It turned out great.

Run into an open commercial guild even at night to see if they're keeping the gold.

"Yes, we service lending storage. There is a charge of 300 cyl per week and 1,200 cyl per month. After the deadline, you will only be able to withdraw, and three years after the deadline, the contents of the storage will be donated to a commercial guild. We will contact you the day before the deadline and donation, but we encourage you to charge before going to a dungeon or something for a long time."

"Also, the service will begin in two days. The exchange of commissioned sills and merchandise will take place through this storage."

Be briefed at the reception.

Pay ten months, leave on hand the amount to be paid to the used bookstore and the equipment new and sill for production for quick deposit. Let's also keep items we don't use for the moment, storage capacity is 300, and sills can be kept separately. Additional capacity can also be charged, but withdrawal deposits can be made at the head office branch of a commercial guild, including production facilities.

I am convinced from past experience that adding capacity is mandatory once production starts, but now it will still be good. Identify your personal storage by registering for an Alliance card.

Firstly, deposit all production materials other than ingredients.

Next, check the equipment.

Dropped from the King of Chototsu, he has two smoked silver-like colors "Rings of Power" that also appear reddish with the addition or subtraction of light, two black-scented colors "Rings of Health" from Daydrizzard, a silver-colored "Ring of Speed" from Circle Moss, a gold-colored "Dexterity Ring" from Yagyackle, and a greenish-colored "Ring of Intelligence" from Fire Polyp.

For now, put three on your right hand and two on your left. Am I not the only one who plays with the whole species, "The Ring of the Spirit"? I wonder if all this is working or if there's a cancellation? Is there a finger that takes precedence or something?

Solo rewards include 'pendant of substitute', 'boots of disease wind' with exceptional speed, 'gloves of skill' with increased dexterity, fire attribute enhancement and fire resistant 'Shizuku of Fire'.

Probably the solo crusade was largely an assumption ahead, a performance that stood out compared to the gear out now. Will these be for solo for a while......, I am highly capable at the level that if I gear up and move, I can freak out in one shot.

In the meantime, just put on the 'pendant for replacement' and get inside the early item pouch. Can't I register a set or something for gear change?

"Yag Yackle's Cloak" and "Circle Moss's Chest" are on gear hold. I saw some rings in the bazaar, so it's okay, no, no. Let's take two off. Ask Singh if "Gloves of Fire Polyp" is needed almost where it's cooled.

I just left a lot of money and got lighter. Now it's time to dispense.

Even NG who teaches mysterious answers to players is the ant who asks residents. I decided to go to the Pharmacist Guild and ask if there was a "good mix".

I'll let you know. Fina's field boss Aotobika has been crusaded by Roy Klau Kaede Momiji Dawn Sirayuri. "

Oh, Roy and the others are hanging in there.

Delighted to hear the known name of the announcement flown during the carriage journey. Unlike me, they are truly strong.

The Pharmacist Guild is brilliant and bright at this hour. Most players will be getting to the second, but most are coming back using the temple gate for convenience in the city of Fast. Since it became widespread that the temple gate could not be used if the boss was defeated, people have moved to a second where the boss is weaker than Sir.

Excuse me, I'd like to ask you about the dispensation.

"Yes, what is it?

"Is there any such thing as being good at dispensing?

Catch the Alliance officials and ask.

"Yes, I don't really hear that you're not good at it, but you hear that you're good at it. It is assumed that the first medication you use will greatly affect you. And then you're the first pedigree I've built by mentoring someone. It seems that you will be better equipped with properly learned medications than the medicines you used."

"I see, thank you. But it's a hassle to go out of your way to find and ask and apprentice."

"You can introduce them from your guild, and you can choose your experience course."

Oh!! You can choose the pedigree you're good at yourself!

And, I was happy that the course was HP potion, MP potion, poisoning,.

If I go by the law of good cooking, I'd rather not take a course because I feel I can take more than one from the HP potion MP potion I used at the party. If I were to say so, I would choose a poisoning course for less people's appearance of abnormal healing, but I have been the type in the game so far to heal them all at once with HP healing if I left them poisoned and somewhat reduced.

It's the job I originally chose to make my share appropriate, either MP or HP potion.

"As a guild, I'd appreciate it if you could take the poison out."

Officials have spoken to me, seeing as I lost interest in the experience. Said that there were many pharmacists choosing HPMP systems that would work quickly in battle, and few choosing a state recovery system, and then it was forcefully argued that the state recovery system was not for adventurers because it was easy to have effective medications for general illnesses, but it was necessary.

... Well, even if you look at the bazaar, many people seem to specialize in production who are good at HPMP systems, and you can buy them if you have to. It's not like I can't have HPMP potion. I wasn't so focused on producing it.

"Okay, on the poison course, please."

"Thank you"

"Oh, you're a student."

"Sorry I'm late. Homla, please."

When I went to the room of the poisoning course, an old man with bent hips came, and I got a little nervous about whether it was okay or not.

"I'm Pieg. Then I thought I'd have it made according to the recipe. Look, the ingredients and the tools are there."

