Age of Adepts

Chapter 224: Skills

As Grimm shook his head and a flame jumped out of place as he watched the Knight of Winsor wrapped around a brilliant glow of energy in the distance.

A hundred meters away, in a wooded area, more than a hundred hunter knights, led by two broken knights, are struggling to kill a group of wolf shaped witches.

And the sudden flame halo burst into them.

The red light appeared in front of him, and Grimm had appeared on the scene as the scene images became a bit blurry and shaky.

When the sight in front of him stabilized again, Grimm stood up straight to his body and looked around at a demon hunter who was standing on top of his chimp. Finally, a smile appeared on the face of a man whose flames had merged.

A blushing red flame-bound projectile quickly covered the surrounding area of 30 metres. All ranges of trees, shrubs, vines and other plants begin to wither and burn, and even the earth becomes coke black.

Bang bang bang bang...

The bow strings of the Ruwen bow burst into the ears, and a Ruwen arrow with frost power froze the lava shield into a tile blue ice shield. Occasionally, three or four bullet arrows were stabbed through the gap onto Grimm's thick flame, leaving a flash of blue light in a red flame.

Grimm roared loudly, and the flame scepter in his hand swung continuously. First, he summoned a horrible fire giant 10 meters tall, which made the scepter's head soften and bombarded his body with a fierce lava fireball.

Brave hunter knights slip around him like a walking lantern, leaving eye-catching sword marks on Grimm's body or shield each time he rubs past. But those who greet them are fierce lava balls or beaded fireballs.

Grimm also discovered that there was simply no time and space for so-called powerful witchcraft in a chaotic battlefield where warplanes passed away in a flash.

When you discover and lock down a cost-effective enemy, start using spells to prepare powerful witchcraft such as a nuclear meltdown. But when you're ready, you'll be embarrassed to find out that the enemy is gone, or that you're covered in another wave of enemies.

So at this point, your only option is to waste the power of witchcraft on some low-value garbage. This is intolerable for wizards who must precisely control their own spiritual drain!

However, although ordinary elemental fireballs are quick to read, the attack power is only 30 points in the district, making it difficult to effectively penetrate faith armor and knight armor to kill each other enough.

So screening to screen, exciting fast and powerful enough lava fireballs can be a great choice for Grimm Battlefield Kills!

The lava fireball itself has 45 points of flame element damage and combines the physical damage of a lava burst at around 15 points with a complimentary lava splash that sweeps a circle of ten meters. With the 30% bonus of Fire System Damage gained after Grimm chose Fire System Specialty, a simple and brutal Fire System Witchcraft was created by Grimm into a powerful Range Witchcraft.

If a hunter is hit directly by a lava ball, the mortality rate is 100 percent, and those caught within 10 meters also have a mortality rate of up to 34 percent. As for the breaking knights, they are much better than the hunter knights, but no one dares to stand in the fire and confront Grimm.

Grim's Flame Demon transforms into a flame junction that is too hegemonic for the Hound Knights to dare enter the red glitter envelope and can only roam around to fight back with a Bullet Bow.

A hundred and ten Knights Noble squad, only two broken knights led four or five fearless hunter knights into Grimm's side and fought hard with one sword at a time.

The lava shield, haunting the body, could not resist the clamping of two lawbreaking knights, and finally burst into pieces of lava. Grimm's body was staggered, and the Hound Knights cut off more than a dozen staggered cracks.

Burning flame currents and horror magma rushed out of the cracks, igniting a hunter knight who had stopped at Grimm's side. His hands were full of burning scorched black faces, lying on his chimps, and he escaped from the circle screaming terribly.

And Grim grunted.

After all, when the demon transforms, these flame streams and magma are equivalent to the flesh and blood on his body and are continuously struck, even with his body, it will be unbearable.

Wild drinking caused the Fire Giant Spirit to self-destruct, and Grimm quickly cast a spell to kill a broken knight with a powerful nuclear meltdown second when all of his enemies were shocked by the flame shockwave, which shifted their position in the blazing fire.

This flame jump, Grimm did not choose to rush into the Hunter Knight cluster, but appeared in the jungle beside a group of nearly 300 Hunter Knights.

