At the end of the event launch performance, some of the players who were on the spot rushed instantly.

We're heading to the entrance to the tower.

"Adaptation, early!? What the fuck, those guys!? Hynd!?"

"Even when the tower came down, it seemed unresponsive..."

What is possible is that it is extremely dry.

You know, it's not uncommon for VR accustomed players yesterday... and this is half a joke, so leave it.

Simple story, I guess there's something that takes precedence over that.

"Maybe, but don't you mean to put on a starting dash because the rewards are so luxurious? Some people are just as surprised or freaked out inside as we are."

The expression that is floating is mainly a rush and anticipation.

Underneath it, it feels like we're pushing in some kind of shock that we've just had.

... uh, there's heavy traffic at the entrance... I hate to mix that in.

"Oh, you mean that! Then Hynd, so are we!

"Don't panic. I want to see the other rewards that go public at the same time as the start."

Many of the players left seem to be opening a menu screen to see the reward, except those still stunned by the impact of the drop and those still angry.

I knew you cared...... from time to time you would expect a mix of joy and surprise.

I thought...

"Fine, let's go, Hynd! Time is money!

It didn't seem to get through to Yumil, whose "Aura of the Brave" is finalised as a reward.

They grab my arm and pull me around.

"Don't you know what to say if you hurry..."

I will be taken with my strength on the humil as it is.

Oh, and the menu window disappeared... even though I could almost reach the event page.

Looking up at the tower as I was dragged, I couldn't confirm the top.

Whoa, too high and grassy...... don't get a little sick, I can't see the end of it.

I have no idea how many floors there are.

A tower in the sky is something I used to say.

As a rule of the sky tower, apparently the numbers are the same as normal party fights - an offense of up to five.

Until you reach five, it comes with a handy feature that automatically recruits other players if you wish.

Seems to exist in job designation, level designation, and even age designation, as well as unique conditioning for games with a large playing population.

But Yumil hasn't been bothered for a moment at the entrance...

"I don't want it!

Complete the admission process without recruitment.

I had absolutely no time to pinch my mouth.

"... well, fine. Maybe the higher the level, the stronger the enemy will be."

"Uhm. Let's both go to the top floor!

"Exactly, you're not in that balance..."

If you're finally going to say it, it shouldn't even be an easy balance to clear at first sight.

The first time was a reconnaissance and specification explanation to Yumil, so let's split up here.

When the two of us pass through the entrance, which is quite high - the view unnaturally distorts and switches.

Speaking of which, the player who went through the entrance first was quickly invisible......

Every time a map is generated individually, randomly? Or is the starting point just random?

"Ooh, you have a similar build to a temple! Overall, it looks white!

Capturing Yumil's cluttered sentiments, he saw many similarities, such as stone and wall prints, decorations used inside… indeed.

It is presumed that the tower does not resemble a temple, but that the temple is probably built to resemble a tower.

Someone must have climbed this tower in the past with locals.

"Sounds harsh and mysterious somewhere... this feeling of spine stretching on its own has something in common with the Temple, as you say"

"Mm-hmm. There will be bloody competition and struggle by the players in that mysterious space from now on!

"I'm not wrong about anything, so you're gonna have trouble returning it?... On second thought, it's a place to give trials, and I think it would be nice to build more martial arts. To stir up faith hearts?

"So the gods look good!

"Looking good...... is it? Well, I just said a mess here, and I don't know the truth."

Just looking inside the tower as you walk, it's fun to imagine all kinds of things.

... Nevertheless, don't worry about the reward.

While Yumil was looking around, I looked at the menu screen again.

"Heh heh!

"None!?

When Yumil hit the menu window, it blew up to the wall and disappeared.

Was there such a specification?!? Friends only!?

Or my option setup error!?

"What are you doing!

"When you're with people, you don't go into your world!

"Yeah?

"You're the father who refuses to talk to his family and reads newspapers in the living room!? That's not true, your wife sighs! Even kids get all smug!?

"What analogy..."

"Ha, not at all Heind! Not at all!"

I scratched my head at Yumil, who gave the example of "Tea Room in an Uncomfortable Family".

Don't sigh... what is it? You're the wife?

"… Understood. Confirm your reward later."

"You just have to know, if you know what I mean! Have fun in the teahouse! The little hard thing is in your own room!

"No, no more of that analogy..."

Sure, I think the parents who are able to make that switch are great though.

In front of children, I always want... it's ideal.

But families who can share their troubles, that's it - so what are they thinking about being caught? I am.

"... so why don't we move on?

"Uhm!"

I don't like it when someone you're supposed to be doing something with is distracted by something else.

Where the story ends, the tension progresses with moderation and vigilance around the perimeter.

... and we encounter our first enemy about two bends down the entrained aisle.

It was pretty easy to find him.

Because...

"Hynd, we're out! Um... of angelic lumps of light during the divine beast Ibe... er..."

"The trial-giver?

"Yes, that's it! Similar to that!

Because he was so brilliant that he could tell from afar. Physically.

The human-shaped enemy made of light seems to be named 'Guard of the Tower'.

Sure, 'The Trial Giver' was a setting for the energy body or something that God in heaven serves...

I feel like I saw it, and this guy looks the same kind of thing.

"Go!

The moment he shows his will to attack, Yumil is suddenly slashed.

The slashed 'Guard of the Tower' was lightly, amputated and misty.

"- What, weak!? That's a blow!?

"That's level 10......"

Apparently, the lower level of the tower has enemy levels starting at 10.

Yumil seemed to have overlooked it, but it usually appeared next to his name.

If this is a player with a level of kanst, it would be difficult for both of them to complete even one.

There were no drop items, but the experience gained is higher in level ratio... for those of us who are already kansted, it's pointless.

Did Berlum tell you to use it for workouts, including these aspects?

Yumil, with her sword in her sheath, tilts her neck small.

"But it seemed featherless, weaponless..."

"It's also low level, isn't it?

It is easy to imagine that if the level were to rise, it would be closer to the appearance, way of fighting and ability of the 'Trial Giver'.

While we were thinking about it, the next enemy appeared...

"Mm, you're new!

Yumil just pulled out his sword and rebuilt it.