Age of Adepts

Chapter 223 Hunting Grounds

The imaginary collision didn't happen!

Earth Magic Puppets and Iron Wrapped Hunter Knights are hard touched, Grimm hasn't had a brain cigarette and won't do this stupid thing.

If you replace them all with rock puppets, Grimm wouldn't mind watching a collision between steel and rock, but let it go!

A dirt magic puppet had sunk into the dirt beneath his feet before coming into contact with the Hunter Knight, and then a mud column, half a man tall and thick as a child's arm, was pulled out of the ground and misplaced on the Hunter Knight's strike route.

The Hound Knight is truly the finest fighter standing at the top of the world, a skilled rider with far supernatural skills and flexibility. They commanded the demons beneath them to jump high and low, sometimes even leapfrogging up on tall ancient trees with little help to escape the obstacles of mud columns.

On the other hand, the Shining Knight and the Lawbreaking Knight, who occupy the front of the team, worked hard to inspire the Blade Blade Cream Knife, breaking all the obstacles on the way forward with the power to destroy the drag and decay. Faced with such a powerful enemy, the earth magic puppet responsible for containment can only alter tactics and block the way with a large area of mud marshwork.

A slice of mudslide stone forest, a slice of quicksand marsh, the earth magic puppet, while not killing any of the hunter knights, effectively stalled and blocked their advancement.

At a time when the Hound Knights are in chaos, a mud puppet emerges from somewhere in the jungle from time to time, throwing mud spears and small-scale spears at enemies. The battlefield is filled with small-scale battles between dirt puppets and hunter knights.

The powerful attack of the Earth Magic Puppet also disrupted the original neat queue of the Hunter Knights, tearing the entire battlefield apart into countless chaotic little circles.

Unfortunately, the soil demon puppet's attack is still weak. The spears they throw simply cannot penetrate the golden coat of armor outside the hunter's body. Instead, some soil demon puppets who did not make it to the ground were chopped to pieces of slag by the hunter's knight, who came to the ground in a whirlwind.

Nearly 100 Earth Magic Puppets are decreasing at visible speeds to the naked eye!

And the only thing that can be gained is the five pythons. Every time they drill out of the ground, the knight squad backs up with sandstone jets and fierce bites. Faith armor outside the hunter's body is even more powerful, and can't hold more than a dozen tons of pythons from crushing over his body. All hunter knights stared at by a python inevitably turn into a bloody sauce.

But every time you slash in the ring of battle, the thick body of the python is chopped by the fierce knight's warfare skill and the debris flies, and the rock crumbles. Once severely damaged, the python can only stick its head into the ground and wait for the body to recover automatically.

So many times, these pythons with only high-ranking or quasi-witch power can only mess up enemy lines, and it's unrealistic to expect them to kill the Hound Knight on a massive scale.

Once Grimm released all the inventory, he handed over the battlefield command of these puppets to the chip in his head. With the chip's first-class view of the battlefield and subtle dynamic command, this batch of puppets, while decreasing, also effectively completed the restraint of the entire Order.

With the aid of a chip, Grimm doesn't have to struggle to command hundreds of consciousness nodes, but simply focus on the title of arsonist.

Grim roams freely on the battlefield.

He was transformed into a terror flame of up to three metres, surrounded by flames of elements, walking slowly and step by step in the battlefield. Where he passed, the soft, dark soil was baked into a semi-melt, rolling lava, a clear path of lava between the black and red.

Grimm grabbed the flame scepter in his right hand and the voodoo scroll in his left hand. The ancient book of witchcraft flipped gently in his hand, adding a little more mystery to it.

Grimm did not deserve to use the six instantaneous witchcraft stored in the voodoo scroll. In order to maximize his power, he replaced all six instantaneous spots with a wide range of powerful fire witchcraft such as horrible nuclear meltdowns and flame storms.

Hit the Hound Knight in front of you with them? To be honest, Grimm can't help it!

Grimm slowly wandered and gently waved the flame scepter in his hand, throwing a lava ball into the most dense area of the Hunter Knight. For those who dared to attack him, Grimm smashed it into pieces with a fierce ball-fired ball.

Faith armor may help them resist simple witchcraft attacks, but thicker armor won't even work in the face of loud and raging * fireballs.

