First of all, the number of first enemy groups is roughly 10… successfully repelled without so much struggle.

The insect combination of "Killerby" and "Caterpillar" that was in the nostalgic "Don Delhi Forest" was the opponent.

I could predict from the enemies of the first field, but the enemies that follow also appear 'Goblin' and 'Almirage'.

He's the enemy of 'Home Plains'...... either outpost first or within margins of even low-level players.

It was such an enemy monster, but gradually more and more of the winter mountain-like kind from along the way.

A particular gateway to this was the progression by the deer monster Sharpdia.

"Ha!? I won't touch it!"

"It's out, it's out! Oh, the endurance value of the wall is galloping!

"That's not good!? Or it's still too early to collapse! Heind ooh!"

A herd of deer around 20 spreads across a cup of horizontal width and rushes towards the wall simultaneously.

The health and strength of this monster is no big deal.

If you're a Yumil, you can have no more than three shots in Tobi, and Mr. Serene has a blow and so on.

The problem is this number.

"Stone or whatever, hit the offense anyway! Don't let Tobi get too close to the wall!

"Shit, I got it!

The monster's behavior for this event, but at the time he puts in an attack, even a single blow, he usually starts acting according to the amount of Hate, just like the battle.

Unless you put in a first-hand attack from here, keep moving toward the wall.

The amount of hates in the enemy seems to be shared by all individuals, so we should be heading to Tobi, who is supposed to make the most hates in the party......

"Mm!? We're not moving from the wall, Hind!

"Stupid...... why not!? Yeah, everyone abandon their positions! Anyway, it's doomed, doomed!

"Now is the time to travel fast by shrinkage - whoa!?

"Hiccup!?

Ahead of Tobi's move on "shrinkage," there was Liz's back.

Liz slips off the slope with a shock, snow-capped and stares at Tobi.

"Ri, Lord Liz... Yu, forgive me? Not with the wax, not with the wax..."

………………

"No, no, no, no!

"If you're doing it, you guys!? Come on, the wall!

Though the final flock of that 'Sharpdia' repelled, the endurance value of the wall was severely shredded.

Later, the two populations in between were slow moving monsters so they could be repelled......

Count it. The third population was' Sharpdia 'again, and with the number increasing to 30, the endurance value of the wall was finally at its limit.

Without a doubt, the mission ended in failure, and the score obtained by then was shredded in half.

After about three fights, we went back to the castle city and we searched for Hina Bird Party first.

Still in battle? I thought, I just tried to check the status on my friends list......

"Whoa, brothers! How did it go?

The party is back.

The expression was not flattering, and it was clear from the time spent that it was not an aromatic result.

When I look at Sinelia's face, I sigh and open my teasing mouth.

"The deer..."

"- I see, I get it. Don't tell anyone. In the meantime, shall we find a place to calm down once? There are too many people here."

"Should it be a difficult place to talk to other players?

"Oh, if you can. Let's walk a little bit to find it."

Players from the capital to the south, east and west for the event, so I headed near the North Gate thinking maybe... as I thought, it was less popular.

Even more conveniently, I was able to discover a lonely tavern, so I went straight into the store.

There was a big scratch on his face in the store, an old man with a boat's eye missed the book behind the counter.

I even feel a kind of cleanliness that doesn't raise my face at all when I whine, "There you are".

Yumil, who was leading the way and opening the door, turns around with the door knob.

"Hole Discovery!...? What do you think, Hynd?"

"Other pre - no visitors, isn't that optimal? Let's make it here."

They each order their beverages appropriately and sit at the table.

The store owner got up looking really troublesome when he took the order, so let's not expect anything about the speed at which the order will be completed.

"Well, shall I start with the basic information I have gained from these few fights? Don't hesitate to go in there if there's something wrong."

After I said no, I started talking about defense.

The strength of the enemy rises every time it annihilates the solidification coming down the mountain.

The intervals between waves can be about ten seconds, during which time they can be repositioned or skills prepared.

"What is Wave? Waves?"

"It's in the term of the game Tower Defense, Lord Liquorice. That's what they call the separation where the enemy appears."

"All the time, yeah. Is Wave strange in this case?

