"Are you your boss in the previous world? That sounded tough."

Mr. Louisa cares about me as I smile. I guess it responds warmly to all the explorers visiting this guild, but it still heals.

My hot term was over in elementary school and I had a life that was not marginal to women outside of committee and work. So even if it is just a little gentle, the MP will recover.

"But when you come to this labyrinth country, you can also look back depending on your track record as an explorer. And for that, you want to make a career choice you don't regret."

Will that section chief review it a little, if only he had a track record?

No, there's no such thing as a goal, and you should aim up where you can. In my last life, there was only so much way to get to the top as to leave the company and be interested in myself, but it is considered different in this world again.

"Luisa, how much do you find your track record as a Seeker, for example, to be amazing?"

"That's... the first thing you need to do is to sequence yourself as an explorer. New Seekers, we don't have the sequence yet, but the sequence written on the bill (license) will vary depending on your performance."

Mr. Louisa points to my Explorer's bill - the license. Looking at the letters written in the upper left corner, the contents displayed on the bill changed.

(Maybe this can be used like a mini size tablet PC? If so, it's intuitive and easy to understand)

"This is the part of the page that records and displays your actions in the labyrinth. Nothing has been written yet, but we will evaluate this behavior and calculate the sequence after we get out of the labyrinth. Be careful not to go right out of the labyrinth or get unilaterally attacked by demons to escape. At the bottom of the sequence, you'll sleep in a dungeon instead of a stable."

"... I think I'd at least like a horse cabin"

"Only trace amounts of life and magic are restored in horse huts, so you're jilli poor. If you really need help, please ask me for help. I can't do it again, but I'll arrange an inn."

It's convenient for Louisa to stay in her own house at a time like this, but she's not so sweet.

"... Oh, is it early tonight? That's right, it's suddenly difficult to arrange it, so it's in my house with emergency measures..."

"Yes, no, it's not limited to making mistakes in the labyrinth yet, so it's okay"

I impatiently denied it, but should I have sweetened it to your words? No, even if Louisa takes care of you until you commit the risk of being at the bottom of the sequence, she questions your future.

"Mr. Louisa, can I ask you one last time? Right now, even newcomers are in high demand, like people said elitist after all, are they the rear guards?

"Yes, indeed, the demand for a rear guard is high. I'm really low on health and defense, and in the sense of survival after five years, the rear guard position is at its lowest...... Ms Elitia had a bit of a situation in addition to that, and it's really an unsuitable profession for partying, a profession that shows strength on its own. But to attack a highly-ranked labyrinth, it becomes imperative to organize a party. The avant-garde alone does not make an adventure. She's stuck, too, trying to raise her own guard."

"... I see"

It's not that I want to avoid meat walls because they say so - if there is demand, do you ever get lost?

But even the "guard," I wonder what the hell I'm up to. I'm not a monk because I didn't believe in religion in piety, and I'm not thirty yet, so I'm early for wizards. That's true when it comes to counting down.

- I want to be a "guard" because anything is fine for now. If I wrote "Guardian" in the occupation section, wouldn't a guardian position suitable for me be chosen on its own?

"Sounds like you've decided your mind. Now look at the license with your fingers."

I made up my mind and wrote "Guardian" in the profession section.

- At the next moment, that letter "rear guard" glowed and replaced it with another string - and it became firmly displayed in the occupational column of the licence.

"What...?

I'm relieved, but for some reason, Mr. Louisa has an indescribable look on her face. It also sounded like I said "eh," but is it my fault?

"Mr. Louisa, this has changed the shape of the letters. You wrote" guard, "so you could get something out of the guard, right?

"Yes, no, that's not true... whether you're a wizard, a monk, or an archer, the letters you wrote should remain intact. But this..."

Mr. Louisa points my license toward herself, removes it from her pocket to her monocle, and looks at the letters as if she were going to do an appraisal as well.

And she's been telling me to get on the counter and lend me an ear. Apparently it means not to be asked around.

"I've never seen a letter like this. Uh, what's your name... Dear Alicht-Atbe, what the hell did you write down?