The sudden burst of flame halo was so eye-catching that Grimm instantly harvested a dense locust-like rain of ice arrows plus four or five raging energy blades.

The lava shield that Grimm had just assembled instantly collapsed.

Grimm bit his teeth to resist the blow and waved to summon a new fire giant spirit, which raised his right hand and summoned a lava fireball the size of a basin to throw at the knight cluster.

Obviously, this group of knights had long been guarded, but also a series of cold ice arrows plus an energy sword blade, instantly struck the fire giant spirit into flame fragments, even the lava fireball was blown up in the middle of the sky, bursting into a sea of flames.

Grimm groaned, and the voodoo scroll in his left hand flipped quickly, stopping himself on a page where a meteor storm was stored. Grimm hesitated again and again, but did not have to waste this powerful instantaneous witchcraft on a bunch of hunter knights, waiting for the flames to jump and cool down before shifting their positions again.

And in this fiercely chaotic battlefield, there are more than one or two witches like Grimm who wander around hunting. Every witch who dares to wander alone on the battlefield has a completely different way of fighting and killing enemies.

Grim's attention has also been drawn to a few of them, such as the evil bugs, the puppets and Hyde.

In a few days, the ability of the evil worm Ntik has also improved considerably.

Bugs clustered around him, in addition to ordinary scorpions and flying bugs, added a bunch of weird beetles with half a dozen high black armor green wings. The black shells outside these beetles are unusually tough, and not even the shiny Rufu sword of the Hound Knight can damage them in any way, leaving only one path or shallow or deep sword marks on the shell.

It is also only in one place that the Hound Knight can cut through their crusts and inflict severe damage on them several times in a row. And these weird beetles need only two or three companions to easily kill a hunter knight.

Even the faith armor outside the other party cannot stop the sharp and sharp limb puncture of the beetle.

Grimm saw with his own eyes that a black beetle had been cut directly by the fierce flaming blade of a broken knight, rebalancing only a few heels in the air, and there was no breakage on its shell. This fully demonstrates that the shell of a black beetle is even more resistant to elemental or energy damage than physical damage.

Decay Beetle!

I can't believe Ntik actually cultivated them.

Looking at the more than thirty rotten beetles clustered around Ntik, Grimm also frowned deeply and began to think slowly about how he would win if something happened to him.

And in another battlefield three miles away, the wizard, code-named Puppet, also caught Grimm's attention.

Despite the stalemate in the puppet's movements, he still maintains a strong sense of manoeuvre through the ancient trees at will.

His battle was not as wild as Grimm's, but rather filled with unspeakable evil and insidiousness.

He always hides in the tree until a small number of the Hound Knights pass by him, using his evil puppet silk thread to control each other. Shortly thereafter, he clustered a team of 20-30 hunter knights beside him.

Then he would drive these puppet knights to slaughter another hunter knight. Then there was a civil war between knights and knights!

Faced with familiar comrades, faced with painful faces, the Hound Knights could lie under the brutal slaughter knife of their ”companions" with a little softness.

Obviously, however, the puppet's silk thread does not control the success rate of the Lawbreaker, and the number of puppets he is able to control is limited, so he is in a circle of battle, causing far less concern than Grimm's demonic transformation into flames.

The other thing that caught Grimm's attention was the powerful Lord Hyde.

He was like a robot covered in metal tentacles, dancing across his body and around his body with a glittering, metallic tip. Every hunter knight who steps within twenty meters of him will be subjected to an infinite cone puncture.

These spike cones, which enchant the puncture technique, are simply not defensible to the average stomach.

They wave in the air, flexible as a metal snake, launching a horrible puncture attack on you from any angle around you. And the Hound Knight's energy-infused Ruwen sword was cut over the tentacles, and it could not be damaged in any way except by the splash of sparkling Mars.

Whenever there are enough enemies clustered around them, Hyde Wizards will also be swarming out of countless rotating blades and erecting a terrible blade barrier beside them. And the only thing Hyde Wizards need to do is swiftly travel through the cavalry with this blade barrier.

An assault would allow him to pierce the entire cavalry, while behind him there was only a flesh and blood path filled with mutilations.

If you encounter someone you can't help, the Hyde Wizard instantly turns into a metal gyroscope and goes underground and grows.