It's a sudden declaration of abandonment? Well, okay. If you have recipes and tools, you can make them.

It's a recipe I bought and a trap I wore before I went to Foss.

Because of this, instead of making it from the menu, it is time consuming but proceeding manually when it is gorized and extracted. I want more medicine research than a breast bowl. It's me.

"Hmm, is [extraction] already available? What about [time promotion]?

Pieg, who was sitting in a chair watching my work, asks.

"If [extraction] and [time promotion] of cooking"

If I thought it would work smoothly, would [extraction] have worked even by hand?

"So let's take [time promoting] this and shorten it. There are common tasks of dispensing, cooking, and smelting."

Take [time facilitation] to finish the work, as I was told.

"I've shown you exactly how to do it, and then you're going to do it like an instructor."

That said, the old pharmacist gets up from the chair and moves to the workbench.

"I need you to give me that poison that you can do."

When I give him the poison that he can, he looks at the color of the liquid, smells it and nods satisfactorily.

The poisoning made with skilled gloves confirms that evaluation 10 was made. My first rating of 10 was the medicine. The effect of 10 is that it can be used without loss, even by taking a bath. Usually, the amount of recovery of chemicals varies depending on the assessment.

If it is poisoned, then rating 1 is rather poisonous, with a 1% chance of eliminating the poison in rating 2, and you can have a better chance of eliminating the poison with 20% in 3, 50% in 4, 60% in 5, 70% in 6, 80% in 7, 90% in 8, and 100% in 9.

However, if used in the form of oral intake, that is, exposure to party members in combat at the rate of drinking, the effect falls to two-thirds. If it can be bathed, it will recover 100% only with evaluation 10.

The basic amount of recovery is determined for HPMP potions, from which the amount of recovery changes with the evaluation.

The healing effect of HP potion sold in the store is 100, which is also the healing amount of Rating 4.

Recover 60 in rating 2 and 80 in rating 3. 110 recovered in rating 5, 150 recovered in rating 9, and failure handling rating 1 becomes toxic.

Furthermore, the recast time is rated 5 minutes for 4, 4 minutes and 30 seconds for 5, 4 minutes for 6, 3 minutes and 30 seconds for 7, 3 minutes for 8, 2 minutes for 9, 1 minute for 10, and 8 minutes for 3 or less.

When used before the recast is finished, it does not recover and becomes poisonous.

I can't believe the urban legend is on the message board that the basic amount of recovery is involved in the way it is made.

"It's not good."

The old pharmacist, who watched the poisoning for a little while, turns around here.

"You're too good to teach in" Poison Eraser ". Then I'll teach you something else with one service."

When I say that, I line up the ingredients additionally. Even though it was a breeze like you just stood there, the gesture is vivid.

"Well, now you can prevent it before it poisons you."

That's what I've said and given it to you is' anti-poison pills', that if you take them, the poison won't work for you a certain number of times.

I've been making drugs that go beyond the poisoning itself because I can't get past the poisoning rating of 10, you old man!

"Wow."

That's all I can say, I just made it without delay. 10 ratings for that too. Rating 10 benefits were available in combination with other resistant medicines.

"Phew, I'm getting old for Dada"

Thank you, Professor.

I got a recipe for a poison resistant drug and an anti-poison drug and it ended.

"I registered [Condition Restoration Drugs] [Preventive Drugs] [Pills] 'Grass' for my specialty."

Grass.

No, I know it means better handling of herbs, poisonous weeds, but in one thing, it's surreal.

Rent and prepare production equipment that is in the Pharmacist Guild as is. If you are keeping your combat position in the main, your own level will only rise with your experience in the main position. Players of production specialization are able to level up in production, but I bring combat jobs to the main, the only thing that goes up in production is skill levels unless I replace them in a transfer. Players with production jobs as their main focus will also only increase their skill levels in battle.

Unlike cooking, recipes are one per recipe.

It doesn't mean you can't make it once you don't make it according to the recipe like you cook, it's really just a recipe to know the ingredients. There are many things that you can make without recipes but unlike cooking, you don't have any idea what the ingredients are.

When I cooked, I could cook without cooking skills without flavor, but even without conditioning, I was underrated and inefficient, but I could make medicines, but the dispensation of people who did not qualify for conditioning would be soggy in violation of the law. Russian roulette specification that besides rating 1, poisons mix if you finally say so.

Quickly, take the herbs out of storage and make an HP potion.

Herb 1 The number of potions that can be applied to water 1 is 1.

All the herbs that were massive become potions. Recipe level 1, low rank of ingredients, almost all rated at 10. Gloves of skill vary.

Next, MP potion, this one has less magic fruit.

I bought the poisoning because there was no ingredient. Make a few and make an antidote. The antivenom material I received from the old pharmacist is serum in 3 bottles of poison.

The serum is much higher and 200 cyl among the materials sold in the store. Without the money and skill gloves I got from Galahad, it's not a very affordable price to use to raise my level. I'll use it!

Didn't the serum harden? The antidote made by the old pharmacist was a pill... although it is a serum, it seems to be something completely different from the one in the real world, when I put out the purchase it was something powdered.

