Rana

Initial Status

Name: Larna Plata

Human: LV25

Sheaf: LV1

HP: 40

MP: 0

Attack: 30

Defense: 25

Fastness: 50

Skills: Unlocked Lv1, Detected Lv1, Tracked Lv1

Skills: [Breathing] I can breathe and throw up.

As of the Nine Stories (Day One) * After the Assassin War

Name: Larna Plata

Human: LV65

Sheaf: LV20

HP: 236

MP: 0

Attack: 102

Defense: 78

Fastness: 156

Skills: Unlocked Lv20, Detected Lv20, Tracked Lv20, Mapped Lv10, Hidden Lv3, Treasure Hunt Lv3

Skills: [Breathing] I can breathe and throw up.

As of the Ten Stories (Day Two) * Transfer to Warrior

Name: Larna Plata

Human: LV65

Warrior: LV1

HP: 118

MP: 0

Attack: 65

Defense: 65

Fastness: 78

Skills:

[Sheaf] Key-opening Lv20, detecting Lv20, tracking Lv20, mapping Lv10, hidden Lv3, treasure hunting Lv3,

[Warrior] [New] Swordsmanship LV1

Skills: [Breathing] I can breathe and throw up.

Fifteen Story Points (Day 3)

Name: Larna Plata

Human: LV73

Warrior: LV5

HP: 118

MP: 0

Attack: 73 + 12 (Long Sword)

Defense: 73 +12 (Initial Armor Set)

Fastness: 78

Skills:

[Sheaf] Key-opening Lv20, detection Lv20, tracking Lv20, mapping Lv10, hidden Lv3, treasure hunting Lv3.

[Warrior] Swordsmanship LV5

[Battle moves] [New] Iron Wall "Guard", [New] Assault "Charge", [New] Heavy Strike "Attack".

Skills: [Breathing] I can breathe and throw up.

As of Story XVIII (Day 3)

Name: Larna Plata

Human: LV83

Warrior: LV10

HP: 136

MP: 0

Attack: 83 +2 (Broken Long Sword)

Defense: 83 +12 (Initial Armor Set)

Fastness: 83

Skills:

[Sheaf] Key-opening Lv20, detecting Lv20, tracking Lv20, mapping Lv10, hidden Lv3, treasure hunting Lv3,

[Warrior] Swordsmanship LV10

[Battle moves] Iron Wall "Guard", Assault "Charge", Strong Strike "Attack", [New] Money Investment "Zeninague".

Skills: [Breathing] I can breathe and throw up.

Twenty-five Story Points (Day 4/Morning)

Name: Larna Plata

Human: LV89

Warrior: LV13

HP: 180

MP: 0

Attack: 91 + 18 (Mithrill Sword)

Defense: 89 +12 +1 (Initial Armor Set, Small Shield "Buckler")

Fastness: 89

Skills:

[Sheaf] Key-opening Lv20, detecting Lv20, tracking Lv20, mapping Lv10, hidden Lv3, treasure hunting Lv3,

[Warrior] Swordsmanship LV13

[Battle moves] Iron Wall "Guard", Assault "Charge", Strong Attack "Attack", Money Investment "Zeninague".

Skills: [Breathing] I can breathe and throw up.

Twenty-five Story Time Points ② (Day 4/Day)

Name: Larna Plata

Human: LV93

Warrior: LV15

HP: 210

MP: 0

Attack: 103 + 18 (Mithrill Sword)

Defense: 93 +12 +1 (Initial Armor Set, Small Shield "Buckler")

Fastness: 93

Skills:

[Sheaf] Key-opening Lv20, detecting Lv20, tracking Lv20, mapping Lv10, hidden Lv3, treasure hunting Lv3,

[Warrior] Swordsmanship LV15

[Battle moves] Iron Wall "Guard", Assault "Charge", Strong Strike "Attack", Money Investment "Zeninague" [New] Kenji "Parry".

Skills: [Breathing] I can breathe and throw up.

