I'll let you know.

"Death penalties will be added to those above level 30."

"If you return to the Temple due to death, half of your possession and half of all stats for two hours of in-game time will be added, plus all lost items gained after you leave the city."

"Note that if the level reaches 29, it will be as usual."

Item Lost I'm scared!!!

Especially now!

I can't believe I'm safe this time, I'm glad it wasn't the temple when I woke up. I want you to stop this announcement at this time because it's too bad for your heart.

Wash your face and hands with [Life Magic] hot water. It's not dirty, but I'm in the mood around here. Buy a bucket for hot water later. Finally, now let out cold water and wash your face refreshed.

Confirm the title.

I didn't check before noon because it was a storm in my heart. Are you happy about this? I'm worried about how the others are progressing when this happens.

[Tasha's Blessing]

Increased compatibility with tree attributes, intelligence correction when leveling up. Other effects are unknown.

[Val's Favor]

Increased compatibility with wind attributes that are more effective than blessings, and quickness correction when leveling up.

The effect of the blessing was to increase the skill growth rate, so it seems that this will be more effective.

[Tasha's Apprentice]

Corrected to Alchemy Formulation.

It's a mystery what kind of correction can be made.

[The times of the gods]

It is easier to encounter the feast of the gods. Bring the food!

... It says so I can't help it. I mean, titles are made by game development, right? The suspicions being generated by the gods of this world are occurring in me.

[Time Magic] Get and, [Druid Magic] Get! It is unclear whether it is the same method of obtaining it as Klau or whether it is different again. Probably the same.

[For the rest of my life]

Deactivate immediate-death attacks/immediate-death events and deactivate attacks above the HP maximum when HP is not decreasing.

I tolerated it through and took the nullity. Does this mean you can fight enemies like yourself dying in one blow?

It's full of penetration.

The recipe for metastatic stones was as simple as being able to 'metastatic' magic into unattributed stones.

I wonder if Val's metastasis is the magic he remembers with [wind] or [sky magic]. [Sky magic] Then I think the production is mainly [Sky magic] obtainably difficult, but it sounds like [Sky magic].

That's why I'm raising the level of [Sky Magic].

I'm scared to go back to death, but if we don't get closer to the top of this mountain range, we should be able to afford it.

'Floating'.

When I applied 'shadow', I solved it.

'Shadow' can also be solved when 'floating' is applied.

Training to take 'magically active drugs' and repeat 'floating' and 'shadow' on the spot.

Well, if it's not a VR, it's a virtual world. Something really like training.

Simple work is so tight.

"Skill [Overlay] acquired through 1000 alternating uses of different spells"

Allows overlapping of 'floating' and 'shadow'!

... a trap that doesn't activate magic even as it lasts.

'Shadow' disappears if offensive skills are used, but the key 'floating' remains in place. There must have been a dispel in the Holy Mage to undo the state change caused by magic......

Take the healer's [healing] and take it up to level 10 for a further career change,...... that will take time!!! Ugh, well, it's good because it means you can use magic while you're floating, huh?

But I see. Did the Holy Magistrate raise the level of Sirayuri's Enchants in this way, although he has physical ability-enhancing enchants and tolerance grants?

I was wondering if the magic of the Holy Mage was easier to get to the level than the sorcerer.

For now, Druid magic can shoot Yadrigi, but in the abandoned direction for a while until the other magic levels rise...... I can't improve my skills!!!

But 'purification' must be taken in preparation for the future. I also want 'Dispel'. [Recovery] I decide to return to the city in an attempt to get the St. Lawyer out.

On foot.

Do you remember the skills of the running system when you ran? Do you want to try it?

That's why I'm running.

If you kick the ground consciously, [jump] to make the distance at once. If you do that with 'floating' on, it's not half as fast, and you can jump smoothly. Does it also have the effect of [flying]?

At first I couldn't control it well and it was scattered about hitting trees and about to dive from face to ground but when I get used to it, it's fun and most of all refreshing. While we're on the move, we're still wearing 'shadows', but now we're adding 'floats'.

Accidentally, I received the title [Graceful Things].

The effect is to be able to run fast. It was also impractical to emit light arbitrarily while the lag or flotation was in effect.

I chose a blue color because I could choose a color. Running, light flows behind me like a zero drop from my body wrapped in light that looks both blue and white. The sight of the celestial spica-like colors in the picture flowing into the atmosphere like fluorescent light and disappearing is quite beautiful.

It's not practical though.

I don't go out on the street, I go to the woods.

Kicking is more fun with tree trunks, 3D travel than the planes of the earth.

On the way, Sky Magic reached level 10 and learned to 'return'.

The effect is the entrance to the last city or structure exited or the return to the last touched metastasis gate.

