Vermillion

67. Encounters

To Kay's words, it was Irene who made the first move.

Keep your posture low and pull out the back sabel.

Shisha cool sound. A cold silver blade becomes dewy.

"……… Where?

"Forward, on the tree. It's not big."

Interaction in a whisper. Kay, who set up a "dragon scale through", doesn't move while staring at a point. From that facial orientation, Irene, with the object (target) in position, re-grips the throwing knife on her left hand and begins to alert her surroundings to fill Kay's blind spot.

The other three can't handle the two breathers. Marc anxiously holds a short bow everywhere, Elidoor is surprised and pulls out his hip sword, and Joaquin is just killing his breath. Whatever Joaquin is reopening with the intention of fleeing from the beginning, neither the hunter (Marc) nor the villager (Elidoah) seems to be a force for war.

…………

Slightly quiet.

A cloud has come over your head or the leaking sun shades.

A world divided into grass leaf greens and rotten soil blacks. Humid air crawling up from your feet.

"... I'll set you up"

For once, make sure they're all fit, and then Kay squeezes the bow.

Crisp strings. He pulls his arms back so that he does not understand the disturbing work. It even seems slow, a relaxed movement.

But he stood up unexpectedly, releasing an arrow in one breath.

Kah! and the pleasant sound echoes, and the silver light pierces the wood.

"Ca!

A tall scream like a baby. Fifty steps away from the tree fell a shadow of dust and green.

"Become, what are you!?

With that identity in sight, Elidoor is about to unwittingly remove the sword.

It was a creepy creature, as if hands and feet had grown on a ball of fur. Is he about a meter long, and Kay's arrow pierces his torso covered in long green hair? With his earthy, muscular, thin hands stretching out of his torso, he could see him struggling to pull out an arrow somehow.

Suddenly, Kay releases two arrows.

At the top of the round body - probably the head - an arrow profoundly stood.

"Kiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii!!!

but still screaming, the hairy balls rumbling around blingly impotently. It's no worse than an insect, it's a lot more vital.

"Shh!" Checker Checker "!

"There's a troublesome guy out there......!

Eileen raises a voice that she doesn't think is her very old daughter, and Kay also looks like she chewed up a bitter bug. He held on to the arrow further and ran his gaze around without alarm.

"What the hell is that...?

He whines as Joaquin looks at green hairballs that are still pimply and cramped, like half fearful and half interested.

"It's a kind of monkey called 'Checker Checker'. It's omnivorous and quite ferocious, and if you see your opponent as weak, it hits you. And I have the habit of being a massive herd…………"

Kay's response unexpectedly caught Joaquin's neat face.

"Mm, herd, is it?"

"There are these words." If I saw one, I'd think there were fifty more. "

Irene retreats as she rocks every blade tip of the sabel. Rubbing sound of guzzle, guzzle and branches leaves from overhead. Multiple. Coming closer.

"Coming."

At the same time as Kay's whining.

"" CARRYYYYYYYYYYY!

A group of Chequer Chequers jumped out of the tree in unison. Then he leaps to Kays under his eyes with his long fingers twitched.

In response to that deafening squeal, a pleasant sound was echoed.

Kay pulls the arrow together from the arrow barrel and sees a fast fire that doesn't go unnoticed. Compact shooting just gently pulled the string. But it's still powerful enough, and whenever the guckoo sounds pleasant, it's bounced off as if the green hairball was beaten by an invisible fist.

but still a lot of them. Kay can't be alone in the boulder. There are also many individuals who try to surround and land safely.

"Shh!"

There, Eileen threw a knife with a sharp exhalation. Even Irene, who doesn't like throwing, won't take it off if it's this distance. Hit with the same aim - but inhibited by long hairs like moss mops, the blade doesn't go deep through.

"Kiiiiiiiiiiiiiiiiiiiiiiiiii!

I get a knife, rather an exasperated Chequer Chequer jumps at me. Eileen swung her sabel softly as she calmly pushed forward.

Pan, pasty light sound. Checker Checker's hands are slashed from the middle.

With his missing hand waving up, Checker Checker was stiff as he was taken aback. Put it down for a beat and then scream like it's boring, try to roll around in a banzai outfit and run away. Peeled hands and feet are easier to pass through than torso wrapped in long hair. Checker Checker's palpable weakness.

Irene doesn't stop.

shelter the Elidoors as stiff as stone statues and gently wave the blade.

It's like intense manoeuvres that don't make you feel gravity, trying to slip through the trees and bounce around.