As of Story 28 (Day 4/Day) * Axe Gear

Name: Larna Plata

Human: LV93

Warrior: LV15

HP: 210

MP: 0

Attack: 103 + 10 (Goblin's Axe)

Defense: 93 +12 +1 (Initial Armor Set, Small Shield "Buckler")

Fastness: 93

Skills:

[Sheaf] Key-opening Lv20, detecting Lv20, tracking Lv20, mapping Lv10, hidden Lv3, treasure hunting Lv3,

[Warrior] Swordsmanship Lv15, Skillsmanship Lv15, [New] Axe Lv15

[Battle moves] Iron Wall "Guard", Assault "Charge", Strong Attack "Attack", Money Investment "Zeninague", Sword "Paris".

Skills: [Breathing] I can breathe and throw up.

Thirty-three Story Points (Day 5) * Immediately after Boss Attack

Name: Larna Plata

Human: LV97

Warrior: LV17

HP: 240

MP: 0

Attack: 115 + 18 (Mithrill Sword)

Defense: 97 +12 +1 (Initial Armor Set, Small Shield "Buckler")

Fastness: 97

Skills:

[Sheaf] Key-opening Lv20, detecting Lv20, tracking Lv20, mapping Lv10, hidden Lv3, treasure hunting Lv3,

[Warrior] Swordsmanship Lv17, Skillsmanship Lv17, Axe Lv17

[Battle moves] Iron Wall "Guard", Assault "Charge", Strong Attack "Attack", Money Investment "Zeninague", Sword "Paris".

Skills: [Breathing] I can breathe and throw up.

As of 41 Stories (Day 6) * After the Devil's War

Name: Larna Plata

Human: LV117

Warrior: LV27

HP: 390

MP: 0

Attack: 175 + 47 (Carstic Bow)

Defense: 117 +1 (Small Shield "Buckler")

Fastness: 117

Skills:

[Sheaf] Key-opening Lv20, detecting Lv20, tracking Lv20, mapping Lv10, hidden Lv3, treasure hunting Lv3,

[Warrior] Swordsmanship Lv27, Skull Lv27, Axe Lv27, Bow Lv27, Skull Lv7.

[Battle moves] Iron Wall "Guard", Assault "Charge", Strong Strike "Attack", Money Investment "Zeninague", Sword "Parry", Residence "Iai".

Skills: [Breathing] I can breathe and throw up.

As of Story 42 (Day 6) * Transfer to Clown

Name: Larna Plata

Human: LV117

Clown: LV1

HP: 195

MP: 0

Attack: 117 + 47 (Carstic Bow)

Defense: 117 +4 +1 (Clown's Costume, Small Shield "Buckler")

Fastness: 117

Skills:

[Sheaf] Key-opening Lv20, detecting Lv20, tracking Lv20, mapping Lv10, hidden Lv3, treasure hunting Lv3,

[Warrior] Swordsmanship Lv27, Skull Lv27, Axe Lv27, Bow Lv27, Skull Lv7.

[Battle moves] Iron Wall "Guard", Assault "Charge", Strong Strike "Attack", Money Investment "Zeninague", Sword "Parry", Residence "Iai".

[Clown] [New] Handicraft LV1

Skills: [Breathing] I can breathe and throw up.

* The status value will be half when you transfer.

* The plane level (next to 'human') rises twice as fast as the job level for every adventurer. For example, when the Warrior level increases by 1, the Plain level increases by 2.

* The plane level corrects the minimum value "..." for each status value.

* Take Larna as an example: Attack 175 - Halved by Transfer - Attack 88 - Plain Level Corrects Minimum - Attack 117 and so on. HP is 195 because it is higher than the plane level at 195, even if it is half way through a transfer from 390.

* Skills can be used as is even if you change careers. For example, keying can be used equally when you transfer, and with swordsmanship skills, you can use the same level as before a transfer, even if you transfer to a job that you cannot (are not good at) equipping your sword with. The same applies to magic and combat moves.

Reference

Current status of one of the childhood familiars, Carlos Kun.

42 Story Time Points (Day 6)

Name: Carlos Iange

Human: LV19

Warrior: LV4

HP: 58

MP: 0

Attack: 38

Defense: 19

Fastness: 23

Skill: Axe LV8

Skills: [Axe Mastery] Axes are easier to get up.