"Players who do defense are free to move, so it's not like tower defense... but the way the enemy appears may indeed be very similar. It's easy to understand, isn't it good? On the wave."

Suppose we sweeten Mr Serene's words and continue like this?

There is randomness in the advent of enemies per wave, which makes it impossible to stretch the record simply by overlapping retries.

"Uh, that! Yes! That deer came out for the second time in a row for our second fight!? Isn't it terrible!

What is that......

There's no point in Liquorice being outraged.

"That's terrible. In that sense, we also need the luck to pull an easy enemy, but I guess it's more responsive than that... it's harder than I thought, defense."

"Mmm!

If the same enemies come out in the same order, all you have to do is retry again and again and learn to deal with them with your body.

But this event is not.

"Although it's still better if the same wave just doesn't mix enemies with different travel speeds"

"Isn't that just the beginning, and not necessarily the second half? Cy."

"Sure..."

Like Siesta said, it would be a hassle if there were two types of enemies per wave.

As a measure, how to turn skills on a party-by-party basis?

In particular, it seems that the operation of skills capable of carrying out ranged attacks will become important.

As for other matters, gates present in the centre are less durable than walls.

Instead of being low, the damage against the wall is only doubled by the gate.

So sometimes we're going to need a decision to put the enemies on the edge behind us.

When retreating, the battle ends when all party members touch the gate, with the durability value of the fence remaining.

In that case, the score obtained will not be reduced.

"I wonder if this is the case. Anything else?... Do you have one? If not, we can move on."

I looked around a lot and it seemed like there was nothing in particular I wanted to say.

So finally, the warm drinks I ordered were brought to the table.

This is where the basics are exposed, and from here on in, we go into specific validation.

The most important thing to look into right now......

"Actually, there's one thing you're worried about so far. I want you to look into it at the same time."

"Yes, say anything!

"What about that fence?"

And again, the place goes back to the East Gate.

The only way to verify this case is to take down enemies as usual with only Yumil fixed action.

Yumil only uses Hate Lifting Skill 'Knight's Name' for each wave.

It is a skill that Yumil forgets to use for its own good, leaving the usual management of Hate to Tobi.

"You'll forget when you're obsessed with attacks!

"As much damage as you can do, the cumulative value turns out to be quite good... use it properly if you can. Keeping me in second place within the party would be very helpful"

"That's right! What are you willing to do when an awkward person crashes!?

With that talk, we defeat a bunch of enemies coming at us without a yumil.

The Hate ascending value of "Knight's Name" is fixed, and this time it is used once per wave.

It went on and on and on and on until the vicinity of the first breakthrough by the enemy in the first battle.

"Is it time...?

"After the attack, it was the fifth wave that Mr. Tobi was ignored. Next."

"Thankyou, Liz. That's great."

"You have a great memory, Liz..."

"Instead, don't forget the grudges. Can we just forget about the crash? Instead, forget it?

"You can't! This one's over here!

"You're gonna stick it down, aren't you?

I don't remember Tobi's Hate cumulative value at that time, but he didn't use 'Hate Ethereal Ball' in his offensive focused gear, so it should be very different from his current Yumil.

If my guess is correct, next or next...

Subsequent fifth wave, especially annihilated without any problems.

The sixth wave that followed, finally came the change.

"- Ah! Lord Hynd, I'm not going to these Yumil lords!

"Yumil, what about WT?

"It's dawn!

"Then give me another knight's name"

"Okay!

Yumil shines with her sword up.

I don't want to pose all dressed up...

As a result, a different color monster from "Forest Bear" called "Snow Bear" turned to Yumil by stopping progressing to the wall.

"Whoa, you're here! We've changed course, Hynd! Success!"

"I knew it... OK, let's retreat once we defeat these guys. Yumil, you can attack now."

"Uhm! I'm done just standing there and glowing. Ah!

"You're right when it comes to being put into words... well fine. I'll have Tobi do it next time."

I was also preparing for "Quick" just in case, but didn't I need it?

But this will be confirmed by now.

That wall also has Hate's cumulative value, which apparently means it's rising from wave to wave.

I also want to go back and record the number of times I used The Knight's Name in order to derive the amount of rise in that specific number.

We rallied at the gate and retreated to the castle city, destroying the 'Snowbear' herd as it was.