"Well, I'll show you"

To the words of the guide Garud, Bettina and the others touch the white adventurer bills lowered from their necks.

Occasionally, on the plate emerged the skills that the Lord had developed.

"First of all, the twins..., er"

"... it's my brother Tapa"

"You're the archer's brother. Which is the basic system of Fengyue? No early shooting."

< Fengfei > is a martial arts technique that lets the arrows wind together, and its power can be easily pierced by iron armor.

Another < Feng Moon > is a must-have martial art that unleashes an arc-drawing arrow and manipulates the wind to guide you to the target.

"So, you're my brother."

"... oh, it's called Tari"

"It's unusual to use the wind. Oh, and hold it. All you have to do is help."

< wind reading > reads the weather and < wind reading > is a magic trick to perceive the terrain and what moves.

< Wind Speed Formation > is said to be the most popular magic technique in the inner branch skills of wind trees, creating chase winds to aid walking, and also having the effect of applying correction to the power of bows.

"Is your hometown next? Thank you for your support, Guidaros."

"Thank you. Today, thank you, Dear Garoud."

"Well, I'll take care of it. < sandz > with < ground wedge >. It's unusual not to have one."

"Yes, unfortunately."

< Stonebody > is a martial arts technique called a must for shieldmen, which can make flesh as hard as stone for only a short period of time.

Bringing sand around your shield is a martial arts technique that softens the attack while sealing the opponent's movement.

Although the < ground wedge > can secure the body to the ground bordering it, it has the disadvantage of being too plain due to the scarcity of appearance changes.

What the shield needs most is to endure the tunnels rather than flashy moves, so you're right to say this one is more correct.

"You're a lady at the end."

"Please be gentle. I'm not used to being ordained."

"Ho, to < red blade > …………? Seriously."

The < Red Blade > and < Scorching Blade > of the Lower Branch Skill are both martial arts that hold flames in the sword body, but are only the basic moves.

This is the first time a swordsman has been treated using the < Red Slash > and < Fiery Break > developed from it.

At least I can raise the white hard plate and say it's not at the stage where you can come to the wilderness.

"Thor and the others are followed by something that looks interesting."

"Are you dissatisfied?

"No, then I'm hiding it. Do you want me to show you something and do it carefully... Now, let me explain the rules again."

Basically, guides don't participate in combat.

However, if you are asked for help or the dead are likely to come out, you will intervene, but then the adventure will come to an end.

I will answer advice on the way, etc., if asked, but not on whether it is dangerous or not.

And if you decide it's going to be a dangerous situation as it is, you give it a warning.

If this warning is issued three times, the search will be cut off as well.

It was also to determine such situations that the conductor confirmed the strength (skills) of the party to be guided beforehand.

"I mean, you're really just directing"

"Oh, don't be. What's up, you miss home already?

"The other way around. It's not fun to get your hands on the road."

"That's a reliable word. So it's time to move on."

With that said, Garud snapped his jaw to a giant rift that led to the bottom of the earth.

Unlike a headwinding north turn, the south becomes a smooth path.

but this land is not so sweet.

Countless canyons existed instead in the southern lands, free of white sand and odd rocks.

For years, the valley, shredded and formed by the wind that kept blowing, boasts a long one of thousands of steps or more deep.

Besides, it's a complex combination, and if you get lost, you don't know where it leads.

Even if we go on the earth, we're going to need a terrible amount of time to bypass the lying canyons.

It seems that the valley will inadvertently end at the end of the line.

It's too wide to jump over, too deep to get off.

In the end, the only way to get to the depths is through the canyon.

"Dear Tari, please"

"... leave it to me"

The twin brother, who quietly pulled out his dagger, let the wind blow over him.

The bell at the end of the decorative string tied to the pattern makes a slight noise of clarity.

"... about four hundred steps over there. There is no shield on the way. … there are no objects that move noticeably."

"Thank you. Now let's get our minds together."

Godan, who received a wind report, calls out with a shield when he takes off his sandy hood.

Perhaps the first baptism was in this valley. To that behavior, the bowman quickly retightened the bowstrings he had removed using his thighs.

Bettina also pulls out her fine sword silently and leans right behind the butler.

The wind is behind it, and Shinji is the archer, and Garud walks behind it a few steps.

The line went down the hill, which stretched inside the monstrous valley, carefully.

The canyon, cut to the left and right, is quite deep, to the extent that the much smaller sun over the head appears faint.

Slightly sandy dry valley bottom is easy to walk there.

However, the horizontal width can only be so painfully arranged by three adults.

"Hey, I've been wondering, how is it different between < wind reading > and < wind reading >?

Garud asks the Godans slowly as they check forward from a slightly remote position.

"… < wind reading > knows where the wind is going and < wind reading > knows what the wind brings. Something completely different."

"Hmm, I'm not sure."

Before I could finish responding to Nasty Garud, the bell made a small noise at Tali's waist.

"Coming!

To a warning from behind, Godan immediately lifted his shield and glanced forward.

On that back, my voice sounds again.

"No, behind you!

Tapa turns backwards in an instant, squeezing his bow strings together.

It was a swarm of impending black shadows at an unlikely rate that those thin eyes, turned around, captured.