Uh, Tobi's teaching is certainly like this...

That was the day after I trained with Yumil, Liquorice.

"From the awkward to the ultimate in avoidance… it's not a big deal, but it's easy to do tricks and stuff"

"Please, dodging after the melee, and then leaving, is important to Knox. If the instructions here are unstable, they don't use their abilities at all."

"The god beast of birds dodges in one way or another, because it is dodging. Then Lord Hynd, Sayamako - no, the doll would be better. Get ready."

In the words of Tobi, request a wooden doll on the training station's operating panel.

The floor opens and the doll comes up from the bottom.

"What are you gonna do with a doll out there?

"First of all, I want you to think about where the avant-garde stands and execute this wooden doll... assuming it's an enemy player with bare hands."

"Oh, do we come in from the way we measure our time? Any Ranged Attacks?

"As nothing"

"Roger. So... around here?

I stand one step back from the position where I can't get my opponent's kick.

Right, so it's a doll, not a guide Yamako?

It's the type with no legs. It belongs to the training center.

Tobi, who checked my standing position, raises his voice like he was impressed.

"Oh, that's Lord Hynd. If you're a light warrior who's used to fighting, you're in the right place."

"The way I put it, do you mean I'm in the wrong position to stand?

By the way, I remember watching Tobi another half step ago and Yumil another step ago from behind.

I put it in this position considering that......

"Ruri. Because it's a critical distance for a light-hearted person to punch in the counter after evasion. When that comes to an extreme, it starts pounding at a single distance of paper - in such a way. Gradually the distance is close and the counter is sharp!

"I see."

"If it were Lord Hynd, it would be easier to avoid an attack at a safer distance. Basically, it would be a long range magic shine if you did, on top of the diminished benefits of fighting back."

They still weren't down enough.

Was it the distance of a light warrior novice...... still would have a lot of nerve to actually fight in this position.

Even if it is emptied, the distance is close to the target to such an extent that wind cutting sounds are likely to be heard firmly.

Then, if you change the target's supposed weapon to a sword, spear, etc., lower the position slightly.

Ultimately, the lightness of the opponent's gear and the speed of his legs are added to the conditions.

"The right distance can vary depending on your position, your abilities, and your opponent's conditions… In the first place, I'd like to avoid things like clerics in front of you, except avant-garde (forward type)."

"Well, because it's still important to feedback on your own experience. I've been through everything."

Sure, you should be able to apply it.

Whatever the difference between a bird and a person.

To sum up Tobi's story so far, does it mean that the important thing is to combine his opponent's reach with his own ability to fight back?

"Well, considering the case of Knox... usually the attack needs some speed, right?

"I suppose so. Assuming Knox strikes back effectively after attacking the opponent at close range..."

"Magic. That's the short one with the chant too, isn't it?

"In some cases, it will be the counter. Because Knox is basically flying in the sky."

"Getting close to you is when avoiding penalties, when your opponent's ranged attacks are tough, when you want to earn MP, when your opponent has a lot of gaps, etc... Whatever, it's hard to be preempted"

"Sometimes it's a battle between birds and flying things, but it's strong to be able to take the top. Easy to control matches"

That's all we talked about, me and Tobi cut the word.

The rational story would be good enough so far.

"... you think a lot about the game. I was impressed again."

"Well, about something of interest, unlike studying. It's fun, think about it!

"The tone, it's falling apart. After all, you're a minority like Yumil..."

"You'd be scared if there was a strong super-sensor who was gobbled up even if you abandoned that thought...... it wasn't, you'd be scared. So it's time to go to the practical part"

The two of us then discussed it and eventually came to the conclusion of letting Knox shoot 'Windcutter' at the counter.

As a technique that can be practiced and applied, I thought about similar movements that I could make….

"Not too far away, not too close... I'm here!

'The Giver of Trials' who moves his feathers and jumps in at once.

With the sword of its light, he turns his shining wand against the enemy.

"Hit it!

"Oh, that's good, senior. It's easy for me to aim, too, because when I hit it, it stops moving"

Counter by 'Shining'.

Damage is minimal, but occurs at about a short hit stop.

These guys don't have a face, so does the benefit of targeting their eyes - or they can't afford to target me as a novice avant-garde.

Now for the fourth time 'Shining'...... he finally hit me.

Siesta annihilates the enemies she stopped at 'Heavens Ray'.

That's dazzling! Does it look like this when it's close......

"Mr. Hynd! Behind you!"

Bad, I'm relaxed!

Another 'trial-giver' looms from behind.

After all, there are limits in the avant-garde.

Right after I was prepared for the shock.

"To my Mr. Hynd...... touch me!

Liz's 'Darkness Ball' forces her enemies into drag.

Mr. Serene releases "Strong Arrow" without intermittent hair, and the other "Trial Giver" disappears.

"Sorry, that helped! Liz!"

"Didn't you just say mine, sister? Senior Serene."

"Ugh, yeah... you said it without any light or precipitation..."

"... something? Both of you."

Liz turns to Mr. Serene and Siesta.

In contrast, the two shook their heads to the left and right with the boom all in one place.

Knox lands on my shoulder and rings "ho" on my pace.

... In the meantime, shall we restore everyone's MP in preparation for the next battle?