The phrase 'Dancing like a butterfly and stabbing like a bee' was just for her. Instant silver flashes, scattered blood, the appearance of a sword (sword) dance. Sophisticated beauty, but the movement is cold and mechanical, with a number of Chequer Chequers hands and feet rolling to the ground.

Checker Checkers were frightened by Irene's swordsmanship, which was so unforgiving. It's not Irene who misses that.

"Uhhhhhhh!!"

He shakes up a blood-soaked sabel and intimidates him with a voice he doesn't think is his very old daughter. If you get close, I'll kill you, a rough kill.

"Haaaaaaaa!

Following that, Kay barked too. The trembling atmosphere trembles in a squeezing voice from the bottom of my belly.

I don't want to make such a noise at the entrance of [Deep (Abyss)], but I can't help it all.

"Scream! Threaten him, let him know he's a misfitting prey!

scolding the Elidoors who remain blind. We have already repelled more than ten Checker Checkers, but there are still signs of more than 10 Checker Checkers on the count of the individuals surrounding us, and still overhead.

Checker Checker is ferocious, but basically only attacks weak ones. We're just concerned because our numbers are overwhelming right now. If you know they're tough, you should start walking away with us.

"Ugh, whoa!

Elidoor shouted up his sword. Marc, who returned to me, also utters a voice of intimidation as he releases an arrow to his apologies.

Behind that, Joaquin also said, "Whoa, whoa!" He shouted, "but Kay almost laughed unconsciously because he had a good voice in vain despite this situation.

"Come on, call whoever wants to die!!

Aware that he was somewhat high with adrenaline, Kay pulled the 'long arrow' out of the arrow barrel. A special arrow that once killed even the Big Bear with a single blow.

Connect.

Squeeze.

Unleash.

Strike the full force of the Dragon Scale Thru into the Checker Checker in front of you.

Dovan, and the bow and arrow had a serious ringtone. The green hairball is ruptured so that it rises from the inside, and the red color is scattered. Only fragments of flesh rolled to the ground, scattered as if to tell the story of a once blistering life force, were vain and pimply cramped.

For a moment, the area calms down. The roar of all those noisy Chequer Chequer herds stopped perfectly.

And at the next moment, the Checker Checkers, who were surrounding the Kays, began to flee at a glance, turning back their heels. As if the tide were to pull, a group of thin, dirty hairballs leave behind the woods.

Less than a few seconds later, no Chequer Chequer was left out of sight.

If we don't do this, we won't survive [deep]. It's a vivid retreat. Especially though an individual who was slashed off his hands and legs by Eileen would not be able to live that long.

"... you gave up faster than I thought."

Bishh, and Irene turns her slightly more meaningful gaze toward Kay as she waves the sabel and pays for the blood paste.

Within the game of [DEMONDAL], the Chequer Chequer herd was more persistent. That's enough momentum to halve the herd so long as we don't retreat. I guess Eileen suggests the difference.

But I also know how the Chequer Chequers feel if it's real, not the AI of the game. Even monkeys will spare their lives. If Kay had used Long Arrow from the start, he might have started running faster.

Rather, it is possible that Kay's shooting was too early to understand the horrors of the bow, around which he was greatly freaked out by Eileen's sword.

"Oh, boy, you managed to cut through."

Kay turns her cape and shows her hips arrow barrel as she glances over her shoulder in a loose breeze.

"Actually, there were few arrows left. I was in danger."

There were only a few more left, including long arrows, on the arrow barrel. I didn't expect to be the feather to behave like this, so I only brought a regular arrow barrel.

Wow, Eileen whistles puree to whine and chill. Kay, posing for you, accidentally stared at Eileen with a serious face.

"Thank you, Eileen. Thanks to you."

Kay alone was in a tough situation. Eileen was able to hold onto the herd that came down on the ground because of her restraint and handling it.

"Come on, we're like each other. I'm all alone. That's a lot of money."

Irene gently laughs and flushes as she waves her hands flickering. Each other - I can't even say that, but even if we encounter a herd of that size, there is a good chance that Irene alone can survive. Irene, who is highly maneuverable and simply has fast legs, should also be able to keep running until the Checker Checkers give up. It's Kay who's pulling his leg in that sense.

but with that said, Kay nodded deeply, not in his mouth, as his peers, who are the most clumsy in the current situation, might be sick.

"……… Did you help?

Elidoor groans blankly as she doesn't even realise that she was in danger of her life.

I was walking through the entrance [deep], and a bunch of dangerous creatures came along and were being repelled while I said goodbye. I don't know what it is, but it was helping.