Maybe it doesn't have to be "metastasis" but "return". "Metastatic Stone" will surely be at the top of "Returning Stone". I mean, if you remember yourself, you don't have to alchemize the items that go back to the city, do you?

Until now, I have been willing to make it and use it.

Didn't you get to Sir's city in about a third of the way there even if you kept going? I returned to the temple of Sir's city using the freshly remembered 'Return'.

I bought [recovery] skills in the temple, even though I said I would buy them, but I listened to a thankful discourse and let [recovery] skills emerge.

For once, you can only get or buy initial skills in each guild, workshop, etc. Derivative skills. However, derivation can take a terrible amount of time if you are not in the right position for that skill.... [Slash] I don't use it at all, so it's a trap where I don't derive my skills even though I'm in the right position.

Then during the transfer, check the initial skills of the other professions. If you choose a job but don't make a decision, it's fine to look at the list of emerging skills.

And I saw [steal] on Sheaf's skill list and predicted that there would be enemies to steal from players as well, or there were usually pickpockets in the outdoor area. Fortunately, thanks to [signs perception], nothing was taken, and [anti-theft] was on the list. Remember that and get [anti-theft]. I'm currently wearing two artifacts! Safety precautions.

Speaking of safety measures, with the dungeon finally out, I want to get the [Untrap] that I wanted. Speaking of dungeons, it's a trap, isn't it? Hidden doors?

Fortunately Sir is a city of woods and springs, with many hunters. A hunter would have [trap] system skills, although I also feel different from a dungeon trap.

That's why I teach hunters simple traps. When I tried to get the sill out for the price, they asked me for sweetness. They say you look like a bear but you don't have eyes for sweet things.... He can't really buy sweetness because he's aware of what he looks like. I don't think you should worry about it.

What they taught me is a simple trap that uses a few ropes and branches, trees and branches that become. I haven't fed you this time, but if you apply a little branch near the place where the bait is to be placed, the branches that stopped the rope will collapse between them, and the branches that made them fall back into momentum. Its recoil tightens the rope around the wheel cuddly.

Safe [Trap], [Untrap] and [Rope] were on the skills list.

[Rope] What the hell? Is that the cowboy? while getting [Untrap] as planned.

... Yeah, I realized the level of [anti-theft] seemed spicy, and in that regard I regretted it, but I could only.

I remember using 5 SPs at a time because I am not a magician or a swordsman's skill. [Recovery] is obtained with SP4, which usually takes 5 here as well. [Sage] Hooray!

Thanks to the training in "Floating" and "Shadow," other skills are also slightly elevated. I slightly regretted that I should have remembered before training.

But here's the email.

Me: Mr. Peter, do you have the skills to [steal]? If you have it, I just [anti-theft] took it, so can we use each other's skills to improve our skills?

Peter: I have it. Okay, it's time to go back to the city in the evening, so why don't we meet at the restaurant around 16: 00 in in-game time? Let's see if we can ww I want to improve my skills too ww

I knew I'd take it if I thought I'd take it.

Well, we still have a little time, and let's take a tour of Sir's city. Before that, report the request in the Alliance and do the delivery.

"Speaking of which, there were a few big trees in the woods, is that something?

I asked him what he was concerned about while receiving the return of his guild card.

"Oh, that tree is planted to add to the city's reconstruction and aid to its residents when they are damaged by natural disasters and demons. For once, there's a caveat sticking out at the entrance to the city and at the guild, but it's an important tree that you shouldn't normally fell, so don't let it get you wrong."

Whoa, I didn't see it.

I looked everywhere fine in the fast, but it went through. Let's be careful.

I feel it's coming through the same way, I'll send out a cautionary email to Leo, who loved logging in other games. And then to other friends.

When I tried to ask for tea pickles to write to the bulletin board, I was logging out.

Lost quote, wrote himself. Mysterious as to whether the place to write was right at all, but someone is going to write on the production and collection boards! And he commented, so it would be fine.

Neither the temple nor the guild are as big as the city of Fast, to the extent that they are just a little bigger than ordinary shops. The guild is like an inn. Now, adventurers (players) are moving from the city of Fast and it's pretty busy, but I guess it's usually a quiet city.

I want to pick the buds that might annoy me as the same player.

Sir's city was full of woodworking.

Large furniture artisans to carving artisans. There are also many hunters and woodcutters.

Buckets I wanted for now and extra buckets to buy.

After that, a tour of the furniture we sell.

Even though they are for sale, since there are many small stores that exhibit furniture that can be ordered until it is picked up as a sample, the basics seem to be ordered production after listening to the customer's wishes.

From something as heavy and practical as a guild counter to something that draws an elegant curve of cat feet.

It's eye poison. If you want furniture too, you even want a house to keep it!!! I bought a table and chairs!!!

