Recently, the level has increased, or you can now see the good and bad skills.

What appears blue is a good skill, what appears red is a bad skill.

Here are some of the gear skills I purchased this time:

The first thing to note is whether it is Mr. Baa's talent or the skill has been attributed to what he has made.

This is not completely random and would be good with the perception that certain things are granted.

However, since Mr. Baa also talked about it but didn't see all the skills, we'll have to see what the actual performance is.

Still, the craftsmen seemed to know to some extent how to make a meeting.

First, separate the good from the bad.

Damage reduction and agility enhancement seem to be good abilities for this purchase.

Bad abilities are increased damage, heel attack, and increased potion range.

And - because the level has reached 20, I'm also starting to see the effect of my skills.

Except I'm not very smart. Clearly, I can only say stupid. There is a good explanation.

Reduces damage. Reduces the burden of attack.

... No, I guess so, is that all?

Agility enhancement enhances agility.

... Probably will be able to move quickly.

I mean, I didn't get too athe.

I'll try these two for now.

I will try to use the damage reduction and agility enhancement on the clothes I am wearing right now.

What the hell is damage reduction like?

"Val, will you come forward?

"Val!"

After Val opened his eyes with joy, he picked on me.

That's a messy blow. With Val's head poked in my chest, I fall straight into the futon.

The moment I hit him directly, his breath was about to leak out of the back of his body, but the pain was relieved when he fell.

... Is this the damage reduction? It's not as easy to understand as you can see, but you're tear-free and excellent.

Shall I take it again after removing the damage reduction?

Val is still lying in bed cheeky on my chest.

Wake up with Val's head like that.

"Val. Can you try it again with the same force?

"Val!"

Rise and distance once. Touch with one hand to disarm the skill, then take Val's advance.

"Bube!?... Ha! Hey!"

"Val -!?"

Thoughtful.

Coughs over and over for intolerable pain.

Breathing was disturbed and I woke my body up relaxed.

Well, it was different earlier.

This is the blow of the dragon......! Val's genuine progression doesn't get challenged because he's small.

"Vu, Val...?

I lean my neck worried.

"Yes, I'm fine! I asked you to do it! Don't look so sad!

Laugh in the brightest possible voice and embrace that body.

I drink about two of the removed potions, and then I deal damage reduction to my clothes.

Can this be superimposed?

For one thing, I'll put about three on it. Clothes and rings.

Then I try to get attacked... but I feel the effect is no different than when it was one.

... Is something wrong? Or only activate one?

I deflect with Val for a while and will look into reducing the damage.

... and I got one thing.

Maybe the damage reduction is activated in the area attacked.

This is not a skill that is always active, it seems to be a skill that activates automatically when attacked.

It must be something similar to an automatic return. Then it would be easy to understand if it was an automatic damage reduction.

Where I wore leather armor and clothing overlays, I could notice the effect.

This means that if you wear it so thick, it won't take any damage at all.

To try it out, I tried wearing the underwear that was in the room anyway.

A total of ten. My body grew around and I felt a little breathless.

Take Val's advance to your chest in that state.

I was bounced, but it didn't hurt enough at all.

Exactly, if I do this far, I will inhibit my movements, but shall I wear clothes to such an extent that they don't interfere well?

In the meantime, it turns out that damage reduction is activated by the area eaten.

For use, would it be best to wear the overlay as earlier?

Damage mitigation is here, and agility is enhanced next.

Try on a necklace with agility enhancements.

I knew this one the moment I put it on.

I feel like my body is lighter.

Strengthen your muscles, it's not the same as For example, I can move really simply fast, not that my leg kicks up or something.

Of course, because it can move fast, the power of a ramp or something may only increase for an accelerated amount of time, but it doesn't look like the power to kick something is changing.

This is also a piece of equipment that won't hurt if you grant it for extra points of equipment.

In the meantime, this completes the confirmation of skills with positive effects.

The problem starts here.

From now on, all you have to do is have a negative effect skill.

First of all, more damage.

Examine the effects of the skills first.

...... Increases damage. That's all. It's really pompous skills.

You can consider it the true opposite of the damage reduction you just did.

If it's on protective gear, it should be off the hook.

"Valu?"

"No, I'm not going to verify this equipment."

I've tried to make damage increasing protective gear, but if I eat Val's blow earlier, it interferes with my bones.

If you suck, your life will be in danger.

So I'll never try.

"... Valu"

I hope you don't give me a sorry voice.

It makes me want to try to cheer up.

Well, then, next.

Heel attack.

Check the effect first.

When attacked, heal.

... This would be a big step off if it was on a weapon.

The point is, you're gonna get a healing sword, right?

What does it actually feel like? You want to give it a try.

I make one knife with no particular skills, and I put my finger on it.

I bled a lot.

Then make another knife and grant the Heel Attack S rank.

And put that scratched tip on it.

Validate if I need to say the skill name but... I didn't need it.

Some gentle power wrapped my fingers around me.

Then a little bit, the finger wound blocked.

"That's a lot of resilience."

"Val."

"If it was on a weapon, it would be off the hook..."

That's where I thought.

If you can use it without activating your skills, isn't it compatible with your handgun?

I'd like to try it just now, but I'm afraid when it didn't activate, so I'd better try it with an actual demon.

At the end of the day, we'll expand the potion range.

The effect of the skill is to increase the range of potions recovered,.

... What do you mean? The potion is applied to the wound and is also used to block the wound.

Does that mean that it extends its scope?

It's just a downside effect, isn't it?

I don't know.

"Val for now. Let's go hunting demons."

"Val."

There's still time until night. Let's go hunt a little.