"I thought it was a hell of a bow arm for a long time, but it's still a hell of a lot......"

Marc is in awe when he sees the wreckage of Chequer Chequer, which exploded with a direct hit of a long arrow.

"No, Kay's bow is awesome, as is Eileen's sabel! I missed you altogether, after all, the aliases" Satina's Witch of Justice "and" Magic Warrior "are not Dada!

After a hard time, Joaquin is so excited. As impressed by him like that, Marc and Eridore also start to say thank you and thank you so much.

"I'm sorry to impress you, but I think you should take it and take it."

but Irene's sober words made everyone look like they had been showered with cold water.

"Right. The fact that there was a flock of Chequer Chequers shouldn't mean there are any dangerous big guys around here...... but it was too noisy nonetheless and it would smell like blood. Eileen's right, you should just go away."

Shh, and squeal your nose, Kay. It smells like bad blood. And the beast stinks. It smells like a dog that hasn't been washed in days mixed with a pigshack. The Checker Checkers didn't even look like beautiful lovers in flattery.

A glimpse of Checker Checker's hands and feet rolled to the ground or of individuals who are still stuffy and suffering under arrows, Kay resumes his opponents.

"That's right. Let's go back."

"We need to take" The Pioneer of Abyss "…… for the sake of all the villages, even one round……"

"Speaking of which, this beast...... is Checker Checker of any use?

Marc, who seems to have returned as soon as possible, Eridore, who stands back in harsh reality with a sad expression, and Joaquin, as intrigued as ever.

In the meantime, the withdrawal work was begun in two hands.

Eileen and Eridore take the 'Avis Pioneer' as far as they can see.

Kay and the other two are retrieving the arrows and stabbing the still-breathing Checker Checker, stripping them of useful parts.

Try this, it's still a creepy beast. A thin, dirty green mosaic of long hair covers the torso, with a slight red eye peeking through the gaps in the hair. My hair is too thick, so I don't know how it looks on my face, but at least I don't have any love. And the smell. In his sloppy open mouth, he could see a line of sturdy yellow molars. omnivorous and eat whatever you can. It is an organism that can live outside [deep], but it becomes an insect and a plant, and [deep] has more nutritious foods, so it will never go outside unless it can be hunted down so much.

"But the Checker Checker itself has little value……"

Just in case, Kay whines like a solo as he takes a distance and punches his fallen Chequer Chequer head out with an arrow.

Checker Checker meat tastes nasty, fur is wasteful and useless, and built-in doesn't make it an ingredient in medicine.

The only thing that can be said to help is the thumbnail on your hand. By any ecology, only thumbnail claws are cobbled and developed in such a beautiful green glow that they do not appear to be part of the flesh of a thin dirty Checker Checker. If you strip this off and polish it, they say it will be treasured by buttons on clothes, ornaments, etc. At least it was in the game.

Indeed, if the nails were cut alone, there would be demand because they would not even look quite a beautiful gem and would be easy to process. Yes, but Kay's honest feeling is that knowing what Checker Checker looks like doesn't make it unusual.

"I don't know what will help……………………"

Marc gives you a complex look as he cuts the thumb off of his desperate Checker Checker and his hand with a hunting knife. It takes time to strip away only the nails, so I cut off every finger and decided to do the rest of the work in the village. Next to the marc stands Joaquin with a leather bag for preservation.

Initially, both Marc and Joaquin were trying to help with the task of stabbing the surviving Checker Checker, but they stopped because it was dangerous. Marc's short bow won't definitely shoot through the skull, and Joaquin is - needless to say, well done.

Checker Checker is very powerful and just grasping can break human bone, so you should stay away from it as close as possible. He also had a sturdy jaw, boasting a thousand bites if a thin chain, and could not be alarmed even by an individual opponent who was dying, as the phrase "biting a cramped cat" put it.

That's why Marc and Joaquin are both dedicated to stripping from their bodies. At the time Kay spoke of the horrors of Chequer Chequer, we both seem to have lost our minds to approaching individuals with breath.

(Nevertheless, Irene has a head down......)

This is the kind of monster I've been running around against. Since the game days, they have been made scattered cotempane by calling it "Training the White Soldiers," so I know Irene's sword arm well, and since she came to "This Way," she has had real-life experience, so there are no gaps. Eileen is not weaker than Kay can say anyway.

On the other hand, I felt itchy when I could only fight like Eileen was my shield.