Stop looking at furniture where danger is dangerous and go to the woodworking workshop.

Paste pieces of wood of different colors to make them larger while making patterns, cut them into planks to make coasters, boxes, and sometimes large furniture such as tables. It's the workshop that makes the wooden planks.

I decided to try it because they said they would combine pieces of wood that were already bar-shaped about three centimeters, such as a twist or square, and let me make a coaster out of a pattern I made myself. Of course, it's paid for, but I'm sure you have skills and a profession, so it's cheap considering that.

I can predict I won't have time to level up and be left alone, but there's a difference between what I can do and what I can't do! I think. There's a SP wall before that, but let's put it on the list.

For now, dark chocolate-colored wood pieces and white wood pieces were made simple by combining them into a city pine pattern.

It can be done by dropping the ends and cutting them into six pieces, with corner drops and gloss. I became a coaster like a cookie.

Why didn't I make a barrel?

If I were to learn anyway, I would have made something ahead of me assuming 'good production' or what I wanted to make!! screwed up!!!

I think I probably remembered [woodworking], but I don't seem to have time to fight, so I decide to go to the rendezvous point.

We met at the restaurant where we met and we are now in one of the production facilities. I was able to improve my skills, but I moved to a private room because I became two very suspicious people.

Outside > the city > it seems to limit the skills that can be used gradually in the building, but [steal] did not activate even though 'lights' were activated in the inn. Are you trying to prevent crime, Inn?

[Stealing] and [Anti Stealing] become two rather suspicious people who, from scratch, face each other and Peter touches me all over the place, and I sometimes prevent it. Although it would be natural to prevent [stealing] during battle.

The production facility successfully avoids the suspicious being revealed with Peter information that both parties can fit in the same room if they pay a fee. No, I think this is a jump in suspiciousness in a private room that's not even big enough for two men. Besides, it's an early pair of clothes, taking off your protective gear because it's going to last. Let's just say it's OK if people don't see it......

By the way, I keep all my items in storage and have 99 herbs. When I'm done stealing 99, I'll have Peter return them to me to continue. For now, these two skills seem to have more experience with successful behavior.

"Peter, you have special eyes."

"Yeah, there was a way to make it online, so I made it myself with only my eyes"

I don't know how to describe Peter's eyes, but they're starting to make a bit of a mechanical impression. The color is light shallot.

"Maximum height again?

"No, it's a little low from the max. Isn't Sin the biggest?

"I thought it was a chemo ear error."

We are facing each other at close range, so we have to observe the characters once again.

"Both [stealing] and [anti-theft] influenced cleverness and speed in addition to skill levels, and [stealing] had a lower chance of success. It was on the bulletin board that the skill was set, but this [sign detection] also influenced, right?

"I would be making it obvious. Steal from the beginning. If you have a high success rate, players other than the Seaf will be completely teased! And the bulletin board, what kind of crap it says, I'm scared to read, don't read too well."

"Well, if you have a high success rate, you'll be able to steal all you want from people who don't [prevent theft]. In the meantime, the success rate is somewhat high except for the human form, so I wonder if we can steal from demons and stuff."

While we multiply each other's skills, - even though [anti-theft] is automatic when [stealing] is used by ourselves in passivity - we talk.

How do you know [signs perception] is involved, because besides [stealing] and [anti-theft], each other's [signs perception] levels have only increased by one level.

"Oh, I'm starting to have a choice when I [steal]. You can choose between an item or a sill."

"Congratulations"

I do it with [anti-theft] lights on good passive things. The lights can be switched off optionally so they can be repeated.

"Has this not increased the success rate of [stealing] when I wear it when I activate my skills?

"Uh, I think so. When I use it in action, I wonder if I can cover it when my skills are activated or when my target takes any action."

"[Anti-theft] sounds like it would actually increase your defense rate if you could notice and predict your opponent's movements. Sometimes you can't see it, but you can't prevent it."

"Why don't you also try to prevent it manually?

"You can't slow down Peter if you detect."

Don't slow down an early equipped former magician!

That's how Peter's [steal] went on until midnight talking about it turned into 20.

Promise me you'll go to the field to see what you've accomplished across a break, log out, have a snack in the real world and log in again.

"If you barely succeeded but your opponent below the level, you started to succeed every three times"

Right now, Peter is trying to steal from his goblin opponent and recovering from the whole shadow.

I'm glad there's [Range Magic], because if it's the two of us, we'll have to shadow ourselves. Either way, [steal] or [recover] can solve 'Shadow'.

Once the battle was over, the Saint Magistrate, Sheaf and Rogue, and the Hunter were added to the list of professions, and then [woodworking] was also added to the list of obtainable skills. Is it because the bowman doesn't remember [throwing], or because Rogue, instead, has sword skills?