A hunter knight who shouted the knight's words and fought bravely was blown to the ground by a sudden burst of fireballs. Without waiting for them to rise from the ground, the ensuing fireballs flew in succession, tearing apart their faith armor in a way that was superimposed on them, blowing up their armor and swallowing their bodies with a flaming tide of flames.

After all, the Hound Knights are flesh and blood, losing their energy protection, losing their armor protection, and their excellent demon resistance is a joke in front of a fiery fireball!

Fireball is bursting, flesh is splashing!

Hunter knights covered in balls of fire are simply unable to escape the flaming area, and their bodies, along with the chimps beneath their crotches, will be bombarded for a handful of years into meat and blood scum that is difficult to recognize by outsiders.

The bulwark arrows they fought back were mostly intercepted by lava shields spinning outside Grimm. Since Grimm's protective witchcraft escalated from Flame Shield to Flame Shield, and now Lava Shield, defenses have climbed straight up to levels previously unimaginable.

To this day, it is impossible to destroy these lava shields once and for all without more than 150 degrees of attack. As for attacks below 150 degrees, while also causing partial damage to the Lava Shield, the Shield is in rapid repair as Grimm's constant mental infusion continues.

So at the time of the war, Lava Shield outside Grimm had been filled with Rufu arrows, but it still could not prevent it from continuing to function.

And those occasionally missed Ruwen arrows, even nailed to Grimm's body, are hard to penetrate through that thick lava armor. And as the horror flames gushed out of Grimm's body, these arrows were baked red and white, then softened into mud like a hot wax, and eventually rolled down into a piece of iron.

For hunter knights who are paranoid enough to rush to their front, Grimm rewards them with flaming whips in their arms. The flame whip, which is purely concentrated from a high heat flame, is a focal mark wherever it is drawn, and if wrapped around the body, the next second Grimm will directly ignite the flesh of the entire body.

Grimm, though an elemental sorcerer, when he turned into a Terror Flame Demon, had a terrible power comparable to the Abyss Flame Demon. Far away, bombarded with fireballs, close with a long whip of flame, and closer with a giant beheading sword burning with a fiery flame.

A 3-metre-high terror fireman raised a giant beheading sword made of flames and lava, even without the aid of martial arts, enough to chop down a large crowd.

A weapon so overwhelming, let alone touching, is just a little closer, and you can feel the pressure coming from the face and the burning sensation of the heavens and the earth. Besides, Grimna's 30-metre flame boundary is a realm of witchcraft, and any flesh and blood that enters his body at 30-metres suffers fire damage of up to 13 points per second.

It also means that a man with bare hands and bare fists dies in Grimm's flame junction for less than two seconds. And while the Hound Knight is better, it can last up to 27 seconds. This is still supported by the armor of faith, otherwise time will be halved.

So Grim hit him so hard, he was everywhere with the shadow of the Hunter Knight struggling, and behind him he left a bunch of Hunter Knights bombarded into coke scum.

Of course, Grimm's bloody killings, so unscrupulous, also provoked the anger of the Knights of Glory. One by one, they clapped at the foe, with a big sword of flashing runes, roaring at him.

Grimm didn't have the heart to meet them for the Knight of Glory.

Whenever this happens, his body pauses slightly, and with a magical flame coming out of the sky, his tall flaming body disappears without a trace. Of course, in the next second, a terrible fireman will emerge another hundred meters away.

There is a monstrous view of the whole world, and there are earth magic puppets playing underneath, and the whole messy battlefield is clear in Grimm's mind like an unfolding book. In any battlefield within 3 miles of his body, no individual's movements can hide his unmistakable spiritual perception.

Every moment, countless fuzzy messages come back from numerous consciousness nodes. Through the screening and analysis of the massive data in the chip, Grimm is able to keep a clear view of the direction of the surrounding battle and keep himself on the best route.

In the circle in which he intervenes, there will be no sign of the Knight of Glory, the route he travels, or the siege of a large group of broken knights. As for the “handicapped" hunter knights, they cannot pose a substantial threat to Grimm as long as they are not united.

The battlefield is so chaotic, and there are so many wizards who infiltrate it to kill, and there are also so many earth magic puppets and witches who collide with each other. Those shiny knights who were eager to find Grimm's troubles followed him for a while and were caught up in a sudden battle by new enemies.

So, with the massive sacrifice of earth demon puppets and witch beasts, Grimm became a battlefield hunter, hunting his own prey with no hesitation!