Get up early and login!

And I just wanted to go but lost the magic of the futon. My eyes woke up, but I didn't want to break up with the futon, so I grazed them in bed. Well, I don't care who you're meeting, okay?

Labyrinth city.

Close to the labyrinth to the west, one Guo has an established place, to the east of one Guo there are two Guo of the relatively new city, and to the south there is the residence of the lord of the Principality of Turkant. It doesn't look plain because it's not built on high ground or by the water, or because it has spires, but it seems to be perfectly functional to go with the castle. In the north, rocky skin swells away as well as in the west.

The Duchy of Turkant is also known as the Labyrinth City State Baron in the name of the capital, Baron. Because this country only has a city of barons. There was a labyrinth, and the adventurer visited, and the adventurer's merchant arrived, and it was called Barron, and it became a country after that. The hard land of water and water does not yield crops, but is made up of labyrinths alone.

Walking along the narrow path of one Guo, there is a line of pharmacies, magic pharmacies, magic stone shops, and stores of interest, but if the store that was the main one is not introduced by the guild or rank A or higher, it is at first glance declined and rudely driven back.

I walked down the alley to fill the map, but for what I can see from the alley, there are a lot of pretty good landscapes and fun.

The area in front of the labyrinth around the Adventurer's Guild and Inn is neat and tidy once zoned, but there are no alleys a little further away that you can see straight, and they are built into place. The up-down is also intense, and I can't predict where it will go until I get used to it.

Some residential areas have long been inhabited, but sometimes it's the wings that walk on someone's house roof when you realize you should have been walking in an alley. It's a little adventure.

Two Guos are lined up along the boulevard with inns, weapons, protective equipment, pharmacies and shops needed to dive into the labyrinth, and behind them are shops selling gems, ore, herbs and other materials. They made this one planned, and the streets are straight, wide, and flat. It's easy to understand, but it's a little boring.

Yesterday, I stopped by a repairman before diving for the second time to repair my gear, and a cloth armor shop named Clothes Store will be renovating my wizard's robe, swordsman's coat, trousers, and other boots worn on my usual adventures at a leather goods store.

You can buy everything from underwear to armor in this world, and you can seek the defense you deserve. However, special effects, etc. strike out most of them when layered, and it doesn't make much sense because wearing clothes with 10 defenses under the armor of 100 defenses doesn't add to the defense 110.

The exception to what I have is about the pants of the unfortunate goddess. No, it would have worked better if I wore it alone. I won't wear it though.

Buy affordable items to level up your decor at Magic Stone Shop and Ore Shop. I guess there are mining points in the labyrinth because they also buy them.

There is also a commercial guild here, but it determines representatives from several established houses and operates them. They are tolerant of doing business temporarily or finely, such as in outdoor stores, but if they have a decent store and try to start doing business in earnest, it would be a welcome welcome for a pretty tough sanction. That we don't give them our own pies? Much different in colour from Zierce's commercial guild.

Okay, that's it. I'm in the labyrinth basement two levels right now, I'm a homura.

I'm not afraid of Despena because I have to log out anyway! I thought I'd come all the way through, but I'm afraid it hurts before Despena.

"Asha White Flame Mask," "Moon Shadow Sword," the black coat I just purchased, "" Gloves of Skill, "" Boots of Disease, "- going through a dark dungeon freaking out in this outfit, I'm pretty sure I'm finishing up as a funny and suspicious person from the side.

Well, what I'm really afraid of is that if I reopen it in this world where I can magically heal injuries that seem fatal because they have sequelae and I'm conscious but I can't move them, and I can't move them, it doesn't seem to be a problem, but that depends on me coming to the labyrinth because I'm going to need some more experience.

By the way, when I [relieved the pain], the unpleasant sensation also began to be reproduced, but the clothes also became dirty. Still, it's harder to get dirty than the real world.

In the real world, you care about dirt and you never wear it! For this reason, I was wearing a white drag-length robe and coat, but if I didn't put on the "dirt removal" and "clean" of [life magic], it would get thinly dirty. So, I blackened it out of the blue, but after I got here, I noticed that the dust was rather white.

Hygoblins are not scary enemies unless they are [pain liberating].