Of course, Kay is stronger in the Great Plains where horseback riding runs around, like fighting horseback thieves in the North. Originally Forest was one of Eileen's best fields. When it comes to unsuitability, that's it. Until then...

(- Weak if approached, I still can't get it.)

Kay is a bow cavalry. It is natural to be vulnerable to melee without the presence of Sasquatch.

But in a 'when you die, it's over' world, sweetness as ever is unacceptable. Now Kay would have given up if he was just a brain muscle warrior, but he wasn't.

Fluffy, unnatural winds stroke Kay's neck in the woods.

- Mi estas, iam kun vi, u ne?

Young, then some luscious voice.

"Maiden of the Wind" Sieve. Say something, she's always watching over Kay.

(……… do you also start training for puffy sorcery)

During the journey, I was postponing it because it would be awkward if I fell ill, but the next time I settled around Satina, Kay decided to work out my magic. All the potential of the characters in the game has been assigned to bowing and horseback riding skills, and I didn't even think about it because I couldn't want any more growth, but the more I work out at the moment, the more magical skills I develop (only to the extent of common sense, though).

(In the meantime, you need as many 'arrow avoidance' talismans as you want. I also want a 'gust of wind' that blows up my approaching opponent......)

Kay's goal at the moment is to increase his magic power to a level where he can mass produce disposable talismans and magic props. Sieve is a mighty spirit, but has the disadvantage of poor cost performance and foolish eating magic and catalysts. At the very least, I wish I could have prepared a large quantity of crude catalysts to replace them, but they are muscled 'expensive' spirits who only receive expensive gems, magical objects, etc.

And if you ask me what I can do with the slightest magic without the catalyst - I can only do enough to breeze. In the first place, Sheave, rather the Spirit of the Wind is a big mess, good or bad, and I don't like fine and delicate work. Except for auxiliary applications such as [tracking] and [manifestation], we specialize in lavish techniques such as tornadoes and wind down houses.

For once, it is possible to make arts and crafts such as fantasy wind blades and kamaitachi, but it seems to be quite inefficient to create a vacuum with blades, which does not match the effect of consuming magic. And in Kay's case, it's faster and stronger to release the arrow.

In the meantime, Kay's special training will start where he blows out the candle fire in a breeze. If you want more than that, you get too much magic to sleep in, or you die of the worst.

How many days the hell will it take for me to use my magic - Kay with a distant eye, but I remember Irene's covenant spirit, "Dusk Maiden" Kerstin.

Unlike Sieve, Kerstin boasts very high cost performance only at night. That's enough that even ordinary people can exercise their technique without a catalyst.

(Looks like it would be quicker to have Eileen build a magic tool that manipulates shadows with a very small amount of magic consumption and train her to twitch)

Magic to blow out candle fire. Kay's exercise without a catalyst would be the limit once or twice a day. But as long as you manipulate the shadows a little, you should be able to train a few times from after sundown until you go to bed.

Or, if you can afford one day, you have the hand of daring Sieve's breeze training early in the morning, restoring daytime magic, and then training Kerstin at night. If this is the game, I could easily extend my magic by switching characters to automatic mode while I was logging out and letting them meditate and read magic books without drinking or eating, but that's not true in real life either. I don't even have a magical book in the first place.

(Let's talk to Eileen later)

In the end, Irene relies on you, and Kay laughs bitterly. Oh man, I thought I heard Sieve sighing from somewhere.

He then retrieved the arrows and Checker Checker nails, and Irene also returned from the collection of "Abyss Pioneer," so the line decided to return to the village early enough.

I ate quite a bit of time because of the Chequer Chequer raid. By now, everyone in the village would be worried and waiting for the Kays to return.

Chequer Chequer's nails, which are rare as ornaments, were more harvesting than you can imagine in "The Pioneer of Abyss," a rare spirit medicine ingredient, but the villagers' Eridore and Marc are serious faces. I was so clear, I made sure. the fact that [Deep (Abyss)] is approaching near the village.

(What's going to happen?)

The village is forced to make difficult choices. Kay sighed small, while other personnel.

The question arises as to how to handle the collected materials. The purchase of "The Pioneer of Abyss" will be negotiated with the pedestrians (Holland) waiting in the village. I just want to cover the Park Elidoors so they can buy it for a little bit more. More than that, that's all Kay can help for the village.

Kay wanted to drink asexually as she walked away from the [deep] entrance and through the calm ordinary woods. With Eileen, I want to have fun and get drunk, without feeling anything.

The mouth count is low, and the Kays move on.

The village is just around the corner.