Prine

Initial Status

First Name: Prine Ramode

Human: LV14

Mage: LV1

HP: 14

MP: 20

Attack: 14

Defense: 14

Fastness: 14

Skills: Light "Firelight": Magic Consumption: 2

Skill: [Witch's Benefit] Easy to remember magic. Magic effect increases.

Nine story time points

First Name: Prine Ramode

Human: LV16

Mage: LV2

HP: 16

MP: 24

Attack: 16

Defense: 16

Fastness: 16

Skills: Light "Firelight": Magic Consumption: 2

Skill: [Witch's Benefit] Easy to remember magic. Magic effect increases.

Fifteen Story Points (Day 3)

First Name: Prine Ramode

Human: LV22

Mage: LV5

HP: 22

MP: 80

Attack: 22 +2 (Short Cane)

Defense: 22 + 15 (Gothic Dress)

Fastness: 22

Skills: Light "Firelight": Spend Magic: 2, Defensive Shield "Shield": Spend Magic: 3, Water Ice Thorn "Ice Pickle" Spend Magic: 3, Flash Line "Pyro Ray": Spend Magic: 4

Skill: [Witch's Benefit] Easy to remember magic. Magic effect increases.

Twenty-five Story Points (Day 4)

First Name: Prine Ramode

Human: LV24

Mage: LV6

HP: 24

MP: 88

Attack: 24 +2 (Short Cane)

Defense: 24 +15 +3 (Gothic Dress, Mage's Cloak)

Fastness: 24

Skills: Small Fire Light "Firelight": Consumption Magic: 2, Defense Shield "Shield": Consumption Magic: 3, Water Ice Thorn "Ice Pickle" Consumption Magic: 3, Flash Line "Pyro Ray": Consumption Magic: 4, [New] Overall Defense Shield "Hall Shield": Consumption Magic: 4.

[New] Trap Ceremony.

Skill: [Witch's Benefit] Easy to remember magic. Magic effect increases.

Thirty-three Story Points (Day 5) * Immediately after Boss Attack

First Name: Prine Ramode

Human: LV26

Mage: LV7

HP: 26

MP: 96

Attack: 26 +2 (Short Cane)

Defense: 26 +15 +3 (Gothic Dress, Mage's Cloak)

Fastness: 26

Skills: Light Firelight Firelight: Consumption Magic: 2, Defensive Shield "Shield"/3, Water Ice Thorn "Ice Pickle"/3, Flash Line "Pyro Ray"/4, Overall Defensive Shield "Hall Shield"/4, [New] Exploded Light "Explode"/5, Slow and Blunt Weight "Slowy"/4.

Trap technique.

Skill: [Witch's Benefit] Easy to remember magic. Magic effect increases.

As of 41 Stories (Day 6) * After the Devil's War

First Name: Prine Ramode

Human: LV36

Mage: LV12

HP: 36

MP: 136

Attack: 36 +2 (Short Cane)

Defense: 36 +15 +3 (Gothic Dress, Mage's Cloak)

Fastness: 36

Skills:

Light "Firelight": Consumption Magic/2, Defensive Shield "Shield"/3, Water Ice Thorn "Ice Pickle"/3, Flash Line "Pyro Ray"/4, Overall Defensive Shield "Hall Shield"/4, Exploded Light "Explode"/5, Slow and Blunt "Slow Weight"/4, [New] In-High Return "Pitback"/8, [New] Grain Flash Line "Photon Ray"/6, [New] Magic Capture "Nova Steel"/0, [New] Flame Ball "Fireball"/6, [New] Crate Appraisal "Treasure"/3, [New] Protective Space "Safefield"/2, [New] Ice Rifle Gun "Isicle Lance"/3, [New] Ancestral Dragon Shooting "Dragonic Power"/6, [New] Big Blast Light "Explodio"/9, [New] Magic Reflective Fantasy/8.

Trap technique.

Skill: [Witch's Benefit] Easy to remember magic. Magic effect increases.

* Prine is a benefit of skill and remembers magic twice as fast as a regular sorcerer.