Calm down, knock him out before he gets attacked.

Physical attacks are discernible, null, and flush.

The problem is magic and a range attack of the continuous attack type rather than the type that hits a large number of single shots.

To avoid pain, after all the work, it turns out that magic is offset by the attribute of the heck, water if it's fire, and gold magic if it's a tree. There were some combinations where magic would cause an explosion at the point where they hit each other, but I don't care because it's solo. Instead of instantly discerning the activated magic and offsetting it without interception, or wiping it away with a combination of explosions, it exploded right next to it and scattered the damage twice as much, but no problem.

[Range magic] came and cried where I was happy, but no problem.

Long live [unchanging] now that we're fighting in close proximity! But when you're fighting at a party, it's a haz that's distant from your enemies, so you can handle it more sparingly. I'm not doing it because I'm practicing magic to offset each other now, but standalone magic can be cut off with a sword, and if I thought so.

Skill [Magic Offset] acquired by eliminating magic from enemies above the appropriate level 500 times in a row

The effect of this skill has allowed me to discern attributes during enemy magic chanting (...), and to offset the magic of a tree-like symbiotic relationship on fire, otherwise. However, if interception is weaker with the same attribute magic, the haz that offsets it becomes more and more powerful, and if there is a greater difference in the magic released even if it is as strong as water in the fire, it will be swallowed. In short, there is nothing you can do about the magic of an enemy stronger than your own magic.

Leaving each other alone, they can now hit and deactivate Physical Attack! Specifically, magic can be slashed! I can already slash you with the Moon Shadow Sword now!

Kind of fun.

Whether it is the effect of the title and mask or is it accustomed to it, it proceeds without making mistakes due to pain. And I didn't think I'd be able to help this much before I [relieved pain] that [sacred magic] 's "recovery" came with my strength recovery.

Holy magic has also learned to safely 'dispel' at level 20, so let's take another time to level up other magic.

"That's why White, I'm getting used to it, please"

"The first voice often doesn't make sense."

"Well, I was confident I'd recover from the pain."

"Isn't it usually what you call it when you're not sure?

"You can't brush hard enough to leave scratches on fur that's even softer."

'Your Lord's priorities are strange. And stop stroking me in the dungeon!

'I don't like it. We need healing here and now. "

It's this soft touch. Bliss.

Oh, [Signal perception] Don't worry, I'm always there. Other than combat, he also explores in [yarn].

Moffing as much as I could, the whites that were sloppy returned to sanity and were bitten with Gabgab a few places, etc., but marched smoothly.

Too well, boss.

Third oak fight of the day.

tons, and step on the ground and fly.

The black coat hem spreads in the wind.

The leap is so high that it easily goes over the oak's back.

He flies over, slashes his shoulder, spins, and lands gracefully arcing without making a sound.

Black wings spread and fade.

Preemptive attack done before the Flying Activation Effect disappeared shortly after Blackyaw's Defensive Magic.

"It's brilliant."

After me, then says White, who ran past the side of the oak.

Neither receiving nor flushing an oak axe is possible in my muscle strength.

But what if the site was destroyed?

I stepped on it.

The oak, which removed the axe and lowered his arms sloppily, is paralyzed by being touched by white.

"Oh, if I was paralyzed, I wouldn't have needed site destruction."

Knock in the slaughter as I say.

'No, not yet. You can't keep this big fat ass off for long. "

The angry oak starts to move, as the word goes. Because the dominant hand doesn't move, he rarely swings around with his thick leg when he does the other arm.

"'Rose Cage'"

Though unchanging is possible, during a party, you speak a magical name to let your people know what you do.

So what do you say your magic name when you're alone?

To identify the magic in you that you are unfamiliar with. It just doesn't activate in vague images. Light Eagles, etc. are used to and can be activated instantaneously.

I don't really want to use this magic in public. It generates crawling roses from the ground and intertwines enemies, sucking off enemy HP until white, blooming roses are dyed red. Damage does not depend on the INT (Chiku) and does not cause significant damage, but it also has the effect of inhibiting behavior during activation. I can't do a series with the magic with the recast time set, but when it is a state abnormality alone, it is difficult to get effect on bosses and superior enemies like the white [paralysis], but "Rose Cage" is useful because it is shorter, but it definitely has behavior inhibitory effect. - It's convenient, but it makes me hesitate to use it.