I can't seem to use it for party members in combat like it's poisoned because it's a pill, but is it because it's something to drink before it gets poisoned? Sounds like we need to leave the poison out too.

Evaluation 1 has a 1% chance of eliminating the poison with 2 determinations in Evaluation 2, and a high probability of eliminating the poison with 3 times of 10%, 4 times of 20%, 5 times of 30%, 6 times of 40%, 7 times of 50%, 8 times of 70%, 9 times of 90% and 10 times of 100%. As long as the poison does not disappear, it appears that the poisoning determination will be made for the set number of minutes.

Buy fire extinguishing and anti-viscosity recipes and make this one too. I still put half of it on prophylaxis. It became an anti-combustion and anti-viscosity drug, but the anti-viscosity drug was liquid for some reason, and when I read the explanation it said not to take it. Apparently it hangs on the body and uses it... the same ingredients. Why?

Three HP potions and serum produced life-active drugs. It looks like a medicine that will restore a small amount of HP every certain amount of time. Magic active drug as well from MP potion. I'm so happy I can do these two now.

The rating of the prophylactics made was the best rating 8, even though the poisoning of the material was all in rating 10.

An old pharmacist who gave out 10, that's the real job!

Sometimes my level of conditioning is too low, I just want to at least try to get to the point where I can rate 9 more.

4 cyl of herbs to buy from NPC and 2 cyl of water. 6 cyl for HP potion. 5 cyl for sale.

Immediately, HP potion production no longer raised the level, so I thought I would buy HP potion in store and make a life-active drug, but I also made HP potion in the tunnel, recalling that the HP potion sold in store was worth rating 4. Same goes for MP.

A small amount of production seems to make the rating sweeter, but it was troublesome, so I made 99 of the maximum number of potions I could put together, rarely rating 9 aside for combat, rating 10 on the material. I made 10 active drugs at a time. Thanks to this, the active drug system also had a higher rating of 9 after the formulation level exceeded 10.

I made HP and MP potions, and I spent a lot of time making life-active drugs and magically active drugs, and I put them up to 11. The level of alchemy was increased at a time when the blend was 10 along the way.

If the [fine workmanship] derived from [blacksmith] reaches a certain level, I heard it went up together, so I guess the experience of conditioning is also flowing into the alchemy formulation.

By the way, it was Peter who took [the craftsmanship]. I wonder what you're going to make...... a dark vessel?

The next thing I know, I want to raise the alchemy formula, but this one doesn't sell, so I have to do something on my own. There are basically no recipes for top or combined production jobs derived from initial production jobs.

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Increase

[]/(n, vs) (yoji) (yoji) good at preparing

[Condition Restoration Drugs] [Preventive Drugs] [Pills] 'Grass'

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Homla lv.25

Rank D

Occupational Magic Swordsman Pharmacist (Assassin)

HP730

MP927

STR36

VIT22

INT 49

MID17

DEX 18

AGI26

LUK16

NPCP [Galahad] [-]

Title

■ General

[AC] [Turning Power] [Solver of Mysteries]

[An economic actor] [Lonely adventurer]

■ Gods Blessings

[Blessing of Val] [Blessing of Verna]

■ Slayer system

[Lizard Slayer] [Bug Slayer]

[Beastslayer] [Gerslayer]

[Dragon Slayer]

Skills (5SP)

■ Magic and magic

[Wood Sorcery Lv.4] [Fire Sorcery Lv.5] [Soil Sorcery Lv.4]

[Golden Magic Lv.4] [Hydromagic Lv.4] [ Wind Magic Lv.4]

[ Thunder Magic Lv.4] [Light Magic Lv.2] [ Dark Magic Lv.8]

■ Swordsmanship

[Swordsmanship Lv.11] [Slash]

[Knife Lv.7]

■ Summoning

[White Lv.1]

■ Spirituality

Spirit of Water [Roofa Lv.2]

Spirit of Darkness [Black Glow Lv.1]

■ Talent system

[Physical surgery]

■ Production

[Formulation Lv.11] [Alchemy Formulation Lv.2] [Cuisine Lv.8]

■ Collection

[Collection] [Mining]

■ Appraisal and cover-up

[Tool Chemical Appraisal Lv.4] [Plant Food Appraisal Lv.5]

[Animal Demon Appraisal Lv.4] [Skill Appraisal Lv.4]

[Weapon Protection Equipment Appraisal Lv.2]

[Signal perception Lv.4] [Signal dilution Lv.5] [Cover-up Lv.4]

■ Enhancement

[Arm Enhancement Lv.3] [Intelligence Enhancement Lv.4] [Mental Enhancement Lv.2]

[Dexterity Enhancement Lv.2] [Junior Enhancement Lv.2]

[Swordsmanship Enhancement Lv.3] [Magic Enhancement Lv.2]

■ Resistance

[Drunk resistance]

■ Other

[HP Natural Recovery] [MP Natural Recovery] [Dark Vision] [Map] [Talking]

[Equipment Change] [Life Magic]