Age of Adepts

Chapter 42 Defensive Witchcraft

Seven hours later, a wizard apprentice was waiting for him when Grimm was rushing back to his residence.

What Grimm didn't expect was that Am, who managed the sorcery practice room, was the first person to visit after hanging out the sales information. Though Grimm is more isolated, he was also told that this Amm is not crowded into the list of 10 people who left behind the marsh tower.

This also means that Am, as an intermediate apprentice, is also exposed to the immediate risks posed by mandatory assignments.

“Heard you got swamp lizards living eggs here?” As soon as I met him, Am didn't disguise his purpose. Time is running out, and all low- and middle-class apprentices are competing for the enrichment of seconds to strengthen themselves. Props, witchcraft, medicines and scrolls that complement the small inter-apprenticeship battle are so expensive and expensive that they can make everyone feel the pain.

Otherwise, Grimm wouldn't have nearly lost his life by acquiring some disposable spider web jewelry.

But that's not all bad.

Grimm sees a lot of rare materials that are not commonly seen at all in Danny's listing. These must be the treasures at the bottom of the high tower apprentice's ballast box, and there's a lot of future advanced materials they've prepared for themselves.

Unfortunately… when the task of compulsion comes before them, which determines their lives and deaths, they can only give up the future and sell them in exchange for items that can instantly boost their personal strength.

Grimm politely let Am into the house.

As soon as I entered the room, Am smelled heavy bloody and pungent antiseptic solution. And at the corner of the room, there are large and small glassware stacked, and the light green solution is soaked with magical organs of various shapes. Heart, stomach sac, brain, eyeballs… Many organs also have filament blood spills on them, which at first glance is the fresh colour just harvested.

Knock...

An excited, freaking frog sounded, Am's poisonous arrow frog accompanied by the beast suddenly appeared on his shoulder, and he yelled at the material with agitation. When Am tried to calm it down, it crawled and whispered beside Amr.

“Looks like you got some fresh stuff. Why don't you sell them to me?” Amm was almost impatient to make her own request.

“These are the materials taken from the Swamp Alligator King, and I'm sure those who are anxious to improve themselves won't mind transplanting the Alligator's heart to themselves. You want to acquire them, you have to estimate good value!” Grimm cautioned in good time.

During this special period, it is no longer possible to trade anything that improves individual combat power at the usual price. The amount of price overflow is also proportional to the quality of the item and the urgency of the buyer, so anyone facing a much-needed item should be mentally prepared for bankruptcy.

“Swamp Crocodile? That's even better!" Am's heart was burning like fire after listening, but he looked at Grimm in confusion: “Are you ready to hunt down the Swamp Crocodile now? ”

Grimm gently shook his head and fingered the next door.

Am nodded in a sudden enlightenment.

A junior apprentice who challenges the giant crocodile king is simply looking for death, but a senior apprentice with vampire status is not a good idea. Although still somewhat confusing, it is not entirely unacceptable.

In the next period, two apprentices hid in the house for a chainsaw-like bargain. Although two people are anxious to buy and one is anxious to sell, they are reluctant to give in easily to the price. Finally, after two hours of difficult negotiations, Grimm sold all the active materials for the price of 17 knowledge points, 3 magic crystals, 1 screaming branch and 1 bottle of incognito medicine (weak potency).

As for the crocodile king's back scales and fangs and claws, Am didn't dare to be interested, but he could consider selling them to some apprentices preparing to take the refiner's route.

If it weren't for the rush of time, Grimm was actually going to pull out the Alligator's spine and long muscles, which were the most aggressive materials of the Melee apprentices. But time is running out. Even now, I'm afraid the crocodile's bones have already been cleaned up by his own kind.

As soon as Am had removed all of this material several times, Grim rushed into the library with these unheated knowledge points.

This time he came to defend against witchcraft.

……

High-temperature force fields, fire based primary defensive witchcraft, form a high-temperature force field around the body, forming a high-temperature bake on enemies entering the range, causing rapid moisture loss. Range of action: 10 m. (Note: This is pre-witchcraft for late Flame Junction Defense witchcraft.

Flame Shock, Fire is a primary defensive witchcraft that swims fast around the element node, and anyone who touches the element node will suffer a 3—5 point flame shock. Range of action: 8 m. Number of element nodes: 17.