"Uh... As I said earlier, I wrote 'The Guardian'"

I answer as quietly as I can whisper in my ear. Mr. Louisa slowly walked away from me, and after comparing License to my face again, she laughed like she'd broken something up.

"Congratulations, Master Atobe. Your hope has been accepted"

"Hey, wait a minute, please. What profession did I end up in..."

When asked in haste, Ms. Louisa has still embarked herself on the counter in discipline so that she is not asked around. I notice for the second time the sight of a gravity-obeyed chest on the table, but I can't stare because the karma rises.

"So... it's" The Guard ". Speaking of such a profession, no one will believe it, and they will fool you. I take special measures because I think it is also my responsibility to give advice that this has happened. Use this' mercenary ticket 'until you understand the strengths of your profession yourself"

When Mr. Louisa got her hands on the sleeve, which was like a bag, she took a couple of notes out of it and literally gave them as much under her sleeve.

"With this ticket, once you dive into the labyrinth, you can lend me a mercenary. Mercenaries can't hire humans on this copper ticket."

"Other than humans... no way, animals or something?

"No, there are trained animals, but they can only lead to a determined tutor (Tamer). You can temporarily hire a subhuman monster, right? I think the toughest one is Lizardman. As an avant-garde, I have impeccable basic abilities, and more or less I hold some sort of warrior position."

This - the fact that I held the position of 'guard' may never have been negative.

Hire a Lizardman with a copper mercenary ticket and you can explore the elementary labyrinth, albeit a one-off hire. If you take advantage of that opportunity to look into the 'rear guard' and identify strengths and weaknesses, you may find a way to live.

"Do you have any moves or anything, even if you just got a profession?

"Yeah, it's a state where you can acquire two skills, even in the initial state. Play the License page to see your skills, so choose from the ones shown there. I have nothing to advise you on this. Skills are a lifeline for the Seeker, and disclosing what you are acquiring to others should not be fundamental."

"I see… so much so that you should only teach your trusted companions"

"Yes, this guy would have his back...... no, he should be revealed to anyone who thought he could entrust the front. The party is teamwork. We can't be strong if we don't work together."

Mr. Louisa combines his hands, hitting him in front of his chest and closing his eyes.

"... a courtesy as the officer in charge, but I wish you well. May God smile at you."

There is still a mystery in her words and actions, while there is more to be concerned about. What is it about the God you want to keep secret, that you believe in in the 'Labyrinth Nation'?

Little by little, rather than asking at once. Now it's about making sure what your profession is all about.

I gave Mr. Louisa my license and asked her to draw a map of the mercenary good offices, and then I thanked her and left the counter behind.

After I take my seat, I move to the inconspicuous wall to display the "Mastery" page of the license and confirm the mastery there.

◆ Acquirable skills ◆

Supporting Defense 1: Reduce the number of hits taken by the previous ally by 10 points.

Supporting Attack 1: Deals 10 points of Strike in addition to the previous ally's Attack.

Assisted Heal 1: Heal your previous ally for 5 points every 30 seconds.

Front behind: Spend 5 points of magic and expand your vision to the rear for a certain amount of time.

Skill Points Remaining: 2

(... how much is a ten point blow?

I don't see the damage display feature in my license, so I just have to know how many ten points I have in my body. I don't know how much my health is.

It doesn't help at all when it means ten damage with decopin, but I wonder. I'm sorry for this, but we need to hire a Lizardman and then look at the intensity of the blow from our weak enemies and measure it.

("Front of the Back" is a skill for a lower health guard to alert the back... this seems to work too, but the first thing to take is "Supporting Defense 1" and "Supporting Recovery 1" to recover after testing it... No, do you want to put the recovery method on hold)

If you have wound medicine or something, it may be premature to take 'Supportive Recovery 1'. While I was lost, I shook a point on Supporting Defense 1. I would also like to take 'Supporting Attack 1', but I would like to use the valuable points carefully.

So far, there has been no noticeable change. Nobody around here even realizes I've taken the skills.

If we throw a party, it'll be clear if I pulled the hassle or if I'm going to do it well. I checked the three Copper Mercenary Tickets that Louisa gave me and left the scene with a secret determination.