[Wood magic] It's level 20 magic, so you should be able to use the crow, etc., and beat the attack into an orc that can't move.

"White, [growling] is in the shadow of a stone column"

"I know."

An angry oak freed from "The Rose Cage" raises [the roar].

I guess the fact that [Roar] has arrived, usually with little to no attack activated, is activated either in time or with the amount of damage. Hiding in a bilge and trembling stone pillar in the rising [roar] of an angry oak, he also overdoes his next overall skill.

"Lord, don't you dare."

During the Angry Orc's action to defeat the Stone Pillar, we now destroyed the knee area, but what?

I don't move on my knees on the spot, but I've already recovered - close to regeneration? - I wield both arms that will free me, and the axe is cutting the wind and making a sound with the boom.

It would take a lot of damage if you hit it, but it's much better than being activated with an inevitable skill. I'm not even going to get close.

"" Thunder Arrow ""

Naturally charge and two in a row.

If [Light Magic] is not above level 25, I don't remember [Thunder] Magic for single level 25. At the same time, the range magic called "Cage of Thunderclouds" is expressed in Condition [Dark Magic] 25.

There are things in magic other than basic attributes that I don't remember unless something is met, just like the 'healing' of sacred magic. By the way, range-specified magic seems to be the default range from the beginning, about two meters in diameter, and even if it's involved, it's about the close enemies adjacent to each other, but by activating the [range-magic] of the skill overlay, the range naturally becomes much wider than overlapping the magic of a stand-alone object, finally becoming more user-friendly.

The [Range Magic] itself has gradually become easier to use as it reaches level 25. At first, the range of effects is narrow. The power of magic is weakened, so I couldn't help it.

It's not as tough as I thought it would be if I avoided [Roaring] exactly and crushed my anger oak dying or my skills like taking half my HP. We couldn't continue to destroy the same site, but still, if we do site destruction of arms, two places, knees, and two places, we can proceed with the fight quite advantageously.

I'm the first boss, so if only I knew how to fight it, maybe this is what it is. Thanks to swords and equipment that are powerful enough to destroy the site in one blow.

"You've earned your first solo crusade title [Prepare for Defense]"

"You've earned your first solo crusade reward, Scattered Hair Decoration."

I'd like to inform you that Angry Oak, the floor boss on the fifth floor of the labyrinth, has been solo crusaded.

"Got 5 x Angry Oak Skins"

"I've Got 4 x Angry Oak Pork"

I've Got Angry Oak's Chest Band

I've Got Angry Oak's Demon Stone

"Got 10 x Black Iron"

"You've got +3 Health Rings"

"Good Luck, White"

"Hung, I couldn't risk it."

White with a boring nose.

It's the third time. Do you think we'll have time for tea?

I guess there's a boss to get used to the pain, but Angry Orc went back to the ground wondering if he was also a practice boss for site destruction at the same time.

I want skills like a Special Attack in a physical attack.

When I leak that I envy Princess Daisy and the Flaming King when I see they were using something so flashy, Princess Daisy tells me to work hard first from Slash and leave them alone. My style of combat makes it difficult to use the slash of activation once. If you have time for that, it's quicker to slash it.

Title [DEF EQUIPMENT] makes site destruction less likely.

The item's "Scattered Hair Decoration" is a bit funny, with only six pedestals on a thin silver chain so that you can put your favorite gems on there. The hanging pedestal also looks like a very small bell, and even then it doesn't look undressed, rather simple and good. If it had flashy big decorations, I would have kept them.

But there is a hair decoration, but I wonder how to put it on, and when I look at the explanation, it looks like something that ends up around the top of the left and right ears and drips it over the back of the head. It may have originally had a large decoration attached to the end of the chain as well, but not now, and when equipped, it stuck to the mask and drooled back.

Yeah, I don't know what it's called, but it looks like a decoration that hangs glasses.

Thoughts are full of 'different worlds', but they are going to work.

It's a real-world quest that must be confronted with priority over any lass boss.

