"Whoa, whoa!? Famous Horse's Full Walk, Too Fast!! Yes!"

"Selwi, let it go!?

"So, but, Hynd!

"I told you to try and practice as much as possible!?

It's a fine thing not to bite your tongue with all that talk, but it really sharpens your concentration.

Tobi leans over and looks around with a worried look.

"Lord Hynd, what makes you noisy before the enemy..."

"No, you're gonna be fine. Anyway, this is a bad move."

At any rate, the starting point is on the flat side.

I don't see the woods over there very well, but I'll see this one round from there.

It's unclear if he went for it, but he's already lost when it comes to positioning.

"Well, not an ambush -"

"It's an assault that combines manoeuvre. If we can pull as many enemies as possible, the others will be easier. So there's nothing wrong with making noise."

"Was that so? Isn't that good? Lord Selwi."

"I don't know!? Seriously, I'm scared!

……

Liz looks at Selwi with the look of "is he okay or not".

Worry is best, but we don't deliberately incorporate unusable human beings into our organization in this setting.

In Selwy's case...

"Hynd, we're going into the woods!

"Sooner or later. Guys! Watch out for ambushes and snipers!... Mr. Serene?

"The terrain on the right toward you is easy to hide, is it?

"Helsha!"

"- The avant-garde members turn right! Be attentive to all directions while others follow each other's blind spots!

Switch your thoughts once and lower your posture.

We broke into the woods as we subtly reconstituted the line.

Once inside, a member of Sirius and the PKs are there during the fighting.

We're on the road, trying not to compromise the speed of travel, but we're heading towards the target point while covering for it.

"Out of the way!

"Whoever wants to be kicked by a horse, get out front!

"Huh!?

"Damn!?

"Oh, lady!? Brave!?

Coverage... isn't it?

As the two Gilmouth compete, they push their enemies away.

The power per body by the horse stops there, but the distance to blow it off is considerable.

Common adjustments to action games to prevent you from completing an attack with it alone.

Not breaking a horse's leg is a game, but it's probably because.

"Famous horses are not only speed, they also have great horsepower..."

"If you're a horse that hits an enemy and stops one leg at a time, you can't run an operation like this."

Has Selwi been settling down gradually, running his horse while recovering members of his slightly more dangerous HP from the rear?

He's nodding like he's been good at my words, but look at this one and say something.

"I can't believe the only PK you grad turks have kicked is blowing up at double speed while coning..."

Even if you look at me with such a grudge.

The complaint is that "Grad Turk" was adjusted like this to become a game operation and development.

At that time, magic landed at the foot of Selwi's horse.

"Hih!?

"What!?

screaming at the same time as Tobi, whose arrows plundered nearby.

What to say, that was a pretty similar scream......

"Mr. Carm, you see a seriously wounded man on your right hand!

Copy that, Master Serene.

"Mr. Manaka."

"What? Liz."

"Guns, guns. PK clothes are caught on the tip. I'm pulling it together."

"Ahhh!

"Oh, man. Heavy in reason...... no"

"Ahhh..............................................................................................................................................................................................................................................................................................................................

Poof, male PK to be discarded in a worn out state.

I saw something terrible......

By the way, Squad Leader Manaka is a heavily armed maid of spear-equipped warriors.

- Wouldn't the women be braver? This assault squad.

……

"Huh!... Is that it? What is it? Master."

I saw the walter there, but nothing in particular.

I wonder if horse combat is hard on militants, and Walter is wielding something like an iron stick.

Though militants' fitness for equipment is such as gauntlets, gloves, and special shoes, bars, nunchucks, and other such weapons appear to have a relatively slow attenuation of attack power.

The movement of that walter is quite similar......

I guess I still have martial arts experience.

Speaking of which, I haven't heard about the area yet - not in that case now.

"No, it's nothing. More than that, is the MP okay? Look, potion."

"Oh, thank you!

"Entrust" needs to be used for enemies to refrain from after this, so it's still warm.

When you go out through the forest and open it slightly, you see a mass of enemies advancing as they overwhelm the members of Sirius.

The PKs have maintained some cohesive movement and momentum so far, albeit in gathering.

The cause is obvious, in a central location.

"- Helsha!"

Because we have red names, Elgar and Ayne.

At the same time as I call, Hersha is moving to the Great Magic Chant.

"There you are, Red Name... I'll clear the way!

Helsha, the magician, was purposefully at the forefront not only of morale, but also of looking to this.

The three clerics nod at each other and each begins chanting.

The enemy also reacts here, holding shields, knights, etc., quickly blocks them.

It's an abominable and accurate move, but is it okay?

"We're just talking about smashing it from the top!

First of all, the "Magic Up" that I used got to Hersha......

"The first!

As the arrows arrive, Hersha unleashes magic at the expense of the Holy Wall I used earlier.

'Raising Flame' rushes to an enemy group as it evaporates the rain.

It's a roundabout, well-controlled blow to avoid hitting an ally in action.

"- Second!

Mr. Carm's 'Quick', Selwi's 'Entrust' is activated and Hersha activates a second shot by 'Raising Flame' after a short period of time.

The power is suppressed as a disadvantage, but the large ball of fire flies away at a speed close to the continuous firing by the effect of the "Early Chant Bracelet" previously conceded by Mr. Vail and given to Helsha before the assault.

Next, Mr. Carm is "Entrust," and I'm "Quick," and Selwi uses MP potion, stopping the horse's leg and doing an MP charge, while preparing for next.

"Three -!?"

Shortly after trying to unleash the third 'Raising Flame', an arrow flew under Helsha.

Helsha just consumed Holly Wall.

"Third Eye!!

Shortly after it seems so, a rainbow glowing wall slaps down the arrow.

Next to Hersha releasing her third shot of 'Raising Flame', Selwy makes a gutsy pose at me.

Was he using it before the MP charge? After all, you were right to advise Helsha to bring him in!

"Come on, it's a finish!

The fourth shot, I'm "Entrust," Selwi's "Quick," and Mr. Carm's skill relay by three clerics and one exorcist is complete in the role of MP recovery.

Reid, it is a small reproduction of what we did in the 'Kraken' battle.

Helsha releases a big fireball economically and burns down his enemies as he winds up massive amounts of steam.

"Ha, it feels good...... I wanted to try this from now on!

"Um, it was almost underdeveloped in the Kraken! It wasn't a streak because of the long chant, it was fine!

"Ugh, shut up!

Enemy damage is immense.

Although it was a bad condition of rain, a large number of PKs have fallen on the spot due to the power of the flames that do not make them feel at all.

A knight of armor emerges from the smoke and steam as he steps over the bodies of those PKs….

"... but apparently it didn't come down to defeating the main fate"

A disastrously red name over his head was slowly shaking as he walked up and down.

In contrast, Yumil raises her wars and aura with a grin, and gets off her horse and sets up her sword.

"I wish you had burned it down with the others...... well, fine. I'll broil it for you as many times as I want until it burns out!

We jumped off the horse and laid our weapons on the look of Elgar standing in front of us.