[Summoner] What is the difference between a profession that goes direct and a profession that doesn't? Are you able to get the stuff to use or not? Skills Direct Acquisition or Not? What is the difference between what skills can and cannot be acquired directly?... we'll find out later.

That's not enough skill points anyway!!! I haven't even offered my skills yet, but I'd like to take [Fine Work]!

[Crafting] It's okay to make outfits, right? I'm not going to leave Tasha's array to manpower, or jewelry (?) Hard to handle as it is. I need to be able to make accessories.

Peter uses a [steal] and [shadow knife] through the side of the goblin to flow from 'Shadow'.... Can I use my skills twice? I want a little.

"What can you steal?

"'Dirty Cloth Cut'. I'm making it silly now. I guess Sil has a better chance of success."

"Dirty...... what do you use it for?

"I don't."

"But I've never seen it in a drop, so can you steal items that aren't normal?

"Well, the mole was with the drop when we knocked it down."

Speaking of which, I also found the Assassin's Guild.

"A colleague?"

"Seems so"

"If you're in the same industry, I'm fine with talking to you except for the request for an assassination, but if you're skilled, might it depend more on the acquisition restrictions? I want to talk to you."

"It's inconvenient to say that we all have the same skills."

"Right. I thought we could talk about a different profession."

"I just checked with my peers, I'm sorry"

"Huh."

The skill development hand could not rest, but it was daunting.

□ □ □ □ □

Increase

Title

[Elegant]

Skills

[Recovery]

[Overlapping]

[Anti-theft]

[Untrap]

□ □ □ □ □

Homla lv.31

Rank D

Occupational Magic Swordsman Pharmacist (Assassin)

HP1006

MP1269

STR43

VIT23

INT63

MID19

DEX 25

AGI39

LUK23

NPCP [Galahad] [-]

Title

■ General

[AC] [Turning Power] [Solver of Mysteries]

[A useful actor in the economy] [A lonely adventurer] [For the rest of my life in nine deaths]

[Sage] [Elegant]

■ Gods Blessings

[Tasha's Blessing] [Val's Favor]

[Blessing of Verna]

■ Title from the gods

[Tasha's Apprentice] [When the Gods]

■ Slayer system

[Lizard Slayer] [Bug Slayer]

[Beastslayer] [Gerslayer]

[Birdslayer]

[Dragon Slayer]

■ Mastering

[Sword King] [Wise King]

Skills (1SP)

■ Magic and magic

[Wood Magic Lv.6] [Fire Magic Lv.5] [Soil Magic Lv.6]

[Golden Magic Lv.6] [Hydromagic Lv.6] [ Wind Magic Lv.6]

[ Thunder Magic Lv.10] [Light Magic Lv.16] [ Dark Magic Lv.19]

[ Sky Magic Lv.10] [Time Magic Lv.2] [Druid Magic Lv.1]

■ Healing techniques and sacraments

[Recovery Lv.4]

■ Magic system and others

[Magic Shield] [Stacked]

[ Range Magic Lv.2] [ Behavioral Chanting]

[ Shorten Chant Lv.4]

■ Swordsmanship

[Swordsmanship Lv.19] [Slash]

[Knife Lv.15] [ Shine Lv.6]

[ Phantom knife Lv.7] [ Cut off Lv.6]

■ Summoning

[White Lv.1]

■ Spirituality

Spirit of Water [Roofa Lv.3]

Spirit of Darkness [Black Glow Lv.4]

■ Talent system

[Body surgery] [Avoidance]

■ Mobility actions, etc.

[ Carriage] [Jump] [ Stagnation] [ Sky Shooting]

■ Production

[Formulation Lv.11] [Alchemy Formulation Lv.2] [Cuisine Lv.8]

■ Collection

[Collection] [Mining]

■ Appraisal and cover-up

[Tool Chemical Appraisal Lv.6] [Plant Food Appraisal Lv.6]

[Animal Demon Appraisal Lv.6] [Skill Appraisal Lv.5]

[Weapon Protection Equipment Appraisal Lv.5] [Breaking]

[Signal perception Lv.15] [Signal dilution Lv.9] [Cover-up Lv.7]

■ Enhancement

[Arm Enhancement Lv.3] [Intelligence Enhancement Lv.4] [Mental Enhancement Lv.5]

[Dexterity Enhancement Lv.4] [Junior Enhancement Lv.4]

[Swordsmanship Enhancement Lv.3] [Magic Enhancement Lv.4]

■ Resistance

[Drunk resistance]

■ Other

[HP Natural Recovery] [MP Natural Recovery] [Dark Vision]

[Map] [Talking] [Gear Change]

[Life Magic] [ Temptation]

[Anti-Theft Lv.1] [Untrap]

is enhanced by first acquisition, event benefits, etc.