□ □ □ □ □

Increase

Title

[Prepare for Defense]

Skills

[Magic Offset]

□ □ □ □ □

Homla lv.34

Rank C

Clan ZODIAC

Occupational Magic Swordsman Pharmacist (Assassin)

HP1161

MP1484

STR 50

VIT26

INT 100

MID34

DEX 30

AGI60

LUK39

NPCP [Galahad] [-]

Title

■ General

[AC] [Turning Power] [Solver of Mysteries]

[A useful actor in the economy] [A lonely adventurer] [For the rest of my life in nine deaths]

[Sage] [Graceful] [The One Who Shows the World]

[Pain Liberator] [Labyrinth Crusader of Supergram]

[Prepare for Defense]

■ Gods Blessings

[Asha's Blessing] [Val's Favor]

[Blessings of Dühl] [Blessings of Fall]

[Tasha's Favor] [Verna's Blessing]

■ Title from the gods

[As Asha's Chirali Guide]

[The Land of Dur]

[Saint of Fall]

[Tasha's Apprentice] [Tasha's Magic Guide]

[The times of the gods]

■ Slayer system

[Lizard Slayer] [Bug Slayer]

[Beastslayer] [Gerslayer]

[Birdslayer]

[Dragon Slayer]

■ Mastering

[Sword King] [Wise King]

Skills (1SP)

■ Magic and magic

[Wood Magic Lv.27] [Fire Magic Lv.30] [Earth Magic Lv.28]

[Golden Magic Lv.27] [Water Magic Lv.27] [ Wind Magic Lv.29]

[Light Magic Lv.26] [ Dark Magic Lv.28]

[ Thunder Magic Lv.27] [Burning Magic Lv.6] [ Ice Magic Lv.22]

[ Heavy Magic Lv.21] [ Sky Magic Lv.23]

[ Hour Magic Lv.21] [Druid Magic Lv.22]

■ Healing techniques and sacraments

[Holy Magic Lv.22]

[Illusion Lv.1]

■ Magic system and others

[Magic Shield] [Stacked]

[ Range Magic Lv.25] [ Attack Recovery/Magic Lv.19]

[ Magic/Effect Lv.16]

[ Behavioral chanting] [ No chanting]

[ Magic Charge Lv.12]

■ Swordsmanship

[Swordsmanship Lv.28] [Slash]

[Knife Lv.29] [ Shine Lv.24]

[ Phantom Knife Lv.19]

■ Darker

[Yarn Lv.25]

■ Physical systems and others

[Throw Lv.4]

Cut off Lv.27

[Physics/Effects Lv.7]

■ Defense system

[ Robust Land Shield]

■ Combat system and others

Magic Offset Weapon Retention Lv.24

■ Summoning

[White Lv.12]

■ Spirituality

Spirit of Water [Roofa Lv.17]

Spirit of Darkness [Blackyaw Lv.21]

■ Talent system

[Body Arts] [Avoidance] [Sword Path]

[Cryptographic Decryption]

■ Mobility actions, etc.

[ Carriage] [Jump] [ Stagnation] [ Sky Shooting]

■ Production

[Formulation Lv.19] [Alchemy Formulation Lv.18]

[Cuisine Lv.18] [Jewelry Lv.1]

■ Collection

[Collection] [Mining]

■ Appraisal and cover-up

[Appraisal Lv.27] [Breaking]

[Signal perception Lv.34] [Signal dilution Lv.34] [Cover-up Lv.30]

■ Enhancement

[Arm Enhancement Lv.6] [Intelligence Enhancement Lv.8] [Mental Enhancement Lv.7]

[Dexterity Enhancement Lv.7] [Jun Min Enhancement Lv.7]

[Swordsmanship Enhancement Lv.6] [Magic Enhancement Lv.7]

■ Resistance

[Drunk Resistance] [Pain Resistance]

■ Other

[HP Natural Recovery] [MP Natural Recovery]

[Myopia] [Map] [Talking] [ Medium Art]

[Equipment change]

[Life Magic] [ Temptation]

[Anti-Theft Lv.24] [Untrap]

[Unlock] [Unlock]

is enhanced by first acquisition, event benefits, etc.