the test play"

"Odin didn't have that much of a problem at the test point. In fact, even post-implementation verification wasn't that problematic."

"Is that it? Then why couldn't we take it down so far?

If the tester squad had been able to attack, it would be weird if they couldn't even do it on the player side.

In response to such questions, the answers that came up were simple.

"Anything, they're finishing the damage after the spear was destroyed by six people. They need some pretty subtle firepower adjustments, but if they get used to it, they'll figure it out."

"... that looks like a hassle. But can you still win?"

"60% chance of winning, that sounds like a test team score."

"It's just amazing that you can win 60%. How was it when Fenrill?

"I hear you were less than 70%. In that sense, Odin seems stronger."

Even from the tester squad, Odin seems to be a formidable enemy.

Note that the odds of winning will never be inferior to the skill of the tester squad because they can only bring in even the most powerful equipment in theory.

"Well, it's time to end the chatter. So, the reward can be given without any problem?

"I'm checking the logs now. … you seem to be crossing without any particular problems"

"Fine. Shall we get back to normal business?"

"" "Yes" "

It is necessary to know player trends, including the issues to be considered for future implementation.

Analysis is indispensable in order not to create again a counterpart through which a gorilla push like this one goes.

Each one of them would have thought, but they returned to the usual surveillance posture.