The body of bath fire, the primary defensive witchcraft of fire, briefly elementalizes part of the body to avoid lethal attacks and greatly increases the fire resistance of the practitioner. Range of action: 0 m. (Note: This is pre-witchcraft for late fire element modification.

Flame Shield, a primary defensive witchcraft that forms a small flame shield in front of you, blocks most remote witchcraft and close attacks. Close enemies attacking the shield will suffer 1—2 flame damage. Range of action: 3 m. Defense: 35 points. (Note: This is Late Flame Shield Forward Witchcraft.

Flame Shield, Fire Intermediate Defensive Witchcraft, forms a three-sided spinning Flame Shield on the side that blocks all ranged and close attacks before the shield breaks. Close enemies are required to deal 3—5 Flame damage. Range of action: 5 m. Defense: 80 points. (Note: Flame shields are required as prefix witchcraft.

Flame Boundaries, Fire Intermediate Defensive Witchcraft, Use a large number of fire element nodes to lay flame boundaries around you, and any enemy who steps into the flame boundaries will suffer 3—7 flame damage per second. Range of action: 15 m. (Note: High temperature power fields are required as antecedent witchcraft.

Grimm also faces difficult choices as a result of the popular fire defensive witchcraft. Each of these defensive witchcraft has its own strengths and weaknesses, so you really need to carefully discern their differences in order to pick one that suits you.

Moreover, most defensive witchcraft occurs systematically, and some advanced defensive witchcraft requires some primary defensive witchcraft as a prerequisite to continue learning. If you go the wrong way and want to correct it later, it takes more energy and time.

Grim briefly analyzed it.

High-temperature power fields and flame junctions are systemic and are all field-type junctional witchcraft. It does not have materialized personal protection and therefore has little protective effect in the face of long-range enemy attacks. But in the face of a large number of close enemy attacks, its field of control is remarkable.

Especially late Flame Boundary 5—7 flame damage per second, which is absolutely unbearable for some enemies with only melee power. As far as Grimm is concerned, his vitality is still only 14 o'clock. If covered by such a flame junction, it may burn into coke in less than three seconds, killing you.

And just three seconds is enough for him to do what? If it hadn't cured some witchcraft, I'm afraid Grimm wouldn't have released a decent piece of witchcraft and was burned to death.

As you can imagine, a quasi-woman with a flame junction suddenly appeared in the middle of a group of junior apprentices, and the scene of the ghost crying wolf was simply not perfect! You don't even need him to do it, just burn a bunch of fire-resistant rookies with flame damage inside the junction.

Whenever I think of that exciting scene, Grimm can't help but tremble. But when he thinks that the flame junction can't stop the enemy from attacking, he feels a tremendous pain in his balls!

In contrast, the Flame Shield and Flame Shield series underemphasize a lot.

Condensed into a shield shape with intense and substantial fire elements, it haunts the body to protect against possible witchcraft and intimate attacks. If there are enemies who dare to come close, they can inflict inflict infinite flame damage before the shield breaks.

Overall, the mass injury capability is not obvious, but individual protection is excellent.

So, not surprisingly, Grimm chose to borrow two sorcery books, Fire Shield and Flame Shield.

Here, it takes 15 knowledge points to buy the next Witchcraft Book for the Flame Shield, and only 3 points to borrow at a time. So most apprentices prefer to borrow a few more copies of themselves, rather than buy books from a handful of knowledge points.

This is when the power of the chip is demonstrated.

In just one borrowing, Grimm can save a lot of knowledge points and borrow more books by chip scanning and storing all the information in the book, and then slowly understanding the body smell.

And defensive witchcraft is not something you can learn. It also requires a lot of knowledge in the foreground discipline, so Grimm bites his teeth and borrows them all in one breath.

Fire Elemental Density Effects on Witchcraft Effects

Fire Primary Control Skills

Flame Shield Usage Analysis

Elemental Characteristics of Distributed Flames

Grimm hurried back to his home with a bunch of borrowed books. But as soon as I got to the door, the wooden door next door opened with a squeak, and Marie's beautiful, cold face burst out.

“Where's my present? ”

“Gah…”

Grim stands still.

I was so busy with my summoning crystal core that I forgot about it!

Grimm screamed as her face sank and a pair of maries were about to leave.

“An hour… another hour. The gift will be ready soon! ”

Word rushed into the house.